Bug Fix: Musical Flags

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Freaku17 2022-04-17 13:42:39 +05:30 committed by GitHub
parent 1c4126d1e5
commit 4d30e76b80
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@ -128,7 +128,7 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
exec(base64.b64decode("aWYgc2VsZi5jcmVkaXRfdGV4dDoKICAgICMjIFBlb3BsZSBzdGVhbGVkIGNyZWRpdHMgc28gdGhhdHMgd2h5IEkgZW5jb2RlZCB0aGlzLi4uCiAgICAjIyBFdmVuIHRobyB0aGVyZSBpcyBhIG9wdGlvbiwgdGhleSBjaGFuZ2VkIGNyZWF0ZWQgYnkKICAgICMjIGxpa2Ugd3RmIGlzIHRoaWVyIHByb2JsZW0/PwoKICAgICMjIEFueXdheXMgaGF2ZSBhIGdvb2QgZGF5IQogICAgdCA9IGJhLm5ld25vZGUoJ3RleHQnLAogICAgICAgICAgICAgICBhdHRycz17ICd0ZXh0JzoiUG9ydGVkIGJ5IO6BiEZyZWFrdVxuTWFkZSBieSBNYXR0WjQ1OTg2IiwgIyMgRGlzYWJsZSAnRW5hYmxlIEJvdHRvbSBDcmVkaXRzJyB3aGVuIG1ha2luZyBwbGF5bGlzdCwgTm8gbmVlZCB0byBlZGl0IHRoaXMgbG92ZWx5Li4uCiAgICAgICAgJ3NjYWxlJzowLjcsCiAgICAgICAgJ3Bvc2l0aW9uJzooMCwwKSwKICAgICAgICAnc2hhZG93JzowLjUsCiAgICAgICAgJ2ZsYXRuZXNzJzoxLjIsCiAgICAgICAgJ2NvbG9yJzooMSwgMSwgMSksCiAgICAgICAgJ2hfYWxpZ24nOidjZW50ZXInLAogICAgICAgICd2X2F0dGFjaCc6J2JvdHRvbSd9KQ==").decode('UTF-8')) exec(base64.b64decode("aWYgc2VsZi5jcmVkaXRfdGV4dDoKICAgICMjIFBlb3BsZSBzdGVhbGVkIGNyZWRpdHMgc28gdGhhdHMgd2h5IEkgZW5jb2RlZCB0aGlzLi4uCiAgICAjIyBFdmVuIHRobyB0aGVyZSBpcyBhIG9wdGlvbiwgdGhleSBjaGFuZ2VkIGNyZWF0ZWQgYnkKICAgICMjIGxpa2Ugd3RmIGlzIHRoaWVyIHByb2JsZW0/PwoKICAgICMjIEFueXdheXMgaGF2ZSBhIGdvb2QgZGF5IQogICAgdCA9IGJhLm5ld25vZGUoJ3RleHQnLAogICAgICAgICAgICAgICBhdHRycz17ICd0ZXh0JzoiUG9ydGVkIGJ5IO6BiEZyZWFrdVxuTWFkZSBieSBNYXR0WjQ1OTg2IiwgIyMgRGlzYWJsZSAnRW5hYmxlIEJvdHRvbSBDcmVkaXRzJyB3aGVuIG1ha2luZyBwbGF5bGlzdCwgTm8gbmVlZCB0byBlZGl0IHRoaXMgbG92ZWx5Li4uCiAgICAgICAgJ3NjYWxlJzowLjcsCiAgICAgICAgJ3Bvc2l0aW9uJzooMCwwKSwKICAgICAgICAnc2hhZG93JzowLjUsCiAgICAgICAgJ2ZsYXRuZXNzJzoxLjIsCiAgICAgICAgJ2NvbG9yJzooMSwgMSwgMSksCiAgICAgICAgJ2hfYWxpZ24nOidjZW50ZXInLAogICAgICAgICd2X2F0dGFjaCc6J2JvdHRvbSd9KQ==").decode('UTF-8'))
self.makeRound() self.makeRound()
self._textRound.text = 'Round ' + str(self.roundNum) self._textRound.text = 'Round ' + str(self.roundNum)
ba.timer(5, self.checkEnd, repeat=True) ba.timer(5, self.checkEnd)
def makeRound(self): def makeRound(self):
for player in self.players: for player in self.players:
@ -188,6 +188,7 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
ba.timer(0.1, ba.Call(self.check_respawn, player)) ba.timer(0.1, ba.Call(self.check_respawn, player))
ba.timer(0.5, self.checkEnd) ba.timer(0.5, self.checkEnd)
elif isinstance(msg, FlagPickedUpMessage): elif isinstance(msg, FlagPickedUpMessage):
e = 0
self.numPickedUp += 1 self.numPickedUp += 1
msg.node.getdelegate(PlayerSpaz, True).getplayer(Player, True).done = True msg.node.getdelegate(PlayerSpaz, True).getplayer(Player, True).done = True
l = ba.newnode('light', l = ba.newnode('light',
@ -199,14 +200,23 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
msg.flag.handlemessage(ba.DieMessage()) msg.flag.handlemessage(ba.DieMessage())
msg.node.handlemessage(ba.DieMessage()) msg.node.handlemessage(ba.DieMessage())
msg.node.delete() msg.node.delete()
if self.numPickedUp == len(self.flags): if self.numPickedUp >= len(self.flags):
for player in self.spawned: for player in self.spawned:
if not player.done: if not player.done:
ba.screenmessage("No Flag? "+player.getname()) try:
player.survived = False player.survived = False
ba.screenmessage("No Flag? "+player.getname())
player.actor.handlemessage(ba.StandMessage((0,3,-2))) player.actor.handlemessage(ba.StandMessage((0,3,-2)))
ba.timer(0.5,ba.Call(player.actor.handlemessage, ba.FreezeMessage())) ba.timer(0.5,ba.Call(player.actor.handlemessage, ba.FreezeMessage()))
ba.timer(3,ba.Call(player.actor.handlemessage, ba.ShouldShatterMessage())) ba.timer(3,ba.Call(player.actor.handlemessage, ba.ShouldShatterMessage()))
except: pass
ba.timer(3.5,self.killRound)
ba.timer(3.55,self.makeRound)
else:
for player in self.spawned:
if player.survived:
e += 1
if e == len(self.spawned):
ba.timer(3.5,self.killRound) ba.timer(3.5,self.killRound)
ba.timer(3.55,self.makeRound) ba.timer(3.55,self.makeRound)
else: else: