#Made by your friend: @[Just] Freak#4999 / Freaku # Defines a simple plugin that allows you to see any errors of your mods (if present) in BombSquad/logging/logs.txt # Note: Please perform the activities to log, if its a gamemode pls open and play it and then see logs. If its a window please touch buttons and then see logs. # and so on according to the mod youre working... ########## INDEX ########## ''' - Must READ - For beginners - Fixing errors...''' # ----- MUST READ ----- ''' # I hope you know Python and have seen Bombsquad's API, avaiable at # https://ballistica.net/wiki # else... its still fine :) # This mod is *genuinely* for Mobile Modders, # in PC you can directly get these Terminal Errors in console. # but sadly on mobile there's no way to view console. # We can tho, by following GitHub's Android coding environment # https://github.com/efroemling/ballistica/wiki/Coding-Environment-(Android) # but it's long process, additionally around 500mb of data to download # for Pydroid 3 and it's Pydroid's plugins... # This is helpful for new Modders (who don't use PC) # Also I'll ***HIGHLY*** suggest to not use this when other mods are installed # As a TONS of other mods includes errors (which aren't fixed) # Rename BombSquad folder to BombSquad1 and make a # new BombSquad folder and paste this in that # and also the mod you're working on.... # Happy coding! 🔥 # Dont worry about those currency mods or similar stuffs... # Their data is still stored on app so whenever you use them back # (deleting BombSquad folder and renaming BombSquad1 back to BombSquad) # All currency/data will still be avaiable!! #AndroidModdersRock # Btw I'll probably edit/add new things if you would like, I'm also currently learning Bombsquad modding stuffs!! ''' # ----- For beginners ----- ''' # You should have Custom Scripts mod # https://youtu.be/z4IvcyWQqsw # and you should also view other mods file (if you don't have, you can get some mods from same channel) # and a Code Editor app (on Play Store)''' # ----- Fixing errors... ----- ''' # Incase you haven't ever seen console: # The logs.txt shows full stuff ... # Like say you made a mod but in logs you'll see even file paths of in-game files. Example:''' '''ERROR: error adding level '' root call: context: real-time: 1773 sim-time: base-time: PRINTED-FROM: File "ba_data/python/ba/_app.py", line 387, in on_app_launch self.plugins.on_app_launch() File "ba_data/python/ba/_plugin.py", line 35, in on_app_launch plugin.on_app_launch() File "/storage/emulated/0/BombSquad/MoreMinigames.py", line 1979, in on_app_launch new_campaigns() File "/storage/emulated/0/BombSquad/MoreMinigames.py", line 1945, in new_campaigns print_exception("error adding level '"+str(level)+"'") File "ba_data/python/ba/_error.py", line 155, in print_exception stackstr = ''.join(traceback.format_stack()) EXCEPTION: Traceback (most recent call last): File "/storage/emulated/0/BombSquad/MoreMinigames.py", line 1943, in new_campaigns campaign.addlevel(level) File "ba_data/python/ba/_campaign.py", line 49, in addlevel raise RuntimeError('Level already belongs to a campaign.') RuntimeError: Level already belongs to a campaign.''' ''' # Over here you should ignore in-game files and just see Exception/Traceback (or the path where your mod file is named) # and bottom lines (to know what error is it exactly) # Additionally, errors like # - Invalid Syntax (if you use code editor just press 3 dots and off word wrap, so you can scroll left/right so you can see the ^ arrow pointing correctly) This error is either cuz of some brackets opened but not closed or the other way around. Could also be if you put = instead of == # - Indentation error (this is related to spaces, Google can help/explain you in this...) # - etc etc (take help of Google 🤐) # Sometimes you can't just solve it yourself, so you need to ask someone for help # I would suggest this lovely discord server, # https://discord.gg/ucyaesh # That's it UwU''' # ba_meta require api 6 import ba, _ba, os, pickle folder = _ba.env()['python_directory_user'] + "/logging/" file = folder + 'logs.txt' def make_folder(): if not os.path.exists(folder): os.makedirs(folder) if not os.path.exists(file): with open(file, 'wb') as f: pickle.dump({}, f) def make_dirty_logs(logg): f= open(file, "w+") f.write(logg) f.close() def log_it(): our_logs = _ba.getlog() if our_logs != "": make_dirty_logs(our_logs) else: make_dirty_logs("🔥 Congratulations! No errors were found during this playing session!! 🔥") # ba_meta export plugin class seeINDEX_IN_thisFile(ba.Plugin): def on_app_launch(self): make_folder() log_it() self.update_logging = ba.timer(3, log_it, True)