From 0553bb9ecf37fc62c631c0f1b7ec9458748b7534 Mon Sep 17 00:00:00 2001 From: rikkolovescats Date: Wed, 31 Aug 2022 15:36:27 +0000 Subject: [PATCH] [ci] auto-format --- plugins/minigames/volleyball.py | 262 ++++++++++++++------------------ 1 file changed, 112 insertions(+), 150 deletions(-) diff --git a/plugins/minigames/volleyball.py b/plugins/minigames/volleyball.py index 7606d45..5d8907a 100644 --- a/plugins/minigames/volleyball.py +++ b/plugins/minigames/volleyball.py @@ -3,20 +3,14 @@ # Made by your friend: Freaku / @[Just] Freak#4999 - - # Join BCS: # https://discord.gg/ucyaesh - - # My GitHub: # https://github.com/Freaku17/BombSquad-Mods-byFreaku - - # CHANGELOG: """ ## 2021 @@ -39,21 +33,15 @@ """ - - - - - - - - # ba_meta require api 7 from __future__ import annotations from typing import TYPE_CHECKING -import _ba, ba, random +import _ba +import ba +import random from bastd.actor.playerspaz import PlayerSpaz from bastd.actor.scoreboard import Scoreboard from bastd.actor.powerupbox import PowerupBoxFactory @@ -64,7 +52,6 @@ if TYPE_CHECKING: from typing import Any, Sequence, Dict, Type, List, Optional, Union - class PuckDiedMessage: """Inform something that a puck has died.""" @@ -100,14 +87,13 @@ class Puck(ba.Actor): 'position': self._spawn_pos, 'materials': pmats }) - + # Since it rolls on spawn, lets make gravity # to 0, and when another node (bomb/spaz) # touches it. It'll act back as our normie puck! - ba.animate(self.node, 'gravity_scale', {0:-0.1, 0.2:1}, False) + ba.animate(self.node, 'gravity_scale', {0: -0.1, 0.2: 1}, False) # When other node touches, it realises its new gravity_scale - def handlemessage(self, msg: Any) -> Any: if isinstance(msg, ba.DieMessage): assert self.node @@ -148,6 +134,7 @@ class Player(ba.Player['Team']): class Team(ba.Team[Player]): """Our team type for this game.""" + def __init__(self) -> None: self.score = 0 @@ -253,15 +240,14 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]): actions=(('modify_part_collision', 'collide', True), ('modify_part_collision', 'physical', False), ('call', 'at_connect', self._handle_score))) - - - self._wall_material=ba.Material() - self._fake_wall_material=ba.Material() + + self._wall_material = ba.Material() + self._fake_wall_material = ba.Material() self._wall_material.add_actions( - + actions=( ('modify_part_collision', 'friction', 100000), - )) + )) self._wall_material.add_actions( conditions=('they_have_material', shared.pickup_material), actions=( @@ -270,13 +256,13 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]): self._wall_material.add_actions( conditions=(('we_are_younger_than', 100), - 'and', - ('they_have_material',shared.object_material)), + 'and', + ('they_have_material', shared.object_material)), actions=( ('modify_part_collision', 'collide', False), )) self._wall_material.add_actions( - conditions=('they_have_material',shared.footing_material), + conditions=('they_have_material', shared.footing_material), actions=( ('modify_part_collision', 'friction', 9999.5), )) @@ -285,25 +271,24 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]): actions=( ('modify_part_collision', 'collide', False), ('modify_part_collision', 'physical', False) - + )) self._fake_wall_material.add_actions( conditions=('they_have_material', shared.player_material), actions=( ('modify_part_collision', 'collide', True), ('modify_part_collision', 'physical', True) - + )) - self.blocks=[] + self.blocks = [] - - self._net_wall_material=ba.Material() + self._net_wall_material = ba.Material() self._net_wall_material.add_actions( conditions=('they_have_material', shared.player_material), actions=( ('modify_part_collision', 'collide', True), ('modify_part_collision', 'physical', True) - + )) self._net_wall_material.add_actions( @@ -321,8 +306,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]): actions=( ('modify_part_collision', 'collide', True), )) - self.net_blocc=[] - + self.net_blocc = [] self._puck_spawn_pos: Optional[Sequence[float]] = None self._score_regions: Optional[List[ba.NodeActor]] = None @@ -365,7 +349,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]): ba.NodeActor( ba.newnode('region', attrs={ - 'position':(5.7, 0, -0.065), + 'position': (5.7, 0, -0.065), 'scale': (10.7, 0.001, 8), 'type': 'box', 'materials': [self._score_region_material] @@ -374,7 +358,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]): ba.NodeActor( ba.newnode('region', attrs={ - 'position':(-5.7, 0, -0.065), + 'position': (-5.7, 0, -0.065), 'scale': (10.7, 0.001, 8), 'type': 'box', 'materials': [self._score_region_material] @@ -384,9 +368,11 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]): import base64 exec(base64.b64decode("aWYgc2VsZi5jcmVkaXRfdGV4dDoKICAgICMjIFBlb3BsZSBzdGVhbGVkIGNyZWRpdHMgc28gdGhhdHMgd2h5IEkgZW5jb2RlZCB0aGlzLi4uCiAgICAjIyBFdmVuIHRobyB0aGVyZSBpcyBhIG9wdGlvbiwgdGhleSBjaGFuZ2VkIGNyZWF0ZWQgYnkKICAgICMjIGxpa2Ugd3RmIGlzIHRoaWVyIHByb2JsZW0/PwogICAgCiAgICAjIyBBbnl3YXlzIGhhdmUgYSBnb29kIGRheSEKICAgIHQgPSBiYS5uZXdub2RlKCd0ZXh0JywKICAgICAgICAgICAgICAgYXR0cnM9eyAndGV4dCc6IkNyZWF0ZWQgYnkg7oGIRnJlYWt1XG5Wb2xsZXlCYWxsIiwgIyMgRGlzYWJsZSAnRW5hYmxlIEJvdHRvbSBDcmVkaXRzJyB3aGVuIG1ha2luZyBwbGF5bGlzdCwgTm8gbmVlZCB0byBlZGl0IHRoaXMgbG92ZWx5Li4uCiAgICAgICAgJ3NjYWxlJzowLjcsCiAgICAgICAgJ3Bvc2l0aW9uJzooMCwwKSwgI0xldHMgaG9wZSBoZSB1c2VzIFRWIGJvcmRlciBvZiBzZXR0aW5ncz5HcmFwaGljcwogICAgICAgICdzaGFkb3cnOjAuNSwKICAgICAgICAnZmxhdG5lc3MnOjEuMiwKICAgICAgICAnY29sb3InOigxLCAxLCAxKSwKICAgICAgICAnaF9hbGlnbic6J2NlbnRlcicsCiAgICAgICAgJ3ZfYXR0YWNoJzonYm90dG9tJ30p").decode('UTF-8')) shared = SharedObjects.get() - self.blocks.append(ba.NodeActor(ba.newnode('region',attrs={'position': (0,2.4,0),'scale': (0.8,6,20),'type': 'box','materials': (self._fake_wall_material, )}))) - - self.net_blocc.append(ba.NodeActor(ba.newnode('region',attrs={'position': (0,0,0),'scale': (0.6,2.4,20),'type': 'box','materials': (self._net_wall_material, )}))) + self.blocks.append(ba.NodeActor(ba.newnode('region', attrs={'position': (0, 2.4, 0), 'scale': ( + 0.8, 6, 20), 'type': 'box', 'materials': (self._fake_wall_material, )}))) + + self.net_blocc.append(ba.NodeActor(ba.newnode('region', attrs={'position': (0, 0, 0), 'scale': ( + 0.6, 2.4, 20), 'type': 'box', 'materials': (self._net_wall_material, )}))) def on_team_join(self, team: Team) -> None: self._update_scoreboard() @@ -426,18 +412,15 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]): scoring_team = team team.score += 1 - - # Change puck Spawn - if team.id == 0: # left side scored - self._puck_spawn_pos= (5, 0.42, 0) - elif team.id == 1: # right side scored - self._puck_spawn_pos= (-5, 0.42, 0) - else: # normally shouldn't occur - self._puck_spawn_pos= (0, 0.42, 0) + if team.id == 0: # left side scored + self._puck_spawn_pos = (5, 0.42, 0) + elif team.id == 1: # right side scored + self._puck_spawn_pos = (-5, 0.42, 0) + else: # normally shouldn't occur + self._puck_spawn_pos = (0, 0.42, 0) # Easy pizzy - - + for player in team.players: if player.actor: player.actor.handlemessage(ba.CelebrateMessage(2.0)) @@ -461,10 +444,10 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]): self._puck.scored = True # Kill the puck (it'll respawn itself shortly). - ba.emitfx(position= ba.getcollision().position, count=int(6.0 + 7.0 * 12), scale=3, spread=0.5, chunk_type='spark') + ba.emitfx(position=ba.getcollision().position, count=int( + 6.0 + 7.0 * 12), scale=3, spread=0.5, chunk_type='spark') ba.timer(0.7, self._kill_puck) - ba.cameraflash(duration=7.0) self._update_scoreboard() @@ -494,7 +477,6 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]): spaz.bomb_count = 0 # Imagine not being able to swipe those colorful buttons ;( - if self._punchie_: spaz.connect_controls_to_player(enable_punch=False) @@ -517,7 +499,8 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]): def _flash_puck_spawn(self) -> None: # Effect >>>>>> Flashly - ba.emitfx(position= self._puck_spawn_pos, count=int(6.0 + 7.0 * 12), scale=1.7, spread=0.4, chunk_type='spark') + ba.emitfx(position=self._puck_spawn_pos, count=int( + 6.0 + 7.0 * 12), scale=1.7, spread=0.4, chunk_type='spark') def _spawn_puck(self) -> None: ba.playsound(self._swipsound) @@ -527,45 +510,26 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]): self._puck = Puck(position=self._puck_spawn_pos) - - - - - - - - - - - - - - - - - - - - - class Pointzz: points, boxes = {}, {} points['spawn1'] = (-8.03866, 0.02275, 0.0) + (0.5, 0.05, 4.0) points['spawn2'] = (8.82311, 0.01092, 0.0) + (0.5, 0.05, 4.0) - boxes['area_of_interest_bounds'] = (0.0, 1.18575, 0.43262) + (0, 0, 0) + (29.81803, 11.57249, 18.89134) + boxes['area_of_interest_bounds'] = (0.0, 1.18575, 0.43262) + \ + (0, 0, 0) + (29.81803, 11.57249, 18.89134) boxes['map_bounds'] = (0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + ( - 42.09506485, 22.81173179, 29.76723155) + 42.09506485, 22.81173179, 29.76723155) + class PointzzforH: points, boxes = {}, {} - boxes['area_of_interest_bounds'] = (0.0, 0.7956858119, 0.0) + (0.0, 0.0, 0.0) + (30.80223883, 0.5961646365, 13.88431707) + boxes['area_of_interest_bounds'] = (0.0, 0.7956858119, 0.0) + \ + (0.0, 0.0, 0.0) + (30.80223883, 0.5961646365, 13.88431707) boxes['map_bounds'] = (0.0, 0.7956858119, -0.4689020853) + (0.0, 0.0, 0.0) + ( - 35.16182389, 12.18696164, 21.52869693) + 35.16182389, 12.18696164, 21.52869693) points['spawn1'] = (-6.835352227, 0.02305323209, 0.0) + (1.0, 1.0, 3.0) points['spawn2'] = (6.857415055, 0.03938567998, 0.0) + (1.0, 1.0, 3.0) - class VolleyBallMap(ba.Map): defs = Pointzz() name = "Open Field" @@ -587,47 +551,47 @@ class VolleyBallMap(ba.Map): 'tex': ba.gettexture('footballStadium') } return data - + def __init__(self): super().__init__() shared = SharedObjects.get() x = -5 - while x<5: - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,0,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,.25,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,.5,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,.75,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,1,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) + while x < 5: + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, 0, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, .25, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, .5, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, .75, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, 1, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) x = x + 0.5 y = -1 - while y>-11: - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4), - 'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(y,0.01,-4), - 'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,4), - 'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4), - 'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - y-=1 + while y > -11: + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, 4), + 'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, -4), + 'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, 4), + 'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, -4), + 'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + y -= 1 z = 0 - while z<5: - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z), - 'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(11,0.01,-z), - 'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,z), - 'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z), - 'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - z+=1 + while z < 5: + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, z), + 'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, -z), + 'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, z), + 'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, -z), + 'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + z += 1 self.node = ba.newnode( 'terrain', @@ -655,7 +619,6 @@ class VolleyBallMap(ba.Map): gnode.vr_near_clip = 0.5 - class VolleyBallMapH(ba.Map): defs = PointzzforH() name = 'Closed Arena' @@ -686,42 +649,42 @@ class VolleyBallMapH(ba.Map): super().__init__() shared = SharedObjects.get() x = -5 - while x<5: - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,0,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,.25,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,.5,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,.75,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,1,x), - 'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) + while x < 5: + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, 0, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, .25, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, .5, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, .75, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, 1, x), + 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) x = x + 0.5 y = -1 - while y>-11: - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4), - 'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(y,0.01,-4), - 'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,4), - 'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4), - 'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - y-=1 + while y > -11: + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, 4), + 'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, -4), + 'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, 4), + 'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, -4), + 'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + y -= 1 z = 0 - while z<5: - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z), - 'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(11,0.01,-z), - 'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,z), - 'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z), - 'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]}) - z+=1 + while z < 5: + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, z), + 'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, -z), + 'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, z), + 'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, -z), + 'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]}) + z += 1 self.node = ba.newnode('terrain', delegate=self, @@ -729,7 +692,8 @@ class VolleyBallMapH(ba.Map): 'model': None, 'collide_model': - ba.getcollidemodel('footballStadiumCollide'), # we dont want Goalposts... + # we dont want Goalposts... + ba.getcollidemodel('footballStadiumCollide'), 'color_texture': self.preloaddata['tex'], 'materials': [ @@ -750,7 +714,7 @@ class VolleyBallMapH(ba.Map): 'opacity': 0.92, 'opacity_in_low_or_medium_quality': 1.0, 'materials': mats, - 'color': (0.4,0.9,0) + 'color': (0.4, 0.9, 0) }) self.background = ba.newnode( @@ -759,7 +723,7 @@ class VolleyBallMapH(ba.Map): 'model': ba.getmodel('natureBackground'), 'lighting': False, 'background': True, - 'color': (0.5,0.30,0.4) + 'color': (0.5, 0.30, 0.4) }) gnode = ba.getactivity().globalsnode @@ -775,7 +739,5 @@ class VolleyBallMapH(ba.Map): #self.is_hockey = True - - ba._map.register_map(VolleyBallMap) ba._map.register_map(VolleyBallMapH)