bombsquad-mods-byfreaku/Gamemodes/MusicalFlags.py
2022-08-06 11:30:07 +05:30

233 lines
9.1 KiB
Python

## Made by MattZ45986 on GitHub
## Ported by: Freaku / @[Just] Freak#4999
#Bug Fixes & Improvements as well...
#Join BCS:
# https://discord.gg/ucyaesh
from __future__ import annotations
from typing import TYPE_CHECKING
import _ba,ba,random,math
from bastd.actor.flag import Flag,FlagPickedUpMessage
from bastd.actor.playerspaz import PlayerSpaz
if TYPE_CHECKING:
from typing import Any, Type, List, Dict, Tuple, Union, Sequence, Optional
class Player(ba.Player['Team']):
def __init__(self) -> None:
self.done: bool = False
self.survived: bool = True
class Team(ba.Team[Player]):
def __init__(self) -> None:
self.score = 0
# ba_meta require api 7
# ba_meta export game
class MFGame(ba.TeamGameActivity[Player, Team]):
name = 'Musical Flags'
description = "Don't be the one stuck without a flag!"
@classmethod
def get_available_settings(
cls, sessiontype: Type[ba.Session]) -> List[ba.Setting]:
settings = [
ba.IntChoiceSetting(
'Time Limit',
choices=[
('None', 0),
('1 Minute', 60),
('2 Minutes', 120),
('5 Minutes', 300),
('10 Minutes', 600),
('20 Minutes', 1200),
],
default=0,
),
ba.BoolSetting('Epic Mode', default=False),
ba.BoolSetting('Enable Running', default=True),
ba.BoolSetting('Enable Punching', default=False),
ba.BoolSetting('Enable Bottom Credit', True)
]
return settings
@classmethod
def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
return (issubclass(sessiontype, ba.DualTeamSession)
or issubclass(sessiontype, ba.FreeForAllSession))
@classmethod
def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
return ['Doom Shroom']
def __init__(self, settings: dict):
super().__init__(settings)
self.nodes = []
self._dingsound = ba.getsound('dingSmall')
self._epic_mode = bool(settings['Epic Mode'])
self.credit_text = bool(settings['Enable Bottom Credit'])
self._time_limit = float(settings['Time Limit'])
self.is_punch = bool(settings['Enable Punching'])
self.is_run = bool(settings['Enable Running'])
self._textRound = ba.newnode('text',
attrs={'text': '',
'position': (0, -38),
'scale': 1,
'shadow': 1.0,
'flatness': 1.0,
'color': (1.0, 0.0, 1.0),
'opacity': 1,
'v_attach': 'top',
'h_attach': 'center',
'h_align': 'center',
'v_align': 'center'})
self.slow_motion = self._epic_mode
# A cool music, matching our gamemode theme
self.default_music = ba.MusicType.FLAG_CATCHER
def get_instance_description(self) -> Union[str, Sequence]:
return 'Catch Flag for yourself'
def get_instance_description_short(self) -> Union[str, Sequence]:
return 'Catch Flag for yourself'
def on_player_join(self, player: Player) -> None:
if self.has_begun():
ba.screenmessage(
ba.Lstr(resource='playerDelayedJoinText',
subs=[('${PLAYER}', player.getname(full=True))]),
color=(0, 1, 0),transient=True)
player.survived = False
return
self.spawn_player(player)
def on_player_leave(self, player: Player) -> None:
super().on_player_leave(player)
# A departing player may trigger game-over.
self.checkEnd()
def on_begin(self) -> None:
super().on_begin()
self.roundNum = 0
self.numPickedUp = 0
self.nodes = []
self.flags = []
self.spawned = []
self.setup_standard_time_limit(self._time_limit)
import base64
exec(base64.b64decode("aWYgc2VsZi5jcmVkaXRfdGV4dDoKICAgICMjIFBlb3BsZSBzdGVhbGVkIGNyZWRpdHMgc28gdGhhdHMgd2h5IEkgZW5jb2RlZCB0aGlzLi4uCiAgICAjIyBFdmVuIHRobyB0aGVyZSBpcyBhIG9wdGlvbiwgdGhleSBjaGFuZ2VkIGNyZWF0ZWQgYnkKICAgICMjIGxpa2Ugd3RmIGlzIHRoaWVyIHByb2JsZW0/PwoKICAgICMjIEFueXdheXMgaGF2ZSBhIGdvb2QgZGF5IQogICAgdCA9IGJhLm5ld25vZGUoJ3RleHQnLAogICAgICAgICAgICAgICBhdHRycz17ICd0ZXh0JzoiUG9ydGVkIGJ5IO6BiEZyZWFrdVxuTWFkZSBieSBNYXR0WjQ1OTg2IiwgIyMgRGlzYWJsZSAnRW5hYmxlIEJvdHRvbSBDcmVkaXRzJyB3aGVuIG1ha2luZyBwbGF5bGlzdCwgTm8gbmVlZCB0byBlZGl0IHRoaXMgbG92ZWx5Li4uCiAgICAgICAgJ3NjYWxlJzowLjcsCiAgICAgICAgJ3Bvc2l0aW9uJzooMCwwKSwKICAgICAgICAnc2hhZG93JzowLjUsCiAgICAgICAgJ2ZsYXRuZXNzJzoxLjIsCiAgICAgICAgJ2NvbG9yJzooMSwgMSwgMSksCiAgICAgICAgJ2hfYWxpZ24nOidjZW50ZXInLAogICAgICAgICd2X2F0dGFjaCc6J2JvdHRvbSd9KQ==").decode('UTF-8'))
self.makeRound()
self._textRound.text = 'Round ' + str(self.roundNum)
ba.timer(5, self.checkEnd)
def makeRound(self):
for player in self.players:
if player.survived: player.team.score += 1
self.roundNum += 1
self._textRound.text = 'Round ' + str(self.roundNum)
self.flags = []
self.spawned = []
angle = random.randint(0,359)
c=0
for player in self.players:
if player.survived: c+=1
spacing = 10
for player in self.players:
player.done = False
if player.survived:
if not player.is_alive():
self.spawn_player(player,(.5,5,-4))
self.spawned.append(player)
try: spacing = 360 // (c)
except: self.checkEnd()
colors = [(1,0,0),(0,1,0),(0,0,1),(1,1,0),(1,0,1),(0,1,1),(0,0,0),(0.5,0.8,0),(0,0.8,0.5),(0.8,0.25,0.7),(0,0.27,0.55),(2,2,0.6),(0.4,3,0.85)]
# Smart Mathematics:
# All Flags spawn same distance from the players
for i in range(c-1):
angle += spacing
angle %= 360
x=6 * math.sin(math.degrees(angle))
z=6 * math.cos(math.degrees(angle))
flag = Flag(position=(x+.5,5,z-4), color=colors[i]).autoretain()
self.flags.append(flag)
def killRound(self):
self.numPickedUp = 0
for player in self.players:
if player.is_alive(): player.actor.handlemessage(ba.DieMessage())
for flag in self.flags: flag.node.delete()
for light in self.nodes: light.delete()
def spawn_player(self, player: Player, pos: tuple = (0,0,0)) -> ba.Actor:
spaz = self.spawn_player_spaz(player)
if pos == (0,0,0):
pos = (-.5+random.random()*2,3+random.random()*2,-5+random.random()*2)
spaz.connect_controls_to_player(enable_punch=self.is_punch, enable_bomb=False, enable_run=self.is_run)
spaz.handlemessage(ba.StandMessage(pos))
return spaz
def check_respawn(self, player):
if not player.done and player.survived:
self.respawn_player(player, 2.5)
def handlemessage(self, msg: Any) -> Any:
if isinstance(msg, ba.PlayerDiedMessage):
super().handlemessage(msg)
player = msg.getplayer(Player)
ba.timer(0.1, ba.Call(self.check_respawn, player))
ba.timer(0.5, self.checkEnd)
elif isinstance(msg, FlagPickedUpMessage):
self.numPickedUp += 1
msg.node.getdelegate(PlayerSpaz, True).getplayer(Player, True).done = True
l = ba.newnode('light',
owner=None,
attrs={'color':msg.node.color,
'position':(msg.node.position_center),
'intensity':1})
self.nodes.append(l)
msg.flag.handlemessage(ba.DieMessage())
msg.node.handlemessage(ba.DieMessage())
msg.node.delete()
if self.numPickedUp == len(self.flags):
for player in self.spawned:
if not player.done:
try:
player.survived = False
ba.screenmessage("No Flag? "+player.getname())
player.actor.handlemessage(ba.StandMessage((0,3,-2)))
ba.timer(0.5,ba.Call(player.actor.handlemessage, ba.FreezeMessage()))
ba.timer(3,ba.Call(player.actor.handlemessage, ba.ShouldShatterMessage()))
except: pass
ba.timer(3.5,self.killRound)
ba.timer(3.55,self.makeRound)
else:
return super().handlemessage(msg)
return None
def checkEnd(self):
i = 0
for player in self.players:
if player.survived:
i+=1
if i <= 1:
for player in self.players:
if player.survived:
player.team.score += 10
ba.timer(2.5, self.end_game)
def end_game(self) -> None:
results = ba.GameResults()
for team in self.teams:
results.set_team_score(team, team.score)
self.end(results=results)