Reverting changes on Musical Flags

This commit is contained in:
Freaku17 2022-04-17 18:23:56 +05:30 committed by GitHub
parent 7e007bf5e2
commit d24f22fc97
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -188,7 +188,6 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
ba.timer(0.1, ba.Call(self.check_respawn, player))
ba.timer(0.5, self.checkEnd)
elif isinstance(msg, FlagPickedUpMessage):
e = 0
self.numPickedUp += 1
msg.node.getdelegate(PlayerSpaz, True).getplayer(Player, True).done = True
l = ba.newnode('light',
@ -212,13 +211,6 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
except: pass
ba.timer(3.5,self.killRound)
ba.timer(3.55,self.makeRound)
else:
for player in self.spawned:
if player.survived:
e += 1
if e == len(self.players):
ba.timer(3.5,self.killRound)
ba.timer(3.55,self.makeRound)
else:
return super().handlemessage(msg)
return None