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[ci] auto-format
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parent
83da21895d
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1 changed files with 31 additions and 28 deletions
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@ -95,7 +95,7 @@ class TNTRespawnText(ba.Plugin):
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args[0]._respawn_text = ba.newnode(
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'text',
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attrs={
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'text': "", # we'll set the text later
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'text': "", # we'll set the text later
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'in_world': True,
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'position': respawn_text_position,
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'shadow': 1.0,
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@ -111,6 +111,7 @@ class TNTRespawnText(ba.Plugin):
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# Timers don't like calling functions that are outside of the game's "universe".
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# If we call the function directly, we get a PyCallable error.
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# We make a dummy function to avoid this.
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def tnt_callback():
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TNTRespawnText.on_tnt_exploded(args[0])
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@ -135,7 +136,7 @@ class TNTRespawnText(ba.Plugin):
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# Check if our TNT box is still kickin'.
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tnt_alive = args[0]._tnt is not None and args[0]._tnt.node
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func(*args, **kwargs) # original code
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func(*args, **kwargs) # original code
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# The first time this code executes, nothing happens.
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# However once our text node is created properly, let's do some work.
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@ -191,18 +192,20 @@ class TNTRespawnText(ba.Plugin):
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# Make some sparks to draw the eye.
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ba.emitfx(
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position=args[0]._position,
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count=int(5.0 + random.random() * 10),
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scale=0.8,
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spread=1.25,
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chunk_type='spark',
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)
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position=args[0]._position,
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count=int(5.0 + random.random() * 10),
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scale=0.8,
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spread=1.25,
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chunk_type='spark',
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)
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# What if we still have our TNT box?
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else:
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# If the TNT box is fresly spawned spawned earlier in the function, chances are it doesn't have a callback.
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# If it has, ignore. Otherwise let's add it.
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# Cloning code that already exists in init is not very clean, but that'll do.
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if args[0].tnt_has_callback: return
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if args[0].tnt_has_callback:
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return
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def tnt_callback():
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TNTRespawnText.on_tnt_exploded(args[0])
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args[0]._tnt.node.add_death_action(tnt_callback)
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