2024-01-17 23:09:18 +03:00
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# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
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2023-05-15 15:56:45 +05:30
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# Released under the MIT License. See LICENSE for details.
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# y me (: itsre3
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# =>2<=
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2023-05-15 10:58:00 +00:00
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# BCS RULES
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2023-05-15 15:56:45 +05:30
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#
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"""Defines Race mini-game."""
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2024-01-17 23:09:18 +03:00
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# ba_meta require api 8
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2023-05-15 15:56:45 +05:30
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# (see https://ballistica.net/wiki/meta-tag-system)
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from __future__ import annotations
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import random
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from typing import TYPE_CHECKING
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from dataclasses import dataclass
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2024-01-17 23:09:18 +03:00
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import babase
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import bascenev1 as bs
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from bascenev1lib.actor.bomb import Bomb
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from bascenev1lib.actor.playerspaz import PlayerSpaz
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from bascenev1lib.actor.scoreboard import Scoreboard
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from bascenev1lib.gameutils import SharedObjects
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if TYPE_CHECKING:
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from typing import (Any, Type, Tuple, List, Sequence, Optional, Dict,
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Union)
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from bascenev1lib.actor.onscreentimer import OnScreenTimer
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@dataclass
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class RaceMine:
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"""Holds info about a mine on the track."""
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point: Sequence[float]
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mine: Optional[Bomb]
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class RaceRegion(bs.Actor):
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"""Region used to track progress during a race."""
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def __init__(self, pt: Sequence[float], index: int):
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super().__init__()
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activity = self.activity
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assert isinstance(activity, RaceGame)
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self.pos = pt
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self.index = index
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self.node = bs.newnode(
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'region',
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delegate=self,
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attrs={
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'position': pt[:3],
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'scale': (pt[3] * 2.0, pt[4] * 2.0, pt[5] * 2.0),
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'type': 'box',
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'materials': [activity.race_region_material]
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})
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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def __init__(self) -> None:
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self.distance_txt: Optional[bs.Node] = None
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self.last_region = 0
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self.lap = 0
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self.distance = 0.0
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self.finished = False
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self.rank: Optional[int] = None
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class Team(bs.Team[Player]):
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"""Our team type for this game."""
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def __init__(self) -> None:
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self.time: Optional[float] = None
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self.lap = 0
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self.finished = False
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# ba_meta export bascenev1.GameActivity
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class SleepRaceGame(bs.TeamGameActivity[Player, Team]):
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"""Game of racing around a track."""
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name = 'Sleep Race'
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description = 'Can you run while sleeping?'
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scoreconfig = bs.ScoreConfig(label='Time',
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lower_is_better=True,
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scoretype=bs.ScoreType.MILLISECONDS)
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@classmethod
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def get_available_settings(
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cls, sessiontype: Type[bs.Session]) -> List[babase.Setting]:
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settings = [
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bs.IntSetting('Laps', min_value=1, default=2, increment=1),
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bs.IntChoiceSetting(
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'Time Limit',
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default=0,
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choices=[
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('None', 0),
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('1 Minute', 60),
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('2 Minutes', 120),
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('5 Minutes', 300),
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('10 Minutes', 600),
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('20 Minutes', 1200),
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],
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),
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bs.IntChoiceSetting(
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'Mine Spawning',
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default=4000,
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choices=[
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('No Mines', 0),
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('8 Seconds', 8000),
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('4 Seconds', 4000),
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('2 Seconds', 2000),
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],
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),
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bs.IntChoiceSetting(
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'Bomb Spawning',
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choices=[
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('None', 0),
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('8 Seconds', 8000),
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('4 Seconds', 4000),
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('2 Seconds', 2000),
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('1 Second', 1000),
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],
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default=2000,
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),
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bs.IntChoiceSetting(
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'Knockout Time',
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choices=[
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('8 Seconds', 8000),
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('5 Seconds', 5000),
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],
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default=5000,
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),
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bs.BoolSetting('Epic Mode', default=False),
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bs.BoolSetting('Credits', default=True),
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]
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# We have some specific settings in teams mode.
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if issubclass(sessiontype, bs.DualTeamSession):
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settings.append(
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bs.BoolSetting('Entire Team Must Finish', default=False))
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return settings
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@classmethod
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def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
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return issubclass(sessiontype, bs.MultiTeamSession)
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@classmethod
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def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
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return bs.app.classic.getmaps('race')
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def __init__(self, settings: dict):
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self._race_started = False
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super().__init__(settings)
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self._scoreboard = Scoreboard()
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self._score_sound = bs.getsound('score')
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self._swipsound = bs.getsound('swip')
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self._last_team_time: Optional[float] = None
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self._front_race_region: Optional[int] = None
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self._nub_tex = bs.gettexture('nub')
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self._beep_1_sound = bs.getsound('raceBeep1')
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self._beep_2_sound = bs.getsound('raceBeep2')
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self.race_region_material: Optional[bs.Material] = None
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self._regions: List[RaceRegion] = []
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self._team_finish_pts: Optional[int] = None
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self._time_text: Optional[bs.Actor] = None
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self._cd_text: Optional[bs.Actor] = None
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self._timer: Optional[OnScreenTimer] = None
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self._race_mines: Optional[List[RaceMine]] = None
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self._race_mine_timer: Optional[bs.Timer] = None
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self._scoreboard_timer: Optional[bs.Timer] = None
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self._player_order_update_timer: Optional[bs.Timer] = None
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self._start_lights: Optional[List[bs.Node]] = None
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self._bomb_spawn_timer: Optional[bs.Timer] = None
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self._knockout_timer: Optional[bs.Timer] = None
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self._laps = int(settings['Laps'])
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self._entire_team_must_finish = bool(
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settings.get('Entire Team Must Finish', False))
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self._time_limit = float(settings['Time Limit'])
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self._mine_spawning = int(settings['Mine Spawning'])
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self._bomb_spawning = int(settings['Bomb Spawning'])
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self._knockout_time = float(settings['Knockout Time'])
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self._epic_mode = bool(settings['Epic Mode'])
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self._credits = bool(settings['Credits'])
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# Base class overrides.
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self.slow_motion = self._epic_mode
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self.default_music = (bs.MusicType.EPIC_RACE
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if self._epic_mode else bs.MusicType.RACE)
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def get_instance_description(self) -> Union[str, Sequence]:
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if (isinstance(self.session, bs.DualTeamSession)
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and self._entire_team_must_finish):
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t_str = ' Your entire team has to finish.'
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else:
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t_str = ''
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if self._laps > 1:
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return 'Run ${ARG1} laps.' + t_str, self._laps
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return 'Run 1 lap.' + t_str
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def get_instance_description_short(self) -> Union[str, Sequence]:
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if self._laps > 1:
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return 'run ${ARG1} laps', self._laps
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return 'run 1 lap'
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def on_transition_in(self) -> None:
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super().on_transition_in()
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shared = SharedObjects.get()
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pts = self.map.get_def_points('race_point')
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mat = self.race_region_material = bs.Material()
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mat.add_actions(conditions=('they_have_material',
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shared.player_material),
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actions=(
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'physical', False),
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('call', 'at_connect',
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self._handle_race_point_collide),
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))
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for rpt in pts:
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self._regions.append(RaceRegion(rpt, len(self._regions)))
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def _flash_player(self, player: Player, scale: float) -> None:
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assert isinstance(player.actor, PlayerSpaz)
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assert player.actor.node
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pos = player.actor.node.position
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light = bs.newnode('light',
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attrs={
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'position': pos,
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'color': (1, 1, 0),
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'height_attenuated': False,
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'radius': 0.4
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})
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bs.timer(0.5, light.delete)
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bs.animate(light, 'intensity', {0: 0, 0.1: 1.0 * scale, 0.5: 0})
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def _handle_race_point_collide(self) -> None:
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# FIXME: Tidy this up.
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# pylint: disable=too-many-statements
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# pylint: disable=too-many-branches
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# pylint: disable=too-many-nested-blocks
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collision = bs.getcollision()
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try:
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region = collision.sourcenode.getdelegate(RaceRegion, True)
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player = collision.opposingnode.getdelegate(PlayerSpaz,
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True).getplayer(
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Player, True)
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except bs.NotFoundError:
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return
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last_region = player.last_region
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this_region = region.index
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if last_region != this_region:
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# If a player tries to skip regions, smite them.
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# Allow a one region leeway though (its plausible players can get
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# blown over a region, etc).
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if this_region > last_region + 2:
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if player.is_alive():
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assert player.actor
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player.actor.handlemessage(bs.DieMessage())
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bs.broadcastmessage(babase.Lstr(
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translate=('statements', 'Killing ${NAME} for'
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' skipping part of the track!'),
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subs=[('${NAME}', player.getname(full=True))]),
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color=(1, 0, 0))
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else:
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# If this player is in first, note that this is the
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# front-most race-point.
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if player.rank == 0:
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self._front_race_region = this_region
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player.last_region = this_region
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if last_region >= len(self._regions) - 2 and this_region == 0:
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team = player.team
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player.lap = min(self._laps, player.lap + 1)
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# In teams mode with all-must-finish on, the team lap
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# value is the min of all team players.
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# Otherwise its the max.
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if isinstance(self.session, bs.DualTeamSession
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) and self._entire_team_must_finish:
|
|
|
|
|
team.lap = min([p.lap for p in team.players])
|
|
|
|
|
else:
|
|
|
|
|
team.lap = max([p.lap for p in team.players])
|
|
|
|
|
|
|
|
|
|
# A player is finishing.
|
|
|
|
|
if player.lap == self._laps:
|
|
|
|
|
|
|
|
|
|
# In teams mode, hand out points based on the order
|
|
|
|
|
# players come in.
|
2024-01-17 23:09:18 +03:00
|
|
|
if isinstance(self.session, bs.DualTeamSession):
|
2023-05-15 15:56:45 +05:30
|
|
|
assert self._team_finish_pts is not None
|
|
|
|
|
if self._team_finish_pts > 0:
|
|
|
|
|
self.stats.player_scored(player,
|
|
|
|
|
self._team_finish_pts,
|
|
|
|
|
screenmessage=False)
|
|
|
|
|
self._team_finish_pts -= 25
|
|
|
|
|
|
|
|
|
|
# Flash where the player is.
|
|
|
|
|
self._flash_player(player, 1.0)
|
|
|
|
|
player.finished = True
|
|
|
|
|
assert player.actor
|
|
|
|
|
player.actor.handlemessage(
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.DieMessage(immediate=True))
|
2023-05-15 15:56:45 +05:30
|
|
|
|
|
|
|
|
# Makes sure noone behind them passes them in rank
|
|
|
|
|
# while finishing.
|
|
|
|
|
player.distance = 9999.0
|
|
|
|
|
|
|
|
|
|
# If the whole team has finished the race.
|
|
|
|
|
if team.lap == self._laps:
|
2024-01-17 23:09:18 +03:00
|
|
|
self._score_sound.play()
|
2023-05-15 15:56:45 +05:30
|
|
|
player.team.finished = True
|
|
|
|
|
assert self._timer is not None
|
2024-01-17 23:09:18 +03:00
|
|
|
elapsed = bs.time() - self._timer.getstarttime()
|
2023-05-15 15:56:45 +05:30
|
|
|
self._last_team_time = player.team.time = elapsed
|
|
|
|
|
self._check_end_game()
|
|
|
|
|
|
|
|
|
|
# Team has yet to finish.
|
|
|
|
|
else:
|
2024-01-17 23:09:18 +03:00
|
|
|
self._swipsound.play()
|
2023-05-15 15:56:45 +05:30
|
|
|
|
|
|
|
|
# They've just finished a lap but not the race.
|
|
|
|
|
else:
|
2024-01-17 23:09:18 +03:00
|
|
|
self._swipsound.play()
|
2023-05-15 15:56:45 +05:30
|
|
|
self._flash_player(player, 0.3)
|
|
|
|
|
|
|
|
|
|
# Print their lap number over their head.
|
|
|
|
|
try:
|
|
|
|
|
assert isinstance(player.actor, PlayerSpaz)
|
2024-01-17 23:09:18 +03:00
|
|
|
mathnode = bs.newnode('math',
|
2023-05-15 15:56:45 +05:30
|
|
|
owner=player.actor.node,
|
|
|
|
|
attrs={
|
|
|
|
|
'input1': (0, 1.9, 0),
|
|
|
|
|
'operation': 'add'
|
|
|
|
|
})
|
|
|
|
|
player.actor.node.connectattr(
|
|
|
|
|
'torso_position', mathnode, 'input2')
|
2024-01-17 23:09:18 +03:00
|
|
|
tstr = babase.Lstr(resource='lapNumberText',
|
2023-05-15 15:56:45 +05:30
|
|
|
subs=[('${CURRENT}',
|
|
|
|
|
str(player.lap + 1)),
|
|
|
|
|
('${TOTAL}', str(self._laps))
|
|
|
|
|
])
|
2024-01-17 23:09:18 +03:00
|
|
|
txtnode = bs.newnode('text',
|
2023-05-15 15:56:45 +05:30
|
|
|
owner=mathnode,
|
|
|
|
|
attrs={
|
|
|
|
|
'text': tstr,
|
|
|
|
|
'in_world': True,
|
|
|
|
|
'color': (1, 1, 0, 1),
|
|
|
|
|
'scale': 0.015,
|
|
|
|
|
'h_align': 'center'
|
|
|
|
|
})
|
|
|
|
|
mathnode.connectattr('output', txtnode, 'position')
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.animate(txtnode, 'scale', {
|
2023-05-15 15:56:45 +05:30
|
|
|
0.0: 0,
|
|
|
|
|
0.2: 0.019,
|
|
|
|
|
2.0: 0.019,
|
|
|
|
|
2.2: 0
|
|
|
|
|
})
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.timer(2.3, mathnode.delete)
|
2023-05-15 15:56:45 +05:30
|
|
|
except Exception:
|
2024-01-17 23:09:18 +03:00
|
|
|
babase.print_exception('Error printing lap.')
|
2023-05-15 15:56:45 +05:30
|
|
|
|
|
|
|
|
def on_team_join(self, team: Team) -> None:
|
|
|
|
|
self._update_scoreboard()
|
|
|
|
|
|
|
|
|
|
def on_player_leave(self, player: Player) -> None:
|
|
|
|
|
super().on_player_leave(player)
|
|
|
|
|
|
|
|
|
|
# A player leaving disqualifies the team if 'Entire Team Must Finish'
|
|
|
|
|
# is on (otherwise in teams mode everyone could just leave except the
|
|
|
|
|
# leading player to win).
|
2024-01-17 23:09:18 +03:00
|
|
|
if (isinstance(self.session, bs.DualTeamSession)
|
2023-05-15 15:56:45 +05:30
|
|
|
and self._entire_team_must_finish):
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.broadcastmessage(babase.Lstr(
|
2023-05-15 15:56:45 +05:30
|
|
|
translate=('statements',
|
|
|
|
|
'${TEAM} is disqualified because ${PLAYER} left'),
|
|
|
|
|
subs=[('${TEAM}', player.team.name),
|
|
|
|
|
('${PLAYER}', player.getname(full=True))]),
|
2023-05-15 10:58:00 +00:00
|
|
|
color=(1, 1, 0))
|
2023-05-15 15:56:45 +05:30
|
|
|
player.team.finished = True
|
|
|
|
|
player.team.time = None
|
|
|
|
|
player.team.lap = 0
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.getsound('boo').play()
|
2023-05-15 15:56:45 +05:30
|
|
|
for otherplayer in player.team.players:
|
|
|
|
|
otherplayer.lap = 0
|
|
|
|
|
otherplayer.finished = True
|
|
|
|
|
try:
|
|
|
|
|
if otherplayer.actor is not None:
|
2024-01-17 23:09:18 +03:00
|
|
|
otherplayer.actor.handlemessage(bs.DieMessage())
|
2023-05-15 15:56:45 +05:30
|
|
|
except Exception:
|
2024-01-17 23:09:18 +03:00
|
|
|
babase.print_exception('Error sending DieMessage.')
|
2023-05-15 15:56:45 +05:30
|
|
|
|
|
|
|
|
# Defer so team/player lists will be updated.
|
2024-01-17 23:09:18 +03:00
|
|
|
babase.pushcall(self._check_end_game)
|
2023-05-15 15:56:45 +05:30
|
|
|
|
|
|
|
|
def _update_scoreboard(self) -> None:
|
|
|
|
|
for team in self.teams:
|
|
|
|
|
distances = [player.distance for player in team.players]
|
|
|
|
|
if not distances:
|
|
|
|
|
teams_dist = 0.0
|
|
|
|
|
else:
|
2024-01-17 23:09:18 +03:00
|
|
|
if (isinstance(self.session, bs.DualTeamSession)
|
2023-05-15 15:56:45 +05:30
|
|
|
and self._entire_team_must_finish):
|
|
|
|
|
teams_dist = min(distances)
|
|
|
|
|
else:
|
|
|
|
|
teams_dist = max(distances)
|
|
|
|
|
self._scoreboard.set_team_value(
|
|
|
|
|
team,
|
|
|
|
|
teams_dist,
|
|
|
|
|
self._laps,
|
|
|
|
|
flash=(teams_dist >= float(self._laps)),
|
|
|
|
|
show_value=False)
|
|
|
|
|
|
|
|
|
|
def on_begin(self) -> None:
|
2024-01-17 23:09:18 +03:00
|
|
|
from bascenev1lib.actor.onscreentimer import OnScreenTimer
|
2023-05-15 15:56:45 +05:30
|
|
|
super().on_begin()
|
|
|
|
|
self.setup_standard_time_limit(self._time_limit)
|
|
|
|
|
self.setup_standard_powerup_drops()
|
|
|
|
|
self._team_finish_pts = 100
|
|
|
|
|
if self._credits:
|
2024-01-17 23:09:18 +03:00
|
|
|
self._cd_text = bs.NodeActor(
|
|
|
|
|
bs.newnode('text',
|
2023-05-15 15:56:45 +05:30
|
|
|
attrs={
|
|
|
|
|
'position': (0, 0),
|
|
|
|
|
'h_attach': 'center',
|
|
|
|
|
'h_align': 'center',
|
|
|
|
|
'maxwidth': 200,
|
|
|
|
|
'shadow': 0.5,
|
|
|
|
|
'vr_depth': 390,
|
|
|
|
|
'scale': 0.6,
|
|
|
|
|
'v_attach': 'bottom',
|
|
|
|
|
'color': (1, 1, 1),
|
|
|
|
|
'text': 'By itsre3'
|
|
|
|
|
}))
|
|
|
|
|
|
|
|
|
|
# Throw a timer up on-screen.
|
2024-01-17 23:09:18 +03:00
|
|
|
self._time_text = bs.NodeActor(
|
|
|
|
|
bs.newnode('text',
|
2023-05-15 15:56:45 +05:30
|
|
|
attrs={
|
|
|
|
|
'v_attach': 'top',
|
|
|
|
|
'h_attach': 'center',
|
|
|
|
|
'h_align': 'center',
|
|
|
|
|
'color': (1, 1, 0.5, 1),
|
|
|
|
|
'flatness': 0.5,
|
|
|
|
|
'shadow': 0.5,
|
|
|
|
|
'position': (0, -50),
|
|
|
|
|
'scale': 1.4,
|
|
|
|
|
'text': ''
|
|
|
|
|
}))
|
|
|
|
|
self._timer = OnScreenTimer()
|
|
|
|
|
|
|
|
|
|
if self._mine_spawning != 0:
|
|
|
|
|
self._race_mines = [
|
|
|
|
|
RaceMine(point=p, mine=None)
|
|
|
|
|
for p in self.map.get_def_points('race_mine')
|
|
|
|
|
]
|
|
|
|
|
if self._race_mines:
|
2024-01-17 23:09:18 +03:00
|
|
|
self._race_mine_timer = bs.Timer(0.001 * self._mine_spawning,
|
2023-05-15 15:56:45 +05:30
|
|
|
self._update_race_mine,
|
|
|
|
|
repeat=True)
|
|
|
|
|
|
2024-01-17 23:09:18 +03:00
|
|
|
self._scoreboard_timer = bs.Timer(0.25,
|
2023-05-15 15:56:45 +05:30
|
|
|
self._update_scoreboard,
|
|
|
|
|
repeat=True)
|
2024-01-17 23:09:18 +03:00
|
|
|
self._player_order_update_timer = bs.Timer(0.25,
|
2023-05-15 15:56:45 +05:30
|
|
|
self._update_player_order,
|
|
|
|
|
repeat=True)
|
|
|
|
|
|
|
|
|
|
if self.slow_motion:
|
|
|
|
|
t_scale = 0.4
|
|
|
|
|
light_y = 50
|
|
|
|
|
else:
|
|
|
|
|
t_scale = 1.0
|
|
|
|
|
light_y = 150
|
|
|
|
|
lstart = 7.1 * t_scale
|
|
|
|
|
inc = 1.25 * t_scale
|
|
|
|
|
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.timer(lstart, self._do_light_1)
|
|
|
|
|
bs.timer(lstart + inc, self._do_light_2)
|
|
|
|
|
bs.timer(lstart + 2 * inc, self._do_light_3)
|
|
|
|
|
bs.timer(lstart + 3 * inc, self._start_race)
|
2023-05-15 15:56:45 +05:30
|
|
|
|
|
|
|
|
self._start_lights = []
|
|
|
|
|
for i in range(4):
|
2024-01-17 23:09:18 +03:00
|
|
|
lnub = bs.newnode('image',
|
2023-05-15 15:56:45 +05:30
|
|
|
attrs={
|
2024-01-17 23:09:18 +03:00
|
|
|
'texture': bs.gettexture('nub'),
|
2023-05-15 15:56:45 +05:30
|
|
|
'opacity': 1.0,
|
|
|
|
|
'absolute_scale': True,
|
|
|
|
|
'position': (-75 + i * 50, light_y),
|
|
|
|
|
'scale': (50, 50),
|
|
|
|
|
'attach': 'center'
|
|
|
|
|
})
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.animate(
|
2023-05-15 15:56:45 +05:30
|
|
|
lnub, 'opacity', {
|
|
|
|
|
4.0 * t_scale: 0,
|
|
|
|
|
5.0 * t_scale: 1.0,
|
|
|
|
|
12.0 * t_scale: 1.0,
|
|
|
|
|
12.5 * t_scale: 0.0
|
|
|
|
|
})
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.timer(13.0 * t_scale, lnub.delete)
|
2023-05-15 15:56:45 +05:30
|
|
|
self._start_lights.append(lnub)
|
|
|
|
|
|
|
|
|
|
self._start_lights[0].color = (0.2, 0, 0)
|
|
|
|
|
self._start_lights[1].color = (0.2, 0, 0)
|
|
|
|
|
self._start_lights[2].color = (0.2, 0.05, 0)
|
|
|
|
|
self._start_lights[3].color = (0.0, 0.3, 0)
|
|
|
|
|
|
|
|
|
|
def _do_light_1(self) -> None:
|
|
|
|
|
assert self._start_lights is not None
|
|
|
|
|
self._start_lights[0].color = (1.0, 0, 0)
|
2024-01-17 23:09:18 +03:00
|
|
|
self._beep_1_sound.play()
|
2023-05-15 15:56:45 +05:30
|
|
|
|
|
|
|
|
def _do_light_2(self) -> None:
|
|
|
|
|
assert self._start_lights is not None
|
|
|
|
|
self._start_lights[1].color = (1.0, 0, 0)
|
2024-01-17 23:09:18 +03:00
|
|
|
self._beep_1_sound.play()
|
2023-05-15 15:56:45 +05:30
|
|
|
|
|
|
|
|
def _do_light_3(self) -> None:
|
|
|
|
|
assert self._start_lights is not None
|
|
|
|
|
self._start_lights[2].color = (1.0, 0.3, 0)
|
2024-01-17 23:09:18 +03:00
|
|
|
self._beep_1_sound.play()
|
2023-05-15 15:56:45 +05:30
|
|
|
|
|
|
|
|
def _start_race(self) -> None:
|
|
|
|
|
assert self._start_lights is not None
|
|
|
|
|
self._start_lights[3].color = (0.0, 1.0, 0)
|
2024-01-17 23:09:18 +03:00
|
|
|
self._beep_2_sound.play()
|
2023-05-15 15:56:45 +05:30
|
|
|
for player in self.players:
|
|
|
|
|
if player.actor is not None:
|
|
|
|
|
try:
|
|
|
|
|
assert isinstance(player.actor, PlayerSpaz)
|
|
|
|
|
player.actor.connect_controls_to_player()
|
|
|
|
|
except Exception:
|
2024-01-17 23:09:18 +03:00
|
|
|
babase.print_exception('Error in race player connects.')
|
2023-05-15 15:56:45 +05:30
|
|
|
assert self._timer is not None
|
|
|
|
|
self._timer.start()
|
|
|
|
|
|
|
|
|
|
if self._bomb_spawning != 0:
|
2024-01-17 23:09:18 +03:00
|
|
|
self._bomb_spawn_timer = bs.Timer(0.001 * self._bomb_spawning,
|
2023-05-15 15:56:45 +05:30
|
|
|
self._spawn_bomb,
|
|
|
|
|
repeat=True)
|
|
|
|
|
|
|
|
|
|
def knock_players():
|
2024-01-17 23:09:18 +03:00
|
|
|
activity = bs.get_foreground_host_activity()
|
|
|
|
|
gnode = bs.getactivity().globalsnode
|
2023-05-15 15:56:45 +05:30
|
|
|
for players in activity.players:
|
2023-05-15 10:58:00 +00:00
|
|
|
gnode.tint = (0.5, 0.5, 0.5)
|
2023-05-15 15:56:45 +05:30
|
|
|
node = players.actor.node
|
|
|
|
|
node.handlemessage('knockout', 600.0)
|
2024-01-17 23:09:18 +03:00
|
|
|
self.text_offset = bs.newnode('math',
|
2023-05-15 10:58:00 +00:00
|
|
|
owner=node,
|
|
|
|
|
attrs={'input1': (-0.5, 0.5, 0.25),
|
|
|
|
|
'operation': 'add'})
|
2023-05-15 15:56:45 +05:30
|
|
|
node.connectattr(
|
2023-05-15 10:58:00 +00:00
|
|
|
'torso_position',
|
|
|
|
|
self.text_offset,
|
|
|
|
|
'input2')
|
2024-01-17 23:09:18 +03:00
|
|
|
self.text = bs.newnode('text',
|
2023-05-15 10:58:00 +00:00
|
|
|
owner=node,
|
|
|
|
|
attrs={
|
|
|
|
|
'h_align': 'right',
|
|
|
|
|
'color': (1.0, 1.0, 1.0),
|
|
|
|
|
'shadow': 1.0,
|
|
|
|
|
'text': 'z z',
|
|
|
|
|
'scale': 0.01,
|
|
|
|
|
'in_world': True})
|
2023-05-15 15:56:45 +05:30
|
|
|
self.text_offset.connectattr(
|
2023-05-15 10:58:00 +00:00
|
|
|
'output',
|
|
|
|
|
self.text,
|
|
|
|
|
'position')
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.animate(self.text, 'scale', {0: 0.0, 1.0: 0.01})
|
|
|
|
|
bs.timer(2, self.text.delete)
|
2023-05-15 15:56:45 +05:30
|
|
|
|
|
|
|
|
if self._knockout_time != 0:
|
|
|
|
|
knock_time = 0.001 * self._knockout_time
|
2024-01-17 23:09:18 +03:00
|
|
|
self._knockout_timer = bs.Timer(knock_time,
|
2023-05-15 15:56:45 +05:30
|
|
|
knock_players,
|
|
|
|
|
repeat=True)
|
|
|
|
|
|
2023-05-15 10:58:00 +00:00
|
|
|
self._race_started = True
|
2023-05-15 15:56:45 +05:30
|
|
|
|
|
|
|
|
def _update_player_order(self) -> None:
|
|
|
|
|
|
|
|
|
|
# Calc all player distances.
|
|
|
|
|
for player in self.players:
|
2024-01-17 23:09:18 +03:00
|
|
|
pos: Optional[babase.Vec3]
|
2023-05-15 15:56:45 +05:30
|
|
|
try:
|
|
|
|
|
pos = player.position
|
2024-01-17 23:09:18 +03:00
|
|
|
except bs.NotFoundError:
|
2023-05-15 15:56:45 +05:30
|
|
|
pos = None
|
|
|
|
|
if pos is not None:
|
|
|
|
|
r_index = player.last_region
|
|
|
|
|
rg1 = self._regions[r_index]
|
2024-01-17 23:09:18 +03:00
|
|
|
r1pt = babase.Vec3(rg1.pos[:3])
|
2023-05-15 15:56:45 +05:30
|
|
|
rg2 = self._regions[0] if r_index == len(
|
|
|
|
|
self._regions) - 1 else self._regions[r_index + 1]
|
2024-01-17 23:09:18 +03:00
|
|
|
r2pt = babase.Vec3(rg2.pos[:3])
|
2023-05-15 15:56:45 +05:30
|
|
|
r2dist = (pos - r2pt).length()
|
|
|
|
|
amt = 1.0 - (r2dist / (r2pt - r1pt).length())
|
|
|
|
|
amt = player.lap + (r_index + amt) * (1.0 / len(self._regions))
|
|
|
|
|
player.distance = amt
|
|
|
|
|
|
|
|
|
|
# Sort players by distance and update their ranks.
|
|
|
|
|
p_list = [(player.distance, player) for player in self.players]
|
|
|
|
|
|
|
|
|
|
p_list.sort(reverse=True, key=lambda x: x[0])
|
|
|
|
|
for i, plr in enumerate(p_list):
|
|
|
|
|
plr[1].rank = i
|
|
|
|
|
if plr[1].actor:
|
|
|
|
|
node = plr[1].distance_txt
|
|
|
|
|
if node:
|
|
|
|
|
node.text = str(i + 1) if plr[1].is_alive() else ''
|
|
|
|
|
|
|
|
|
|
def _spawn_bomb(self) -> None:
|
|
|
|
|
if self._front_race_region is None:
|
|
|
|
|
return
|
|
|
|
|
region = (self._front_race_region + 3) % len(self._regions)
|
|
|
|
|
pos = self._regions[region].pos
|
|
|
|
|
|
|
|
|
|
# Don't use the full region so we're less likely to spawn off a cliff.
|
|
|
|
|
region_scale = 0.8
|
|
|
|
|
x_range = ((-0.5, 0.5) if pos[3] == 0 else
|
|
|
|
|
(-region_scale * pos[3], region_scale * pos[3]))
|
|
|
|
|
z_range = ((-0.5, 0.5) if pos[5] == 0 else
|
|
|
|
|
(-region_scale * pos[5], region_scale * pos[5]))
|
|
|
|
|
pos = (pos[0] + random.uniform(*x_range), pos[1] + 1.0,
|
|
|
|
|
pos[2] + random.uniform(*z_range))
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.timer(random.uniform(0.0, 2.0),
|
|
|
|
|
bs.WeakCall(self._spawn_bomb_at_pos, pos))
|
2023-05-15 15:56:45 +05:30
|
|
|
|
|
|
|
|
def _spawn_bomb_at_pos(self, pos: Sequence[float]) -> None:
|
|
|
|
|
if self.has_ended():
|
|
|
|
|
return
|
|
|
|
|
Bomb(position=pos, bomb_type='normal').autoretain()
|
|
|
|
|
|
|
|
|
|
def _make_mine(self, i: int) -> None:
|
|
|
|
|
assert self._race_mines is not None
|
|
|
|
|
rmine = self._race_mines[i]
|
|
|
|
|
rmine.mine = Bomb(position=rmine.point[:3], bomb_type='land_mine')
|
|
|
|
|
rmine.mine.arm()
|
|
|
|
|
|
|
|
|
|
def _flash_mine(self, i: int) -> None:
|
|
|
|
|
assert self._race_mines is not None
|
|
|
|
|
rmine = self._race_mines[i]
|
2024-01-17 23:09:18 +03:00
|
|
|
light = bs.newnode('light',
|
2023-05-15 15:56:45 +05:30
|
|
|
attrs={
|
|
|
|
|
'position': rmine.point[:3],
|
|
|
|
|
'color': (1, 0.2, 0.2),
|
|
|
|
|
'radius': 0.1,
|
|
|
|
|
'height_attenuated': False
|
|
|
|
|
})
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.animate(light, 'intensity', {0.0: 0, 0.1: 1.0, 0.2: 0}, loop=True)
|
|
|
|
|
bs.timer(1.0, light.delete)
|
2023-05-15 15:56:45 +05:30
|
|
|
|
|
|
|
|
def _update_race_mine(self) -> None:
|
|
|
|
|
assert self._race_mines is not None
|
|
|
|
|
m_index = -1
|
|
|
|
|
rmine = None
|
|
|
|
|
for _i in range(3):
|
|
|
|
|
m_index = random.randrange(len(self._race_mines))
|
|
|
|
|
rmine = self._race_mines[m_index]
|
|
|
|
|
if not rmine.mine:
|
|
|
|
|
break
|
|
|
|
|
assert rmine is not None
|
|
|
|
|
if not rmine.mine:
|
|
|
|
|
self._flash_mine(m_index)
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.timer(0.95, babase.Call(self._make_mine, m_index))
|
2023-05-15 15:56:45 +05:30
|
|
|
|
2024-01-17 23:09:18 +03:00
|
|
|
def spawn_player(self, player: Player) -> bs.Actor:
|
2023-05-15 15:56:45 +05:30
|
|
|
if player.team.finished:
|
|
|
|
|
# FIXME: This is not type-safe!
|
|
|
|
|
# This call is expected to always return an Actor!
|
|
|
|
|
# Perhaps we need something like can_spawn_player()...
|
|
|
|
|
# noinspection PyTypeChecker
|
|
|
|
|
return None # type: ignore
|
|
|
|
|
pos = self._regions[player.last_region].pos
|
|
|
|
|
|
|
|
|
|
# Don't use the full region so we're less likely to spawn off a cliff.
|
|
|
|
|
region_scale = 0.8
|
|
|
|
|
x_range = ((-0.5, 0.5) if pos[3] == 0 else
|
|
|
|
|
(-region_scale * pos[3], region_scale * pos[3]))
|
|
|
|
|
z_range = ((-0.5, 0.5) if pos[5] == 0 else
|
|
|
|
|
(-region_scale * pos[5], region_scale * pos[5]))
|
|
|
|
|
pos = (pos[0] + random.uniform(*x_range), pos[1],
|
|
|
|
|
pos[2] + random.uniform(*z_range))
|
|
|
|
|
spaz = self.spawn_player_spaz(
|
|
|
|
|
player, position=pos, angle=90 if not self._race_started else None)
|
|
|
|
|
assert spaz.node
|
|
|
|
|
# Prevent controlling of characters before the start of the race.
|
|
|
|
|
if not self._race_started:
|
|
|
|
|
spaz.disconnect_controls_from_player()
|
2024-01-17 23:09:18 +03:00
|
|
|
mathnode = bs.newnode('math',
|
2023-05-15 15:56:45 +05:30
|
|
|
owner=spaz.node,
|
|
|
|
|
attrs={
|
|
|
|
|
'input1': (0, 1.4, 0),
|
|
|
|
|
'operation': 'add'
|
|
|
|
|
})
|
|
|
|
|
spaz.node.connectattr('torso_position', mathnode, 'input2')
|
|
|
|
|
|
2024-01-17 23:09:18 +03:00
|
|
|
distance_txt = bs.newnode('text',
|
2023-05-15 15:56:45 +05:30
|
|
|
owner=spaz.node,
|
|
|
|
|
attrs={
|
|
|
|
|
'text': '',
|
|
|
|
|
'in_world': True,
|
|
|
|
|
'color': (1, 1, 0.4),
|
|
|
|
|
'scale': 0.02,
|
|
|
|
|
'h_align': 'center'
|
|
|
|
|
})
|
|
|
|
|
player.distance_txt = distance_txt
|
|
|
|
|
mathnode.connectattr('output', distance_txt, 'position')
|
|
|
|
|
|
|
|
|
|
def _check_end_game(self) -> None:
|
|
|
|
|
|
|
|
|
|
# If there's no teams left racing, finish.
|
|
|
|
|
teams_still_in = len([t for t in self.teams if not t.finished])
|
|
|
|
|
if teams_still_in == 0:
|
|
|
|
|
self.end_game()
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
# Count the number of teams that have completed the race.
|
|
|
|
|
teams_completed = len(
|
|
|
|
|
[t for t in self.teams if t.finished and t.time is not None])
|
|
|
|
|
|
|
|
|
|
if teams_completed > 0:
|
|
|
|
|
session = self.session
|
|
|
|
|
|
|
|
|
|
# In teams mode its over as soon as any team finishes the race
|
|
|
|
|
|
|
|
|
|
# FIXME: The get_ffa_point_awards code looks dangerous.
|
2024-01-17 23:09:18 +03:00
|
|
|
if isinstance(session, bs.DualTeamSession):
|
2023-05-15 15:56:45 +05:30
|
|
|
self.end_game()
|
|
|
|
|
else:
|
|
|
|
|
# In ffa we keep the race going while there's still any points
|
|
|
|
|
# to be handed out. Find out how many points we have to award
|
|
|
|
|
# and how many teams have finished, and once that matches
|
|
|
|
|
# we're done.
|
2024-01-17 23:09:18 +03:00
|
|
|
assert isinstance(session, bs.FreeForAllSession)
|
2023-05-15 15:56:45 +05:30
|
|
|
points_to_award = len(session.get_ffa_point_awards())
|
|
|
|
|
if teams_completed >= points_to_award - teams_completed:
|
|
|
|
|
self.end_game()
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
def end_game(self) -> None:
|
|
|
|
|
|
|
|
|
|
# Stop updating our time text, and set it to show the exact last
|
|
|
|
|
# finish time if we have one. (so users don't get upset if their
|
|
|
|
|
# final time differs from what they see onscreen by a tiny amount)
|
|
|
|
|
assert self._timer is not None
|
|
|
|
|
if self._timer.has_started():
|
|
|
|
|
self._timer.stop(
|
|
|
|
|
endtime=None if self._last_team_time is None else (
|
|
|
|
|
self._timer.getstarttime() + self._last_team_time))
|
|
|
|
|
|
2024-01-17 23:09:18 +03:00
|
|
|
results = bs.GameResults()
|
2023-05-15 15:56:45 +05:30
|
|
|
|
|
|
|
|
for team in self.teams:
|
|
|
|
|
if team.time is not None:
|
|
|
|
|
# We store time in seconds, but pass a score in milliseconds.
|
|
|
|
|
results.set_team_score(team, int(team.time * 1000.0))
|
|
|
|
|
else:
|
|
|
|
|
results.set_team_score(team, None)
|
|
|
|
|
|
|
|
|
|
# We don't announce a winner in ffa mode since its probably been a
|
|
|
|
|
# while since the first place guy crossed the finish line so it seems
|
|
|
|
|
# odd to be announcing that now.
|
|
|
|
|
self.end(results=results,
|
|
|
|
|
announce_winning_team=isinstance(self.session,
|
2024-01-17 23:09:18 +03:00
|
|
|
bs.DualTeamSession))
|
2023-05-15 15:56:45 +05:30
|
|
|
|
|
|
|
|
def handlemessage(self, msg: Any) -> Any:
|
2024-01-17 23:09:18 +03:00
|
|
|
if isinstance(msg, bs.PlayerDiedMessage):
|
2023-05-15 15:56:45 +05:30
|
|
|
# Augment default behavior.
|
|
|
|
|
super().handlemessage(msg)
|
|
|
|
|
player = msg.getplayer(Player)
|
|
|
|
|
if not player.finished:
|
|
|
|
|
self.respawn_player(player, respawn_time=1)
|
|
|
|
|
else:
|
|
|
|
|
super().handlemessage(msg)
|