mirror of
https://github.com/Freaku17/BombSquad-Mods-byFreaku
synced 2025-10-19 20:20:40 +00:00
Rename & Update floater for 1.7.37+ (API 9)
• Removed base64 encoded popup (trusting the community that they won't change the name & steal credits) • No longer requires a compulsive function to always show the party chat icon, hence, removed. • Add the missing JUMP_RELEASE button
This commit is contained in:
parent
8d46d713bb
commit
c7ecaff9d2
1 changed files with 5 additions and 29 deletions
|
|
@ -8,10 +8,8 @@
|
|||
# https://github.com/Freaku17/BombSquad-Mods-byFreaku
|
||||
|
||||
|
||||
# ba_meta require api 8
|
||||
# ba_meta require api 9
|
||||
from __future__ import annotations
|
||||
from typing import TYPE_CHECKING
|
||||
import _babase
|
||||
import babase
|
||||
import random
|
||||
import math
|
||||
|
|
@ -20,10 +18,6 @@ import bascenev1 as bs
|
|||
from bascenev1lib.gameutils import SharedObjects
|
||||
from bascenev1lib.actor.bomb import Bomb
|
||||
from bascenev1lib.actor.popuptext import PopupText
|
||||
from bauiv1lib.party import PartyWindow
|
||||
import bauiv1lib.mainmenu
|
||||
if TYPE_CHECKING:
|
||||
from typing import Optional
|
||||
|
||||
|
||||
class Floater(bs.Actor):
|
||||
|
|
@ -113,8 +107,8 @@ class Floater(bs.Actor):
|
|||
})
|
||||
self.node.connectattr('position', self.node2, 'position')
|
||||
|
||||
import base64
|
||||
exec(base64.b64decode("ZGVmIHBvcChzZWxmKTogUG9wdXBUZXh0KHRleHQ9IlBvcnRlZCBieSBcdWUwNDhGcmVha3UiLCBzY2FsZT0xLjMsIHBvc2l0aW9uPShzZWxmLm5vZGUucG9zaXRpb25bMF0sc2VsZi5ub2RlLnBvc2l0aW9uWzFdLTEsc2VsZi5ub2RlLnBvc2l0aW9uWzJdKSwgY29sb3I9KDAsMSwxKSkuYXV0b3JldGFpbigpICNFbmNvZGVkIGluIGJhc2U2NCBvbmx5IGN1eiBvZiBjcmVkaXQgc3RlYWxlci4uLg==").decode('UTF-8'))
|
||||
def pop(self): PopupText(text="Ported by \ue048Freaku", scale=1.3, position=(
|
||||
self.node.position[0], self.node.position[1]-1, self.node.position[2]), color=(0, 1, 1)).autoretain()
|
||||
|
||||
def checkCanControl(self):
|
||||
if not self.node.exists():
|
||||
|
|
@ -253,23 +247,13 @@ def assignFloInputs(clientID: int):
|
|||
i.assigninput(babase.InputType.PICK_UP_PRESS, floater.up)
|
||||
i.assigninput(babase.InputType.PICK_UP_RELEASE, floater.upR)
|
||||
i.assigninput(babase.InputType.JUMP_PRESS, floater.down)
|
||||
i.assigninput(babase.InputType.JUMP_RELEASE, floater.downR)
|
||||
i.assigninput(babase.InputType.BOMB_PRESS, floater.drop)
|
||||
i.assigninput(babase.InputType.PUNCH_PRESS, babase.Call(dis, i, floater))
|
||||
i.assigninput(babase.InputType.UP_DOWN, floater.updown)
|
||||
i.assigninput(babase.InputType.LEFT_RIGHT, floater.leftright)
|
||||
|
||||
|
||||
old_piv = bui.set_party_icon_always_visible
|
||||
|
||||
|
||||
def new_piv(*args, **kwargs):
|
||||
# Do not let chat icon go away
|
||||
old_piv(True)
|
||||
|
||||
|
||||
bui.set_party_icon_always_visible = new_piv
|
||||
|
||||
|
||||
old_fcm = bs.chatmessage
|
||||
|
||||
|
||||
|
|
@ -284,15 +268,7 @@ def new_chat_message(*args, **kwargs):
|
|||
|
||||
bs.chatmessage = new_chat_message
|
||||
|
||||
|
||||
class NewMainMenuWindow(bauiv1lib.mainmenu.MainMenuWindow):
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
# Display chat icon, but if user open/close gather it may disappear
|
||||
bui.set_party_icon_always_visible(True)
|
||||
|
||||
|
||||
# ba_meta export plugin
|
||||
class byFreaku(babase.Plugin):
|
||||
def on_app_running(self):
|
||||
bauiv1lib.mainmenu.MainMenuWindow = NewMainMenuWindow
|
||||
pass
|
||||
Loading…
Add table
Add a link
Reference in a new issue