Update Terminal for 1.7.20 & higher

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! Freaku 2023-07-15 18:15:48 +05:30 committed by GitHub
parent 222cfe5898
commit c155435809
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@ -70,11 +70,12 @@
# ba_meta require api 7
# ba_meta require api 8
import _ba, ba, os
import _babase, babase, baenv, os
import bascenev1 as bs
from efro.log import LogLevel
folder = _ba.env()['python_directory_user'] + "/console/"
folder = _babase.env()['python_directory_user'] + "/console/"
log_post = folder + 'logs.txt'
config_post = folder + 'config.txt'
@ -90,7 +91,7 @@ def make_config(entry):
def dump_cache_logs():
# Dumps all cache logs (including DEBUG ones)
for entry in ba.app.log_handler.get_cached().entries:
for entry in baenv._g_env_config.log_handler.get_cached().entries:
write_logs(entry.message)
def make_logs(entry):
@ -101,21 +102,21 @@ def write_logs(log):
print(log, file=open(log_post, 'a+', encoding='utf-8'))
def make_sys():
path = _ba.app.python_directory_user +'/sys/'+_ba.app.version
path = _babase.app.python_directory_user +'/sys/'+_babase.app.version
if not os.path.exists(path):
# Old method:
# import ba.modutils as utils
# import babase.modutils as utils
# utils.create_user_system_scripts()
make_sys_wordaround(path)
if _ba.app.platform == 'android':
if babase.app.classic.platform == 'android':
if path.find('/0/'):
path = path.split('/0/')[1]
ba.screenmessage(f'Scripts created at {path}',color=(0, 1, 0))
ba.screenmessage('Restart BombSquad to use them',color=(0, 1, 0))
ba.app.config['Plugins'][__name__+'.create_sys']['enabled'] = False
ba.app.config.apply_and_commit()
_babase.screenmessage(f'Scripts created at {path}',color=(0, 1, 0))
_babase.screenmessage('Restart BombSquad to use them',color=(0, 1, 0))
babase.app.config['Plugins'][__name__+'.create_sys']['enabled'] = False
babase.app.config.apply_and_commit()
else:
ba.screenmessage('Cannot run '+__name__+'.create_sys\nScripts already exist :/',color=(1,0,0))
_babase.screenmessage('Cannot run '+__name__+'.create_sys\nScripts already exist :/',color=(1,0,0))
def make_sys_wordaround(path):
# With continued increasing restrictions of Android,
@ -123,7 +124,7 @@ def make_sys_wordaround(path):
# Luckily we are still able to write files.
# So as a "workaround" we create a zip of in-game folders and unzip them :D
from shutil import make_archive, unpack_archive, rmtree
sys_zip = make_archive('sys_zip', 'zip', _ba.app.python_directory_app)
sys_zip = make_archive('sys_zip', 'zip', _babase.app.python_directory_app)
unpack_archive(sys_zip, path)
# We also need to delete all `__pycache__` folders
@ -133,71 +134,49 @@ def make_sys_wordaround(path):
rmtree(pycache_folder)
def yeet_sys():
path = _ba.app.python_directory_user +'/sys/'+_ba.app.version
path = _babase.app.python_directory_user +'/sys/'+_babase.app.version
if os.path.exists(path):
import ba.modutils as utils
import babase.modutils as utils
utils.delete_user_system_scripts()
ba.screenmessage('Scripts deleted!',color=(1, 1, 0))
ba.screenmessage('Restart BombSquad to use internal',color=(1, 1, 0))
ba.app.config['Plugins'][__name__+'.delete_sys']['enabled'] = False
ba.app.config.apply_and_commit()
_babase.screenmessage('Scripts deleted!',color=(1, 1, 0))
_babase.screenmessage('Restart BombSquad to use internal',color=(1, 1, 0))
babase.app.config['Plugins'][__name__+'.delete_sys']['enabled'] = False
babase.app.config.apply_and_commit()
else:
ba.screenmessage('Cannot run '+__name__+'.delete_sys\nNo Scripts exist :/',color=(1,0,0))
def update_mods():
mods_folder = _ba.env()['python_directory_user']
for mod in os.listdir(mods_folder):
if mod.endswith('.py') and not mod==__name__+'.py':
data = open(mods_folder+os.sep+mod).read()
data = data.replace('#'+' ba_meta require api 6', '#'+' ba_meta require api 7')
data = data.replace('def on_app_launch(self)', 'def on_app_running(self)')
data = data.replace('self.on_app_launch', 'self.on_app_running')
with open(mods_folder+os.sep+mod, 'w') as file:
file.write(data)
file.close()
ba.screenmessage('Updated mods to 1.7!', color=(0,1,0))
ba.screenmessage('All Mods are NOT guaranteed to work', color=(1,1,0))
ba.app.config['Plugins'][__name__+'.update_16mods_to_17']['enabled'] = False
ba.app.config.apply_and_commit()
_babase.screenmessage('Cannot run '+__name__+'.delete_sys\nNo Scripts exist :/',color=(1,0,0))
# ba_meta export plugin
class update_16mods_to_17(ba.Plugin):
def __init__(self):
update_mods()
# ba_meta export plugin
class get_logs(ba.Plugin):
class get_logs(babase.Plugin):
def __init__(self):
make_folder()
open(log_post, 'w+').close()
dump_cache_logs()
ba.app.log_handler.add_callback(make_logs)
baenv._g_env_config.log_handler.add_callback(make_logs)
# ba_meta export plugin
class get_config(ba.Plugin):
class get_config(babase.Plugin):
def __init__(self):
make_folder()
configs = ba.app.config_file_path
configs = babase.app.config_file_path
with open(configs) as f:
make_config(f.read())
f.close()
# ba_meta export plugin
class create_sys(ba.Plugin):
class create_sys(babase.Plugin):
def __init__(self):
ba.timer(2.5, make_sys)
babase.apptimer(2.5, make_sys)
# ba_meta export plugin
class delete_sys(ba.Plugin):
class delete_sys(babase.Plugin):
def __init__(self):
ba.timer(3, yeet_sys)
babase.apptimer(3, yeet_sys)
@ -205,15 +184,15 @@ class delete_sys(ba.Plugin):
class Player(ba.Player['Team']):
class Player(bs.Player['Team']):
"""Our player type for this game."""
class Team(ba.Team[Player]):
class Team(bs.Team[Player]):
"""Our team type for this game."""
# ba_meta export game
class Terminal_get3Dpoint(ba.TeamGameActivity[Player, Team]):
# ba_meta export bascenev1.GameActivity
class Terminal_get3Dpoint(bs.TeamGameActivity[Player, Team]):
name = '3D co-ordinate point'
available_settings = [ba.BoolSetting('Boxes', default=False), ba.BoolSetting('Points', default=False)]
available_settings = [bs.BoolSetting('Boxes', default=False), bs.BoolSetting('Points', default=False)]
description = 'Get 3D co-ordinate point of ANY map!'
def __init__(self, settings: dict):
@ -223,13 +202,13 @@ class Terminal_get3Dpoint(ba.TeamGameActivity[Player, Team]):
@classmethod
def supports_session_type(cls, sessiontype):
return (issubclass(sessiontype, ba.DualTeamSession) or issubclass(sessiontype, ba.FreeForAllSession))
return (issubclass(sessiontype, bs.DualTeamSession) or issubclass(sessiontype, bs.FreeForAllSession))
@classmethod
def get_supported_maps(cls, sessiontype):
# Support every single map registered to the game...
maps = []
for map in _ba.app.maps:
for map in babase.app.classic.maps:
maps.append(map)
return maps
@ -243,37 +222,36 @@ class Terminal_get3Dpoint(ba.TeamGameActivity[Player, Team]):
def spawn_boxes(self):
for box in self.map.defs.boxes:
box_pt = self.map.defs.boxes[box]
box_locator = ba.newnode('locator', attrs={'shape':'box', 'position':( box_pt[0], box_pt[1], box_pt[2]), 'color':(1,1,0), 'opacity':1,'draw_beauty':True,'additive':False,'size':(box_pt[6], box_pt[7], box_pt[8])})
mnode = ba.newnode('math', owner=box_locator, attrs={ 'input1': (0, 0, 0), 'operation': 'add'})
box_locator = bs.newnode('locator', attrs={'shape':'box', 'position':( box_pt[0], box_pt[1], box_pt[2]), 'color':(1,1,0), 'opacity':1,'draw_beauty':True,'additive':False,'size':(box_pt[6], box_pt[7], box_pt[8])})
mnode = bs.newnode('math', owner=box_locator, attrs={ 'input1': (0, 0, 0), 'operation': 'add'})
box_locator.connectattr('position', mnode, 'input2')
box_text = ba.newnode('text', owner=box_locator, attrs={ 'text': box, 'in_world': True, 'shadow': 0, 'flatness': 0, 'color': (1,1,1), 'scale': 0.01, 'h_align': 'center'})
box_text = bs.newnode('text', owner=box_locator, attrs={ 'text': box, 'in_world': True, 'shadow': 0, 'flatness': 0, 'color': (1,1,1), 'scale': 0.01, 'h_align': 'center'})
mnode.connectattr('output', box_text, 'position')
def spawn_points(self):
for point in self.map.defs.points:
display_pt = self.map.defs.points[point]
if len(display_pt) == 6:
point_locator = ba.newnode('locator', attrs={'shape':'box', 'position':( display_pt[0], display_pt[1], display_pt[2]), 'color':(1,1,0), 'opacity':1,'draw_beauty':True,'additive':False,'size':(display_pt[3], display_pt[4], display_pt[5])})
point_locator = bs.newnode('locator', attrs={'shape':'box', 'position':( display_pt[0], display_pt[1], display_pt[2]), 'color':(1,1,0), 'opacity':1,'draw_beauty':True,'additive':False,'size':(display_pt[3], display_pt[4], display_pt[5])})
elif len(display_pt) == 3:
point_locator = ba.newnode('locator',attrs={'shape':'circle','position':(display_pt[0], display_pt[1], display_pt[2]),'color':(1, 1, 0),'opacity':1,'draw_beauty':True,'additive':False,'drawShadow':False,'size': (0.4,0.4,0.4)})
point_locator = bs.newnode('locator',attrs={'shape':'circle','position':(display_pt[0], display_pt[1], display_pt[2]),'color':(1, 1, 0),'opacity':1,'draw_beauty':True,'additive':False,'drawShadow':False,'size': (0.4,0.4,0.4)})
else:
print('Invalid entry of;',point,'values given:',display_pt)
continue
mnode = ba.newnode('math', owner=point_locator, attrs={ 'input1': (0, 0, 0), 'operation': 'add'})
mnode = bs.newnode('math', owner=point_locator, attrs={ 'input1': (0, 0, 0), 'operation': 'add'})
point_locator.connectattr('position', mnode, 'input2')
point_text = ba.newnode('text', owner=point_locator, attrs={ 'text': point, 'in_world': True, 'shadow': 1.0, 'flatness': 1.0, 'color': (0,0,0), 'scale': 0.01, 'h_align': 'center'})
point_text = bs.newnode('text', owner=point_locator, attrs={ 'text': point, 'in_world': True, 'shadow': 1.0, 'flatness': 1.0, 'color': (0,0,0), 'scale': 0.01, 'h_align': 'center'})
mnode.connectattr('output', point_text, 'position')
def end_game(self):
results = ba.GameResults()
results = bs.GameResults()
for team in self.teams:
results.set_team_score(team, team.score)
self.end(results=results)
def handlemessage(self, msg):
if isinstance(msg, ba._messages.PlayerDiedMessage):
if isinstance(msg, bs._messages.PlayerDiedMessage):
self.respawn_player(msg.getplayer(self.playertype), 1)
else:
return super().handlemessage(msg)
return None