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@ -1,28 +1,24 @@
#Made by your friend: @[Just] Freak#4999 / Freaku
#Made by your friend: Freaku / @[Just] Freak#4999
# Defines a simple plugin that allows you to:
## See any errors of your mods (if present) in folder BombSquad/logging/logs.txt
## Get config contents
## Enable internal debugging
## Create/Delete sys
## Get 3D co-ordinate points in any Map!
# Note: Please perform the activities to log, if its a gamemode pls open and play it and then see logs. If its a window please touch buttons and then see logs.
# NOTE: Please perform the activities to log, if its a gamemode pls open and play it and then see logs. If its a window please touch buttons and then see logs
# and so on according to the mod you're working...
#Join BCS:
# https://discord.gg/ucyaesh
__author__ = "Freaku"
__version__ = 2
##### Goals for v3: #####
# Focusing on universal platform modding (instead of just Android)
# Terminal UI
# Ability to get 2D/3D points for nodes like text or object positions (live via UI to adjust them)
# Creating mod environment with a click!
# Move the bottom index thingy somewhere in UI (or yeet it's existance 😨)
#My GitHub:
# https://github.com/Freaku17/BombSquad-Mods-byFreaku
@ -64,10 +60,6 @@ __version__ = 2
# Their data is still stored on app so whenever you use them back
# (deleting BombSquad folder and renaming BombSquad1 back to BombSquad)
# All currency/data will still be avaiable!!
#AndroidModdersRock
'''
# ----- For beginners -----
@ -80,7 +72,7 @@ __version__ = 2
'''
# Incase you haven't ever seen console:
# The logs.txt shows full stuff ...
# Like say you made a mod but in logs you'll see entire file paths of in-game files.
# Like say you made a error in your mod but in logs you'll see entire file paths of in-game files.
# Over here you should ignore in-game files and just see Exception/Traceback (or the path where your mod file is named)
# and bottom lines (to know what error is it exactly)
@ -95,16 +87,15 @@ __version__ = 2
# - etc etc (take help of Google 🤐)
# Sometimes you can't just solve it yourself, so you need to ask someone for help
# I would suggest this lovely discord server,
# https://discord.gg/ucyaesh
# I would suggest to join BCS: A lovely discord server (link at top)
# That's it UwU #
# Aimed 4 Android modders!
# ba_meta require api 6
# ba_meta require api 7
import _ba, ba, os
folder = _ba.env()['python_directory_user'] + "/logging/"
@ -122,7 +113,7 @@ def make_logs(content):
def log_it():
our_logs = _ba.getlog()
if our_logs != "":
if our_logs != '':
make_logs(our_logs)
else:
make_logs("🔥 Congratulations! No errors were found during this playing session!! 🔥")
@ -132,6 +123,7 @@ def make_config():
config_contents = ''
with open(configs) as f:
config_contents = f.read()
f.close()
with open(config_copy, 'w+') as e:
e.write(config_contents)
e.close()
@ -147,26 +139,55 @@ def make_sys():
path = _ba.app.python_directory_user +'/sys/'+_ba.app.version
if not os.path.exists(path):
ba.modutils.create_user_system_scripts()
ba.screenmessage(f"Scripts created at {path}",color=(0, 1, 0))
ba.screenmessage("Restart BombSquad to use them",color=(0, 1, 0))
if _ba.app.platform == 'android':
if path.find('/0/'):
path = path.split('/0/')[1]
ba.screenmessage(f'Scripts created at {path}',color=(0, 1, 0))
ba.screenmessage('Restart BombSquad to use them',color=(0, 1, 0))
ba.app.config['Plugins'][__name__+'.create_sys']['enabled'] = False
ba.app.config.apply_and_commit()
else: ba.screenmessage('Cannot run '+__name__+'.create_sys\nScripts already exist :/',color=(1,0,0))
else:
ba.screenmessage('Cannot run '+__name__+'.create_sys\nScripts already exist :/',color=(1,0,0))
def yeet_sys():
path = _ba.app.python_directory_user +'/sys/'+_ba.app.version
if os.path.exists(path):
ba.modutils.delete_user_system_scripts()
ba.screenmessage("Scripts deleted!",color=(1, 1, 0))
ba.screenmessage("Restart BombSquad to use internal",color=(1, 1, 0))
ba.screenmessage('Scripts deleted!',color=(1, 1, 0))
ba.screenmessage('Restart BombSquad to use internal',color=(1, 1, 0))
ba.app.config['Plugins'][__name__+'.delete_sys']['enabled'] = False
ba.app.config.apply_and_commit()
else: ba.screenmessage('Cannot run '+__name__+'.delete_sys\nNo Scripts exist :/',color=(1,0,0))
else:
ba.screenmessage('Cannot run '+__name__+'.delete_sys\nNo Scripts exist :/',color=(1,0,0))
def update_mods():
mods_folder = _ba.env()['python_directory_user']
for mod in os.listdir(mods_folder):
if mod.endswith('.py'):
data = open(mods_folder+os.sep+mod).read()
data = data.replace('# ba_meta require api 7', '# ba_meta require api 7')
data = data.replace('def on_app_running(self)', 'def on_app_running(self)')
data = data.replace('self.on_app_running', 'self.on_app_running')
with open(mods_folder+os.sep+mod, 'w') as file:
file.write(data)
file.close()
ba.screenmessage('Updated mods to 1.7!', color=(0,1,0))
ba.screenmessage('All Mods are NOT guaranteed to work', color=(1,1,0))
ba.app.config['Plugins'][__name__+'.update_16mods_to_17']['enabled'] = False
ba.app.config.apply_and_commit()
# ba_meta export plugin
class update_16mods_to_17(ba.Plugin):
def __init__(self):
update_mods()
# ba_meta export plugin
class get_logs(ba.Plugin):
def on_app_launch(self):
def __init__(self):
make_folder()
log_it()
ba.timer(1, log_it, repeat=True)
@ -174,19 +195,102 @@ class get_logs(ba.Plugin):
# ba_meta export plugin
class get_config(ba.Plugin):
def __init__(self): make_config()
def __init__(self):
make_config()
# ba_meta export plugin
class live_debug(ba.Plugin):
def __init__(self): internal_debug()
def __init__(self):
internal_debug()
# ba_meta export plugin
class create_sys(ba.Plugin):
def __init__(self): ba.timer(3, make_sys)
def __init__(self):
ba.timer(3, make_sys)
# ba_meta export plugin
class delete_sys(ba.Plugin):
def __init__(self): ba.timer(3.5, yeet_sys)
def __init__(self):
ba.timer(3.5, yeet_sys)
class Player(ba.Player['Team']):
"""Our player type for this game."""
class Team(ba.Team[Player]):
"""Our team type for this game."""
# ba_meta export game
class Terminal_get3Dpoint(ba.TeamGameActivity[Player, Team]):
name = '3D co-ordinate point'
available_settings = [ba.BoolSetting('Boxes', default=False), ba.BoolSetting('Points', default=False)]
description = 'Get 3D co-ordinate point of ANY map!'
def __init__(self, settings: dict):
super().__init__(settings)
self._boxes = settings.get('Boxes', False)
self._points = settings.get('Points',False)
@classmethod
def supports_session_type(cls, sessiontype):
return (issubclass(sessiontype, ba.DualTeamSession) or issubclass(sessiontype, ba.FreeForAllSession))
@classmethod
def get_supported_maps(cls, sessiontype):
# Support every single map registered to the game...
maps = []
for map in _ba.app.maps:
maps.append(map)
return maps
def on_begin(self):
super().on_begin()
if self._boxes:
self.spawn_boxes()
if self._points:
self.spawn_points()
def spawn_boxes(self):
for box in self.map.defs.boxes:
box_pt = self.map.defs.boxes[box]
box_locator = ba.newnode('locator', attrs={'shape':'box', 'position':( box_pt[0], box_pt[1], box_pt[2]), 'color':(1,1,0), 'opacity':1,'draw_beauty':True,'additive':False,'size':(box_pt[6], box_pt[7], box_pt[8])})
mnode = ba.newnode('math', owner=box_locator, attrs={ 'input1': (0, 0, 0), 'operation': 'add'})
box_locator.connectattr('position', mnode, 'input2')
box_text = ba.newnode('text', owner=box_locator, attrs={ 'text': box, 'in_world': True, 'shadow': 0, 'flatness': 0, 'color': (1,1,1), 'scale': 0.01, 'h_align': 'center'})
mnode.connectattr('output', box_text, 'position')
def spawn_points(self):
for point in self.map.defs.points:
display_pt = self.map.defs.points[point]
if len(display_pt) == 6:
point_locator = ba.newnode('locator', attrs={'shape':'box', 'position':( display_pt[0], display_pt[1], display_pt[2]), 'color':(1,1,0), 'opacity':1,'draw_beauty':True,'additive':False,'size':(display_pt[3], display_pt[4], display_pt[5])})
elif len(display_pt) == 3:
point_locator = ba.newnode('locator',attrs={'shape':'circle','position':(display_pt[0], display_pt[1], display_pt[2]),'color':(1, 1, 0),'opacity':1,'draw_beauty':True,'additive':False,'drawShadow':False,'size': (0.4,0.4,0.4)})
else:
print('Invalid entry of;',point,'values given:',display_pt)
continue
mnode = ba.newnode('math', owner=point_locator, attrs={ 'input1': (0, 0, 0), 'operation': 'add'})
point_locator.connectattr('position', mnode, 'input2')
point_text = ba.newnode('text', owner=point_locator, attrs={ 'text': point, 'in_world': True, 'shadow': 1.0, 'flatness': 1.0, 'color': (0,0,0), 'scale': 0.01, 'h_align': 'center'})
mnode.connectattr('output', point_text, 'position')
def end_game(self):
results = ba.GameResults()
for team in self.teams:
results.set_team_score(team, team.score)
self.end(results=results)
def handlemessage(self, msg):
if isinstance(msg, ba._messages.PlayerDiedMessage):
self.respawn_player(msg.getplayer(self.playertype), 1)
else:
return super().handlemessage(msg)
return None