[ci] auto-format

This commit is contained in:
rikkolovescats 2023-01-14 14:35:39 +00:00 committed by github-actions[bot]
parent 83da21895d
commit 05ffa9fd0c

View file

@ -95,7 +95,7 @@ class TNTRespawnText(ba.Plugin):
args[0]._respawn_text = ba.newnode( args[0]._respawn_text = ba.newnode(
'text', 'text',
attrs={ attrs={
'text': "", # we'll set the text later 'text': "", # we'll set the text later
'in_world': True, 'in_world': True,
'position': respawn_text_position, 'position': respawn_text_position,
'shadow': 1.0, 'shadow': 1.0,
@ -111,6 +111,7 @@ class TNTRespawnText(ba.Plugin):
# Timers don't like calling functions that are outside of the game's "universe". # Timers don't like calling functions that are outside of the game's "universe".
# If we call the function directly, we get a PyCallable error. # If we call the function directly, we get a PyCallable error.
# We make a dummy function to avoid this. # We make a dummy function to avoid this.
def tnt_callback(): def tnt_callback():
TNTRespawnText.on_tnt_exploded(args[0]) TNTRespawnText.on_tnt_exploded(args[0])
@ -135,7 +136,7 @@ class TNTRespawnText(ba.Plugin):
# Check if our TNT box is still kickin'. # Check if our TNT box is still kickin'.
tnt_alive = args[0]._tnt is not None and args[0]._tnt.node tnt_alive = args[0]._tnt is not None and args[0]._tnt.node
func(*args, **kwargs) # original code func(*args, **kwargs) # original code
# The first time this code executes, nothing happens. # The first time this code executes, nothing happens.
# However once our text node is created properly, let's do some work. # However once our text node is created properly, let's do some work.
@ -191,18 +192,20 @@ class TNTRespawnText(ba.Plugin):
# Make some sparks to draw the eye. # Make some sparks to draw the eye.
ba.emitfx( ba.emitfx(
position=args[0]._position, position=args[0]._position,
count=int(5.0 + random.random() * 10), count=int(5.0 + random.random() * 10),
scale=0.8, scale=0.8,
spread=1.25, spread=1.25,
chunk_type='spark', chunk_type='spark',
) )
# What if we still have our TNT box? # What if we still have our TNT box?
else: else:
# If the TNT box is fresly spawned spawned earlier in the function, chances are it doesn't have a callback. # If the TNT box is fresly spawned spawned earlier in the function, chances are it doesn't have a callback.
# If it has, ignore. Otherwise let's add it. # If it has, ignore. Otherwise let's add it.
# Cloning code that already exists in init is not very clean, but that'll do. # Cloning code that already exists in init is not very clean, but that'll do.
if args[0].tnt_has_callback: return if args[0].tnt_has_callback:
return
def tnt_callback(): def tnt_callback():
TNTRespawnText.on_tnt_exploded(args[0]) TNTRespawnText.on_tnt_exploded(args[0])
args[0]._tnt.node.add_death_action(tnt_callback) args[0]._tnt.node.add_death_action(tnt_callback)