2024-01-17 23:09:18 +03:00
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# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
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2022-10-22 18:14:29 +08:00
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"""Ultimate Last Stand V2:
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Made by Cross Joy"""
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# Anyone who wanna help me in giving suggestion/ fix bugs/ by creating PR,
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# Can visit my github https://github.com/CrossJoy/Bombsquad-Modding
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# You can contact me through discord:
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# My Discord Id: Cross Joy#0721
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# My BS Discord Server: https://discord.gg/JyBY6haARJ
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# ----------------------------------------------------------------------------
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# V2 What's new?
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# - The "Player can't fight each other" system is removed,
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# players exploiting the features and, I know ideas how to fix it especially
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# the freeze handlemessage
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# - Added new bot: Ice Bot
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# - The bot spawn location will be more randomize rather than based on players
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# position, I don't wanna players stay at the corner of the map.
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# - Some codes clean up.
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# ----------------------------------------------------------------------------
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2024-01-17 23:09:18 +03:00
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# ba_meta require api 8
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2022-10-22 18:14:29 +08:00
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from __future__ import annotations
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import random
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from dataclasses import dataclass
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from typing import TYPE_CHECKING
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2024-01-17 23:09:18 +03:00
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import babase
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import bauiv1 as bui
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import bascenev1 as bs
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from bascenev1lib.actor.playerspaz import PlayerSpaz
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from bascenev1lib.actor.bomb import TNTSpawner
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from bascenev1lib.actor.onscreentimer import OnScreenTimer
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from bascenev1lib.actor.scoreboard import Scoreboard
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from bascenev1lib.actor.spazfactory import SpazFactory
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from bascenev1lib.actor.spazbot import (SpazBot, SpazBotSet, BomberBot,
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2024-01-18 13:41:11 +00:00
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BomberBotPro, BomberBotProShielded,
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BrawlerBot, BrawlerBotPro,
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BrawlerBotProShielded, TriggerBot,
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TriggerBotPro, TriggerBotProShielded,
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ChargerBot, StickyBot, ExplodeyBot)
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2022-10-22 18:14:29 +08:00
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if TYPE_CHECKING:
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from typing import Any, Sequence
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2024-01-17 23:09:18 +03:00
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from bascenev1lib.actor.spazbot import SpazBot
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2022-10-22 18:14:29 +08:00
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class IceBot(SpazBot):
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"""A slow moving bot with ice bombs.
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category: Bot Classes
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"""
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character = 'Pascal'
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punchiness = 0.9
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throwiness = 1
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charge_speed_min = 1
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charge_speed_max = 1
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throw_dist_min = 5.0
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throw_dist_max = 20
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run = True
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charge_dist_min = 10.0
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charge_dist_max = 11.0
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default_bomb_type = 'ice'
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default_bomb_count = 1
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points_mult = 3
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2024-01-17 23:09:18 +03:00
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class Icon(bs.Actor):
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2022-10-22 18:14:29 +08:00
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"""Creates in in-game icon on screen."""
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def __init__(self,
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player: Player,
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position: tuple[float, float],
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scale: float,
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show_lives: bool = True,
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show_death: bool = True,
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name_scale: float = 1.0,
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name_maxwidth: float = 115.0,
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flatness: float = 1.0,
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shadow: float = 1.0):
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super().__init__()
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self._player = player
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self._show_lives = show_lives
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self._show_death = show_death
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self._name_scale = name_scale
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2024-01-17 23:09:18 +03:00
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self._outline_tex = bs.gettexture('characterIconMask')
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2022-10-22 18:14:29 +08:00
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icon = player.get_icon()
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2024-01-17 23:09:18 +03:00
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self.node = bs.newnode('image',
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2022-10-22 18:14:29 +08:00
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delegate=self,
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attrs={
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'texture': icon['texture'],
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'tint_texture': icon['tint_texture'],
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'tint_color': icon['tint_color'],
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'vr_depth': 400,
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'tint2_color': icon['tint2_color'],
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'mask_texture': self._outline_tex,
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'opacity': 1.0,
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'absolute_scale': True,
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'attach': 'bottomCenter'
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})
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self._name_text = bs.newnode(
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2022-10-22 18:14:29 +08:00
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'text',
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owner=self.node,
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attrs={
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2024-01-17 23:09:18 +03:00
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'text': babase.Lstr(value=player.getname()),
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'color': babase.safecolor(player.team.color),
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2022-10-22 18:14:29 +08:00
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'h_align': 'center',
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'v_align': 'center',
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'vr_depth': 410,
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'maxwidth': name_maxwidth,
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'shadow': shadow,
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'flatness': flatness,
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'h_attach': 'center',
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'v_attach': 'bottom'
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})
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if self._show_lives:
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self._lives_text = bs.newnode('text',
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owner=self.node,
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attrs={
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'text': 'x0',
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'color': (1, 1, 0.5),
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'h_align': 'left',
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'vr_depth': 430,
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'shadow': 1.0,
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'flatness': 1.0,
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'h_attach': 'center',
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'v_attach': 'bottom'
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})
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self.set_position_and_scale(position, scale)
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def set_position_and_scale(self, position: tuple[float, float],
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scale: float) -> None:
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"""(Re)position the icon."""
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assert self.node
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self.node.position = position
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self.node.scale = [70.0 * scale]
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self._name_text.position = (position[0], position[1] + scale * 52.0)
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self._name_text.scale = 1.0 * scale * self._name_scale
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if self._show_lives:
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self._lives_text.position = (position[0] + scale * 10.0,
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position[1] - scale * 43.0)
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self._lives_text.scale = 1.0 * scale
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def update_for_lives(self) -> None:
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"""Update for the target player's current lives."""
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if self._player:
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lives = self._player.lives
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else:
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lives = 0
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if self._show_lives:
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if lives > 0:
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self._lives_text.text = 'x' + str(lives - 1)
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else:
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self._lives_text.text = ''
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if lives == 0:
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self._name_text.opacity = 0.2
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assert self.node
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self.node.color = (0.7, 0.3, 0.3)
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self.node.opacity = 0.2
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def handle_player_spawned(self) -> None:
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"""Our player spawned; hooray!"""
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if not self.node:
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return
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self.node.opacity = 1.0
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self.update_for_lives()
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def handle_player_died(self) -> None:
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"""Well poo; our player died."""
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if not self.node:
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return
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if self._show_death:
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bs.animate(
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2022-10-22 18:14:29 +08:00
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self.node, 'opacity', {
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0.00: 1.0,
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0.05: 0.0,
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0.10: 1.0,
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0.15: 0.0,
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0.20: 1.0,
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0.25: 0.0,
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0.30: 1.0,
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0.35: 0.0,
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0.40: 1.0,
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0.45: 0.0,
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0.50: 1.0,
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0.55: 0.2
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})
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lives = self._player.lives
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if lives == 0:
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bs.timer(0.6, self.update_for_lives)
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, bs.DieMessage):
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self.node.delete()
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return None
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return super().handlemessage(msg)
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@dataclass
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class SpawnInfo:
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"""Spawning info for a particular bot type."""
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spawnrate: float
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increase: float
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dincrease: float
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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def __init__(self) -> None:
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super().__init__()
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self.death_time: float | None = None
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self.lives = 0
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self.icons: list[Icon] = []
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2024-01-17 23:09:18 +03:00
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class Team(bs.Team[Player]):
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"""Our team type for this game."""
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def __init__(self) -> None:
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self.survival_seconds: int | None = None
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self.spawn_order: list[Player] = []
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2024-01-17 23:09:18 +03:00
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# ba_meta export bascenev1.GameActivity
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class UltimateLastStand(bs.TeamGameActivity[Player, Team]):
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"""Minigame involving dodging falling bombs."""
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name = 'Ultimate Last Stand'
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description = 'Only the strongest will stand at the end.'
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2024-01-17 23:09:18 +03:00
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scoreconfig = bs.ScoreConfig(label='Survived',
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scoretype=bs.ScoreType.SECONDS,
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none_is_winner=True)
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# Print messages when players die (since its meaningful in this game).
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announce_player_deaths = True
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# Don't allow joining after we start
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# (would enable leave/rejoin tomfoolery).
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allow_mid_activity_joins = False
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@classmethod
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def get_available_settings(
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cls,
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sessiontype: type[bs.Session]) -> list[babase.Setting]:
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settings = [
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bs.IntSetting(
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'Lives Per Player',
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default=1,
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min_value=1,
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max_value=10,
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increment=1,
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),
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bs.FloatChoiceSetting(
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'Respawn Times',
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choices=[
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('Shorter', 0.25),
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('Short', 0.5),
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('Normal', 1.0),
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('Long', 2.0),
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('Longer', 4.0),
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],
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default=1.0,
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),
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bs.BoolSetting('Epic Mode', default=False),
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]
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if issubclass(sessiontype, bs.DualTeamSession):
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settings.append(
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bs.BoolSetting('Balance Total Lives', default=False))
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return settings
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# We're currently hard-coded for one map.
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@classmethod
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def get_supported_maps(cls, sessiontype: type[bs.Session]) -> list[str]:
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return ['Rampage']
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# We support teams, free-for-all, and co-op sessions.
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@classmethod
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def supports_session_type(cls, sessiontype: type[bs.Session]) -> bool:
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return (issubclass(sessiontype, bs.DualTeamSession)
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or issubclass(sessiontype, bs.FreeForAllSession))
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def __init__(self, settings: dict):
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super().__init__(settings)
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self._scoreboard = Scoreboard()
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self._start_time: float | None = None
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self._vs_text: bs.Actor | None = None
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self._round_end_timer: bs.Timer | None = None
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self._lives_per_player = int(settings['Lives Per Player'])
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self._balance_total_lives = bool(
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settings.get('Balance Total Lives', False))
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self._epic_mode = settings.get('Epic Mode', True)
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self._last_player_death_time: float | None = None
|
|
|
|
|
self._timer: OnScreenTimer | None = None
|
|
|
|
|
self._tntspawner: TNTSpawner | None = None
|
2024-01-17 23:09:18 +03:00
|
|
|
self._new_wave_sound = bs.getsound('scoreHit01')
|
2022-10-22 18:14:29 +08:00
|
|
|
self._bots = SpazBotSet()
|
|
|
|
|
self._tntspawnpos = (0, 5.5, -6)
|
|
|
|
|
self.spazList = []
|
|
|
|
|
|
|
|
|
|
# Base class overrides:
|
|
|
|
|
self.slow_motion = self._epic_mode
|
2024-01-17 23:09:18 +03:00
|
|
|
self.default_music = (bs.MusicType.EPIC
|
|
|
|
|
if self._epic_mode else bs.MusicType.SURVIVAL)
|
2022-10-22 18:14:29 +08:00
|
|
|
|
2024-01-17 23:09:18 +03:00
|
|
|
self.node = bs.newnode('text',
|
2022-10-22 18:14:29 +08:00
|
|
|
attrs={
|
|
|
|
|
'v_attach': 'bottom',
|
|
|
|
|
'h_align': 'center',
|
|
|
|
|
'color': (0.83, 0.69, 0.21),
|
|
|
|
|
'flatness': 0.5,
|
|
|
|
|
'shadow': 0.5,
|
|
|
|
|
'position': (0, 75),
|
|
|
|
|
'scale': 0.7,
|
|
|
|
|
'text': 'By Cross Joy'
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
# For each bot type: [spawnrate, increase, d_increase]
|
|
|
|
|
self._bot_spawn_types = {
|
|
|
|
|
BomberBot: SpawnInfo(1.00, 0.00, 0.000),
|
|
|
|
|
BomberBotPro: SpawnInfo(0.00, 0.05, 0.001),
|
|
|
|
|
BomberBotProShielded: SpawnInfo(0.00, 0.02, 0.002),
|
|
|
|
|
BrawlerBot: SpawnInfo(1.00, 0.00, 0.000),
|
|
|
|
|
BrawlerBotPro: SpawnInfo(0.00, 0.05, 0.001),
|
|
|
|
|
BrawlerBotProShielded: SpawnInfo(0.00, 0.02, 0.002),
|
|
|
|
|
TriggerBot: SpawnInfo(0.30, 0.00, 0.000),
|
|
|
|
|
TriggerBotPro: SpawnInfo(0.00, 0.05, 0.001),
|
|
|
|
|
TriggerBotProShielded: SpawnInfo(0.00, 0.02, 0.002),
|
|
|
|
|
ChargerBot: SpawnInfo(0.30, 0.05, 0.000),
|
|
|
|
|
StickyBot: SpawnInfo(0.10, 0.03, 0.001),
|
|
|
|
|
IceBot: SpawnInfo(0.10, 0.03, 0.001),
|
|
|
|
|
ExplodeyBot: SpawnInfo(0.05, 0.02, 0.002)
|
|
|
|
|
} # yapf: disable
|
|
|
|
|
|
|
|
|
|
# Some base class overrides:
|
2024-01-17 23:09:18 +03:00
|
|
|
self.default_music = (bs.MusicType.EPIC
|
|
|
|
|
if self._epic_mode else bs.MusicType.SURVIVAL)
|
2022-10-22 18:14:29 +08:00
|
|
|
if self._epic_mode:
|
|
|
|
|
self.slow_motion = True
|
|
|
|
|
|
|
|
|
|
def get_instance_description(self) -> str | Sequence:
|
|
|
|
|
return 'Only the strongest team will stand at the end.' if isinstance(
|
|
|
|
|
self.session,
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.DualTeamSession) else 'Only the strongest will stand at the end.'
|
2022-10-22 18:14:29 +08:00
|
|
|
|
|
|
|
|
def get_instance_description_short(self) -> str | Sequence:
|
|
|
|
|
return 'Only the strongest team will stand at the end.' if isinstance(
|
|
|
|
|
self.session,
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.DualTeamSession) else 'Only the strongest will stand at the end.'
|
2022-10-22 18:14:29 +08:00
|
|
|
|
|
|
|
|
def on_transition_in(self) -> None:
|
|
|
|
|
super().on_transition_in()
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.timer(1.3, babase.Call(babase.playsound, self._new_wave_sound))
|
2022-10-22 18:14:29 +08:00
|
|
|
|
|
|
|
|
def on_player_join(self, player: Player) -> None:
|
|
|
|
|
player.lives = self._lives_per_player
|
|
|
|
|
|
|
|
|
|
# Don't waste time doing this until begin.
|
|
|
|
|
player.icons = [Icon(player, position=(0, 50), scale=0.8)]
|
|
|
|
|
if player.lives > 0:
|
|
|
|
|
self.spawn_player(player)
|
|
|
|
|
|
|
|
|
|
if self.has_begun():
|
|
|
|
|
self._update_icons()
|
|
|
|
|
|
|
|
|
|
def on_begin(self) -> None:
|
|
|
|
|
super().on_begin()
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.animate_array(node=self.node, attr='color', size=3, keys={
|
2022-10-22 18:14:29 +08:00
|
|
|
0.0: (0.5, 0.5, 0.5),
|
|
|
|
|
0.8: (0.83, 0.69, 0.21),
|
|
|
|
|
1.6: (0.5, 0.5, 0.5)
|
|
|
|
|
}, loop=True)
|
|
|
|
|
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.timer(0.001, bs.WeakCall(self._start_bot_updates))
|
2022-10-22 18:14:29 +08:00
|
|
|
self._tntspawner = TNTSpawner(position=self._tntspawnpos,
|
|
|
|
|
respawn_time=10.0)
|
|
|
|
|
|
|
|
|
|
self._timer = OnScreenTimer()
|
|
|
|
|
self._timer.start()
|
|
|
|
|
self.setup_standard_powerup_drops()
|
|
|
|
|
|
|
|
|
|
# Check for immediate end (if we've only got 1 player, etc).
|
2024-01-17 23:09:18 +03:00
|
|
|
self._start_time = bs.time()
|
2022-10-22 18:14:29 +08:00
|
|
|
|
|
|
|
|
# If balance-team-lives is on, add lives to the smaller team until
|
|
|
|
|
# total lives match.
|
2024-01-17 23:09:18 +03:00
|
|
|
if (isinstance(self.session, bs.DualTeamSession)
|
2022-10-22 18:14:29 +08:00
|
|
|
and self._balance_total_lives and self.teams[0].players
|
2022-10-22 10:31:05 +00:00
|
|
|
and self.teams[1].players):
|
2022-10-22 18:14:29 +08:00
|
|
|
if self._get_total_team_lives(
|
|
|
|
|
self.teams[0]) < self._get_total_team_lives(self.teams[1]):
|
|
|
|
|
lesser_team = self.teams[0]
|
|
|
|
|
greater_team = self.teams[1]
|
|
|
|
|
else:
|
|
|
|
|
lesser_team = self.teams[1]
|
|
|
|
|
greater_team = self.teams[0]
|
|
|
|
|
add_index = 0
|
|
|
|
|
while (self._get_total_team_lives(lesser_team) <
|
|
|
|
|
self._get_total_team_lives(greater_team)):
|
|
|
|
|
lesser_team.players[add_index].lives += 1
|
|
|
|
|
add_index = (add_index + 1) % len(lesser_team.players)
|
|
|
|
|
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.timer(1.0, self._update, repeat=True)
|
2022-10-22 18:14:29 +08:00
|
|
|
self._update_icons()
|
|
|
|
|
|
|
|
|
|
# We could check game-over conditions at explicit trigger points,
|
|
|
|
|
# but lets just do the simple thing and poll it.
|
|
|
|
|
|
|
|
|
|
def _update_icons(self) -> None:
|
|
|
|
|
# pylint: disable=too-many-branches
|
|
|
|
|
|
|
|
|
|
# In free-for-all mode, everyone is just lined up along the bottom.
|
2024-01-17 23:09:18 +03:00
|
|
|
if isinstance(self.session, bs.FreeForAllSession):
|
2022-10-22 18:14:29 +08:00
|
|
|
count = len(self.teams)
|
|
|
|
|
x_offs = 85
|
|
|
|
|
xval = x_offs * (count - 1) * -0.5
|
|
|
|
|
for team in self.teams:
|
|
|
|
|
if len(team.players) == 1:
|
|
|
|
|
player = team.players[0]
|
|
|
|
|
for icon in player.icons:
|
|
|
|
|
icon.set_position_and_scale((xval, 30), 0.7)
|
|
|
|
|
icon.update_for_lives()
|
|
|
|
|
xval += x_offs
|
|
|
|
|
|
|
|
|
|
# In teams mode we split up teams.
|
|
|
|
|
else:
|
|
|
|
|
for team in self.teams:
|
|
|
|
|
if team.id == 0:
|
|
|
|
|
xval = -50
|
|
|
|
|
x_offs = -85
|
|
|
|
|
else:
|
|
|
|
|
xval = 50
|
|
|
|
|
x_offs = 85
|
|
|
|
|
for player in team.players:
|
|
|
|
|
for icon in player.icons:
|
|
|
|
|
icon.set_position_and_scale((xval, 30), 0.7)
|
|
|
|
|
icon.update_for_lives()
|
|
|
|
|
xval += x_offs
|
|
|
|
|
|
|
|
|
|
def on_player_leave(self, player: Player) -> None:
|
|
|
|
|
# Augment default behavior.
|
|
|
|
|
super().on_player_leave(player)
|
|
|
|
|
player.icons = []
|
|
|
|
|
|
|
|
|
|
# Update icons in a moment since our team will be gone from the
|
|
|
|
|
# list then.
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.timer(0, self._update_icons)
|
2022-10-22 18:14:29 +08:00
|
|
|
|
|
|
|
|
# If the player to leave was the last in spawn order and had
|
|
|
|
|
# their final turn currently in-progress, mark the survival time
|
|
|
|
|
# for their team.
|
|
|
|
|
if self._get_total_team_lives(player.team) == 0:
|
|
|
|
|
assert self._start_time is not None
|
2024-01-17 23:09:18 +03:00
|
|
|
player.team.survival_seconds = int(bs.time() - self._start_time)
|
2022-10-22 18:14:29 +08:00
|
|
|
|
|
|
|
|
# A departing player may trigger game-over.
|
|
|
|
|
|
|
|
|
|
# overriding the default character spawning..
|
2024-01-17 23:09:18 +03:00
|
|
|
def spawn_player(self, player: Player) -> bs.Actor:
|
2022-10-22 18:14:29 +08:00
|
|
|
actor = self.spawn_player_spaz(player)
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.timer(0.3, babase.Call(self._print_lives, player))
|
2022-10-22 18:14:29 +08:00
|
|
|
|
|
|
|
|
# If we have any icons, update their state.
|
|
|
|
|
for icon in player.icons:
|
|
|
|
|
icon.handle_player_spawned()
|
|
|
|
|
return actor
|
|
|
|
|
|
|
|
|
|
def _print_lives(self, player: Player) -> None:
|
2024-01-17 23:09:18 +03:00
|
|
|
from bascenev1lib.actor import popuptext
|
2022-10-22 18:14:29 +08:00
|
|
|
|
|
|
|
|
# We get called in a timer so it's possible our player has left/etc.
|
|
|
|
|
if not player or not player.is_alive() or not player.node:
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
popuptext.PopupText('x' + str(player.lives - 1),
|
|
|
|
|
color=(1, 1, 0, 1),
|
|
|
|
|
offset=(0, -0.8, 0),
|
|
|
|
|
random_offset=0.0,
|
|
|
|
|
scale=1.8,
|
|
|
|
|
position=player.node.position).autoretain()
|
|
|
|
|
|
|
|
|
|
def _get_total_team_lives(self, team: Team) -> int:
|
|
|
|
|
return sum(player.lives for player in team.players)
|
|
|
|
|
|
|
|
|
|
def _start_bot_updates(self) -> None:
|
|
|
|
|
self._bot_update_interval = 3.3 - 0.3 * (len(self.players))
|
|
|
|
|
self._update_bots()
|
|
|
|
|
self._update_bots()
|
|
|
|
|
if len(self.players) > 2:
|
|
|
|
|
self._update_bots()
|
|
|
|
|
if len(self.players) > 3:
|
|
|
|
|
self._update_bots()
|
2024-01-17 23:09:18 +03:00
|
|
|
self._bot_update_timer = bs.Timer(self._bot_update_interval,
|
|
|
|
|
bs.WeakCall(self._update_bots))
|
2022-10-22 18:14:29 +08:00
|
|
|
|
|
|
|
|
def _update_bots(self) -> None:
|
|
|
|
|
assert self._bot_update_interval is not None
|
|
|
|
|
self._bot_update_interval = max(0.5, self._bot_update_interval * 0.98)
|
2024-01-17 23:09:18 +03:00
|
|
|
self._bot_update_timer = bs.Timer(self._bot_update_interval,
|
|
|
|
|
bs.WeakCall(self._update_bots))
|
2022-10-22 18:14:29 +08:00
|
|
|
botspawnpts: list[Sequence[float]] = [[-5.0, 5.5, -4.14],
|
|
|
|
|
[0.0, 5.5, -4.14],
|
|
|
|
|
[5.0, 5.5, -4.14]]
|
|
|
|
|
for player in self.players:
|
|
|
|
|
try:
|
|
|
|
|
if player.is_alive():
|
|
|
|
|
assert isinstance(player.actor, PlayerSpaz)
|
|
|
|
|
assert player.actor.node
|
|
|
|
|
except Exception:
|
2024-01-17 23:09:18 +03:00
|
|
|
babase.print_exception('Error updating bots.')
|
2022-10-22 18:14:29 +08:00
|
|
|
|
|
|
|
|
spawnpt = random.choice(
|
|
|
|
|
[botspawnpts[0], botspawnpts[1], botspawnpts[2]])
|
|
|
|
|
|
|
|
|
|
spawnpt = (spawnpt[0] + 3.0 * (random.random() - 0.5), spawnpt[1],
|
|
|
|
|
2.0 * (random.random() - 0.5) + spawnpt[2])
|
|
|
|
|
|
|
|
|
|
# Normalize our bot type total and find a random number within that.
|
|
|
|
|
total = 0.0
|
|
|
|
|
for spawninfo in self._bot_spawn_types.values():
|
|
|
|
|
total += spawninfo.spawnrate
|
|
|
|
|
randval = random.random() * total
|
|
|
|
|
|
|
|
|
|
# Now go back through and see where this value falls.
|
|
|
|
|
total = 0
|
|
|
|
|
bottype: type[SpazBot] | None = None
|
|
|
|
|
for spawntype, spawninfo in self._bot_spawn_types.items():
|
|
|
|
|
total += spawninfo.spawnrate
|
|
|
|
|
if randval <= total:
|
|
|
|
|
bottype = spawntype
|
|
|
|
|
break
|
|
|
|
|
spawn_time = 1.0
|
|
|
|
|
assert bottype is not None
|
|
|
|
|
self._bots.spawn_bot(bottype, pos=spawnpt, spawn_time=spawn_time)
|
|
|
|
|
|
|
|
|
|
# After every spawn we adjust our ratios slightly to get more
|
|
|
|
|
# difficult.
|
|
|
|
|
for spawninfo in self._bot_spawn_types.values():
|
|
|
|
|
spawninfo.spawnrate += spawninfo.increase
|
|
|
|
|
spawninfo.increase += spawninfo.dincrease
|
|
|
|
|
|
|
|
|
|
# Various high-level game events come through this method.
|
|
|
|
|
def handlemessage(self, msg: Any) -> Any:
|
2024-01-17 23:09:18 +03:00
|
|
|
if isinstance(msg, bs.PlayerDiedMessage):
|
2022-10-22 18:14:29 +08:00
|
|
|
|
|
|
|
|
# Augment standard behavior.
|
|
|
|
|
super().handlemessage(msg)
|
|
|
|
|
|
2024-01-17 23:09:18 +03:00
|
|
|
curtime = bs.time()
|
2022-10-22 18:14:29 +08:00
|
|
|
|
|
|
|
|
# Record the player's moment of death.
|
|
|
|
|
# assert isinstance(msg.spaz.player
|
|
|
|
|
msg.getplayer(Player).death_time = curtime
|
|
|
|
|
|
|
|
|
|
player: Player = msg.getplayer(Player)
|
|
|
|
|
|
|
|
|
|
player.lives -= 1
|
|
|
|
|
if player.lives < 0:
|
|
|
|
|
player.lives = 0
|
|
|
|
|
|
|
|
|
|
# If we have any icons, update their state.
|
|
|
|
|
for icon in player.icons:
|
|
|
|
|
icon.handle_player_died()
|
|
|
|
|
|
|
|
|
|
# Play big death sound on our last death
|
|
|
|
|
# or for every one in solo mode.
|
|
|
|
|
if player.lives == 0:
|
2024-01-17 23:09:18 +03:00
|
|
|
SpazFactory.get().single_player_death_sound.play()
|
2022-10-22 18:14:29 +08:00
|
|
|
|
|
|
|
|
# If we hit zero lives, we're dead (and our team might be too).
|
|
|
|
|
if player.lives == 0:
|
|
|
|
|
# If the whole team is now dead, mark their survival time.
|
|
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if self._get_total_team_lives(player.team) == 0:
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assert self._start_time is not None
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2024-01-17 23:09:18 +03:00
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player.team.survival_seconds = int(bs.time() -
|
2022-10-22 18:14:29 +08:00
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self._start_time)
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else:
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# Otherwise, in regular mode, respawn.
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self.respawn_player(player)
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def _get_living_teams(self) -> list[Team]:
|
|
|
|
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return [
|
|
|
|
|
team for team in self.teams
|
|
|
|
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if len(team.players) > 0 and any(player.lives > 0
|
|
|
|
|
for player in team.players)
|
|
|
|
|
]
|
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|
|
|
|
|
|
|
|
def _update(self) -> None:
|
|
|
|
|
# If we're down to 1 or fewer living teams, start a timer to end
|
|
|
|
|
# the game (allows the dust to settle and draws to occur if deaths
|
|
|
|
|
# are close enough).
|
|
|
|
|
if len(self._get_living_teams()) < 2:
|
2024-01-17 23:09:18 +03:00
|
|
|
self._round_end_timer = bs.Timer(0.5, self.end_game)
|
2022-10-22 18:14:29 +08:00
|
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|
|
|
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|
|
def end_game(self) -> None:
|
|
|
|
|
# Stop updating our time text, and set the final time to match
|
|
|
|
|
# exactly when our last guy died.
|
|
|
|
|
self._timer.stop(endtime=self._last_player_death_time)
|
|
|
|
|
|
|
|
|
|
# Ok now calc game results: set a score for each team and then tell
|
|
|
|
|
# the game to end.
|
2024-01-17 23:09:18 +03:00
|
|
|
results = bs.GameResults()
|
2022-10-22 18:14:29 +08:00
|
|
|
|
|
|
|
|
# Remember that 'free-for-all' mode is simply a special form
|
|
|
|
|
# of 'teams' mode where each player gets their own team, so we can
|
|
|
|
|
# just always deal in teams and have all cases covered.
|
|
|
|
|
for team in self.teams:
|
|
|
|
|
# Submit the score value in milliseconds.
|
|
|
|
|
results.set_team_score(team, team.survival_seconds)
|
|
|
|
|
|
|
|
|
|
self.end(results=results)
|