mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-10-08 14:54:36 +00:00
531 lines
19 KiB
Python
531 lines
19 KiB
Python
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"""python 3.9 | chatcmd for a beutiful game - BombSquad OwO"""
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# modded by IM_NOT_PRANAV#7874
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# biggggggg thankssssssssssssss to FireFighter1037 for helping everything
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# -*- coding: utf-8 -*-
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# ba_meta require api 7
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from _ba import env,get_foreground_host_activity,get_foreground_host_session,get_game_roster, get_chat_messages,set_party_icon_always_visible, chatmessage as cmsg, screenmessage as smsg
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import ba
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#our prefix that what we starts cmds with
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px='/'
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#main class
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class _cmds:
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def _process_cmd():
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set_party_icon_always_visible(True)
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messages=get_chat_messages()
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if len(messages)>1:
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lastmsg = messages[len(messages)-1]
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m=lastmsg.split(' ')[1]
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if m.startswith(px):
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return _cmds._handle()
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else:
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pass
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def _handle():
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messages=get_chat_messages()
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if len(messages)>1:
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lastmsg = messages[len(messages)-1]
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m=lastmsg.split(' ')[1] #cmd
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n=lastmsg.split(' ')[2:] #aguments
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roster=get_game_roster()
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session=get_foreground_host_session()
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session_players=session.sessionplayers
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activity=get_foreground_host_activity()
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activity_players=activity.players
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if m == px:
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cmsg(px+'help for help')
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elif m == px+'help' :
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if n==[]:
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cmsg('===========================================')
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cmsg(f' {px}help 1 - for page 1 | simple commands')
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cmsg(f' {px}help 2 - for page 2 | all or number of list cmds')
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cmsg(f' {px}help 3 - for page 3 | Other useful cmds')
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cmsg('===========================================')
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elif n[0]=='1':
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cmsg('============================')
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cmsg(f' {px}help 1 page 1 |')
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cmsg(f' {px}help 1 page 2 |')
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cmsg('============================')
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if n[1] in [ 'page' , 'Page' , ]:
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if n[2]=='1':
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cmsg('============== Help 1, Page 1 ==============')
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cmsg(f' your command prefix is or all commands starts with - {px}')
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cmsg(f' {px}list or {px}l -- to see ids of players and execute commands')
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cmsg(f' {px}uniqeid or {px}id -- to see accountid/uniqeid of player')
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cmsg(f' {px}quit or {px}restart -- to restart the game')
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cmsg(f' {px}mute/unmute -- to mute chat for everyone in your game')
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elif n[2]=='2':
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cmsg('============== Help 1, Page 2 ==============')
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cmsg(f' {px}pause -- to pause everyone in your game')
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cmsg(f' {px}nv or {px}night -- to make night in your game')
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cmsg(f' {px}dv or {px}day -- to make night in your game')
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cmsg(f' {px}camera_mode -- to rotate camera ,repat to off')
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cmsg('===========================================')
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elif n[0]=='2':
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cmsg('============================')
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cmsg(f' {px}help 2 page 1 |')
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cmsg(f' {px}help 2 page 2 |')
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cmsg(f' {px}help 2 page 3 |')
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cmsg('============================')
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if n[1] in [ 'page' , 'Page' ]:
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if n[2] == '1':
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cmsg('============== Help 2 Page 1 ==============')
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cmsg(f' {px}kill all or {px}kill number of list | kills the player')
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cmsg(f' {px}heal all or {px}heal number of list | heals the players')
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cmsg(f' {px}freeze all or {px}freeze number of list | freeze the player')
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cmsg(f' {px}unfreeze/thaw all or {px}unfreeze/thaw number of list | unfreeze the player')
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cmsg(f' {px}gloves all or {px}gloves number of list | give gloves to player')
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cmsg('============================')
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elif n[2] == '2':
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cmsg('============== Help 2 Page 2 ==============')
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cmsg(f' {px}shield all or {px}shield number of list | give shield the player')
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cmsg(f' {px}fall all or {px}fall number of list | teleport in down and fall up the player')
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cmsg(f' {px}curse all or {px}curse number of list | curse the player')
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cmsg(f' {px}creepy all or {px}creepy number of list | make creepy actor of player')
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cmsg(f' {px}inv all or {px}inv number of list | makes invisible player')
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cmsg(f' {px}celebrate all or {px}celebrate number of list | celebrate action to the player')
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cmsg('============================')
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elif n[2] == '3':
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cmsg('============== Help 2 Page 3 ==============')
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cmsg(f' {px}gm all or {px}gm number of list | give bs gods like powers to player')
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cmsg(f' {px}sp all or {px}sp number of list | give superrrrrrr damages when punch to player')
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cmsg(f' {px}sleep all or {px}sleep number of list | sleep up the player')
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cmsg(f' {px}fly all or {px}fly number of list | fly up the player ')
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cmsg(f' {px}hug number of list | hugup the player')
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cmsg('============================')
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elif n[0]=='3':
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cmsg('============================')
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cmsg(f" {px}d_bomb bombType | changes default bomb | do {px}d_bomb help for bomb names ")
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cmsg(f' {px}dbc (number of bombs) | changes default count of player')
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cmsg('============================')
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elif m in [ px+'list' , px+'l' , px+'clientids' , px+'ids' , px+'playerids' ]:
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cmsg('======= Indexs ======')
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for i in session_players:
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cmsg(i.getname()+' --> '+str(session_players.index(i))+'\n')
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if not roster ==[]:
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for i in roster:
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cmsg(f'======For {px}kick only======')
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cmsg(str(i['players'][0]['nam_full'])+' - '+str(i['client_id']))
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elif m in [ px+'uniqeid' , px+'id' , px+'pb-id' , px+'pb' , px+'accountid' ]:
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if n==[]:
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cmsg(f'use : {px}uniqeid number of list')
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else:
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try:
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id=session_players[int(n[0])]
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cmsg(id.getname()+"'s accountid is "+id.get_v1_account_id())
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except:
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cmsg('could not found player')
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elif m in [ px+'quit' , px+'restart' ]:
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ba.quit()
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elif m in [ px+'mute' , px+'mutechat' ]:
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cfg=ba.app.config
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cfg['Chat Muted']=True
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cfg.apply_and_commit()
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cmsg('muted')
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smsg(f'chat muted use {px}unmute and click on send to unmute')
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elif m in [ px+'unmute' , px+'unmutechat' ]:
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cfg=ba.app.config
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cfg['Chat Muted']=False
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cfg.apply_and_commit()
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cmsg('un_muted')
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smsg('chat un_muted')
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elif m in [ px+'end' , px+'next' ]:
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if n==[]:
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try:
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activity.end_game()
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cmsg('Game ended Hope you scored great')
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except:
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cmsg('Game already ended')
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elif m in [ px+'dv' , px+'day' ]:
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if activity.globalsnode.tint==(1.0,1.0,1.0):
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cmsg(f'alwardy {px}dv is on ,do {px}nv for night')
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else:
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activity.globalsnode.tint=(1.0,1.0,1.0)
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cmsg('day mode on!')
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elif m in [ px+'nv' , px+'night' ]:
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if activity.globalsnode.tint==(0.5, 0.7, 1.0):
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cmsg(f'alwardy {px}nv is on ,do {px}dv for day')
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else:
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activity.globalsnode.tint=(0.5, 0.7, 1.0)
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cmsg('night mode on!')
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elif m in [ px+'sm' , px+'slow' , px+'slowmo' ]:
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if n==[]:
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if not activity.globalsnode.slow_motion:
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activity.globalsnode.slow_motion=True
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cmsg('Game in Epic Mode Now')
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else:
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activity.globalsnode.slow_motion=False
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cmsg('Game in normal mode now ')
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elif m in [ px+'pause' , px+'pausegame' ]:
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if n == []:
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if not activity.globalsnode.paused:
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activity.globalsnode.paused=True
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cmsg('Game Paused')
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else:
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activity.globalsnode.paused=False
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cmsg('Game un paused')
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elif m in [ px+'cameraMode', px+'camera_mode' , px+'rotate_camera' ]:
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if n == []:
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if not activity.globalsnode.camera_mode == 'rotate':
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activity.globalsnode.camera_mode = 'rotate'
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cmsg('camera mode is rotate now')
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else:
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activity.globalsnode.camera_mode = 'follow'
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cmsg('camera mode is normal now')
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elif m in [ px+'remove' , px+'rm' ]:
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if n == []:
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cmsg(f'{px}remove all or {px}remove number in list')
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elif n[0] == 'all':
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for i in session_players:
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i.remove_from_game()
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cmsg('Removed All')
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else:
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try:
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r=session_players[int(n[0])]
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r.remove_from_game()
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cmsg('Removed') #cant use getname() activity alwrady finish
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except:
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cmsg('could not found player')
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elif m in [ px+'inv' , px+'invisible' ]:
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if n==[]:
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cmsg(f'help : {px}inv all or {px}inv number of list')
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elif n[0]=='all':
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for i in activity_players:
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body=i.actor.node
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if not body.torso_model==None:
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body.head_model=None
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body.torso_model=None
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body.upper_arm_model=None
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body.forearm_model=None
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body.pelvis_model=None
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body.hand_model=None
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body.toes_model=None
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body.upper_leg_model=None
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body.lower_leg_model=None
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body.style='cyborg'
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cmsg('All invisible now Dont get cought')
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else:
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cmsg('alwardy invisible')
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else:
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body=activity_players[int(n[0])].actor.node
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is_name=session_players[int(n[0])].getname()
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if not body.torso_model==None:
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body.head_model=None
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body.torso_model=None
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body.upper_arm_model=None
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body.forearm_model=None
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body.pelvis_model=None
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body.hand_model=None
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body.toes_model=None
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body.upper_leg_model=None
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body.lower_leg_model=None
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body.style='cyborg'
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cmsg(is_name+' using invisiblelity ')
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else:
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cmsg('alwardy invisible')
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elif m in [ px+'hl' , px+'headless' ]:
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if n==[]:
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cmsg(f'help : {px}spaz all or {px}spaz number of list')
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elif n[0]=='all':
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for i in activity_players:
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body=i.actor.node
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if not body.head_model==None:
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body.head_model=None
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body.style='cyborg'
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cmsg('headless ? xD')
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else:
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cmsg('alwardy headless are you really headless?')
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else:
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body=activity_players[int(n[0])].actor.node
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is_name=session_players[int(n[0])].getname()
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if not body.head_model==None:
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body.head_model=None
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body.style='cyborg'
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cmsg(is_name+'is headless now xD')
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else:
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cmsg('alwardy headless are you really headless?')
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elif m in [ px+'creepy' , px+'creep' ]:
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if n==[]:
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cmsg(f'use: {px}creepy all or {px}creepy number of list')
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elif n[0]=='all':
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for i in activity_players:
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body=i.actor.node
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body.head_model=None
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body.handlemessage(ba.PowerupMessage(poweruptype='punch'))
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body.handlemessage(ba.PowerupMessage(poweruptype='shield'))
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cmsg('dont creep out childs all will be scared')
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else:
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try:
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body=activity_players[int(n[0])].actor.node
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body.head_model=None
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body.handlemessage(ba.PowerupMessage(poweruptype='punch'))
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body.handlemessage(ba.PowerupMessage(poweruptype='shield'))
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cmsg('dont creep out childs all will be scared')
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except:
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cmsg('could not found player to make')
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elif m in [ px+'kill' , px+'die' ]:
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if n == []:
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cmsg(f'Use : {px}kill all or {px}kill number of list')
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elif n[0]=='all':
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for i in activity_players:
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i.actor.node.handlemessage(ba.DieMessage())
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cmsg('Killed all')
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else:
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is_name=session_players[int(n[0])].getname()
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activity_players[int(n[0])].actor.node.handlemessage(ba.DieMessage())
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cmsg('Killed '+is_name)
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elif m in [ px+'heal' , px+'heath' ]:
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if n == []:
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cmsg(f'Use: {px}heal all or {px}heal number of list')
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elif n[0]=='all':
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for i in activity_players:
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i.actor.node.handlemessage(ba.PowerupMessage(poweruptype='health'))
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cmsg('Heald all')
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else:
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is_name=session_players[int(n[0])].getname()
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activity_players[int(n[0])].actor.node.handlemessage(ba.PowerupMessage(poweruptype='health'))
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cmsg('Heald '+is_name)
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elif m in [ px+'curse' , px+'cur' ]:
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if n == []:
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cmsg(f'Use: {px}curse all or {px}curse number of list')
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elif n[0]=='all':
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for i in activity_players:
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i.actor.node.handlemessage(ba.PowerupMessage(poweruptype='curse'))
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cmsg('Cursed all')
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else:
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is_name=session_players[int(n[0])].getname()
|
||
|
|
activity_players[int(n[0])].actor.node.handlemessage(ba.PowerupMessage(poweruptype='curse'))
|
||
|
|
cmsg('Cursed '+is_name)
|
||
|
|
|
||
|
|
elif m in [ px+'sleep' ]:
|
||
|
|
if n == []:
|
||
|
|
cmsg(f'Use: {px}sleep all or {px}sleep number of list')
|
||
|
|
elif n[0]=='all':
|
||
|
|
for i in activity_players:
|
||
|
|
i.actor.node.handlemessage('knockout', 8000)
|
||
|
|
cmsg('Sleep all its Night :)')
|
||
|
|
else:
|
||
|
|
is_name=session_players[int(n[0])].getname()
|
||
|
|
activity_players[int(n[0])].actor.node.handlemessage('knockout', 8000)
|
||
|
|
cmsg(is_name+' sleeped now')
|
||
|
|
|
||
|
|
elif m in [ px+'sp' , px+'superpunch' ]:
|
||
|
|
if n == []:
|
||
|
|
cmsg(f'Use : {px}sp/superpunch all or {px}sp/superpunch number of list')
|
||
|
|
elif n[0]=='all':
|
||
|
|
for i in activity_players:
|
||
|
|
if not i.actor._punch_power_scale==15:
|
||
|
|
i.actor._punch_power_scale=15
|
||
|
|
i.actor._punch_cooldown=0
|
||
|
|
cmsg('Everyone enjoy your Super punches')
|
||
|
|
else:
|
||
|
|
i.actor._punch_power_scale=1.2
|
||
|
|
i.actor._punch_cooldown=400
|
||
|
|
cmsg('Super punches off now')
|
||
|
|
else:
|
||
|
|
try:
|
||
|
|
if not activity_players[int(n[0])].actor._punch_power_scale==15:
|
||
|
|
is_name=session_players[int(n[0])].getname()
|
||
|
|
activity_players[int(n[0])].actor._punch_power_scale=15
|
||
|
|
activity_players[int(n[0])].actor._punch_cooldown=0
|
||
|
|
cmsg(is_name+' using super punches get away from him')
|
||
|
|
else:
|
||
|
|
activity_players[int(n[0])].actor._punch_power_scale=1.2
|
||
|
|
activity_players[int(n[0])].actor._punch_cooldown=400
|
||
|
|
cmsg(':( ')
|
||
|
|
except:
|
||
|
|
pass
|
||
|
|
|
||
|
|
elif m in [ px+'gloves' , px+'punch' ]:
|
||
|
|
if n == []:
|
||
|
|
cmsg(f'Use: {px}gloves all or {px}gloves number of list')
|
||
|
|
elif n[0]=='all':
|
||
|
|
for i in activity_players:
|
||
|
|
i.actor.node.handlemessage(ba.PowerupMessage(poweruptype='punch'))
|
||
|
|
cmsg('Free Gloves enjoy all')
|
||
|
|
else:
|
||
|
|
is_name=session_players[int(n[0])].getname()
|
||
|
|
activity_players[int(n[0])].actor.node.handlemessage(ba.PowerupMessage(poweruptype='punch'))
|
||
|
|
cmsg(is_name+' using gloves')
|
||
|
|
|
||
|
|
|
||
|
|
elif m in [ px+'shield' , px+'protect' ]:
|
||
|
|
if n == []:
|
||
|
|
cmsg(f'Use: {px}shield all or {px}shield number of list')
|
||
|
|
elif n[0]=='all':
|
||
|
|
for i in activity_players:
|
||
|
|
i.actor.node.handlemessage(ba.PowerupMessage(poweruptype='shield'))
|
||
|
|
cmsg('Everyone enjoy free shield :)')
|
||
|
|
else:
|
||
|
|
is_name=session_players[int(n[0])].getname()
|
||
|
|
activity_players[int(n[0])].actor.node.handlemessage(ba.PowerupMessage(poweruptype='shield'))
|
||
|
|
cmsg(is_name+' using shield')
|
||
|
|
|
||
|
|
elif m in [ px+'freeze' , px+'ice' ]:
|
||
|
|
if n == []:
|
||
|
|
cmsg(f'Use: {px}freeze all or {px}freeze number of list')
|
||
|
|
elif n[0]=='all':
|
||
|
|
for i in activity_players:
|
||
|
|
i.actor.node.handlemessage(ba.FreezeMessage())
|
||
|
|
cmsg('Freezed all')
|
||
|
|
else:
|
||
|
|
is_name=session_players[int(n[0])].getname()
|
||
|
|
activity_players[int(n[0])].actor.node.handlemessage(ba.FreezeMessage())
|
||
|
|
cmsg('Un freezed '+is_name)
|
||
|
|
|
||
|
|
elif m in [ px+'unfreeze' , px+'thaw' ]:
|
||
|
|
if n == []:
|
||
|
|
cmsg(f'Use: {px}unfreeze/thaw all or {px}unfreeze/thaw number of list')
|
||
|
|
elif n[0]=='all':
|
||
|
|
for i in activity_players:
|
||
|
|
i.actor.node.handlemessage(ba.ThawMessage())
|
||
|
|
cmsg('Un freezed all ')
|
||
|
|
else:
|
||
|
|
is_name=session_players[int(n[0])].getname()
|
||
|
|
activity_players[int(n[0])].actor.node.handlemessage(ba.ThawMessage())
|
||
|
|
cmsg('Un freezed '+is_name)
|
||
|
|
|
||
|
|
elif m in [ px+'fall' ]:
|
||
|
|
if n == []:
|
||
|
|
cmsg(f'Use: {px}fall all or {px}fall number of list')
|
||
|
|
elif n[0]=='all':
|
||
|
|
for i in activity_players:
|
||
|
|
i.actor.node.handlemessage(ba.StandMessage())
|
||
|
|
cmsg('Felt everyone')
|
||
|
|
else:
|
||
|
|
is_name=session_players[int(n[0])].getname()
|
||
|
|
activity_players[int(n[0])].actor.node.handlemessage(ba.StandMessage())
|
||
|
|
cmsg(is_name+' got felt')
|
||
|
|
|
||
|
|
elif m in [ px+'celebrate' , px+'celeb' ]:
|
||
|
|
if n == []:
|
||
|
|
cmsg(f'Use: {px}celebrate all or {px}celebrate number of list')
|
||
|
|
elif n[0]=='all':
|
||
|
|
for i in activity_players:
|
||
|
|
i.actor.node.handlemessage(ba.CelebrateMessage())
|
||
|
|
cmsg('Celebrate all :)')
|
||
|
|
else:
|
||
|
|
is_name=session_players[int(n[0])].getname()
|
||
|
|
activity_players[int(n[0])].actor.node.handlemessage(ba.CelebrateMessage())
|
||
|
|
cmsg(is_name+' is celebrating bt why?')
|
||
|
|
|
||
|
|
elif m in [ px+'fly' ]:
|
||
|
|
if n==[]:
|
||
|
|
cmsg(f'Use: {px}fly all or {px}fly number of list')
|
||
|
|
elif n[0]=='all':
|
||
|
|
for i in activity_players:
|
||
|
|
if not i.actor.node.fly==True:
|
||
|
|
i.actor.node.fly=True
|
||
|
|
cmsg('fly all dont go out ok')
|
||
|
|
else:
|
||
|
|
i.actor.node.fly=False
|
||
|
|
cmsg('flying mode off')
|
||
|
|
else:
|
||
|
|
try:
|
||
|
|
is_name=session_players[int(n[0])].getname()
|
||
|
|
if not activity_players[int(n[0])].actor.node.fly==True:
|
||
|
|
activity_players[int(n[0])].actor.node.fly=True
|
||
|
|
cmsg(is_name+' is flying')
|
||
|
|
else:
|
||
|
|
activity_players[int(n[0])].actor.node.fly=False
|
||
|
|
cmsg('fly off :(')
|
||
|
|
except:
|
||
|
|
cmsg('player not found')
|
||
|
|
pass
|
||
|
|
|
||
|
|
elif m in [ px+'gm' , px+'godmode' ]:
|
||
|
|
if n==[]:
|
||
|
|
cmsg(f'Use: {px}gm all or {px}gm number of list')
|
||
|
|
elif n[0]=='all':
|
||
|
|
for i in activity_players:
|
||
|
|
if not i.actor.node.hockey==True:
|
||
|
|
i.actor.node.hockey=True
|
||
|
|
i.actor.node.invincible=True
|
||
|
|
i.actor._punch_power_scale=7
|
||
|
|
cmsg('Gmed all ')
|
||
|
|
else:
|
||
|
|
i.actor.node.hockey=False
|
||
|
|
i.actor.node.invincible=False
|
||
|
|
i.actor._punch_power_scale=1.2
|
||
|
|
cmsg('Un gmed all')
|
||
|
|
else:
|
||
|
|
try:
|
||
|
|
is_name=session_players[int(n[0])].getname()
|
||
|
|
if not activity_players[int(n[0])].actor.node.hockey==True:
|
||
|
|
activity_players[int(n[0])].actor.node.hockey=True
|
||
|
|
activity_players[int(n[0])].actor.node.invincible=True
|
||
|
|
activity_players[int(n[0])].actor._punch_power_scale=7
|
||
|
|
cmsg('Gmed '+is_name)
|
||
|
|
else:
|
||
|
|
activity_players[int(n[0])].actor.node.hockey=False
|
||
|
|
activity_players[int(n[0])].actor.node.invincible=False
|
||
|
|
activity_players[int(n[0])].actor._punch_power_scale=1.2
|
||
|
|
cmsg('un gmed '+is_name)
|
||
|
|
except:
|
||
|
|
cmsg('could not found player')
|
||
|
|
elif m in [ px+'d_bomb', px+'default_bomb' ]:
|
||
|
|
if n == []:
|
||
|
|
cmsg(f'Use: {px}d_bomb/default_bomb all or {px}d_bomb number of list ,type {px}d_bomb help for help')
|
||
|
|
elif n[0]=='help':
|
||
|
|
cmsg("bombtypes - ['ice', 'impact', 'land_mine', 'normal', 'sticky','tnt']")
|
||
|
|
elif n[0] in [ 'ice' , 'impact', 'land_mine' , 'normal' , 'sticky' , 'tnt']:
|
||
|
|
for i in activity_players:
|
||
|
|
i.actor.bomb_type=n[0]
|
||
|
|
cmsg('default bomb type - '+str(n[0])+' now')
|
||
|
|
else:
|
||
|
|
cmsg('unkwon bombtype , type {px}d_bomb help for help')
|
||
|
|
|
||
|
|
elif m in [ px+'d_bomb_count', px+'default_bomb_count' , px+'dbc' ]:
|
||
|
|
if n == []:
|
||
|
|
cmsg(f'Use: {px}d_bomb_count/default_bomb/dbc all or {px}d_bomb_count/default_bomb_count/dbc number of list')
|
||
|
|
else:
|
||
|
|
try:
|
||
|
|
for i in activity_players:
|
||
|
|
i.actor.set_bomb_count(int(n[0]))
|
||
|
|
cmsg('default bomb count is '+(str(n[0]))+' now')
|
||
|
|
except:
|
||
|
|
cmsg('Must use number to use')
|
||
|
|
elif m in [ px+'credits' ]:
|
||
|
|
if n==[]:
|
||
|
|
cmsg(u'\U0001F95A created by Nazz \U0001F95A')
|
||
|
|
cmsg(u'\U0001F95A Nazz are past/present/future \U0001F95A')
|
||
|
|
cmsg(u'\U0001F95A everything is Nazz \U0001F95A')
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
# ba.timer(0.05, _update, repeat=True)
|
||
|
|
def same():
|
||
|
|
ba.timer(0.5, _cmds._process_cmd, True)
|
||
|
|
|
||
|
|
# ba_meta export plugin
|
||
|
|
class _enableee(ba.Plugin):
|
||
|
|
same()
|