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[ci] auto-format
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4763710035
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1 changed files with 474 additions and 455 deletions
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@ -28,15 +28,18 @@ import _babase
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if TYPE_CHECKING:
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from typing import Any, Sequence, Dict, Type, List, Optional, Union
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class BallDiedMessage:
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"""Inform something that a ball has died."""
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def __init__(self, ball: Ball):
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self.ball = ball
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class ExplodeHitMessage:
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"""Tell an object it was hit by an explosion."""
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class Ball(bs.Actor):
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"""A lovely bomb mortal"""
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@ -111,7 +114,8 @@ class Ball(bs.Actor):
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self._tick_timer = bs.Timer(1.0,
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call=bs.WeakCall(self._tick),
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repeat=True)
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m = bs.newnode('math', owner=self.node, attrs={'input1': (0, 0.6, 0), 'operation': 'add'})
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m = bs.newnode('math', owner=self.node, attrs={
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'input1': (0, 0.6, 0), 'operation': 'add'})
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self.node.connectattr('position', m, 'input2')
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self._counter = bs.newnode(
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'text',
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@ -145,9 +149,9 @@ class Ball(bs.Actor):
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if self.node:
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bs.getsound('scamper01').play(volume=0.4)
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def explode(self, color=(3, 1, 0)) -> None:
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sound = random.choice(['explosion01','explosion02','explosion03','explosion04','explosion05'])
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sound = random.choice(['explosion01', 'explosion02',
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'explosion03', 'explosion04', 'explosion05'])
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bs.getsound(sound).play(volume=1)
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bs.emitfx(position=self.node.position,
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velocity=(0, 10, 0),
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@ -262,7 +266,8 @@ class Ball(bs.Actor):
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, bs.DieMessage):
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if not self.node: return
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if not self.node:
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return
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self.node.delete()
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activity = self._activity()
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if activity and not msg.immediate:
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@ -275,11 +280,13 @@ class Ball(bs.Actor):
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elif isinstance(msg, bs.PickedUpMessage):
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d = self.d_time
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def damage():
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if (msg is not None and msg.node.exists()
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and msg.node.getdelegate(PlayerSpaz).hitpoints > 0):
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spaz = msg.node.getdelegate(PlayerSpaz)
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spaz.node.color = (spaz.node.color[0]-0.1,spaz.node.color[1]-0.1,spaz.node.color[2]-0.1)
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spaz.node.color = (spaz.node.color[0]-0.1,
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spaz.node.color[1]-0.1, spaz.node.color[2]-0.1)
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if spaz.node.hold_node != self.node:
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self.handlemessage(bs.DroppedMessage(spaz.node))
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if spaz.hitpoints > 10000:
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@ -326,7 +333,8 @@ class Ball(bs.Actor):
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elif isinstance(msg, ExplodeHitMessage):
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node = bs.getcollision().opposingnode
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if not self.node: return
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if not self.node:
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return
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nodepos = self.region.position
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mag = 2000.0
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@ -345,12 +353,14 @@ class Ball(bs.Actor):
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super().handlemessage(msg)
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### HUMAN###
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class NewPlayerSpaz(PlayerSpaz):
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move_mult = 1.0
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reload = True
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extra_jump = True
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###calls
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# calls
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def impulse(self):
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self.reload = False
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@ -398,7 +408,6 @@ class NewPlayerSpaz(PlayerSpaz):
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source_player=self.source_player,
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owner=self.node).autoretain()
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assert bomb.node
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if dropping_bomb:
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self.bomb_count -= 1
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@ -1016,8 +1025,10 @@ class HotBombGame(bs.TeamGameActivity[Player, Team]):
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self._ball.light.color = (0, 0, 3)
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def update_ball(self):
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if not self._ball: return
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if not self._ball.node: return
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if not self._ball:
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return
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if not self._ball.node:
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return
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gnode = bs.getactivity().globalsnode
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if self._ball.node.position[0] > 0:
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@ -1196,7 +1207,6 @@ class HotBombGame(bs.TeamGameActivity[Player, Team]):
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if player:
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self.spawn_player(player)
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def spawn_player_spaz(self, player: PlayerType) -> None:
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position = (0, 1, 0)
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angle = None
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@ -1211,12 +1221,16 @@ class HotBombGame(bs.TeamGameActivity[Player, Team]):
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return super().spawn_player_spaz(player, position, angle)
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##### New-Bomb#####
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class ExplodeMessage:
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"""Tells an object to explode."""
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class ImpactMessage:
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"""Tell an object it touched something."""
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class NewBomb(bs.Actor):
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def __init__(self, position: Sequence[float] = (0, 1, 0),
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@ -1298,7 +1312,6 @@ class NewBomb(bs.Actor):
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return
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self.handlemessage(ExplodeMessage())
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def _explode(self):
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if self.node:
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# Set our position a bit lower so we throw more things upward.
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@ -1334,7 +1347,6 @@ class NewBomb(bs.Actor):
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bs.animate(scorch, 'size', {0: 1.0, 5: 0})
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bs.timer(5, scorch.delete)
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bs.timer(0.05, self.explode_region.delete)
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bs.timer(0.001, bs.WeakCall(self.handlemessage, bs.DieMessage()))
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@ -1356,7 +1368,8 @@ class NewBomb(bs.Actor):
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if player.team == owner_team:
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return
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player.actor.node.handlemessage('knockout', 500.0)
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bs.animate_array(player.actor.node,'color',3,{0:color,0.1:(1.5,1,0),0.5:(1.5,1,0),0.6:color})
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bs.animate_array(player.actor.node, 'color', 3, {
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0: color, 0.1: (1.5, 1, 0), 0.5: (1.5, 1, 0), 0.6: color})
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def _check(self) -> None:
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"""Prevent the cube from annihilating."""
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@ -1374,6 +1387,8 @@ class NewBomb(bs.Actor):
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self.node.delete()
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###### Object#####
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class HealthFactory:
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"""Wraps up media and other resources used by bs.Bombs.
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@ -1410,8 +1425,6 @@ class HealthFactory:
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assert isinstance(factory, HealthFactory)
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return factory
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def __init__(self) -> None:
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"""Instantiate a BombFactory.
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@ -1453,6 +1466,7 @@ class HealthFactory:
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self.health_material.add_actions(actions=('modify_part_collision',
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'friction', 0.3))
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class HealthBox(bs.Actor):
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def __init__(self, position: Sequence[float] = (0, 1, 0),
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@ -1524,6 +1538,7 @@ class HealthBox(bs.Actor):
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spaz = msg.node.getdelegate(PlayerSpaz)
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self.regen_timer = None
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class Torso(bs.Actor):
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def __init__(self, position: Sequence[float] = (0, 1, 0),
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@ -1564,6 +1579,7 @@ class Torso(bs.Actor):
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if self.node:
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self.node.delete()
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class Bone(bs.Actor):
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def __init__(self, position: Sequence[float] = (0, 1, 0),
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@ -1573,7 +1589,8 @@ class Bone(bs.Actor):
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super().__init__()
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shared = SharedObjects.get()
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meshs = ['bonesUpperArm','bonesUpperLeg','bonesForeArm','bonesPelvis','bonesToes','bonesHand']
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meshs = ['bonesUpperArm', 'bonesUpperLeg', 'bonesForeArm',
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'bonesPelvis', 'bonesToes', 'bonesHand']
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bone = None
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mesh = 0
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for i in meshs:
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@ -1613,6 +1630,8 @@ class Bone(bs.Actor):
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self.node.delete()
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###### Object#####
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class Box(bs.Actor):
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def __init__(self, position: Sequence[float] = (0, 1, 0),
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