bombsquad-plugin-manager/plugin_manager.py

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# ba_meta require api 8
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from babase._meta import EXPORT_CLASS_NAME_SHORTCUTS
from baenv import TARGET_BALLISTICA_BUILD
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import babase
import _babase
import bauiv1 as bui
Wait for SceneAppMode to activate Reported in ballistica's official discord server: https://discord.com/channels/1001896771347304639/1218201750440247296/1227731932838760521. We were calling `_bascenev1.protocol_version()` before SceneAppMode was activated (by ballistica), which isn't allowed in newer ballistica versions. It was the cause of the following traceback: ```sh $ CMAKE_BUILD_TYPE="Debug" make prefab-gui-debug BA_WSL_TARGETS_WINDOWS=1 tools/pcommand make_prefab gui-debug make[1]: Entering directory '/home/rikkolovescats/ballistica' Lazybuild: skipping "meta" (checked 89 inputs in 0.0026s). Lazybuild: skipping "assets-cmake" (checked 376 inputs in 0.0018s). Staging for cmake at build/prefab/full/linux_x86_64_gui/debug... make[1]: Leaving directory '/home/rikkolovescats/ballistica' cd build/prefab/full/linux_x86_64_gui/debug && ./ballisticakit root: BallisticaKit 1.7.34 build 21800. root: Error loading plugin class 'plugin_manager.EntryPoint'. Traceback (most recent call last): File "/home/rikkolovescats/ballistica/build/prefab/full/linux_x86_64_gui/debug/ba_data/python/babase/_plugin.py", line 283, in attempt_load_if_enabled cls = getclass(self.class_path, Plugin) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/home/rikkolovescats/ballistica/build/prefab/full/linux_x86_64_gui/debug/ba_data/python/babase/_general.py", line 83, in getclass module = importlib.import_module(modulename) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/usr/lib/python3.11/importlib/__init__.py", line 126, in import_module return _bootstrap._gcd_import(name[level:], package, level) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "<frozen importlib._bootstrap>", line 1204, in _gcd_import File "<frozen importlib._bootstrap>", line 1176, in _find_and_load File "<frozen importlib._bootstrap>", line 1147, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 690, in _load_unlocked File "<frozen importlib._bootstrap_external>", line 940, in exec_module File "<frozen importlib._bootstrap>", line 241, in _call_with_frames_removed File "/home/rikkolovescats/.ballisticakit/mods/plugin_manager.py", line 70, in <module> protocol_version = _bs.protocol_version() ^^^^^^^^^^^^^^^^^^^^^^ RuntimeError: Attempting to access SceneAppMode while it is inactive. ``` This commit improves the compatibility layer such that any calls that require SceneAppMode to be active aren't made before it gets active.
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import _bauiv1
import _bascenev1
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from bauiv1lib import popup, confirm
import urllib.request
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import http.client
import socket
import ssl
import json
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import os
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import sys
import asyncio
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import re
import pathlib
import contextlib
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import hashlib
import copy
import traceback
from typing import Union, Optional
from datetime import datetime
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# Modules used for overriding AllSettingsWindow
from threading import Thread
import logging
PLUGIN_MANAGER_VERSION = "1.0.18"
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REPOSITORY_URL = "https://github.com/bombsquad-community/plugin-manager"
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# Current tag can be changed to "staging" or any other branch in
# plugin manager repo for testing purpose.
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CURRENT_TAG = "main"
if TARGET_BALLISTICA_BUILD < 21282:
# These attributes have been deprecated as of 1.7.27. For more info see:
# https://github.com/efroemling/ballistica/blob/master/CHANGELOG.md#1727-build-21282-api-8-2023-08-30
# Adding a compatibility layer here so older builds still work fine.
class Dummy:
pass
babase.app.env = Dummy()
babase.app.env.build_number = babase.app.build_number
babase.app.env.device_name = babase.app.device_name
babase.app.env.config_file_path = babase.app.config_file_path
babase.app.env.version = babase.app.version
babase.app.env.debug = babase.app.debug_build
babase.app.env.test = babase.app.test_build
babase.app.env.data_directory = babase.app.data_directory
babase.app.env.python_directory_user = babase.app.python_directory_user
babase.app.env.python_directory_app = babase.app.python_directory_app
babase.app.env.python_directory_app_site = babase.app.python_directory_app_site
babase.app.env.api_version = babase.app.api_version
babase.app.env.tv = babase.app.on_tv
babase.app.env.vr = babase.app.vr_mode
babase.app.env.arcade = babase.app.arcade_mode
babase.app.env.headless = babase.app.arcade_mode
babase.app.env.demo = babase.app.demo_mode
Wait for SceneAppMode to activate Reported in ballistica's official discord server: https://discord.com/channels/1001896771347304639/1218201750440247296/1227731932838760521. We were calling `_bascenev1.protocol_version()` before SceneAppMode was activated (by ballistica), which isn't allowed in newer ballistica versions. It was the cause of the following traceback: ```sh $ CMAKE_BUILD_TYPE="Debug" make prefab-gui-debug BA_WSL_TARGETS_WINDOWS=1 tools/pcommand make_prefab gui-debug make[1]: Entering directory '/home/rikkolovescats/ballistica' Lazybuild: skipping "meta" (checked 89 inputs in 0.0026s). Lazybuild: skipping "assets-cmake" (checked 376 inputs in 0.0018s). Staging for cmake at build/prefab/full/linux_x86_64_gui/debug... make[1]: Leaving directory '/home/rikkolovescats/ballistica' cd build/prefab/full/linux_x86_64_gui/debug && ./ballisticakit root: BallisticaKit 1.7.34 build 21800. root: Error loading plugin class 'plugin_manager.EntryPoint'. Traceback (most recent call last): File "/home/rikkolovescats/ballistica/build/prefab/full/linux_x86_64_gui/debug/ba_data/python/babase/_plugin.py", line 283, in attempt_load_if_enabled cls = getclass(self.class_path, Plugin) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/home/rikkolovescats/ballistica/build/prefab/full/linux_x86_64_gui/debug/ba_data/python/babase/_general.py", line 83, in getclass module = importlib.import_module(modulename) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/usr/lib/python3.11/importlib/__init__.py", line 126, in import_module return _bootstrap._gcd_import(name[level:], package, level) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "<frozen importlib._bootstrap>", line 1204, in _gcd_import File "<frozen importlib._bootstrap>", line 1176, in _find_and_load File "<frozen importlib._bootstrap>", line 1147, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 690, in _load_unlocked File "<frozen importlib._bootstrap_external>", line 940, in exec_module File "<frozen importlib._bootstrap>", line 241, in _call_with_frames_removed File "/home/rikkolovescats/.ballisticakit/mods/plugin_manager.py", line 70, in <module> protocol_version = _bs.protocol_version() ^^^^^^^^^^^^^^^^^^^^^^ RuntimeError: Attempting to access SceneAppMode while it is inactive. ``` This commit improves the compatibility layer such that any calls that require SceneAppMode to be active aren't made before it gets active.
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_bascenev1.protocol_version = lambda: babase.app.protocol_version
_bauiv1.toolbar_test = lambda: babase.app.toolbar_test
_env = _babase.env()
_uiscale = bui.app.ui_v1.uiscale
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INDEX_META = "{repository_url}/{content_type}/{tag}/index.json"
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CHANGELOG_META = "{repository_url}/{content_type}/{tag}/CHANGELOG.md"
HEADERS = {
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"User-Agent": _env["legacy_user_agent_string"],
}
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PLUGIN_DIRECTORY = _env["python_directory_user"]
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loop = babase._asyncio._asyncio_event_loop
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def _regexp_friendly_class_name_shortcut(string): return string.replace(".", "\\.")
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REGEXP = {
"plugin_api_version": re.compile(b"(?<=ba_meta require api )(.*)"),
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"plugin_entry_points": re.compile(
bytes(
"(ba_meta export (plugin|{})\n+class )(.*)\\(".format(
_regexp_friendly_class_name_shortcut(EXPORT_CLASS_NAME_SHORTCUTS["plugin"]),
),
"utf-8"
),
),
"minigames": re.compile(
bytes(
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"(ba_meta export ({})\n+class )(.*)\\(".format(
_regexp_friendly_class_name_shortcut("bascenev1.GameActivity"),
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),
"utf-8"
),
),
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}
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DISCORD_URL = "https://ballistica.net/discord"
_CACHE = {"changelog": "None"}
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class MD5CheckSumFailed(Exception):
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pass
class PluginNotInstalled(Exception):
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pass
class CategoryDoesNotExist(Exception):
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pass
class NoCompatibleVersion(Exception):
pass
class PluginSourceNetworkError(Exception):
pass
class CategoryMetadataParseError(Exception):
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pass
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def send_network_request(request):
return urllib.request.urlopen(request)
async def async_send_network_request(request):
response = await loop.run_in_executor(None, send_network_request, request)
return response
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def stream_network_response_to_file(request, file, md5sum=None, retries=3):
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response = urllib.request.urlopen(request)
chunk_size = 16 * 1024
content = b""
with open(file, "wb") as fout:
while True:
chunk = response.read(chunk_size)
if not chunk:
break
fout.write(chunk)
content += chunk
if md5sum and hashlib.md5(content).hexdigest() != md5sum:
if retries <= 0:
raise MD5CheckSumFailed("MD5 checksum match failed.")
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return stream_network_response_to_file(
request,
file,
md5sum=md5sum,
retries=retries-1,
)
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return content
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async def async_stream_network_response_to_file(request, file, md5sum=None, retries=3):
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content = await loop.run_in_executor(
None,
stream_network_response_to_file,
request,
file,
md5sum,
retries,
)
return content
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def partial_format(string_template, **kwargs):
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for key, value in kwargs.items():
string_template = string_template.replace("{" + key + "}", value)
return string_template
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class DNSBlockWorkaround:
"""
Some ISPs put a DNS block on domains that are needed for plugin manager to
work properly. This class stores methods to workaround such blocks by adding
dns.google as a fallback.
Such as Jio, a pretty popular ISP in India has a DNS block on
raw.githubusercontent.com (sigh..).
References:
* https://github.com/orgs/community/discussions/42655
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Usage:
-----
>>> import urllib.request
>>> import http.client
>>> import socket
>>> import ssl
>>> import json
>>> DNSBlockWorkaround.apply()
>>> response = urllib.request.urlopen("https://dnsblockeddomain.com/path/to/resource/")
"""
_google_dns_cache = {}
def apply():
opener = urllib.request.build_opener(
DNSBlockWorkaround._HTTPHandler,
DNSBlockWorkaround._HTTPSHandler,
)
urllib.request.install_opener(opener)
def _resolve_using_google_dns(hostname):
response = urllib.request.urlopen(f"https://dns.google/resolve?name={hostname}")
response = response.read()
response = json.loads(response)
resolved_host = response["Answer"][0]["data"]
return resolved_host
def _resolve_using_system_dns(hostname):
resolved_host = socket.gethostbyname(hostname)
return resolved_host
def _resolve_with_workaround(hostname):
resolved_host_from_cache = DNSBlockWorkaround._google_dns_cache.get(hostname)
if resolved_host_from_cache:
return resolved_host_from_cache
resolved_host_by_system_dns = DNSBlockWorkaround._resolve_using_system_dns(hostname)
if DNSBlockWorkaround._is_blocked(hostname, resolved_host_by_system_dns):
resolved_host = DNSBlockWorkaround._resolve_using_google_dns(hostname)
DNSBlockWorkaround._google_dns_cache[hostname] = resolved_host
else:
resolved_host = resolved_host_by_system_dns
return resolved_host
def _is_blocked(hostname, address):
is_blocked = False
if hostname == "raw.githubusercontent.com":
# Jio's DNS server may be blocking it.
is_blocked = address.startswith("49.44.")
return is_blocked
class _HTTPConnection(http.client.HTTPConnection):
def connect(self):
host = DNSBlockWorkaround._resolve_with_workaround(self.host)
self.sock = socket.create_connection(
(host, self.port),
self.timeout,
)
class _HTTPSConnection(http.client.HTTPSConnection):
def connect(self):
host = DNSBlockWorkaround._resolve_with_workaround(self.host)
sock = socket.create_connection(
(host, self.port),
self.timeout,
)
context = ssl.SSLContext(ssl.PROTOCOL_TLS_CLIENT)
context.verify_mode = ssl.CERT_REQUIRED
context.check_hostname = True
context.load_default_certs()
sock = context.wrap_socket(sock, server_hostname=self.host)
self.sock = sock
class _HTTPHandler(urllib.request.HTTPHandler):
def http_open(self, req):
return self.do_open(DNSBlockWorkaround._HTTPConnection, req)
class _HTTPSHandler(urllib.request.HTTPSHandler):
def https_open(self, req):
return self.do_open(DNSBlockWorkaround._HTTPSConnection, req)
class StartupTasks:
def __init__(self):
self.plugin_manager = PluginManager()
def setup_config(self):
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# is_config_updated = False
existing_plugin_manager_config = copy.deepcopy(
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babase.app.config.get("Community Plugin Manager"))
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plugin_manager_config = babase.app.config.setdefault("Community Plugin Manager", {})
plugin_manager_config.setdefault("Custom Sources", [])
installed_plugins = plugin_manager_config.setdefault("Installed Plugins", {})
for plugin_name in tuple(installed_plugins.keys()):
plugin = PluginLocal(plugin_name)
if not plugin.is_installed:
del installed_plugins[plugin_name]
# This order is the options will show up in Settings window.
current_settings = {
"Auto Update Plugin Manager": True,
"Auto Update Plugins": True,
"Auto Enable Plugins After Installation": True,
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"Notify New Plugins": True
}
settings = plugin_manager_config.setdefault("Settings", {})
for setting, value in settings.items():
if setting in current_settings:
current_settings[setting] = value
plugin_manager_config["Settings"] = current_settings
if plugin_manager_config != existing_plugin_manager_config:
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babase.app.config.commit()
async def update_plugin_manager(self):
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if not babase.app.config["Community Plugin Manager"]["Settings"]["Auto Update Plugin Manager"]:
return
update_details = await self.plugin_manager.get_update_details()
if update_details:
to_version, commit_sha = update_details
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bui.screenmessage(f"Plugin Manager is being updated to v{to_version}")
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try:
await self.plugin_manager.update(to_version, commit_sha)
except MD5CheckSumFailed:
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bui.getsound('error').play()
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else:
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bui.screenmessage("Update successful. Restart game to reload changes.",
color=(0, 1, 0))
bui.getsound('shieldUp').play()
async def update_plugins(self):
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if not babase.app.config["Community Plugin Manager"]["Settings"]["Auto Update Plugins"]:
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return
await self.plugin_manager.setup_index()
all_plugins = await self.plugin_manager.categories["All"].get_plugins()
plugins_to_update = []
for plugin in all_plugins:
if plugin.is_installed and await plugin.get_local().is_enabled() and plugin.has_update():
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plugins_to_update.append(plugin.update())
await asyncio.gather(*plugins_to_update)
@staticmethod
def _is_new_supported_plugin(plugin):
is_an_update = len(plugin.versions) > 1
if is_an_update:
return False
try:
plugin.latest_compatible_version
except NoCompatibleVersion:
return False
else:
return True
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async def notify_new_plugins(self):
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if not babase.app.config["Community Plugin Manager"]["Settings"]["Notify New Plugins"]:
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return
show_max_names = 2
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await self.plugin_manager.setup_index()
new_num_of_plugins = len(await self.plugin_manager.categories["All"].get_plugins())
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try:
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existing_num_of_plugins = babase.app.config["Community Plugin Manager"]["Existing Number of Plugins"]
except KeyError:
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babase.app.config["Community Plugin Manager"]["Existing Number of Plugins"] = new_num_of_plugins
babase.app.config.commit()
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return
if existing_num_of_plugins < new_num_of_plugins:
new_plugin_count = new_num_of_plugins - existing_num_of_plugins
all_plugins = await self.plugin_manager.categories["All"].get_plugins()
new_supported_plugins = list(filter(self._is_new_supported_plugin, all_plugins))
new_supported_plugins.sort(
key=lambda plugin: plugin.latest_compatible_version.released_on_date,
reverse=True,
)
new_supported_plugins = new_supported_plugins[:new_plugin_count]
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new_supported_plugins = [plug.replace('_', ' ').title()
for plug in new_supported_plugins]
new_supported_plugins_count = len(new_supported_plugins)
if new_supported_plugins_count > 0:
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new_supported_plugins = ", ".join(map(str, (new_supported_plugins
if new_supported_plugins_count <= show_max_names else
new_supported_plugins[0:show_max_names])
))
if new_supported_plugins_count == 1:
notification_text = f"{new_supported_plugins_count} new plugin ({new_supported_plugins}) is available!"
else:
notification_text = new_supported_plugins + \
('' if new_supported_plugins_count <= show_max_names else ' and +' +
str(new_supported_plugins_count-show_max_names)) + " new plugins are available"
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bui.screenmessage(notification_text, color=(0, 1, 0))
if existing_num_of_plugins != new_num_of_plugins:
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babase.app.config["Community Plugin Manager"]["Existing Number of Plugins"] = new_num_of_plugins
babase.app.config.commit()
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async def execute(self):
self.setup_config()
try:
await asyncio.gather(
self.update_plugin_manager(),
self.update_plugins(),
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self.notify_new_plugins(),
)
except urllib.error.URLError:
pass
class Category:
def __init__(self, meta_url, tag=CURRENT_TAG):
self.meta_url = meta_url
self.tag = tag
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self.request_headers = HEADERS
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self._metadata = _CACHE.get("categories", {}).get(meta_url, {}).get("metadata")
self._plugins = _CACHE.get("categories", {}).get(meta_url, {}).get("plugins")
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async def fetch_metadata(self):
if self._metadata is None:
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# Let's keep depending on the "main" branch for 3rd party sources
# even if we're using a different branch of plugin manager's repository.
request = urllib.request.Request(
self.meta_url.format(content_type="raw", tag=self.tag),
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headers=self.request_headers,
)
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response = await async_send_network_request(request)
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self._metadata = json.loads(response.read())
self.set_category_global_cache("metadata", self._metadata)
return self
async def validate(self):
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try:
await self.fetch_metadata()
except urllib.error.HTTPError as e:
raise PluginSourceNetworkError(str(e))
except json.decoder.JSONDecodeError as e:
raise CategoryMetadataParseError(f"Failed to parse JSON: {str(e)}")
try:
await asyncio.gather(
self.get_name(),
self.get_description(),
self.get_plugins_base_url(),
self.get_plugins(),
)
except KeyError:
raise CategoryMetadataParseError(f"Failed to parse JSON; missing required fields.")
else:
return True
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async def get_name(self):
await self.fetch_metadata()
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return self._metadata["name"]
async def get_description(self):
await self.fetch_metadata()
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return self._metadata["description"]
async def get_plugins_base_url(self):
await self.fetch_metadata()
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return self._metadata["plugins_base_url"]
async def get_plugins(self):
if self._plugins is None:
await self.fetch_metadata()
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self._plugins = ([
Plugin(
plugin_info,
f"{await self.get_plugins_base_url()}/{plugin_info[0]}.py",
tag=self.tag,
)
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for plugin_info in self._metadata["plugins"].items()
])
self.set_category_global_cache("plugins", self._plugins)
return self._plugins
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def set_category_global_cache(self, key, value):
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if "categories" not in _CACHE:
_CACHE["categories"] = {}
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if self.meta_url not in _CACHE["categories"]:
_CACHE["categories"][self.meta_url] = {}
_CACHE["categories"][self.meta_url][key] = value
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def unset_category_global_cache(self):
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try:
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del _CACHE["categories"][self.meta_url]
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except KeyError:
pass
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def cleanup(self):
self._metadata = None
self._plugins.clear()
self.unset_category_global_cache()
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async def refresh(self):
self.cleanup()
await self.get_plugins()
def save(self):
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babase.app.config["Community Plugin Manager"]["Custom Sources"].append(self.meta_url)
babase.app.config.commit()
class CategoryAll(Category):
def __init__(self, plugins={}):
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super().__init__(meta_url=None)
self._name = "All"
self._description = "All plugins"
self._plugins = plugins
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class PluginLocal:
def __init__(self, name):
"""
Initialize a plugin locally installed on the device.
"""
self.name = name
self.install_path = os.path.join(PLUGIN_DIRECTORY, f"{name}.py")
self._entry_point_initials = f"{self.name}."
self.cleanup()
def cleanup(self):
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self._content = None
self._api_version = None
self._entry_points = []
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self._has_minigames = None
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@property
def is_installed(self):
return os.path.isfile(self.install_path)
@property
def is_installed_via_plugin_manager(self):
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return self.name in babase.app.config["Community Plugin Manager"]["Installed Plugins"]
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def initialize(self):
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if self.name not in babase.app.config["Community Plugin Manager"]["Installed Plugins"]:
babase.app.config["Community Plugin Manager"]["Installed Plugins"][self.name] = {}
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return self
async def uninstall(self):
if await self.has_minigames():
self.unload_minigames()
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try:
os.remove(self.install_path)
except FileNotFoundError:
pass
try:
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del babase.app.config["Community Plugin Manager"]["Installed Plugins"][self.name]
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except KeyError:
pass
else:
self.save()
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@property
def version(self):
try:
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version = (babase.app.config["Community Plugin Manager"]
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["Installed Plugins"][self.name]["version"])
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except KeyError:
version = None
return version
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def _get_content(self):
with open(self.install_path, "rb") as fin:
return fin.read()
def _set_content(self, content):
with open(self.install_path, "wb") as fout:
fout.write(content)
def has_settings(self):
for plugin_entry_point, plugin_spec in bui.app.plugins.plugin_specs.items():
if plugin_entry_point.startswith(self._entry_point_initials):
return plugin_spec.plugin.has_settings_ui()
def launch_settings(self, source_widget):
for plugin_entry_point, plugin_spec in bui.app.plugins.plugin_specs.items():
if plugin_entry_point.startswith(self._entry_point_initials):
return plugin_spec.plugin.show_settings_ui(source_widget)
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async def get_content(self):
if self._content is None:
if not self.is_installed:
raise PluginNotInstalled("Plugin is not available locally.")
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self._content = await loop.run_in_executor(None, self._get_content)
return self._content
async def get_api_version(self):
if self._api_version is None:
content = await self.get_content()
self._api_version = REGEXP["plugin_api_version"].search(content).group()
return self._api_version
async def get_entry_points(self):
if not self._entry_points:
content = await self.get_content()
groups = REGEXP["plugin_entry_points"].findall(content)
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# Actual entry points are stored in the last index inside the matching groups.
entry_points = tuple(f"{self.name}.{group[-1].decode('utf-8')}" for group in groups)
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self._entry_points = entry_points
return self._entry_points
async def has_minigames(self):
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if self._has_minigames is None:
content = await self.get_content()
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self._has_minigames = REGEXP["minigames"].search(content) is not None
return self._has_minigames
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async def has_plugins(self):
entry_points = await self.get_entry_points()
return len(entry_points) > 0
def load_minigames(self):
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scanner = babase._meta.DirectoryScan(paths="")
directory, module = self.install_path.rsplit(os.path.sep, 1)
scanner._scan_module(
pathlib.Path(directory),
pathlib.Path(module),
)
scanned_results = set(babase.app.meta.scanresults.exports["bascenev1.GameActivity"])
for game in scanner.results.exports["bascenev1.GameActivity"]:
if game not in scanned_results:
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bui.screenmessage(f"{game} minigame loaded")
babase.app.meta.scanresults.exports["bascenev1.GameActivity"].append(game)
def unload_minigames(self):
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scanner = babase._meta.DirectoryScan(paths="")
directory, module = self.install_path.rsplit(os.path.sep, 1)
scanner._scan_module(
pathlib.Path(directory),
pathlib.Path(module),
)
new_scanned_results_games = []
for game in babase.app.meta.scanresults.exports["bascenev1.GameActivity"]:
if game in scanner.results.exports["bascenev1.GameActivity"]:
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bui.screenmessage(f"{game} minigame unloaded")
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else:
new_scanned_results_games.append(game)
babase.app.meta.scanresults.exports["bascenev1.GameActivity"] = new_scanned_results_games
async def is_enabled(self):
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"""
Return True even if a single entry point is enabled or contains minigames.
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"""
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if not await self.has_plugins():
return True
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for entry_point, plugin_info in babase.app.config["Plugins"].items():
if entry_point.startswith(self._entry_point_initials) and plugin_info["enabled"]:
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return True
# XXX: The below logic is more accurate but less efficient, since it actually
# reads the local plugin file and parses entry points from it.
# for entry_point in await self.get_entry_points():
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# if babase.app.config["Plugins"][entry_point]["enabled"]:
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# return True
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return False
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# XXX: Commenting this out for now, since `enable` and `disable` currently have their
# own separate logic.
# async def _set_status(self, to_enable=True):
# for entry_point in await self.get_entry_points:
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# if entry_point not in babase.app.config["Plugins"]:
# babase.app.config["Plugins"][entry_point] = {}
# babase.app.config["Plugins"][entry_point]["enabled"] = to_enable
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async def enable(self):
for entry_point in await self.get_entry_points():
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if entry_point not in babase.app.config["Plugins"]:
babase.app.config["Plugins"][entry_point] = {}
babase.app.config["Plugins"][entry_point]["enabled"] = True
plugin_spec = bui.app.plugins.plugin_specs.get(entry_point)
if plugin_spec not in bui.app.plugins.active_plugins:
self.load_plugin(entry_point)
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bui.screenmessage(f"{entry_point} loaded")
if await self.has_minigames():
self.load_minigames()
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# await self._set_status(to_enable=True)
self.save()
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def load_plugin(self, entry_point):
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plugin_class = babase._general.getclass(entry_point, babase.Plugin)
loaded_plugin_instance = plugin_class()
loaded_plugin_instance.on_app_running()
plugin_spec = babase.PluginSpec(class_path=entry_point, loadable=True)
plugin_spec.enabled = True
plugin_spec.plugin = loaded_plugin_instance
bui.app.plugins.plugin_specs[entry_point] = plugin_spec
bui.app.plugins.active_plugins.append(plugin_spec.plugin)
def disable(self):
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for entry_point, plugin_info in babase.app.config["Plugins"].items():
if entry_point.startswith(self._entry_point_initials):
# if plugin_info["enabled"]:
plugin_info["enabled"] = False
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# XXX: The below logic is more accurate but less efficient, since it actually
# reads the local plugin file and parses entry points from it.
# await self._set_status(to_enable=False)
self.save()
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def set_version(self, version):
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app = babase.app
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app.config["Community Plugin Manager"]["Installed Plugins"][self.name]["version"] = version
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return self
# def set_entry_points(self):
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# if not "entry_points" in babase.app.config["Community Plugin Manager"]
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# ["Installed Plugins"][self.name]:
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# babase.app.config["Community Plugin Manager"]["Installed Plugins"]
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# [self.name]["entry_points"] = []
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# for entry_point in await self.get_entry_points():
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# babase.app.config["Community Plugin Manager"]["Installed Plugins"][self.name]
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# ["entry_points"].append(entry_point)
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async def set_content(self, content):
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if not self._content:
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await loop.run_in_executor(None, self._set_content, content)
self._content = content
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return self
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async def set_content_from_network_response(self, request, md5sum=None, retries=3):
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if not self._content:
self._content = await async_stream_network_response_to_file(
request,
self.install_path,
md5sum=md5sum,
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retries=retries,
)
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return self._content
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def save(self):
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babase.app.config.commit()
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return self
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class PluginVersion:
def __init__(self, plugin, version, tag=CURRENT_TAG):
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self.number, info = version
self.plugin = plugin
self.api_version = info["api_version"]
self.released_on = info["released_on"]
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self.commit_sha = info["commit_sha"]
self.md5sum = info["md5sum"]
self.download_url = self.plugin.url.format(content_type="raw", tag=tag)
self.view_url = self.plugin.url.format(content_type="blob", tag=tag)
def __eq__(self, plugin_version):
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return (self.number, self.plugin.name) == (plugin_version.number,
plugin_version.plugin.name)
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def __repr__(self):
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return f"<PluginVersion({self.plugin.name} {self.number})>"
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@property
def released_on_date(self):
return datetime.strptime(self.released_on, "%d-%m-%Y")
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async def _download(self, retries=3):
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local_plugin = self.plugin.create_local()
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await local_plugin.set_content_from_network_response(
self.download_url,
md5sum=self.md5sum,
retries=retries,
)
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local_plugin.set_version(self.number)
local_plugin.save()
return local_plugin
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async def install(self, suppress_screenmessage=False):
try:
local_plugin = await self._download()
except MD5CheckSumFailed:
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if not suppress_screenmessage:
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bui.screenmessage(
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f"{self.plugin.name} failed MD5 checksum during installation", color=(1, 0, 0))
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return False
else:
if not suppress_screenmessage:
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bui.screenmessage(f"{self.plugin.name} installed", color=(0, 1, 0))
check = babase.app.config["Community Plugin Manager"]["Settings"]
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if check["Auto Enable Plugins After Installation"]:
await local_plugin.enable()
return True
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class Plugin:
def __init__(self, plugin, url, tag=CURRENT_TAG):
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"""
Initialize a plugin from network repository.
"""
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self.name, self.info = plugin
self.install_path = os.path.join(PLUGIN_DIRECTORY, f"{self.name}.py")
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self.url = url
self.tag = tag
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self._local_plugin = None
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self._versions = None
self._latest_version = None
self._latest_compatible_version = None
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def __repr__(self):
return f"<Plugin({self.name})>"
def __str__(self):
return self.name
@property
def view_url(self):
if self.latest_compatible_version == self.latest_version:
tag = CURRENT_TAG
else:
tag = self.latest_compatible_version.commit_sha
return self.url.format(content_type="blob", tag=tag)
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@property
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def is_installed(self):
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return os.path.isfile(self.install_path)
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@property
def versions(self):
if self._versions is None:
self._versions = [
PluginVersion(
self,
version,
tag=self.tag,
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) for version in self.info["versions"].items()
]
return self._versions
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@property
def latest_version(self):
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if self._latest_version is None:
self._latest_version = PluginVersion(
self,
tuple(self.info["versions"].items())[0],
tag=self.tag,
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)
return self._latest_version
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@property
def latest_compatible_version(self):
if self._latest_compatible_version is None:
for number, info in self.info["versions"].items():
if info["api_version"] == babase.app.env.api_version:
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self._latest_compatible_version = PluginVersion(
self,
(number, info),
tag=self.tag if self.latest_version.number == number else info["commit_sha"]
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)
break
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if self._latest_compatible_version is None:
raise NoCompatibleVersion(
f"{self.name} has no version compatible with API {babase.app.env.api_version}."
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)
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return self._latest_compatible_version
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def get_local(self):
if not self.is_installed:
raise PluginNotInstalled(
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f"{self.name} needs to be installed to get its local plugin.")
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if self._local_plugin is None:
self._local_plugin = PluginLocal(self.name)
return self._local_plugin
def create_local(self):
return (
PluginLocal(self.name)
.initialize()
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)
async def uninstall(self):
await self.get_local().uninstall()
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bui.screenmessage(f"{self.name} uninstalled", color=(0.9, 1, 0))
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def has_update(self):
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try:
latest_compatible_version = self.latest_compatible_version
except NoCompatibleVersion:
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return False
else:
return self.get_local().version != latest_compatible_version.number
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async def update(self):
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if await self.latest_compatible_version.install(suppress_screenmessage=True):
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bui.screenmessage(f"{self.name} updated to {self.latest_compatible_version.number}",
color=(0, 1, 0))
bui.getsound('shieldUp').play()
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else:
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bui.screenmessage(f"{self.name} failed MD5 checksum while updating to "
f"{self.latest_compatible_version.number}",
color=(1, 0, 0))
bui.getsound('error').play()
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class ChangelogWindow(popup.PopupWindow):
def __init__(self, origin_widget):
self.scale_origin = origin_widget.get_screen_space_center()
bui.getsound('swish').play()
s = 1.65 if _uiscale is babase.UIScale.SMALL else 1.39 if _uiscale is babase.UIScale.MEDIUM else 1.67
width = 400 * s
height = width * 0.5
color = (1, 1, 1)
text_scale = 0.7 * s
self._transition_out = 'out_scale'
transition = 'in_scale'
self._root_widget = bui.containerwidget(size=(width, height),
on_outside_click_call=self._back,
transition=transition,
scale=(1.5 if _uiscale is babase.UIScale.SMALL else 1.5
if _uiscale is babase.UIScale.MEDIUM else 1.0),
scale_origin_stack_offset=self.scale_origin)
bui.textwidget(parent=self._root_widget,
position=(width * 0.49, height * 0.87), size=(0, 0),
h_align='center', v_align='center', text='ChangeLog',
scale=text_scale * 1.25, color=bui.app.ui_v1.title_color,
maxwidth=width * 0.9)
back_button = bui.buttonwidget(
parent=self._root_widget,
position=(width * 0.1, height * 0.8),
size=(60, 60),
scale=0.8,
label=babase.charstr(babase.SpecialChar.BACK),
# autoselect=True,
button_type='backSmall',
on_activate_call=self._back)
bui.containerwidget(edit=self._root_widget, cancel_button=back_button)
bui.textwidget(parent=self._root_widget,
position=(width * 0.49, height * 0.72), size=(0, 0),
h_align='center', v_align='center', text=PLUGIN_MANAGER_VERSION,
scale=text_scale * 1.1, color=color,
maxwidth=width * 0.9)
bui.buttonwidget(
parent=self._root_widget,
position=(width * 0.7, height * 0.72 - 20),
size=(140, 60),
scale=0.8,
label='Full ChangeLog',
button_type='square',
on_activate_call=lambda: bui.open_url(REPOSITORY_URL + '/blob/main/CHANGELOG.md'))
logs = _CACHE['changelog'].split('\n')
loop_height = height * 0.62
for log in logs:
bui.textwidget(parent=self._root_widget,
position=(width * 0.05, loop_height), size=(0, 0),
h_align='left', v_align='top', text=log,
scale=text_scale, color=color,
maxwidth=width * 0.9)
loop_height -= 35
def _back(self) -> None:
bui.getsound('swish').play()
bui.containerwidget(edit=self._root_widget, transition='out_scale')
class AuthorsWindow(popup.PopupWindow):
def __init__(self, authors_info, origin_widget):
self.authors_info = authors_info
self.scale_origin = origin_widget.get_screen_space_center()
bui.getsound('swish').play()
s = 1.25 if _uiscale is babase.UIScale.SMALL else 1.39 if _uiscale is babase.UIScale.MEDIUM else 1.67
width = 400 * s
height = width * 0.8
color = (1, 1, 1)
text_scale = 0.7 * s
self._transition_out = 'out_scale'
transition = 'in_scale'
self._root_widget = bui.containerwidget(size=(width, height),
on_outside_click_call=self._back,
transition=transition,
scale=(1.5 if _uiscale is babase.UIScale.SMALL else 1.5
if _uiscale is babase.UIScale.MEDIUM else 1.0),
scale_origin_stack_offset=self.scale_origin)
pos = height * 0.9
bui.textwidget(parent=self._root_widget,
position=(width * 0.49, pos), size=(0, 0),
h_align='center', v_align='center', text='Authors',
scale=text_scale * 1.25, color=color,
maxwidth=width * 0.9)
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back_button = bui.buttonwidget(
parent=self._root_widget,
position=(width * 0.1, height * 0.87),
size=(60, 60),
scale=0.8,
label=babase.charstr(babase.SpecialChar.BACK),
# autoselect=True,
button_type='backSmall',
on_activate_call=self._back)
bui.containerwidget(edit=self._root_widget, cancel_button=back_button)
self._scrollwidget = bui.scrollwidget(parent=self._root_widget,
size=(width * 0.8, height * 0.75),
position=(width * 0.1, height * 0.1))
self._columnwidget = bui.columnwidget(parent=self._scrollwidget,
border=1,
left_border=-15,
margin=0)
for author in self.authors_info:
for key, value in author.items():
text = f"{key.title()}: {value if value != '' else 'Not Provided'}"
if key == 'name':
text = value
bui.textwidget(parent=self._columnwidget,
size=(width * 0.8, 35 if key == 'name' else 30),
color=color if key == 'name' else (0.75, 0.7, 0.8),
scale=(
(1.1 if key == 'name' else 0.9) if _uiscale is babase.UIScale.SMALL else
(1.2 if key == 'name' else 1.0)
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),
text=text,
h_align='center',
v_align='center',
maxwidth=420)
bui.textwidget(parent=self._columnwidget,
size=(width * 0.8, 30),
always_highlight=True,
h_align='center',
v_align='center')
def _back(self) -> None:
bui.getsound('swish').play()
bui.containerwidget(edit=self._root_widget, transition='out_scale')
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class PluginWindow(popup.PopupWindow):
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def __init__(self, plugin, origin_widget, button_callback=lambda: None):
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self.plugin = plugin
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self.button_callback = button_callback
self.scale_origin = origin_widget.get_screen_space_center()
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loop.create_task(self.draw_ui())
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def get_description(self, minimum_character_offset=40):
"""
Splits the loong plugin description into multiple lines.
"""
string = self.plugin.info["description"]
string_length = len(string)
partitioned_string = ""
partitioned_string_length = len(partitioned_string)
while partitioned_string_length != string_length:
next_empty_space = string[partitioned_string_length +
minimum_character_offset:].find(" ")
next_word_end_position = partitioned_string_length + \
minimum_character_offset + max(0, next_empty_space)
partitioned_string += string[partitioned_string_length:next_word_end_position]
if next_empty_space != -1:
# Insert a line break here, there's still more partitioning to do.
partitioned_string += "\n"
partitioned_string_length = len(partitioned_string)
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return partitioned_string
async def draw_ui(self):
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bui.getsound('swish').play()
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b_text_color = (0.75, 0.7, 0.8)
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s = 1.25 if _uiscale is babase.UIScale.SMALL else 1.39 if babase.UIScale.MEDIUM else 1.67
width = 400 * s
height = 120 + 100 * s
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color = (1, 1, 1)
text_scale = 0.7 * s
self._transition_out = 'out_scale'
transition = 'in_scale'
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self._root_widget = bui.containerwidget(size=(width, height),
# parent=_babase.get_special_widget(
# 'overlay_stack'),
on_outside_click_call=self._cancel,
transition=transition,
scale=(2.1 if _uiscale is babase.UIScale.SMALL else 1.5
if _uiscale is babase.UIScale.MEDIUM else 1.0),
scale_origin_stack_offset=self.scale_origin)
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pos = height * 0.8
plug_name = self.plugin.name.replace('_', ' ').title()
plugin_title = f"{plug_name} (v{self.plugin.latest_compatible_version.number})"
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bui.textwidget(parent=self._root_widget,
position=(width * 0.49, pos), size=(0, 0),
h_align='center', v_align='center', text=plugin_title,
scale=text_scale * 1.25, color=color,
maxwidth=width * 0.9)
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pos -= 25
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# Author
text = 'by ' + ', '.join([author["name"] for author in self.plugin.info["authors"]])
author_text_control_btn = bui.buttonwidget(parent=self._root_widget,
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position=(width * 0.49 -
(len(text)*14/2), pos - 10),
size=(len(text)*14, 20),
label='',
texture=bui.gettexture("empty"),
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on_activate_call=lambda:
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AuthorsWindow(self.plugin.info["authors"], self._root_widget))
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bui.textwidget(parent=self._root_widget,
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position=(width * 0.49 - (len(text)*14/2), pos - 10),
size=(len(text)*14, 20),
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h_align='center',
v_align='center',
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text=text,
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scale=text_scale * 0.8,
color=(0.45, 0.36, 0.46),
maxwidth=width * 0.9,
draw_controller=author_text_control_btn,
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)
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pos -= 35
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# status = bui.textwidget(parent=self._root_widget,
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# position=(width * 0.49, pos), size=(0, 0),
# h_align='center', v_align='center',
# text=status_text, scale=text_scale * 0.8,
# color=color, maxwidth=width * 0.9)
pos -= 25
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# info =
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bui.textwidget(parent=self._root_widget,
position=(width * 0.49, pos), size=(0, 0),
h_align='center', v_align='center',
text=self.get_description(),
scale=text_scale * 0.6, color=color,
maxwidth=width * 0.95)
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b1_color = None
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b2_color = (0.8, 0.15, 0.35)
b3_color = (0.2, 0.8, 0.3)
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pos = height * 0.1
button_size = (80 * s, 40 * s)
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to_draw_button1 = True
to_draw_button4 = False
if self.plugin.is_installed:
self.local_plugin = self.plugin.get_local()
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if not await self.local_plugin.has_plugins():
to_draw_button1 = False
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else:
if await self.local_plugin.is_enabled():
button1_label = "Disable"
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b1_color = (0.6, 0.53, 0.63)
button1_action = self.disable
if self.local_plugin.has_settings():
to_draw_button4 = True
else:
button1_label = "Enable"
button1_action = self.enable
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button2_label = "Uninstall"
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button2_action = self.uninstall
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has_update = self.plugin.has_update()
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if has_update:
button3_label = "Update"
button3_action = self.update
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else:
button1_label = "Install"
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button1_action = self.install
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if to_draw_button1:
selected_btn = bui.buttonwidget(parent=self._root_widget,
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position=(
width * (
0.1 if self.plugin.is_installed and has_update else
0.25 if self.plugin.is_installed else
0.4), pos),
size=button_size,
on_activate_call=button1_action,
color=b1_color,
textcolor=b_text_color,
button_type='square',
text_scale=1,
label=button1_label)
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if self.plugin.is_installed:
selected_btn = bui.buttonwidget(parent=self._root_widget,
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position=(width * (0.4 if has_update or not to_draw_button1 else 0.55), pos),
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size=button_size,
on_activate_call=button2_action,
color=b2_color,
textcolor=b_text_color,
button_type='square',
text_scale=1,
label=button2_label)
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if has_update:
selected_btn = bui.buttonwidget(parent=self._root_widget,
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position=(width * 0.7, pos),
size=button_size,
on_activate_call=button3_action,
color=b3_color,
textcolor=b_text_color,
autoselect=True,
button_type='square',
text_scale=1,
label=button3_label)
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bui.containerwidget(edit=self._root_widget,
on_cancel_call=self._cancel,
selected_child=selected_btn)
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open_pos_x = (390 if _uiscale is babase.UIScale.SMALL else
450 if _uiscale is babase.UIScale.MEDIUM else 440)
open_pos_y = (100 if _uiscale is babase.UIScale.SMALL else
110 if _uiscale is babase.UIScale.MEDIUM else 120)
open_button = bui.buttonwidget(parent=self._root_widget,
autoselect=True,
position=(open_pos_x, open_pos_y),
size=(40, 40),
button_type="square",
label="",
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# color=bui.app.ui_v1.title_color,
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color=(0.6, 0.53, 0.63),
on_activate_call=lambda: bui.open_url(self.plugin.view_url))
bui.imagewidget(parent=self._root_widget,
position=(open_pos_x, open_pos_y),
size=(40, 40),
color=(0.8, 0.95, 1),
texture=bui.gettexture("file"),
draw_controller=open_button)
bui.textwidget(parent=self._root_widget,
position=(open_pos_x-3, open_pos_y+12),
text="Source",
size=(10, 10),
draw_controller=open_button,
color=(1, 1, 1, 1),
rotate=25,
scale=0.45)
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# Below snippet handles the tutorial button in the plugin window
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tutorial_url = self.plugin.info["external_url"]
if tutorial_url:
def tutorial_confirm_window():
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text = "This will take you to \n\""+self.plugin.info["external_url"] + "\""
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tutorial_confirm_window = confirm.ConfirmWindow(
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text=text,
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action=lambda: bui.open_url(self.plugin.info["external_url"]),
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)
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open_pos_x = (440 if _uiscale is babase.UIScale.SMALL else
500 if _uiscale is babase.UIScale.MEDIUM else 490)
open_pos_y = (100 if _uiscale is babase.UIScale.SMALL else
110 if _uiscale is babase.UIScale.MEDIUM else 120)
open_button = bui.buttonwidget(parent=self._root_widget,
autoselect=True,
position=(open_pos_x, open_pos_y),
size=(40, 40),
button_type="square",
label="",
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# color=bui.app.ui_v1.title_color,
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color=(0.6, 0.53, 0.63),
on_activate_call=tutorial_confirm_window)
bui.imagewidget(parent=self._root_widget,
position=(open_pos_x, open_pos_y),
size=(40, 40),
color=(0.8, 0.95, 1),
texture=bui.gettexture("frameInset"),
draw_controller=open_button)
bui.textwidget(parent=self._root_widget,
position=(open_pos_x - 3, open_pos_y + 12),
text="Tutorial",
size=(10, 10),
draw_controller=open_button,
color=(1, 1, 1, 1),
rotate=25,
scale=0.45)
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if to_draw_button4:
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settings_pos_x = (60 if _uiscale is babase.UIScale.SMALL else
60 if _uiscale is babase.UIScale.MEDIUM else 60)
settings_pos_y = (100 if _uiscale is babase.UIScale.SMALL else
110 if _uiscale is babase.UIScale.MEDIUM else 120)
settings_button = bui.buttonwidget(parent=self._root_widget,
autoselect=True,
position=(settings_pos_x, settings_pos_y),
size=(40, 40),
button_type="square",
label="",
color=(0, 0.75, 0.75),)
bui.buttonwidget(
edit=settings_button,
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on_activate_call=babase.Call(self.settings, settings_button),)
bui.imagewidget(parent=self._root_widget,
position=(settings_pos_x, settings_pos_y),
size=(40, 40),
color=(0.8, 0.95, 1),
texture=bui.gettexture("settingsIcon"),
draw_controller=settings_button)
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# bui.containerwidget(edit=self._root_widget, selected_child=button3)
# bui.containerwidget(edit=self._root_widget, start_button=button3)
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def _ok(self) -> None:
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bui.containerwidget(edit=self._root_widget, transition='out_scale')
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def _cancel(self) -> None:
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bui.getsound('swish').play()
bui.containerwidget(edit=self._root_widget, transition='out_scale')
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def button(fn):
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async def asyncio_handler(fn, self, *args, **kwargs):
await fn(self, *args, **kwargs)
await self.button_callback()
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def wrapper(self, *args, **kwargs):
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self._ok()
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if asyncio.iscoroutinefunction(fn):
loop.create_task(asyncio_handler(fn, self, *args, **kwargs))
else:
fn(self, *args, **kwargs)
loop.create_task(self.button_callback())
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return wrapper
def settings(self, source_widget):
self.local_plugin.launch_settings(source_widget)
@button
def disable(self) -> None:
self.local_plugin.disable()
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@button
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async def enable(self) -> None:
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await self.local_plugin.enable()
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bui.getsound('gunCocking').play()
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@button
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async def install(self):
await self.plugin.latest_compatible_version.install()
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bui.getsound('cashRegister2').play()
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@button
async def uninstall(self):
await self.plugin.uninstall()
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bui.getsound('shieldDown').play()
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@button
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async def update(self):
await self.plugin.update()
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bui.getsound('shieldUp').play()
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class PluginManager:
def __init__(self):
self.request_headers = HEADERS
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self._index = _CACHE.get("index", {})
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self._changelog = _CACHE.get("changelog", {})
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self.categories = {}
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self.module_path = sys.modules[__name__].__file__
self._index_setup_in_progress = False
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self._changelog_setup_in_progress = False
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async def get_index(self):
if not self._index:
request = urllib.request.Request(
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INDEX_META.format(
repository_url=REPOSITORY_URL,
content_type="raw",
tag=CURRENT_TAG
),
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headers=self.request_headers,
)
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response = await async_send_network_request(request)
index = json.loads(response.read())
self.set_index_global_cache(index)
self._index = index
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return self._index
async def setup_index(self):
while self._index_setup_in_progress:
# Avoid making multiple network calls to the same resource in parallel.
# Rather wait for the previous network call to complete.
await asyncio.sleep(0.1)
self._index_setup_in_progress = not bool(self._index)
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index = await self.get_index()
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await self.setup_plugin_categories(index)
self._index_setup_in_progress = False
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async def get_changelog(self) -> str:
if not self._changelog:
request = urllib.request.Request(CHANGELOG_META.format(
repository_url=REPOSITORY_URL,
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content_type="raw",
tag=CURRENT_TAG
),
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headers=self.request_headers)
response = await async_send_network_request(request)
self._changelog = response.read().decode()
return self._changelog
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async def setup_changelog(self, version=None) -> None:
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if version is None:
version = PLUGIN_MANAGER_VERSION
while self._changelog_setup_in_progress:
# Avoid making multiple network calls to the same resource in parallel.
# Rather wait for the previous network call to complete.
await asyncio.sleep(0.1)
self._changelog_setup_in_progress = not bool(self._changelog)
full_changelog = await self.get_changelog()
pattern = rf"### {version} \(\d\d-\d\d-\d{{4}}\)\n(.*?)(?=### \d+\.\d+\.\d+|\Z)"
matches = re.findall(pattern, full_changelog, re.DOTALL)
if matches:
changelog = matches[0].strip()
else:
changelog = f"Changelog entry for version {version} not found."
self.set_changelog_global_cache(changelog)
self._changelog_setup_in_progress = False
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async def setup_plugin_categories(self, plugin_index):
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# A hack to have the "All" category show at the top.
self.categories["All"] = None
requests = []
for meta_url in plugin_index["categories"]:
category = Category(meta_url)
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request = category.fetch_metadata()
requests.append(request)
for source in babase.app.config["Community Plugin Manager"]["Custom Sources"]:
source_splits = source.split("@", maxsplit=1)
if len(source_splits) == 1:
# Fallack to `main` if `@branchname` isn't specified in an external source URI.
source_repo, source_tag = source_splits[0], "main"
else:
source_repo, source_tag = source_splits
meta_url = partial_format(
plugin_index["external_source_url"],
repository=source_repo,
)
category = Category(meta_url, tag=source_tag)
request = category.fetch_metadata()
requests.append(request)
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categories = await asyncio.gather(*requests)
all_plugins = []
for category in categories:
self.categories[await category.get_name()] = category
all_plugins.extend(await category.get_plugins())
self.categories["All"] = CategoryAll(plugins=all_plugins)
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def cleanup(self):
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for category in self.categories.values():
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if category is not None:
category.cleanup()
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self.categories.clear()
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self._index.clear()
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self.unset_index_global_cache()
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async def refresh(self):
self.cleanup()
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await self.setup_index()
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await self.setup_changelog()
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def set_index_global_cache(self, index):
_CACHE["index"] = index
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def set_changelog_global_cache(self, changelog):
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_CACHE["changelog"] = changelog
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def unset_index_global_cache(self):
try:
del _CACHE["index"]
except KeyError:
pass
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async def get_update_details(self):
index = await self.get_index()
for version, info in index["versions"].items():
if info["api_version"] != babase.app.env.api_version:
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# No point checking a version of the API game doesn't support.
continue
if version == PLUGIN_MANAGER_VERSION:
# We're already on the latest version for the current API.
return
else:
if next(iter(index["versions"])) == version:
# Version on the top is the latest, so no need to specify
# the commit SHA explicitly to GitHub to access the latest file.
commit_sha = None
else:
commit_sha = info["commit_sha"]
return version, commit_sha
async def update(self, to_version=None, commit_sha=None):
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index = await self.get_index()
if to_version is None:
to_version, commit_sha = await self.get_update_details()
to_version_info = index["versions"][to_version]
tag = commit_sha or CURRENT_TAG
download_url = index["plugin_manager_url"].format(
content_type="raw",
tag=tag,
)
response = await async_send_network_request(download_url)
content = response.read()
if hashlib.md5(content).hexdigest() != to_version_info["md5sum"]:
raise MD5CheckSumFailed("MD5 checksum failed during plugin manager update.")
with open(self.module_path, "wb") as fout:
fout.write(content)
return to_version_info
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async def soft_refresh(self):
pass
class PluginSourcesWindow(popup.PopupWindow):
def __init__(self, origin_widget):
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self.selected_source = None
self.scale_origin = origin_widget.get_screen_space_center()
b_textcolor = (0.75, 0.7, 0.8)
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# s = 1.1 if _uiscale is babase.UIScale.SMALL else 1.27 if babase.UIScale.MEDIUM else 1.57
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# text_scale = 0.7 * s
self._transition_out = 'out_scale'
transition = 'in_scale'
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self._root_widget = bui.containerwidget(size=(400, 340),
# parent=_babase.get_special_widget(
# 'overlay_stack'),
on_outside_click_call=self._ok,
transition=transition,
scale=(2.1 if _uiscale is babase.UIScale.SMALL else 1.5
if _uiscale is babase.UIScale.MEDIUM else 1.0),
scale_origin_stack_offset=self.scale_origin,
on_cancel_call=self._ok)
bui.textwidget(
parent=self._root_widget,
position=(155, 300),
size=(100, 25),
text="Custom Plugin Sources",
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color=bui.app.ui_v1.title_color,
scale=0.8,
h_align="center",
v_align="center",
maxwidth=270,
)
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scroll_size_x = (290 if _uiscale is babase.UIScale.SMALL else
300 if _uiscale is babase.UIScale.MEDIUM else 290)
scroll_size_y = (170 if _uiscale is babase.UIScale.SMALL else
185 if _uiscale is babase.UIScale.MEDIUM else 180)
scroll_pos_x = (55 if _uiscale is babase.UIScale.SMALL else
40 if _uiscale is babase.UIScale.MEDIUM else 60)
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scroll_pos_y = 105
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self._scrollwidget = bui.scrollwidget(parent=self._root_widget,
size=(scroll_size_x, scroll_size_y),
position=(scroll_pos_x, scroll_pos_y))
self._columnwidget = bui.columnwidget(parent=self._scrollwidget,
border=1,
margin=0)
delete_source_button_position_pos_x = 360
delete_source_button_position_pos_y = 110
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delete_source_button = bui.buttonwidget(parent=self._root_widget,
position=(delete_source_button_position_pos_x,
delete_source_button_position_pos_y),
size=(25, 25),
on_activate_call=self.delete_selected_source,
label="",
# texture=bui.gettexture("crossOut"),
button_type="square",
color=(0.6, 0, 0),
textcolor=b_textcolor,
# autoselect=True,
text_scale=1)
bui.imagewidget(parent=self._root_widget,
position=(delete_source_button_position_pos_x + 2,
delete_source_button_position_pos_y),
size=(25, 25),
color=(5, 2, 2),
texture=bui.gettexture("crossOut"),
draw_controller=delete_source_button)
warning_pos_x = (43 if _uiscale is babase.UIScale.SMALL else
35 if _uiscale is babase.UIScale.MEDIUM else
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48)
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bui.textwidget(
parent=self._root_widget,
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position=(warning_pos_x, 74),
size=(50, 22),
text=("Warning: 3rd party plugin sources are not moderated\n"
" by the community and may be dangerous!"),
color=(1, 0.23, 0.23),
scale=0.5,
h_align="left",
v_align="center",
maxwidth=400,
)
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self._add_source_widget = bui.textwidget(parent=self._root_widget,
# text="rikkolovescats/sahilp-plugins",
size=(335, 50),
position=(21, 22),
h_align='left',
v_align='center',
editable=True,
scale=0.75,
maxwidth=215,
# autoselect=True,
description="Add Source")
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bui.buttonwidget(parent=self._root_widget,
position=(330, 28),
size=(37, 37),
on_activate_call=lambda: loop.create_task(self.add_source()),
label="",
texture=bui.gettexture("startButton"),
# texture=bui.gettexture("chestOpenIcon"),
button_type="square",
color=(0, 0.9, 0),
textcolor=b_textcolor,
# autoselect=True,
text_scale=1)
self.draw_sources()
def draw_sources(self):
for plugin in self._columnwidget.get_children():
plugin.delete()
color = (1, 1, 1)
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for custom_source in babase.app.config["Community Plugin Manager"]["Custom Sources"]:
bui.textwidget(parent=self._columnwidget,
# size=(410, 30),
selectable=True,
# always_highlight=True,
color=color,
text=custom_source,
# click_activate=True,
on_select_call=lambda: self.select_source(custom_source),
h_align='left',
v_align='center',
scale=0.75,
maxwidth=260)
def select_source(self, source):
self.selected_source = source
async def add_source(self):
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source = bui.textwidget(query=self._add_source_widget)
# External source URIs can optionally suffix `@branchname`, for example:
# `bombsquad-community/sample-plugin-source@experimental`
source_splits = source.split("@", maxsplit=1)
if len(source_splits) == 1:
# Fallack to `main` if `@branchname` isn't specified in an external source URI.
source_repo, source_tag = source_splits[0], "main"
else:
source_repo, source_tag = source_splits
meta_url = partial_format(
_CACHE["index"]["external_source_url"],
repository=source_repo,
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)
category = Category(meta_url, tag=source_tag)
try:
await category.validate()
except (PluginSourceNetworkError, CategoryMetadataParseError) as e:
bui.screenmessage(str(e), color=(1, 0, 0))
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bui.getsound('error').play()
return
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if source in babase.app.config["Community Plugin Manager"]["Custom Sources"]:
bui.screenmessage("Plugin source already exists")
bui.getsound('error').play()
return
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babase.app.config["Community Plugin Manager"]["Custom Sources"].append(source)
babase.app.config.commit()
bui.screenmessage("Plugin source added; Refresh plugin list to see changes",
color=(0, 1, 0))
bui.getsound('cashRegister2').play()
self.draw_sources()
def delete_selected_source(self):
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if self.selected_source is None:
return
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babase.app.config["Community Plugin Manager"]["Custom Sources"].remove(self.selected_source)
babase.app.config.commit()
bui.screenmessage("Plugin source deleted; Refresh plugin list to see changes",
color=(0.9, 1, 0))
bui.getsound('shieldDown').play()
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self.draw_sources()
def _ok(self) -> None:
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bui.getsound('swish').play()
bui.containerwidget(edit=self._root_widget, transition='out_scale')
class PluginCategoryWindow(popup.PopupMenuWindow):
def __init__(self, choices, current_choice, origin_widget, asyncio_callback):
choices = (*choices, "Installed", "Custom Sources")
self._asyncio_callback = asyncio_callback
self.scale_origin = origin_widget.get_screen_space_center()
super().__init__(
position=(200, 0),
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scale=(2.3 if _uiscale is babase.UIScale.SMALL else
1.65 if _uiscale is babase.UIScale.MEDIUM else 1.23),
choices=choices,
current_choice=current_choice,
delegate=self)
self._update_custom_sources_widget()
def _update_custom_sources_widget(self):
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bui.textwidget(edit=self._columnwidget.get_children()[-1],
color=(0.5, 0.5, 0.5),
on_activate_call=self.show_sources_window)
def popup_menu_selected_choice(self, window, choice):
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loop.create_task(self._asyncio_callback(choice))
def popup_menu_closing(self, window):
pass
def show_sources_window(self):
self._ok()
PluginSourcesWindow(origin_widget=self.root_widget)
def _ok(self) -> None:
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bui.getsound('swish').play()
bui.containerwidget(edit=self.root_widget, transition='out_scale')
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class PluginManagerWindow(bui.Window):
def __init__(self, transition: str = "in_right", origin_widget: bui.Widget = None):
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self.plugin_manager = PluginManager()
self.category_selection_button = None
self.selected_category = None
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self.plugins_in_current_view = {}
self.selected_alphabet_order = 'a_z'
self.alphabet_order_selection_button = None
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loop.create_task(self.draw_index())
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self._width = (700 if _uiscale is babase.UIScale.SMALL
else 550 if _uiscale is babase.UIScale.MEDIUM
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else 570)
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self._height = (500 if _uiscale is babase.UIScale.SMALL
else 422 if _uiscale is babase.UIScale.MEDIUM
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else 500)
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top_extra = 20 if _uiscale is babase.UIScale.SMALL else 0
if origin_widget:
self._transition_out = "out_scale"
self._scale_origin = origin_widget.get_screen_space_center()
transition = "in_scale"
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super().__init__(root_widget=bui.containerwidget(
size=(self._width, self._height + top_extra),
transition=transition,
toolbar_visibility="menu_minimal",
scale_origin_stack_offset=self._scale_origin,
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scale=(1.9 if _uiscale is babase.UIScale.SMALL
else 1.5 if _uiscale is babase.UIScale.MEDIUM
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else 1.0),
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stack_offset=(0, -25) if _uiscale is babase.UIScale.SMALL else (0, 0)
))
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back_pos_x = 5 + (37 if _uiscale is babase.UIScale.SMALL else
27 if _uiscale is babase.UIScale.MEDIUM else 68)
back_pos_y = self._height - (95 if _uiscale is babase.UIScale.SMALL else
65 if _uiscale is babase.UIScale.MEDIUM else 50)
self._back_button = back_button = bui.buttonwidget(
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parent=self._root_widget,
position=(back_pos_x, back_pos_y),
size=(60, 60),
scale=0.8,
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label=babase.charstr(babase.SpecialChar.BACK),
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# autoselect=True,
button_type='backSmall',
on_activate_call=self._back)
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bui.containerwidget(edit=self._root_widget, cancel_button=back_button)
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title_pos = self._height - (83 if _uiscale is babase.UIScale.SMALL else
50 if _uiscale is babase.UIScale.MEDIUM else 50)
bui.textwidget(
parent=self._root_widget,
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position=(-10, title_pos),
size=(self._width, 25),
text="Community Plugin Manager",
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color=bui.app.ui_v1.title_color,
scale=1.05,
h_align="center",
v_align="center",
maxwidth=270,
)
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loading_pos_y = self._height - (275 if _uiscale is babase.UIScale.SMALL else
235 if _uiscale is babase.UIScale.MEDIUM else 270)
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self._plugin_manager_status_text = bui.textwidget(
parent=self._root_widget,
position=(-5, loading_pos_y),
size=(self._width, 25),
text="Loading...",
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color=bui.app.ui_v1.title_color,
scale=0.7,
h_align="center",
v_align="center",
maxwidth=400,
)
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def _back(self) -> None:
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from bauiv1lib.settings.allsettings import AllSettingsWindow
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del self._last_filter_plugins
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bui.containerwidget(edit=self._root_widget,
transition=self._transition_out)
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if TARGET_BALLISTICA_BUILD < 21697:
# from_window parameter was added in 1.7.30, see changelogs below
# https://github.com/efroemling/ballistica/blob/master/CHANGELOG.md#1730-build-21697-api-8-2023-12-08
# Adding a check here so older builds still work fine.
bui.app.ui_v1.set_main_menu_window(
AllSettingsWindow(transition='in_left').get_root_widget())
else:
bui.app.ui_v1.set_main_menu_window(
AllSettingsWindow(transition='in_left').get_root_widget(),
from_window=self._root_widget,)
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@contextlib.contextmanager
def exception_handler(self):
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try:
yield
except urllib.error.URLError:
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bui.textwidget(edit=self._plugin_manager_status_text,
text="Make sure you are connected\n to the Internet and try again.")
except RuntimeError:
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# User probably went back before a bui.Window could finish loading.
pass
except Exception as e:
bui.textwidget(edit=self._plugin_manager_status_text,
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text=str(e))
raise
async def draw_index(self):
self.draw_search_bar()
self.draw_plugins_scroll_bar()
self.draw_category_selection_button(post_label="All")
self.draw_refresh_icon()
self.draw_settings_icon()
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await self.plugin_manager.setup_changelog()
with self.exception_handler():
await self.plugin_manager.setup_index()
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bui.textwidget(edit=self._plugin_manager_status_text,
text="")
await self.select_category("All")
def draw_plugins_scroll_bar(self):
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scroll_size_x = (515 if _uiscale is babase.UIScale.SMALL else
430 if _uiscale is babase.UIScale.MEDIUM else 420)
scroll_size_y = (245 if _uiscale is babase.UIScale.SMALL else
265 if _uiscale is babase.UIScale.MEDIUM else 335)
scroll_pos_x = (70 if _uiscale is babase.UIScale.SMALL else
50 if _uiscale is babase.UIScale.MEDIUM else 70)
scroll_pos_y = (100 if _uiscale is babase.UIScale.SMALL else
35 if _uiscale is babase.UIScale.MEDIUM else 40)
self._scrollwidget = bui.scrollwidget(parent=self._root_widget,
size=(scroll_size_x, scroll_size_y),
position=(scroll_pos_x, scroll_pos_y))
self._columnwidget = bui.columnwidget(parent=self._scrollwidget,
border=2,
margin=0)
def draw_category_selection_button(self, post_label):
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category_pos_x = (440 if _uiscale is babase.UIScale.SMALL else
340 if _uiscale is babase.UIScale.MEDIUM else 370)
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category_pos_y = self._height - (141 if _uiscale is babase.UIScale.SMALL else
110 if _uiscale is babase.UIScale.MEDIUM else 110)
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b_size = (140, 30)
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# b_textcolor = (0.75, 0.7, 0.8)
b_textcolor = (0.8, 0.8, 0.85)
# b_color = (0.6, 0.53, 0.63)
if self.alphabet_order_selection_button is None:
self.alphabet_order_selection_button = bui.buttonwidget(parent=self._root_widget,
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size=(40, 30),
position=(
category_pos_x - 47,
category_pos_y),
label=(
'Z - A' if self.selected_alphabet_order == 'z_a'
else 'A - Z'),
on_activate_call=(
lambda: loop.create_task(self._on_order_button_press())),
button_type="square",
textcolor=b_textcolor,
text_scale=0.6)
else:
bui.buttonwidget(edit=self.alphabet_order_selection_button,
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label=('Z - A' if self.selected_alphabet_order == 'z_a' else 'A - Z')
)
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label = f"Category: {post_label}"
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if self.category_selection_button is None:
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self.category_selection_button = bui.buttonwidget(parent=self._root_widget,
position=(category_pos_x,
category_pos_y),
size=b_size,
on_activate_call=(
self.show_categories_window),
label=label,
button_type="square",
# color=b_color,
textcolor=b_textcolor,
# autoselect=True,
text_scale=0.6)
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else:
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self.category_selection_button = bui.buttonwidget(edit=self.category_selection_button,
label=label)
async def _on_order_button_press(self) -> None:
self.selected_alphabet_order = ('a_z' if self.selected_alphabet_order == 'z_a' else 'z_a')
bui.buttonwidget(edit=self.alphabet_order_selection_button,
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label=('Z - A' if self.selected_alphabet_order == 'z_a' else 'A - Z')
)
filter_text = bui.textwidget(parent=self._root_widget, query=self._filter_widget)
await self.draw_plugin_names(
self.selected_category, refresh=True, order=self.selected_alphabet_order
)
def draw_search_bar(self):
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search_bar_pos_x = (85 if _uiscale is babase.UIScale.SMALL else
68 if _uiscale is babase.UIScale.MEDIUM else 75)
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search_bar_pos_y = self._height - (
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145 if _uiscale is babase.UIScale.SMALL else
110 if _uiscale is babase.UIScale.MEDIUM else 116)
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search_bar_size_x = (320 if _uiscale is babase.UIScale.SMALL else
230 if _uiscale is babase.UIScale.MEDIUM else 260)
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search_bar_size_y = (
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35 if _uiscale is babase.UIScale.SMALL else
35 if _uiscale is babase.UIScale.MEDIUM else 45)
filter_txt_pos_x = (60 if _uiscale is babase.UIScale.SMALL else
40 if _uiscale is babase.UIScale.MEDIUM else 50)
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filter_txt_pos_y = search_bar_pos_y + (3 if _uiscale is babase.UIScale.SMALL else
4 if _uiscale is babase.UIScale.MEDIUM else 8)
bui.textwidget(parent=self._root_widget,
text="Filter",
position=(filter_txt_pos_x, filter_txt_pos_y),
selectable=False,
h_align='left',
v_align='center',
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color=bui.app.ui_v1.title_color,
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scale=0.5)
filter_txt = babase.Lstr(resource='filterText')
search_bar_maxwidth = search_bar_size_x - (95 if _uiscale is babase.UIScale.SMALL else
77 if _uiscale is babase.UIScale.MEDIUM else
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85)
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self._filter_widget = bui.textwidget(parent=self._root_widget,
text="",
size=(search_bar_size_x, search_bar_size_y),
position=(search_bar_pos_x, search_bar_pos_y),
h_align='left',
v_align='center',
editable=True,
scale=0.8,
autoselect=True,
maxwidth=search_bar_maxwidth,
description=filter_txt)
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self._last_filter_text = ""
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self._last_filter_plugins = []
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loop.create_task(self.process_search_term())
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async def process_search_term(self):
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while True:
await asyncio.sleep(0.2)
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if not self._filter_widget:
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# Search filter widget got destroyed. No point checking for filter text anymore.
return
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filter_text = bui.textwidget(parent=self._root_widget, query=self._filter_widget)
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if self.selected_category is None:
continue
try:
await self.draw_plugin_names(
self.selected_category, search_term=filter_text.lower(), order=self.selected_alphabet_order)
except CategoryDoesNotExist:
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pass
# XXX: This may be more efficient, but we need a way to get a plugin's textwidget
# attributes like color, position and more.
# for plugin in self._columnwidget.get_children():
# for name, widget in tuple(self.plugins_in_current_view.items()):
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# # print(bui.textwidget(query=plugin))
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# # plugin.delete()
# print(dir(widget))
# if filter_text in name:
# import random
# if random.random() > 0.9:
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# bui.textwidget(edit=widget).delete()
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# else:
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# bui.textwidget(edit=widget, position=None)
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# else:
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# bui.textwidget(edit=widget, position=None)
def draw_settings_icon(self):
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settings_pos_x = (610 if _uiscale is babase.UIScale.SMALL else
500 if _uiscale is babase.UIScale.MEDIUM else 510)
settings_pos_y = (130 if _uiscale is babase.UIScale.SMALL else
60 if _uiscale is babase.UIScale.MEDIUM else 70)
controller_button = bui.buttonwidget(parent=self._root_widget,
# autoselect=True,
position=(settings_pos_x, settings_pos_y),
size=(30, 30),
button_type="square",
label="",
on_activate_call=babase.Call(PluginManagerSettingsWindow,
self.plugin_manager,
self._root_widget))
bui.imagewidget(parent=self._root_widget,
position=(settings_pos_x, settings_pos_y),
size=(30, 30),
color=(0.8, 0.95, 1),
texture=bui.gettexture("settingsIcon"),
draw_controller=controller_button)
def draw_refresh_icon(self):
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refresh_pos_x = (610 if _uiscale is babase.UIScale.SMALL else
500 if _uiscale is babase.UIScale.MEDIUM else 510)
refresh_pos_y = (180 if _uiscale is babase.UIScale.SMALL else
108 if _uiscale is babase.UIScale.MEDIUM else 120)
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controller_button = bui.buttonwidget(parent=self._root_widget,
# autoselect=True,
position=(refresh_pos_x, refresh_pos_y),
size=(30, 30),
button_type="square",
label="",
on_activate_call=lambda:
loop.create_task(self.refresh()))
bui.imagewidget(parent=self._root_widget,
position=(refresh_pos_x, refresh_pos_y),
size=(30, 30),
color=(0.8, 0.95, 1),
texture=bui.gettexture("replayIcon"),
draw_controller=controller_button)
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def search_term_filterer(self, plugin, search_term):
# This helps resolve "plugin name" to "plugin_name".
search_term = search_term.replace(" ", "_")
if search_term in plugin.name:
return True
if search_term in plugin.info["description"].lower():
return True
for author in plugin.info["authors"]:
if search_term in author["name"].lower():
return True
return False
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# async def draw_plugin_names(self, category):
# for plugin in self._columnwidget.get_children():
# plugin.delete()
# plugins = await self.plugin_manager.categories[category].get_plugins()
# plugin_names_to_draw = tuple(self.draw_plugin_name(plugin) for plugin in plugins)
# await asyncio.gather(*plugin_names_to_draw)
# XXX: Not sure if this is the best way to handle search filters.
async def draw_plugin_names(self, category, search_term="", refresh=False, order='a_z'):
# Re-draw plugin list UI if either search term or category was switched.
to_draw_plugin_names = (search_term, category) != (self._last_filter_text,
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self.selected_category)
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if not (to_draw_plugin_names or refresh):
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return
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try:
category_plugins = await self.plugin_manager.categories[category if category != 'Installed' else 'All'].get_plugins()
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except (KeyError, AttributeError):
raise CategoryDoesNotExist(f"{category} does not exist.")
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if search_term:
plugins = list(filter(
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lambda plugin: self.search_term_filterer(plugin, search_term),
category_plugins,
))
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else:
plugins = category_plugins
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def return_name(val):
return val.name
plugins.sort(key=return_name, reverse=(True if order == 'z_a' else False))
if plugins == self._last_filter_plugins and not refresh:
# Plugins names to draw on UI are already drawn.
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return
self._last_filter_text = search_term
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self._last_filter_plugins = plugins
if category == 'Installed':
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plugin_names_to_draw = tuple(self.draw_plugin_name(plugin)
for plugin in plugins if plugin.is_installed)
else:
plugin_names_to_draw = tuple(self.draw_plugin_name(plugin) for plugin in plugins)
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for plugin in self._columnwidget.get_children():
plugin.delete()
await asyncio.gather(*plugin_names_to_draw)
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async def draw_plugin_name(self, plugin):
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try:
latest_compatible_version = plugin.latest_compatible_version
except NoCompatibleVersion:
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# We currently don't show plugins that have no compatible versions.
return
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if plugin.is_installed:
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local_plugin = plugin.get_local()
if await local_plugin.is_enabled():
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if not local_plugin.is_installed_via_plugin_manager:
color = (0.8, 0.2, 0.2)
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elif local_plugin.version == latest_compatible_version.number:
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color = (0, 0.95, 0.2)
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else:
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color = (1, 0.6, 0)
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else:
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color = (1, 1, 1)
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else:
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color = (0.5, 0.5, 0.5)
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plugin_name_widget_to_update = self.plugins_in_current_view.get(plugin.name)
if plugin_name_widget_to_update:
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bui.textwidget(edit=plugin_name_widget_to_update,
color=color)
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else:
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text_widget = bui.textwidget(parent=self._columnwidget,
size=(410, 30),
selectable=True,
always_highlight=True,
color=color,
# on_select_call=lambda: None,
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text=plugin.name.replace('_', ' ').title(),
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click_activate=True,
on_activate_call=lambda: self.show_plugin_window(plugin),
h_align='left',
v_align='center',
maxwidth=420)
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self.plugins_in_current_view[plugin.name] = text_widget
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# XXX: This seems nicer. Might wanna use this in future.
# text_widget.add_delete_callback(lambda: self.plugins_in_current_view.pop(plugin.name))
def show_plugin_window(self, plugin):
PluginWindow(plugin, self._root_widget, lambda: self.draw_plugin_name(plugin))
def show_categories_window(self):
PluginCategoryWindow(
self.plugin_manager.categories.keys(),
self.selected_category,
self._root_widget,
self.select_category,
)
async def select_category(self, category):
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self.plugins_in_current_view.clear()
self.draw_category_selection_button(post_label=category)
await self.draw_plugin_names(
category, search_term=self._last_filter_text, refresh=True, order=self.selected_alphabet_order)
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self.selected_category = category
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def cleanup(self):
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self.plugin_manager.cleanup()
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for plugin in self._columnwidget.get_children():
plugin.delete()
self.plugins_in_current_view.clear()
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self._last_filter_text = ""
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self._last_filter_plugins = []
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async def refresh(self):
self.cleanup()
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bui.textwidget(edit=self._plugin_manager_status_text,
text="Refreshing...")
with self.exception_handler():
await self.plugin_manager.refresh()
await self.plugin_manager.setup_index()
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bui.textwidget(edit=self._plugin_manager_status_text,
text="")
await self.select_category(self.selected_category)
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def soft_refresh(self):
pass
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class PluginManagerSettingsWindow(popup.PopupWindow):
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def __init__(self, plugin_manager, origin_widget):
self._plugin_manager = plugin_manager
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self.scale_origin = origin_widget.get_screen_space_center()
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self.settings = babase.app.config["Community Plugin Manager"]["Settings"].copy()
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loop.create_task(self.draw_ui())
async def draw_ui(self):
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b_text_color = (0.8, 0.8, 0.85)
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s = 1.25 if _uiscale is babase.UIScale.SMALL else 1.27 if _uiscale is babase.UIScale.MEDIUM else 1.3
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width = 380 * s
height = 150 + 150 * s
color = (0.9, 0.9, 0.9)
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# Subtracting the default bluish-purple color from the texture, so it's as close
# as to white as possible.
discord_fg_color = (10 - 0.32, 10 - 0.39, 10 - 0.96)
discord_bg_color = (0.525, 0.595, 1.458)
github_bg_color = (0.23, 0.23, 0.23)
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text_scale = 0.7 * s
self._transition_out = 'out_scale'
transition = 'in_scale'
button_size = (32 * s, 32 * s)
# index = await self._plugin_manager.get_index()
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self._root_widget = bui.containerwidget(size=(width, height),
# parent=_babase.get_special_widget(
# 'overlay_stack'),
on_outside_click_call=self._ok,
transition=transition,
scale=(2.1 if _uiscale is babase.UIScale.SMALL else 1.5
if _uiscale is babase.UIScale.MEDIUM else 1.0),
scale_origin_stack_offset=self.scale_origin)
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pos = height * 0.9
setting_title = "Settings"
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bui.textwidget(parent=self._root_widget,
position=(width * 0.49, pos),
size=(0, 0),
h_align='center',
v_align='center',
text=setting_title,
scale=text_scale,
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color=bui.app.ui_v1.title_color,
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maxwidth=width * 0.9)
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pos -= 20
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self._changelog_button = bui.buttonwidget(parent=self._root_widget,
position=((width * 0.2) - button_size[0] / 2 - 5,
pos),
size=(80, 30),
on_activate_call=lambda:
ChangelogWindow(self._root_widget),
textcolor=b_text_color,
button_type='square',
label='')
bui.textwidget(parent=self._root_widget,
position=((width * 0.2) - button_size[0] / 2, pos),
size=(70, 30),
scale=0.6,
h_align='center',
v_align='center',
text='ChangeLog',
color=b_text_color,
draw_controller=self._changelog_button,
)
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self._save_button = bui.buttonwidget(parent=self._root_widget,
position=((width * 0.82) - button_size[0] / 2, pos),
size=(73, 35),
on_activate_call=self.save_settings_button,
textcolor=b_text_color,
button_type='square',
text_scale=1,
scale=0,
selectable=False,
label="Save")
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pos -= 40
for setting, value in self.settings.items():
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bui.checkboxwidget(parent=self._root_widget,
position=(width * 0.1, pos),
size=(170, 30),
text=setting,
value=value,
on_value_change_call=babase.Call(self.toggle_setting, setting),
maxwidth=500,
textcolor=(0.9, 0.9, 0.9),
scale=text_scale * 0.8)
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pos -= 34 * text_scale
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pos = height - 200
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bui.textwidget(parent=self._root_widget,
position=(width * 0.49, pos-5),
size=(0, 0),
h_align='center',
v_align='center',
text='Contribute to plugins or to this community plugin manager!',
scale=text_scale * 0.65,
color=color,
maxwidth=width * 0.95)
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pos -= 75
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self.discord_button = bui.buttonwidget(parent=self._root_widget,
position=((width * 0.20) - button_size[0] / 2, pos),
size=button_size,
on_activate_call=lambda: bui.open_url(DISCORD_URL),
textcolor=b_text_color,
color=discord_bg_color,
button_type='square',
text_scale=1,
label="")
bui.imagewidget(parent=self._root_widget,
position=((width * 0.20)+0.5 - button_size[0] / 2, pos),
size=button_size,
texture=bui.gettexture("discordLogo"),
color=discord_fg_color,
draw_controller=self.discord_button)
self.github_button = bui.buttonwidget(parent=self._root_widget,
position=((width * 0.49) - button_size[0] / 2, pos),
size=button_size,
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on_activate_call=lambda: bui.open_url(REPOSITORY_URL),
textcolor=b_text_color,
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color=github_bg_color,
button_type='square',
text_scale=1,
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label='')
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bui.imagewidget(parent=self._root_widget,
position=((width * 0.49) + 0.5 - button_size[0] / 2, pos),
size=button_size,
texture=bui.gettexture("githubLogo"),
color=(1, 1, 1),
draw_controller=self.github_button)
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bui.containerwidget(edit=self._root_widget,
on_cancel_call=self._ok)
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try:
plugin_manager_update_available = await self._plugin_manager.get_update_details()
except urllib.error.URLError:
plugin_manager_update_available = False
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if plugin_manager_update_available:
text_color = (0.75, 0.2, 0.2)
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button_size = (95 * s, 32 * s)
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update_button_label = f'Update to v{plugin_manager_update_available[0]}'
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self._update_button = bui.buttonwidget(parent=self._root_widget,
position=((width * 0.77) - button_size[0] / 2,
pos),
size=button_size,
on_activate_call=lambda:
loop.create_task(
self.update(
*plugin_manager_update_available
)
),
textcolor=b_text_color,
button_type='square',
text_scale=1,
color=(0, 0.7, 0),
label=update_button_label)
self._restart_to_reload_changes_text = bui.textwidget(parent=self._root_widget,
position=(width * 0.79, pos + 20),
size=(0, 0),
h_align='center',
v_align='center',
text='',
scale=text_scale * 0.65,
color=(0, 0.8, 0),
maxwidth=width * 0.9)
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else:
text_color = (0, 0.8, 0)
pos -= 25
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bui.textwidget(parent=self._root_widget,
position=(width * 0.49, pos),
size=(0, 0),
h_align='center',
v_align='center',
text=f'Plugin Manager v{PLUGIN_MANAGER_VERSION}',
scale=text_scale * 0.8,
color=text_color,
maxwidth=width * 0.9)
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pos -= 25
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bui.textwidget(parent=self._root_widget,
position=(width * 0.49, pos),
size=(0, 0),
h_align='center',
v_align='center',
text=f'API Version: {babase.app.env.api_version}',
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scale=text_scale * 0.7,
color=(0.4, 0.8, 1),
maxwidth=width * 0.95)
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pos = height * 0.1
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def toggle_setting(self, setting, set_value):
self.settings[setting] = set_value
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if self.settings == babase.app.config["Community Plugin Manager"]["Settings"]:
bui.buttonwidget(edit=self._save_button,
scale=0,
selectable=False)
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else:
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bui.buttonwidget(edit=self._save_button,
scale=1,
selectable=True)
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def save_settings_button(self):
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babase.app.config["Community Plugin Manager"]["Settings"] = self.settings.copy()
babase.app.config.commit()
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self._ok()
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bui.getsound('gunCocking').play()
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async def update(self, to_version=None, commit_sha=None):
try:
await self._plugin_manager.update(to_version, commit_sha)
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await self._plugin_manager.setup_changelog()
except MD5CheckSumFailed:
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bui.screenmessage("MD5 checksum failed during plugin manager update", color=(1, 0, 0))
bui.getsound('error').play()
else:
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bui.screenmessage("Plugin manager update successful", color=(0, 1, 0))
bui.getsound('shieldUp').play()
bui.textwidget(edit=self._restart_to_reload_changes_text,
text='Update Applied!\nRestart game to reload changes.')
self._update_button.delete()
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def _ok(self) -> None:
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bui.getsound('swish').play()
bui.containerwidget(edit=self._root_widget, transition='out_scale')
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class NewAllSettingsWindow(bui.Window):
"""Window for selecting a settings category."""
def __init__(
self,
transition: str = 'in_right',
origin_widget: bui.Widget | None = None,
):
# pylint: disable=too-many-statements
# pylint: disable=too-many-locals
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# Preload some modules we use in a background thread so we won't
# have a visual hitch when the user taps them.
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Thread(target=self._preload_modules).start()
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bui.set_analytics_screen('Settings Window')
scale_origin: tuple[float, float] | None
if origin_widget is not None:
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self._transition_out = 'out_scale'
scale_origin = origin_widget.get_screen_space_center()
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transition = 'in_scale'
else:
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self._transition_out = 'out_right'
scale_origin = None
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assert bui.app.classic is not None
width = 900 if _uiscale is bui.UIScale.SMALL else 670
x_inset = 75 if _uiscale is bui.UIScale.SMALL else 0
height = 435
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self._r = 'settingsWindow'
top_extra = 20 if _uiscale is bui.UIScale.SMALL else 0
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super().__init__(
root_widget=bui.containerwidget(
size=(width, height + top_extra),
transition=transition,
toolbar_visibility='menu_minimal',
scale_origin_stack_offset=scale_origin,
scale=(
1.75
if _uiscale is bui.UIScale.SMALL
else 1.35
if _uiscale is bui.UIScale.MEDIUM
else 1.0
),
stack_offset=(0, -8)
if _uiscale is bui.UIScale.SMALL
else (0, 0),
)
)
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if bui.app.ui_v1.use_toolbars and _uiscale is bui.UIScale.SMALL:
self._back_button = None
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bui.containerwidget(
edit=self._root_widget, on_cancel_call=self._do_back
)
else:
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self._back_button = btn = bui.buttonwidget(
parent=self._root_widget,
autoselect=True,
position=(40 + x_inset, height - 55),
size=(130, 60),
scale=0.8,
text_scale=1.2,
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label=bui.Lstr(resource='backText'),
button_type='back',
on_activate_call=self._do_back,
)
bui.containerwidget(edit=self._root_widget, cancel_button=btn)
bui.textwidget(
parent=self._root_widget,
position=(0, height - 44),
size=(width, 25),
text=bui.Lstr(resource=self._r + '.titleText'),
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color=bui.app.ui_v1.title_color,
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h_align='center',
v_align='center',
maxwidth=130,
)
if self._back_button is not None:
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bui.buttonwidget(
edit=self._back_button,
button_type='backSmall',
size=(60, 60),
label=bui.charstr(bui.SpecialChar.BACK),
)
v = height - 80
v -= 145
basew = 200
baseh = 160
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x_offs = (
x_inset + (105 if _uiscale is bui.UIScale.SMALL else 72) - basew
) # now unused
x_offs2 = x_offs + basew - 7
x_offs3 = x_offs + 2 * (basew - 7)
x_offs4 = x_offs + 3 * (basew - 7)
x_offs5 = x_offs2 + 0.5 * (basew - 7)
x_offs6 = x_offs5 + (basew - 7)
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def _b_title(
x: float, y: float, button: bui.Widget, text: str | bui.Lstr
) -> None:
bui.textwidget(
parent=self._root_widget,
text=text,
position=(x + basew * 0.47, y + baseh * 0.22),
maxwidth=basew * 0.7,
size=(0, 0),
h_align='center',
v_align='center',
draw_controller=button,
color=(0.7, 0.9, 0.7, 1.0),
)
ctb = self._controllers_button = bui.buttonwidget(
parent=self._root_widget,
autoselect=True,
position=(x_offs2, v),
size=(basew, baseh),
button_type='square',
label='',
on_activate_call=self._do_controllers,
)
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if bui.app.ui_v1.use_toolbars and self._back_button is None:
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bbtn = bui.get_special_widget('back_button')
bui.widget(edit=ctb, left_widget=bbtn)
_b_title(
x_offs2, v, ctb, bui.Lstr(resource=self._r + '.controllersText')
)
imgw = imgh = 130
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bui.imagewidget(
parent=self._root_widget,
position=(x_offs2 + basew * 0.49 - imgw * 0.5, v + 35),
size=(imgw, imgh),
texture=bui.gettexture('controllerIcon'),
draw_controller=ctb,
)
gfxb = self._graphics_button = bui.buttonwidget(
parent=self._root_widget,
autoselect=True,
position=(x_offs3, v),
size=(basew, baseh),
button_type='square',
label='',
on_activate_call=self._do_graphics,
)
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if bui.app.ui_v1.use_toolbars:
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pbtn = bui.get_special_widget('party_button')
bui.widget(edit=gfxb, up_widget=pbtn, right_widget=pbtn)
_b_title(x_offs3, v, gfxb, bui.Lstr(resource=self._r + '.graphicsText'))
imgw = imgh = 110
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bui.imagewidget(
parent=self._root_widget,
position=(x_offs3 + basew * 0.49 - imgw * 0.5, v + 42),
size=(imgw, imgh),
texture=bui.gettexture('graphicsIcon'),
draw_controller=gfxb,
)
abtn = self._audio_button = bui.buttonwidget(
parent=self._root_widget,
autoselect=True,
position=(x_offs4, v),
size=(basew, baseh),
button_type='square',
label='',
on_activate_call=self._do_audio,
)
_b_title(x_offs4, v, abtn, bui.Lstr(resource=self._r + '.audioText'))
imgw = imgh = 120
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bui.imagewidget(
parent=self._root_widget,
position=(x_offs4 + basew * 0.49 - imgw * 0.5 + 5, v + 35),
size=(imgw, imgh),
color=(1, 1, 0),
texture=bui.gettexture('audioIcon'),
draw_controller=abtn,
)
v -= baseh - 5
avb = self._advanced_button = bui.buttonwidget(
parent=self._root_widget,
autoselect=True,
position=(x_offs5, v),
size=(basew, baseh),
button_type='square',
label='',
on_activate_call=self._do_advanced,
)
_b_title(x_offs5, v, avb, bui.Lstr(resource=self._r + '.advancedText'))
imgw = imgh = 120
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bui.imagewidget(
parent=self._root_widget,
position=(x_offs5 + basew * 0.49 - imgw * 0.5 + 5, v + 35),
size=(imgw, imgh),
color=(0.8, 0.95, 1),
texture=bui.gettexture('advancedIcon'),
draw_controller=avb,
)
mmb = self._modmgr_button = bui.buttonwidget(parent=self._root_widget,
autoselect=True,
position=(x_offs6, v),
size=(basew, baseh),
button_type="square",
label="",
on_activate_call=self._do_modmanager)
_b_title(x_offs6, v, mmb, bui.Lstr(value="Plugin Manager"))
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imgw = imgh = 112
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bui.imagewidget(parent=self._root_widget,
position=(x_offs6 + basew * 0.49 - imgw * 0.5 + 5,
v + 35),
size=(imgw, imgh),
color=(0.8, 0.95, 1),
texture=bui.gettexture("storeIcon"),
draw_controller=mmb)
self._restore_state()
# noinspection PyUnresolvedReferences
@staticmethod
def _preload_modules() -> None:
"""Preload modules we use (called in bg thread)."""
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import bauiv1lib.mainmenu as _unused1
import bauiv1lib.settings.controls as _unused2
import bauiv1lib.settings.graphics as _unused3
import bauiv1lib.settings.audio as _unused4
import bauiv1lib.settings.advanced as _unused5
def _do_back(self) -> None:
# pylint: disable=cyclic-import
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from bauiv1lib.mainmenu import MainMenuWindow
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self._save_state()
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bui.containerwidget(
edit=self._root_widget, transition=self._transition_out
)
assert bui.app.classic is not None
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if TARGET_BALLISTICA_BUILD < 21697:
# from_window parameter was added in 1.7.30, see changelogs below
# https://github.com/efroemling/ballistica/blob/master/CHANGELOG.md#1730-build-21697-api-8-2023-12-08
# Adding a check here so older builds still work fine.
bui.app.ui_v1.set_main_menu_window(
MainMenuWindow(transition='in_left').get_root_widget(),)
else:
bui.app.ui_v1.set_main_menu_window(
MainMenuWindow(transition='in_left').get_root_widget(),
from_window=self._root_widget,)
def _do_controllers(self) -> None:
# pylint: disable=cyclic-import
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from bauiv1lib.settings.controls import ControlsSettingsWindow
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self._save_state()
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bui.containerwidget(edit=self._root_widget, transition='out_left')
assert bui.app.classic is not None
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if TARGET_BALLISTICA_BUILD < 21697:
# from_window parameter was added in 1.7.30, see changelogs below
# https://github.com/efroemling/ballistica/blob/master/CHANGELOG.md#1730-build-21697-api-8-2023-12-08
# Adding a check here so older builds still work fine.
bui.app.ui_v1.set_main_menu_window(
ControlsSettingsWindow(
origin_widget=self._controllers_button
).get_root_widget(),)
else:
bui.app.ui_v1.set_main_menu_window(
ControlsSettingsWindow(
origin_widget=self._controllers_button
).get_root_widget(),
from_window=self._root_widget,)
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def _do_graphics(self) -> None:
# pylint: disable=cyclic-import
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from bauiv1lib.settings.graphics import GraphicsSettingsWindow
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self._save_state()
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bui.containerwidget(edit=self._root_widget, transition='out_left')
assert bui.app.classic is not None
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if TARGET_BALLISTICA_BUILD < 21697:
# from_window parameter was added in 1.7.30, see changelogs below
# https://github.com/efroemling/ballistica/blob/master/CHANGELOG.md#1730-build-21697-api-8-2023-12-08
# Adding a check here so older builds still work fine.
bui.app.ui_v1.set_main_menu_window(
GraphicsSettingsWindow(
origin_widget=self._graphics_button
).get_root_widget(),)
else:
bui.app.ui_v1.set_main_menu_window(
GraphicsSettingsWindow(
origin_widget=self._graphics_button
).get_root_widget(),
from_window=self._root_widget,)
def _do_audio(self) -> None:
# pylint: disable=cyclic-import
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from bauiv1lib.settings.audio import AudioSettingsWindow
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self._save_state()
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bui.containerwidget(edit=self._root_widget, transition='out_left')
assert bui.app.classic is not None
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if TARGET_BALLISTICA_BUILD < 21697:
# from_window parameter was added in 1.7.30, see changelogs below
# https://github.com/efroemling/ballistica/blob/master/CHANGELOG.md#1730-build-21697-api-8-2023-12-08
# Adding a check here so older builds still work fine.
bui.app.ui_v1.set_main_menu_window(
AudioSettingsWindow(
origin_widget=self._audio_button
).get_root_widget(),)
else:
bui.app.ui_v1.set_main_menu_window(
AudioSettingsWindow(
origin_widget=self._audio_button
).get_root_widget(),
from_window=self._root_widget,)
def _do_advanced(self) -> None:
# pylint: disable=cyclic-import
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from bauiv1lib.settings.advanced import AdvancedSettingsWindow
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self._save_state()
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bui.containerwidget(edit=self._root_widget, transition='out_left')
assert bui.app.classic is not None
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if TARGET_BALLISTICA_BUILD < 21697:
# from_window parameter was added in 1.7.30, see changelogs below
# https://github.com/efroemling/ballistica/blob/master/CHANGELOG.md#1730-build-21697-api-8-2023-12-08
# Adding a check here so older builds still work fine.
bui.app.ui_v1.set_main_menu_window(
AdvancedSettingsWindow(
origin_widget=self._advanced_button
).get_root_widget())
else:
bui.app.ui_v1.set_main_menu_window(
AdvancedSettingsWindow(
origin_widget=self._advanced_button
).get_root_widget(),
from_window=self._root_widget,)
def _do_modmanager(self) -> None:
self._save_state()
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bui.containerwidget(edit=self._root_widget, transition="out_left")
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if TARGET_BALLISTICA_BUILD < 21697:
# from_window parameter was added in 1.7.30, see changelogs below
# https://github.com/efroemling/ballistica/blob/master/CHANGELOG.md#1730-build-21697-api-8-2023-12-08
# Adding a check here so older builds still work fine.
bui.app.ui_v1.set_main_menu_window(
PluginManagerWindow(
origin_widget=self._modmgr_button
).get_root_widget(),)
else:
bui.app.ui_v1.set_main_menu_window(
PluginManagerWindow(
origin_widget=self._modmgr_button
).get_root_widget(),
from_window=self._root_widget,)
def _save_state(self) -> None:
try:
sel = self._root_widget.get_selected_child()
if sel == self._controllers_button:
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sel_name = 'Controllers'
elif sel == self._graphics_button:
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sel_name = 'Graphics'
elif sel == self._audio_button:
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sel_name = 'Audio'
elif sel == self._advanced_button:
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sel_name = 'Advanced'
elif sel == self._modmgr_button:
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sel_name = 'Mod Manager'
elif sel == self._back_button:
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sel_name = 'Back'
else:
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raise ValueError(f'unrecognized selection \'{sel}\'')
assert bui.app.classic is not None
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bui.app.ui_v1.window_states[type(self)] = {
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'sel_name': sel_name
}
except Exception:
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logging.exception('Error saving state for %s.', self)
def _restore_state(self) -> None:
try:
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assert bui.app.classic is not None
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sel_name = bui.app.ui_v1.window_states.get(type(self), {}).get(
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'sel_name'
)
sel: bui.Widget | None
if sel_name == 'Controllers':
sel = self._controllers_button
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elif sel_name == 'Graphics':
sel = self._graphics_button
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elif sel_name == 'Audio':
sel = self._audio_button
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elif sel_name == 'Advanced':
sel = self._advanced_button
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elif sel_name == "Mod Manager":
sel = self._modmgr_button
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elif sel_name == 'Back':
sel = self._back_button
else:
sel = self._controllers_button
if sel is not None:
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bui.containerwidget(edit=self._root_widget, selected_child=sel)
except Exception:
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logging.exception('Error restoring state for %s.', self)
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# ba_meta export babase.Plugin
class EntryPoint(babase.Plugin):
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def on_app_running(self) -> None:
"""Called when the app is being launched."""
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from bauiv1lib.settings import allsettings
allsettings.AllSettingsWindow = NewAllSettingsWindow
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DNSBlockWorkaround.apply()
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asyncio.set_event_loop(babase._asyncio._asyncio_event_loop)
startup_tasks = StartupTasks()
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loop.create_task(startup_tasks.execute())