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https://github.com/Freaku17/BombSquad-Mods-byFreaku
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Bug Fix: Musical Flags
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parent
1c4126d1e5
commit
4d30e76b80
1 changed files with 17 additions and 7 deletions
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@ -128,7 +128,7 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
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exec(base64.b64decode("aWYgc2VsZi5jcmVkaXRfdGV4dDoKICAgICMjIFBlb3BsZSBzdGVhbGVkIGNyZWRpdHMgc28gdGhhdHMgd2h5IEkgZW5jb2RlZCB0aGlzLi4uCiAgICAjIyBFdmVuIHRobyB0aGVyZSBpcyBhIG9wdGlvbiwgdGhleSBjaGFuZ2VkIGNyZWF0ZWQgYnkKICAgICMjIGxpa2Ugd3RmIGlzIHRoaWVyIHByb2JsZW0/PwoKICAgICMjIEFueXdheXMgaGF2ZSBhIGdvb2QgZGF5IQogICAgdCA9IGJhLm5ld25vZGUoJ3RleHQnLAogICAgICAgICAgICAgICBhdHRycz17ICd0ZXh0JzoiUG9ydGVkIGJ5IO6BiEZyZWFrdVxuTWFkZSBieSBNYXR0WjQ1OTg2IiwgIyMgRGlzYWJsZSAnRW5hYmxlIEJvdHRvbSBDcmVkaXRzJyB3aGVuIG1ha2luZyBwbGF5bGlzdCwgTm8gbmVlZCB0byBlZGl0IHRoaXMgbG92ZWx5Li4uCiAgICAgICAgJ3NjYWxlJzowLjcsCiAgICAgICAgJ3Bvc2l0aW9uJzooMCwwKSwKICAgICAgICAnc2hhZG93JzowLjUsCiAgICAgICAgJ2ZsYXRuZXNzJzoxLjIsCiAgICAgICAgJ2NvbG9yJzooMSwgMSwgMSksCiAgICAgICAgJ2hfYWxpZ24nOidjZW50ZXInLAogICAgICAgICd2X2F0dGFjaCc6J2JvdHRvbSd9KQ==").decode('UTF-8'))
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exec(base64.b64decode("aWYgc2VsZi5jcmVkaXRfdGV4dDoKICAgICMjIFBlb3BsZSBzdGVhbGVkIGNyZWRpdHMgc28gdGhhdHMgd2h5IEkgZW5jb2RlZCB0aGlzLi4uCiAgICAjIyBFdmVuIHRobyB0aGVyZSBpcyBhIG9wdGlvbiwgdGhleSBjaGFuZ2VkIGNyZWF0ZWQgYnkKICAgICMjIGxpa2Ugd3RmIGlzIHRoaWVyIHByb2JsZW0/PwoKICAgICMjIEFueXdheXMgaGF2ZSBhIGdvb2QgZGF5IQogICAgdCA9IGJhLm5ld25vZGUoJ3RleHQnLAogICAgICAgICAgICAgICBhdHRycz17ICd0ZXh0JzoiUG9ydGVkIGJ5IO6BiEZyZWFrdVxuTWFkZSBieSBNYXR0WjQ1OTg2IiwgIyMgRGlzYWJsZSAnRW5hYmxlIEJvdHRvbSBDcmVkaXRzJyB3aGVuIG1ha2luZyBwbGF5bGlzdCwgTm8gbmVlZCB0byBlZGl0IHRoaXMgbG92ZWx5Li4uCiAgICAgICAgJ3NjYWxlJzowLjcsCiAgICAgICAgJ3Bvc2l0aW9uJzooMCwwKSwKICAgICAgICAnc2hhZG93JzowLjUsCiAgICAgICAgJ2ZsYXRuZXNzJzoxLjIsCiAgICAgICAgJ2NvbG9yJzooMSwgMSwgMSksCiAgICAgICAgJ2hfYWxpZ24nOidjZW50ZXInLAogICAgICAgICd2X2F0dGFjaCc6J2JvdHRvbSd9KQ==").decode('UTF-8'))
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self.makeRound()
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self.makeRound()
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self._textRound.text = 'Round ' + str(self.roundNum)
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self._textRound.text = 'Round ' + str(self.roundNum)
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ba.timer(5, self.checkEnd, repeat=True)
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ba.timer(5, self.checkEnd)
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def makeRound(self):
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def makeRound(self):
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for player in self.players:
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for player in self.players:
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@ -188,6 +188,7 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
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ba.timer(0.1, ba.Call(self.check_respawn, player))
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ba.timer(0.1, ba.Call(self.check_respawn, player))
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ba.timer(0.5, self.checkEnd)
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ba.timer(0.5, self.checkEnd)
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elif isinstance(msg, FlagPickedUpMessage):
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elif isinstance(msg, FlagPickedUpMessage):
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e = 0
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self.numPickedUp += 1
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self.numPickedUp += 1
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msg.node.getdelegate(PlayerSpaz, True).getplayer(Player, True).done = True
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msg.node.getdelegate(PlayerSpaz, True).getplayer(Player, True).done = True
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l = ba.newnode('light',
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l = ba.newnode('light',
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@ -199,16 +200,25 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
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msg.flag.handlemessage(ba.DieMessage())
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msg.flag.handlemessage(ba.DieMessage())
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msg.node.handlemessage(ba.DieMessage())
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msg.node.handlemessage(ba.DieMessage())
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msg.node.delete()
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msg.node.delete()
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if self.numPickedUp == len(self.flags):
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if self.numPickedUp >= len(self.flags):
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for player in self.spawned:
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for player in self.spawned:
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if not player.done:
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if not player.done:
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ba.screenmessage("No Flag? "+player.getname())
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try:
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player.survived = False
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player.survived = False
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player.actor.handlemessage(ba.StandMessage((0,3,-2)))
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ba.screenmessage("No Flag? "+player.getname())
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ba.timer(0.5,ba.Call(player.actor.handlemessage, ba.FreezeMessage()))
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player.actor.handlemessage(ba.StandMessage((0,3,-2)))
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ba.timer(3,ba.Call(player.actor.handlemessage, ba.ShouldShatterMessage()))
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ba.timer(0.5,ba.Call(player.actor.handlemessage, ba.FreezeMessage()))
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ba.timer(3,ba.Call(player.actor.handlemessage, ba.ShouldShatterMessage()))
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except: pass
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ba.timer(3.5,self.killRound)
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ba.timer(3.5,self.killRound)
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ba.timer(3.55,self.makeRound)
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ba.timer(3.55,self.makeRound)
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else:
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for player in self.spawned:
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if player.survived:
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e += 1
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if e == len(self.spawned):
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ba.timer(3.5,self.killRound)
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ba.timer(3.55,self.makeRound)
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else:
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else:
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return super().handlemessage(msg)
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return super().handlemessage(msg)
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return None
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return None
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