Mini-update for Terminal.py

• Renamed to lowercase (terminal.py)
• Added new function `internal_packages`
• Merged create/delete_sys as `system_scripts`
• Bug fix: The temporary zip files are now deleted automatically
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! Freaku 2023-08-26 22:28:03 +05:30 committed by GitHub
parent b80f89a3f8
commit e2b927c1e6
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@ -6,6 +6,7 @@
### Get config contents
### Create/Delete sys
### Get 3D co-ordinate points in any Map!
### Get internal packages
# NOTE: Please perform the activities to log, if its a gamemode pls open and play it and then see logs. If its a window please touch buttons and then see logs
@ -52,7 +53,7 @@
# ----- For beginners -----
'''
# Use create_sys / delete_sys in Plugins
# Use sys in Plugins
# and a Code Editor app (on Play Store)
# Then start playing (editing) those internal .py files
@ -72,10 +73,15 @@
# ba_meta require api 8
import _babase, babase, baenv, os
import _babase
import babase
import baenv
import os
import bascenev1 as bs
import bauiv1 as bui
from efro.log import LogLevel
folder = _babase.env()['python_directory_user'] + "/console/"
from bauiv1lib.fileselector import FileSelectorWindow
folder = _babase.app.python_directory_user + "/console/"
log_post = folder + 'logs.txt'
config_post = folder + 'config.txt'
@ -101,51 +107,41 @@ def make_logs(entry):
def write_logs(log):
print(log, file=open(log_post, 'a+', encoding='utf-8'))
def make_sys():
path = _babase.app.python_directory_user +'/sys/'+_babase.app.version
if not os.path.exists(path):
# Old method:
# import babase.modutils as utils
# utils.create_user_system_scripts()
make_sys_wordaround(path)
if babase.app.classic.platform == 'android':
if path.find('/0/'):
path = path.split('/0/')[1]
_babase.screenmessage(f'Scripts created at {path}',color=(0, 1, 0))
_babase.screenmessage('Restart BombSquad to use them',color=(0, 1, 0))
babase.app.config['Plugins'][__name__+'.create_sys']['enabled'] = False
babase.app.config.apply_and_commit()
else:
_babase.screenmessage('Cannot run '+__name__+'.create_sys\nScripts already exist :/',color=(1,0,0))
def make_sys_wordaround(path):
# With continued increasing restrictions of Android,
# it is not possible to "view" in-game folders copied to an external path.
# Luckily we are still able to write files.
# So as a "workaround" we create a zip of in-game folders and unzip them :D
from shutil import make_archive, unpack_archive, rmtree
sys_zip = make_archive('sys_zip', 'zip', _babase.app.python_directory_app)
sys_zip = make_archive(folder+'sys_zip', 'zip', _babase.app.python_directory_app)
unpack_archive(sys_zip, path)
os.remove(sys_zip)
# We also need to delete all `__pycache__` folders
for root, dirs, files in os.walk(path):
if '__pycache__' in dirs:
pycache_folder = os.path.join(root, '__pycache__')
rmtree(pycache_folder)
if babase.app.classic.platform == 'android':
if '/0/' in path:
path = path.split('/0/')[1]
bui.screenmessage(f'Scripts created at {path}',color=(0, 1, 0))
bui.screenmessage('Restart BombSquad to use them',color=(0, 1, 0))
def yeet_sys():
path = _babase.app.python_directory_user +'/sys/'+_babase.app.version
if os.path.exists(path):
import babase.modutils as utils
utils.delete_user_system_scripts()
_babase.screenmessage('Scripts deleted!',color=(1, 1, 0))
_babase.screenmessage('Restart BombSquad to use internal',color=(1, 1, 0))
babase.app.config['Plugins'][__name__+'.delete_sys']['enabled'] = False
babase.app.config.apply_and_commit()
else:
_babase.screenmessage('Cannot run '+__name__+'.delete_sys\nNo Scripts exist :/',color=(1,0,0))
import babase.modutils as utils
utils.delete_user_system_scripts()
bui.screenmessage('Scripts deleted!',color=(1, 1, 0))
bui.screenmessage('Restart BombSquad to use internal',color=(1, 1, 0))
def copy_internal_packages(path):
copy_dir = folder + path.split('//')[1]
from shutil import make_archive, unpack_archive, rmtree
content_zip = make_archive(folder+'content_zip', 'zip', path)
unpack_archive(content_zip, copy_dir)
os.remove(content_zip)
bui.screenmessage('Copying completed!')
# ba_meta export plugin
@ -168,15 +164,43 @@ class get_config(babase.Plugin):
# ba_meta export plugin
class create_sys(babase.Plugin):
def __init__(self):
babase.apptimer(2.5, make_sys)
class system_scripts(babase.Plugin):
def has_settings_ui(self):
return True
def show_settings_ui(self, source_widget):
path = _babase.app.python_directory_user +'/sys/'+_babase.app.version
if not os.path.exists(path):
# Old method:
# import babase.modutils as utils
# utils.create_user_system_scripts()
make_sys_wordaround(path)
else:
yeet_sys()
# ba_meta export plugin
class delete_sys(babase.Plugin):
def __init__(self):
babase.apptimer(3, yeet_sys)
class internal_packages(babase.Plugin):
def has_settings_ui(self):
return True
def show_settings_ui(self, source_widget):
if babase.app.classic.platform != 'android':
bui.screenmessage('Only for mobile users!')
return
internal_packages_path = '/data/data/net.froemling.bombsquad/'
FileSelectorWindow(internal_packages_path,
callback=self.start_copy_internal_packages,
show_base_path=True,
allow_folders=True)
def start_copy_internal_packages(self, path):
if path:
bui.screenmessage('Copying to ' + (folder if '/0/' not in folder else folder.split('/0/')[1]))
# To avoid freezing the game, we execute this in another thread
import threading
threading.Thread(target=copy_internal_packages, args=(path, )).start()
@ -255,4 +279,3 @@ class Terminal_get3Dpoint(bs.TeamGameActivity[Player, Team]):
else:
return super().handlemessage(msg)
return None
return None