mirror of
https://github.com/Freaku17/BombSquad-Mods-byFreaku
synced 2025-10-19 20:20:40 +00:00
762 lines
32 KiB
Python
762 lines
32 KiB
Python
# Volley Ball (final)
|
|
|
|
# Made by your friend: Freaku
|
|
|
|
|
|
# Join BCS:
|
|
# https://discord.gg/ucyaesh
|
|
|
|
|
|
# My GitHub:
|
|
# https://github.com/Freaku17/BombSquad-Mods-byFreaku
|
|
|
|
|
|
# CHANGELOG:
|
|
"""
|
|
## 2021
|
|
- Fixed Puck's mass/size/positions/texture/effects
|
|
- Fixed Goal positions
|
|
- Better center wall
|
|
- Added 1 more map
|
|
- Added more customisable options
|
|
- Map lights locators are now looped (thus reducing the size of the file and lengthy work...)
|
|
- Merged map & minigame in one file
|
|
- Puck spawns according to scored team
|
|
- Also puck now spawns in airrr
|
|
- Server support added :)
|
|
- Fixed **LOTS** of errors/bugs
|
|
|
|
## 2022
|
|
- Code cleanup
|
|
- More accurate Goal positions
|
|
"""
|
|
|
|
|
|
# ba_meta require api 9
|
|
|
|
from __future__ import annotations
|
|
|
|
from typing import TYPE_CHECKING
|
|
|
|
import babase
|
|
import random
|
|
import bascenev1 as bs
|
|
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
|
from bascenev1lib.actor.scoreboard import Scoreboard
|
|
from bascenev1lib.actor.powerupbox import PowerupBoxFactory
|
|
from bascenev1lib.actor.bomb import BombFactory
|
|
from bascenev1lib.gameutils import SharedObjects
|
|
|
|
if TYPE_CHECKING:
|
|
from typing import Any, Sequence, Dict, Type, List, Optional, Union
|
|
|
|
|
|
class PuckDiedMessage:
|
|
"""Inform something that a puck has died."""
|
|
|
|
def __init__(self, puck: Puck):
|
|
self.puck = puck
|
|
|
|
|
|
class Puck(bs.Actor):
|
|
def __init__(self, position: Sequence[float] = (0.0, 1.0, 0.0)):
|
|
super().__init__()
|
|
shared = SharedObjects.get()
|
|
activity = self.getactivity()
|
|
|
|
# Spawn just above the provided point.
|
|
self._spawn_pos = (position[0], position[1] + 1.05, position[2])
|
|
self.last_players_to_touch: Dict[int, Player] = {}
|
|
self.scored = False
|
|
assert activity is not None
|
|
assert isinstance(activity, VolleyBallGame)
|
|
pmats = [shared.object_material, activity.puck_material]
|
|
self.node = bs.newnode('prop',
|
|
delegate=self,
|
|
attrs={
|
|
'mesh': activity.puck_mesh,
|
|
'color_texture': activity.puck_tex,
|
|
'body': 'sphere',
|
|
'reflection': 'soft',
|
|
'reflection_scale': [0.2],
|
|
'shadow_size': 0.6,
|
|
'mesh_scale': 0.4,
|
|
'body_scale': 1.07,
|
|
'is_area_of_interest': True,
|
|
'position': self._spawn_pos,
|
|
'materials': pmats
|
|
})
|
|
|
|
# Since it rolls on spawn, lets make gravity
|
|
# to 0, and when another node (bomb/spaz)
|
|
# touches it. It'll act back as our normie puck!
|
|
bs.animate(self.node, 'gravity_scale', {0: -0.1, 0.2: 1}, False)
|
|
# When other node touches, it realises its new gravity_scale
|
|
|
|
def handlemessage(self, msg: Any) -> Any:
|
|
if isinstance(msg, bs.DieMessage):
|
|
assert self.node
|
|
self.node.delete()
|
|
activity = self._activity()
|
|
if activity and not msg.immediate:
|
|
activity.handlemessage(PuckDiedMessage(self))
|
|
|
|
# If we go out of bounds, move back to where we started.
|
|
elif isinstance(msg, bs.OutOfBoundsMessage):
|
|
assert self.node
|
|
self.node.position = self._spawn_pos
|
|
|
|
elif isinstance(msg, bs.HitMessage):
|
|
assert self.node
|
|
assert msg.force_direction is not None
|
|
self.node.handlemessage(
|
|
'impulse', msg.pos[0], msg.pos[1], msg.pos[2], msg.velocity[0],
|
|
msg.velocity[1], msg.velocity[2], 1.0 * msg.magnitude,
|
|
1.0 * msg.velocity_magnitude, msg.radius, 0,
|
|
msg.force_direction[0], msg.force_direction[1],
|
|
msg.force_direction[2])
|
|
|
|
# If this hit came from a player, log them as the last to touch us.
|
|
s_player = msg.get_source_player(Player)
|
|
if s_player is not None:
|
|
activity = self._activity()
|
|
if activity:
|
|
if s_player in activity.players:
|
|
self.last_players_to_touch[s_player.team.id] = s_player
|
|
else:
|
|
super().handlemessage(msg)
|
|
|
|
|
|
class Player(bs.Player['Team']):
|
|
"""Our player type for this game."""
|
|
|
|
|
|
class Team(bs.Team[Player]):
|
|
"""Our team type for this game."""
|
|
|
|
def __init__(self) -> None:
|
|
self.score = 0
|
|
|
|
|
|
# ba_meta export bascenev1.GameActivity
|
|
class VolleyBallGame(bs.TeamGameActivity[Player, Team]):
|
|
name = 'Volley Ball'
|
|
description = 'Score some goals.\nby \ue048Freaku'
|
|
available_settings = [
|
|
bs.IntSetting(
|
|
'Score to Win',
|
|
min_value=1,
|
|
default=1,
|
|
increment=1,
|
|
),
|
|
bs.IntChoiceSetting(
|
|
'Time Limit',
|
|
choices=[
|
|
('None', 0),
|
|
('1 Minute', 60),
|
|
('2 Minutes', 120),
|
|
('5 Minutes', 300),
|
|
('10 Minutes', 600),
|
|
('20 Minutes', 1200),
|
|
],
|
|
default=0,
|
|
),
|
|
bs.FloatChoiceSetting(
|
|
'Respawn Times',
|
|
choices=[
|
|
('Shorter', 0.25),
|
|
('Short', 0.5),
|
|
('Normal', 1.0),
|
|
('Long', 2.0),
|
|
('Longer', 4.0),
|
|
],
|
|
default=1.0,
|
|
),
|
|
bs.BoolSetting('Epic Mode', True),
|
|
bs.BoolSetting('Night Mode', False),
|
|
bs.BoolSetting('Icy Floor', True),
|
|
bs.BoolSetting('Disable Punch', False),
|
|
bs.BoolSetting('Disable Bombs', False),
|
|
bs.BoolSetting('Enable Bottom Credits', True),
|
|
]
|
|
default_music = bs.MusicType.HOCKEY
|
|
|
|
@classmethod
|
|
def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
|
|
return issubclass(sessiontype, bs.DualTeamSession)
|
|
|
|
@classmethod
|
|
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
|
return ['Open Field', 'Closed Arena']
|
|
|
|
def __init__(self, settings: dict):
|
|
super().__init__(settings)
|
|
shared = SharedObjects.get()
|
|
self._scoreboard = Scoreboard()
|
|
self._cheer_sound = bs.getsound('cheer')
|
|
self._chant_sound = bs.getsound('crowdChant')
|
|
self._foghorn_sound = bs.getsound('foghorn')
|
|
self._swipsound = bs.getsound('swip')
|
|
self._whistle_sound = bs.getsound('refWhistle')
|
|
self.puck_mesh = bs.getmesh('shield')
|
|
self.puck_tex = bs.gettexture('gameCircleIcon')
|
|
self._puck_sound = bs.getsound('metalHit')
|
|
self.puck_material = bs.Material()
|
|
self.puck_material.add_actions(actions=(('modify_part_collision',
|
|
'friction', 0.5)))
|
|
self.puck_material.add_actions(conditions=('they_have_material',
|
|
shared.pickup_material),
|
|
actions=('modify_part_collision',
|
|
'collide', True))
|
|
self.puck_material.add_actions(
|
|
conditions=(
|
|
('we_are_younger_than', 100),
|
|
'and',
|
|
('they_have_material', shared.object_material),
|
|
),
|
|
actions=('modify_node_collision', 'collide', False),
|
|
)
|
|
self.puck_material.add_actions(conditions=('they_have_material',
|
|
shared.footing_material),
|
|
actions=('impact_sound',
|
|
self._puck_sound, 0.2, 5))
|
|
|
|
# Keep track of which player last touched the puck
|
|
self.puck_material.add_actions(
|
|
conditions=('they_have_material', shared.player_material),
|
|
actions=(('call', 'at_connect',
|
|
self._handle_puck_player_collide), ))
|
|
|
|
# We want the puck to kill powerups; not get stopped by them
|
|
self.puck_material.add_actions(
|
|
conditions=('they_have_material',
|
|
PowerupBoxFactory.get().powerup_material),
|
|
actions=(('modify_part_collision', 'physical', False),
|
|
('message', 'their_node', 'at_connect', bs.DieMessage())))
|
|
self._score_region_material = bs.Material()
|
|
self._score_region_material.add_actions(
|
|
conditions=('they_have_material', self.puck_material),
|
|
actions=(('modify_part_collision', 'collide',
|
|
True), ('modify_part_collision', 'physical', False),
|
|
('call', 'at_connect', self._handle_score)))
|
|
|
|
self._wall_material = bs.Material()
|
|
self._fake_wall_material = bs.Material()
|
|
self._wall_material.add_actions(
|
|
|
|
actions=(
|
|
('modify_part_collision', 'friction', 100000),
|
|
))
|
|
self._wall_material.add_actions(
|
|
conditions=('they_have_material', shared.pickup_material),
|
|
actions=(
|
|
('modify_part_collision', 'collide', False),
|
|
))
|
|
|
|
self._wall_material.add_actions(
|
|
conditions=(('we_are_younger_than', 100),
|
|
'and',
|
|
('they_have_material', shared.object_material)),
|
|
actions=(
|
|
('modify_part_collision', 'collide', False),
|
|
))
|
|
self._wall_material.add_actions(
|
|
conditions=('they_have_material', shared.footing_material),
|
|
actions=(
|
|
('modify_part_collision', 'friction', 9999.5),
|
|
))
|
|
self._wall_material.add_actions(
|
|
conditions=('they_have_material', BombFactory.get().blast_material),
|
|
actions=(
|
|
('modify_part_collision', 'collide', False),
|
|
('modify_part_collision', 'physical', False)
|
|
|
|
))
|
|
self._fake_wall_material.add_actions(
|
|
conditions=('they_have_material', shared.player_material),
|
|
actions=(
|
|
('modify_part_collision', 'collide', True),
|
|
('modify_part_collision', 'physical', True)
|
|
|
|
))
|
|
self.blocks = []
|
|
|
|
self._net_wall_material = bs.Material()
|
|
self._net_wall_material.add_actions(
|
|
conditions=('they_have_material', shared.player_material),
|
|
actions=(
|
|
('modify_part_collision', 'collide', True),
|
|
('modify_part_collision', 'physical', True)
|
|
|
|
))
|
|
|
|
self._net_wall_material.add_actions(
|
|
conditions=('they_have_material', shared.object_material),
|
|
actions=(
|
|
('modify_part_collision', 'collide', True),
|
|
))
|
|
self._net_wall_material.add_actions(
|
|
conditions=('they_have_material', self.puck_material),
|
|
actions=(
|
|
('modify_part_collision', 'collide', True),
|
|
))
|
|
self._net_wall_material.add_actions(
|
|
conditions=('we_are_older_than', 1),
|
|
actions=(
|
|
('modify_part_collision', 'collide', True),
|
|
))
|
|
self.net_blocc = []
|
|
|
|
self._puck_spawn_pos: Optional[Sequence[float]] = None
|
|
self._score_regions: Optional[List[bs.NodeActor]] = None
|
|
self._puck: Optional[Puck] = None
|
|
self._score_to_win = int(settings['Score to Win'])
|
|
self._punchie_ = bool(settings['Disable Punch'])
|
|
self._night_mode = bool(settings['Night Mode'])
|
|
self._bombies_ = bool(settings['Disable Bombs'])
|
|
self._time_limit = float(settings['Time Limit'])
|
|
self._icy_flooor = bool(settings['Icy Floor'])
|
|
self.credit_text = bool(settings['Enable Bottom Credits'])
|
|
self._epic_mode = bool(settings['Epic Mode'])
|
|
# Base class overrides.
|
|
self.slow_motion = self._epic_mode
|
|
self.default_music = (bs.MusicType.EPIC if self._epic_mode else
|
|
bs.MusicType.TO_THE_DEATH)
|
|
|
|
def get_instance_description(self) -> Union[str, Sequence]:
|
|
if self._score_to_win == 1:
|
|
return 'Score a goal.'
|
|
return 'Score ${ARG1} goals.', self._score_to_win
|
|
|
|
def get_instance_description_short(self) -> Union[str, Sequence]:
|
|
if self._score_to_win == 1:
|
|
return 'score a goal'
|
|
return 'score ${ARG1} goals', self._score_to_win
|
|
|
|
def on_begin(self) -> None:
|
|
super().on_begin()
|
|
|
|
self.setup_standard_time_limit(self._time_limit)
|
|
if self._night_mode:
|
|
bs.getactivity().globalsnode.tint = (0.5, 0.7, 1)
|
|
self._puck_spawn_pos = self.map.get_flag_position(None)
|
|
self._spawn_puck()
|
|
|
|
# Set up the two score regions.
|
|
self._score_regions = []
|
|
self._score_regions.append(
|
|
bs.NodeActor(
|
|
bs.newnode('region',
|
|
attrs={
|
|
'position': (5.7, 0, -0.065),
|
|
'scale': (10.7, 0.001, 8),
|
|
'type': 'box',
|
|
'materials': [self._score_region_material]
|
|
})))
|
|
self._score_regions.append(
|
|
bs.NodeActor(
|
|
bs.newnode('region',
|
|
attrs={
|
|
'position': (-5.7, 0, -0.065),
|
|
'scale': (10.7, 0.001, 8),
|
|
'type': 'box',
|
|
'materials': [self._score_region_material]
|
|
})))
|
|
self._update_scoreboard()
|
|
self._chant_sound.play()
|
|
if self.credit_text:
|
|
t = bs.newnode('text',
|
|
attrs={'text': "Created by Freaku\nVolleyBall", # Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely...
|
|
'scale': 0.7,
|
|
'position': (0, 0),
|
|
'shadow': 0.5,
|
|
'flatness': 1.2,
|
|
'color': (1, 1, 1),
|
|
'h_align': 'center',
|
|
'v_attach': 'bottom'})
|
|
shared = SharedObjects.get()
|
|
self.blocks.append(bs.NodeActor(bs.newnode('region', attrs={'position': (0, 2.4, 0), 'scale': (
|
|
0.8, 6, 20), 'type': 'box', 'materials': (self._fake_wall_material, )})))
|
|
|
|
self.net_blocc.append(bs.NodeActor(bs.newnode('region', attrs={'position': (0, 0, 0), 'scale': (
|
|
0.6, 2.4, 20), 'type': 'box', 'materials': (self._net_wall_material, )})))
|
|
|
|
def on_team_join(self, team: Team) -> None:
|
|
self._update_scoreboard()
|
|
|
|
def _handle_puck_player_collide(self) -> None:
|
|
collision = bs.getcollision()
|
|
try:
|
|
puck = collision.sourcenode.getdelegate(Puck, True)
|
|
player = collision.opposingnode.getdelegate(PlayerSpaz,
|
|
True).getplayer(
|
|
Player, True)
|
|
except bs.NotFoundError:
|
|
return
|
|
|
|
puck.last_players_to_touch[player.team.id] = player
|
|
|
|
def _kill_puck(self) -> None:
|
|
self._puck = None
|
|
|
|
def _handle_score(self) -> None:
|
|
assert self._puck is not None
|
|
assert self._score_regions is not None
|
|
|
|
# Our puck might stick around for a second or two
|
|
# we don't want it to be able to score again.
|
|
if self._puck.scored:
|
|
return
|
|
|
|
region = bs.getcollision().sourcenode
|
|
index = 0
|
|
for index in range(len(self._score_regions)):
|
|
if region == self._score_regions[index].node:
|
|
break
|
|
|
|
for team in self.teams:
|
|
if team.id == index:
|
|
scoring_team = team
|
|
team.score += 1
|
|
|
|
# Change puck Spawn
|
|
if team.id == 0: # left side scored
|
|
self._puck_spawn_pos = (5, 0.42, 0)
|
|
elif team.id == 1: # right side scored
|
|
self._puck_spawn_pos = (-5, 0.42, 0)
|
|
else: # normally shouldn't occur
|
|
self._puck_spawn_pos = (0, 0.42, 0)
|
|
# Easy pizzy
|
|
|
|
for player in team.players:
|
|
if player.actor:
|
|
player.actor.handlemessage(bs.CelebrateMessage(2.0))
|
|
|
|
# If we've got the player from the scoring team that last
|
|
# touched us, give them points.
|
|
if (scoring_team.id in self._puck.last_players_to_touch
|
|
and self._puck.last_players_to_touch[scoring_team.id]):
|
|
self.stats.player_scored(
|
|
self._puck.last_players_to_touch[scoring_team.id],
|
|
100,
|
|
big_message=True)
|
|
|
|
# End game if we won.
|
|
if team.score >= self._score_to_win:
|
|
self.end_game()
|
|
|
|
self._foghorn_sound.play()
|
|
self._cheer_sound.play()
|
|
|
|
self._puck.scored = True
|
|
|
|
# Kill the puck (it'll respawn itself shortly).
|
|
bs.emitfx(position=bs.getcollision().position, count=int(
|
|
6.0 + 7.0 * 12), scale=3, spread=0.5, chunk_type='spark')
|
|
bs.timer(0.7, self._kill_puck)
|
|
|
|
bs.cameraflash(duration=7.0)
|
|
self._update_scoreboard()
|
|
|
|
def end_game(self) -> None:
|
|
results = bs.GameResults()
|
|
for team in self.teams:
|
|
results.set_team_score(team, team.score)
|
|
self.end(results=results)
|
|
|
|
def on_transition_in(self) -> None:
|
|
super().on_transition_in()
|
|
activity = bs.getactivity()
|
|
if self._icy_flooor:
|
|
activity.map.is_hockey = True
|
|
|
|
def _update_scoreboard(self) -> None:
|
|
winscore = self._score_to_win
|
|
for team in self.teams:
|
|
self._scoreboard.set_team_value(team, team.score, winscore)
|
|
|
|
# overriding the default character spawning..
|
|
def spawn_player(self, player: Player) -> bs.Actor:
|
|
spaz = self.spawn_player_spaz(player)
|
|
|
|
if self._bombies_:
|
|
# We want the button to work, just no bombs...
|
|
spaz.bomb_count = 0
|
|
# Imagine not being able to swipe those colorful buttons ;(
|
|
|
|
if self._punchie_:
|
|
spaz.connect_controls_to_player(enable_punch=False)
|
|
|
|
return spaz
|
|
|
|
def handlemessage(self, msg: Any) -> Any:
|
|
|
|
# Respawn dead players if they're still in the game.
|
|
if isinstance(msg, bs.PlayerDiedMessage):
|
|
# Augment standard behavior...
|
|
super().handlemessage(msg)
|
|
self.respawn_player(msg.getplayer(Player))
|
|
|
|
# Respawn dead pucks.
|
|
elif isinstance(msg, PuckDiedMessage):
|
|
if not self.has_ended():
|
|
bs.timer(2.2, self._spawn_puck)
|
|
else:
|
|
super().handlemessage(msg)
|
|
|
|
def _flash_puck_spawn(self) -> None:
|
|
# Effect >>>>>> Flashly
|
|
bs.emitfx(position=self._puck_spawn_pos, count=int(
|
|
6.0 + 7.0 * 12), scale=1.7, spread=0.4, chunk_type='spark')
|
|
|
|
def _spawn_puck(self) -> None:
|
|
self._swipsound.play()
|
|
self._whistle_sound.play()
|
|
self._flash_puck_spawn()
|
|
assert self._puck_spawn_pos is not None
|
|
self._puck = Puck(position=self._puck_spawn_pos)
|
|
|
|
|
|
class Pointzz:
|
|
points, boxes = {}, {}
|
|
points['spawn1'] = (-8.03866, 0.02275, 0.0) + (0.5, 0.05, 4.0)
|
|
points['spawn2'] = (8.82311, 0.01092, 0.0) + (0.5, 0.05, 4.0)
|
|
boxes['area_of_interest_bounds'] = (0.0, 1.18575, 0.43262) + \
|
|
(0, 0, 0) + (29.81803, 11.57249, 18.89134)
|
|
boxes['map_bounds'] = (0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + (
|
|
42.09506485, 22.81173179, 29.76723155)
|
|
|
|
|
|
class PointzzforH:
|
|
points, boxes = {}, {}
|
|
boxes['area_of_interest_bounds'] = (0.0, 0.7956858119, 0.0) + \
|
|
(0.0, 0.0, 0.0) + (30.80223883, 0.5961646365, 13.88431707)
|
|
boxes['map_bounds'] = (0.0, 0.7956858119, -0.4689020853) + (0.0, 0.0, 0.0) + (
|
|
35.16182389, 12.18696164, 21.52869693)
|
|
points['spawn1'] = (-6.835352227, 0.02305323209, 0.0) + (1.0, 1.0, 3.0)
|
|
points['spawn2'] = (6.857415055, 0.03938567998, 0.0) + (1.0, 1.0, 3.0)
|
|
|
|
|
|
class VolleyBallMap(bs.Map):
|
|
defs = Pointzz()
|
|
name = "Open Field"
|
|
|
|
@classmethod
|
|
def get_play_types(cls) -> List[str]:
|
|
return []
|
|
|
|
@classmethod
|
|
def get_preview_texture_name(cls) -> str:
|
|
return 'footballStadiumPreview'
|
|
|
|
@classmethod
|
|
def on_preload(cls) -> Any:
|
|
data: Dict[str, Any] = {
|
|
'mesh': bs.getmesh('footballStadium'),
|
|
'vr_fill_mesh': bs.getmesh('footballStadiumVRFill'),
|
|
'collision_mesh': bs.getcollisionmesh('footballStadiumCollide'),
|
|
'tex': bs.gettexture('footballStadium')
|
|
}
|
|
return data
|
|
|
|
def __init__(self):
|
|
super().__init__()
|
|
shared = SharedObjects.get()
|
|
x = -5
|
|
while x < 5:
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, 0, x),
|
|
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, .25, x),
|
|
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, .5, x),
|
|
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, .75, x),
|
|
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, 1, x),
|
|
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
x = x + 0.5
|
|
|
|
y = -1
|
|
while y > -11:
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, 4),
|
|
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, -4),
|
|
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, 4),
|
|
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, -4),
|
|
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
y -= 1
|
|
|
|
z = 0
|
|
while z < 5:
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, z),
|
|
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, -z),
|
|
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, z),
|
|
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, -z),
|
|
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
z += 1
|
|
|
|
self.node = bs.newnode(
|
|
'terrain',
|
|
delegate=self,
|
|
attrs={
|
|
'mesh': self.preloaddata['mesh'],
|
|
'collision_mesh': self.preloaddata['collision_mesh'],
|
|
'color_texture': self.preloaddata['tex'],
|
|
'materials': [shared.footing_material]
|
|
})
|
|
bs.newnode('terrain',
|
|
attrs={
|
|
'mesh': self.preloaddata['vr_fill_mesh'],
|
|
'lighting': False,
|
|
'vr_only': True,
|
|
'background': True,
|
|
'color_texture': self.preloaddata['tex']
|
|
})
|
|
gnode = bs.getactivity().globalsnode
|
|
gnode.tint = (1.3, 1.2, 1.0)
|
|
gnode.ambient_color = (1.3, 1.2, 1.0)
|
|
gnode.vignette_outer = (0.57, 0.57, 0.57)
|
|
gnode.vignette_inner = (0.9, 0.9, 0.9)
|
|
gnode.vr_camera_offset = (0, -0.8, -1.1)
|
|
gnode.vr_near_clip = 0.5
|
|
|
|
|
|
class VolleyBallMapH(bs.Map):
|
|
defs = PointzzforH()
|
|
name = 'Closed Arena'
|
|
|
|
@classmethod
|
|
def get_play_types(cls) -> List[str]:
|
|
return []
|
|
|
|
@classmethod
|
|
def get_preview_texture_name(cls) -> str:
|
|
return 'hockeyStadiumPreview'
|
|
|
|
@classmethod
|
|
def on_preload(cls) -> Any:
|
|
data: Dict[str, Any] = {
|
|
'meshs': (bs.getmesh('hockeyStadiumOuter'),
|
|
bs.getmesh('hockeyStadiumInner')),
|
|
'vr_fill_mesh': bs.getmesh('footballStadiumVRFill'),
|
|
'collision_mesh': bs.getcollisionmesh('hockeyStadiumCollide'),
|
|
'tex': bs.gettexture('hockeyStadium'),
|
|
}
|
|
mat = bs.Material()
|
|
mat.add_actions(actions=('modify_part_collision', 'friction', 0.01))
|
|
data['ice_material'] = mat
|
|
return data
|
|
|
|
def __init__(self) -> None:
|
|
super().__init__()
|
|
shared = SharedObjects.get()
|
|
x = -5
|
|
while x < 5:
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, 0, x),
|
|
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, .25, x),
|
|
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, .5, x),
|
|
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, .75, x),
|
|
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (0, 1, x),
|
|
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
x = x + 0.5
|
|
|
|
y = -1
|
|
while y > -11:
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, 4),
|
|
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, -4),
|
|
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, 4),
|
|
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, -4),
|
|
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
y -= 1
|
|
|
|
z = 0
|
|
while z < 5:
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, z),
|
|
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, -z),
|
|
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, z),
|
|
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, -z),
|
|
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
|
z += 1
|
|
|
|
self.node = bs.newnode('terrain',
|
|
delegate=self,
|
|
attrs={
|
|
'mesh':
|
|
None,
|
|
'collision_mesh':
|
|
# we dont want Goalposts...
|
|
bs.getcollisionmesh('footballStadiumCollide'),
|
|
'color_texture':
|
|
self.preloaddata['tex'],
|
|
'materials': [
|
|
shared.footing_material]
|
|
})
|
|
bs.newnode('terrain',
|
|
attrs={
|
|
'mesh': self.preloaddata['vr_fill_mesh'],
|
|
'vr_only': True,
|
|
'lighting': False,
|
|
'background': True,
|
|
})
|
|
mats = [shared.footing_material]
|
|
self.floor = bs.newnode('terrain',
|
|
attrs={
|
|
'mesh': self.preloaddata['meshs'][1],
|
|
'color_texture': self.preloaddata['tex'],
|
|
'opacity': 0.92,
|
|
'opacity_in_low_or_medium_quality': 1.0,
|
|
'materials': mats,
|
|
'color': (0.4, 0.9, 0)
|
|
})
|
|
|
|
self.background = bs.newnode(
|
|
'terrain',
|
|
attrs={
|
|
'mesh': bs.getmesh('natureBackground'),
|
|
'lighting': False,
|
|
'background': True,
|
|
'color': (0.5, 0.30, 0.4)
|
|
})
|
|
|
|
gnode = bs.getactivity().globalsnode
|
|
gnode.floor_reflection = True
|
|
gnode.debris_friction = 0.3
|
|
gnode.debris_kill_height = -0.3
|
|
gnode.tint = (1.2, 1.3, 1.33)
|
|
gnode.ambient_color = (1.15, 1.25, 1.6)
|
|
gnode.vignette_outer = (0.66, 0.67, 0.73)
|
|
gnode.vignette_inner = (0.93, 0.93, 0.95)
|
|
gnode.vr_camera_offset = (0, -0.8, -1.1)
|
|
gnode.vr_near_clip = 0.5
|
|
# self.is_hockey = True
|
|
|
|
|
|
bs._map.register_map(VolleyBallMap)
|
|
bs._map.register_map(VolleyBallMapH)
|
|
|
|
|
|
# ba_meta export babase.Plugin
|
|
class byFreaku(babase.Plugin):
|
|
def __init__(self):
|
|
# Reason of plugin:
|
|
# To register maps.
|
|
#
|
|
# Then why not include function here?
|
|
# On server upon first launch, plugins are not activated,
|
|
# (same can be case for user if disabled auto-enable plugins)
|
|
pass
|