mirror of
https://github.com/Freaku17/BombSquad-Mods-byFreaku
synced 2025-11-14 12:25:57 +00:00
Update VolleyBall.py to 1.7
- Code cleanup - No longer requires a plugin - More accurate Goal positions
This commit is contained in:
parent
f5fd4eb2a3
commit
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1 changed files with 67 additions and 152 deletions
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@ -1,27 +1,25 @@
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from __future__ import annotations
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# Volley Ball (final)
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#Volley Ball (updated)
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# Made by your friend: Freaku / @[Just] Freak#4999
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#Made for 1.6 by your friend: @[Just] Freak#4999 / Freaku
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"""Defines Volley Ball mini-game"""
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## This thing was originally made for 1.4 by someone (but had errors/bugs/missing features) so I edited/ported to 1.6/added all useful features :D
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# Join BCS:
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## I suggest to join this discord servers:
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# https://discord.gg/ucyaesh
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## https://discord.gg/ucyaesh
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## https://discord.gg/NCvfPG2N9A
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## Made on Android with the help of Terminal.py
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## https://github.com/Freaku17/BombSquad-Mods-byFreaku/blob/main/Utilities/Terminal.py
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## MY (Freak's) comments are double-tagged btw ##
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# My GitHub:
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# https://github.com/Freaku17/BombSquad-Mods-byFreaku
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## UPDATED:
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# CHANGELOG:
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"""
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"""
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## 2021
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- Fixed Puck's mass/size/positions/texture/effects
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- Fixed Puck's mass/size/positions/texture/effects
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- Fixed Goal positions
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- Fixed Goal positions
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- Better center wall
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- Better center wall
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@ -29,10 +27,15 @@ from __future__ import annotations
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- Added more customisable options
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- Added more customisable options
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- Map lights locators are now looped (thus reducing the size of the file and lengthy work...)
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- Map lights locators are now looped (thus reducing the size of the file and lengthy work...)
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- Merged map & minigame in one file
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- Merged map & minigame in one file
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- Puck spawns according to scored team (if right team scored, ball will spawn on left side)
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- Puck spawns according to scored team
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- Also puck now spawns in airrr
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- Also puck now spawns in airrr
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- Server support added :)
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- Server support added :)
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- Fixed **LOTS** of errors/bugs
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- Fixed **LOTS** of errors/bugs
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## 2022
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- Code cleanup
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- No longer requires a plugin
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- More accurate Goal positions
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"""
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"""
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@ -44,14 +47,17 @@ from __future__ import annotations
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# ba_meta require api 6
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# ba_meta require api 7
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from typing import TYPE_CHECKING
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import bastd, _ba, ba, random
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import _ba, ba, random
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from bastd.actor.playerspaz import PlayerSpaz
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from bastd.actor.playerspaz import PlayerSpaz
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from bastd.actor.scoreboard import Scoreboard
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from bastd.actor.scoreboard import Scoreboard
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from bastd.actor.powerupbox import PowerupBoxFactory
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from bastd.actor.powerupbox import PowerupBoxFactory
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from bastd.actor.bomb import BombFactory
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from bastd.gameutils import SharedObjects
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from bastd.gameutils import SharedObjects
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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@ -67,15 +73,13 @@ class PuckDiedMessage:
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class Puck(ba.Actor):
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class Puck(ba.Actor):
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"""A lovely giant hockey puck."""
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def __init__(self, position: Sequence[float] = (0.0, 1.0, 0.0)):
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def __init__(self, position: Sequence[float] = (0.0, 1.0, 0.0)):
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super().__init__()
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super().__init__()
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shared = SharedObjects.get()
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shared = SharedObjects.get()
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activity = self.getactivity()
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activity = self.getactivity()
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# Spawn just above the provided point.
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# Spawn just above the provided point.
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self._spawn_pos = (position[0], position[1] + 1.8, position[2])
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self._spawn_pos = (position[0], position[1] + 1.05, position[2])
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self.last_players_to_touch: Dict[int, Player] = {}
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self.last_players_to_touch: Dict[int, Player] = {}
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self.scored = False
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self.scored = False
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assert activity is not None
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assert activity is not None
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@ -97,14 +101,11 @@ class Puck(ba.Actor):
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'materials': pmats
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'materials': pmats
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})
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})
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## Since it rolls on spawn, lets make gravity
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# Since it rolls on spawn, lets make gravity
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## to 0, and when another node (bomb/spaz)
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# to 0, and when another node (bomb/spaz)
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## touches it. It'll act back as our normie puck!
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# touches it. It'll act back as our normie puck!
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ba.animate(self.node, 'gravity_scale', {0:-0.1, 2:1}, False)
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ba.animate(self.node, 'gravity_scale', {0:-0.1, 0.2:1}, False)
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## When other node touches, it realises its new gravity_scale
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# When other node touches, it realises its new gravity_scale
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## Jugad for now...
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def handlemessage(self, msg: Any) -> Any:
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def handlemessage(self, msg: Any) -> Any:
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@ -147,17 +148,14 @@ class Player(ba.Player['Team']):
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class Team(ba.Team[Player]):
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class Team(ba.Team[Player]):
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"""Our team type for this game."""
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"""Our team type for this game."""
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def __init__(self) -> None:
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def __init__(self) -> None:
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self.score = 0
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self.score = 0
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# ba_meta export game
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# ba_meta export game
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class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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"""Volley Ball game."""
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name = 'Volley Ball'
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name = 'Volley Ball'
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description = 'Score some goals.\nbyFREAK'
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description = 'Score some goals.\nby \ue048Freaku'
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available_settings = [
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available_settings = [
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ba.IntSetting(
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ba.IntSetting(
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'Score to Win',
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'Score to Win',
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@ -203,7 +201,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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@classmethod
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@classmethod
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def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
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def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
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return ['Open Field','Closed Arena']
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return ['Open Field', 'Closed Arena']
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def __init__(self, settings: dict):
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def __init__(self, settings: dict):
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super().__init__(settings)
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super().__init__(settings)
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@ -283,7 +281,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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('modify_part_collision', 'friction', 9999.5),
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('modify_part_collision', 'friction', 9999.5),
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))
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))
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self._wall_material.add_actions(
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self._wall_material.add_actions(
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conditions=('they_have_material', bastd.actor.bomb.BombFactory.get().blast_material),
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conditions=('they_have_material', BombFactory.get().blast_material),
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actions=(
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actions=(
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('modify_part_collision', 'collide', False),
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('modify_part_collision', 'collide', False),
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('modify_part_collision', 'physical', False)
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('modify_part_collision', 'physical', False)
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@ -358,20 +356,17 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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self.setup_standard_time_limit(self._time_limit)
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self.setup_standard_time_limit(self._time_limit)
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if self._night_mode:
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if self._night_mode:
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ba.getactivity().globalsnode.tint = (0.5, 0.7, 1)
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ba.getactivity().globalsnode.tint = (0.5, 0.7, 1)
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else:
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pass
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self._puck_spawn_pos = self.map.get_flag_position(None)
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self._puck_spawn_pos = self.map.get_flag_position(None)
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self._spawn_puck()
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self._spawn_puck()
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# Set up the two score regions.
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# Set up the two score regions.
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defs = self.map.defs
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self._score_regions = []
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self._score_regions = []
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self._score_regions.append(
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self._score_regions.append(
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ba.NodeActor(
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ba.NodeActor(
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ba.newnode('region',
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ba.newnode('region',
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attrs={
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attrs={
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'position':(5,0,0),
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'position':(5.7, 0, -0.065),
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'scale': defs.boxes['goal1'],
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'scale': (10.7, 0.001, 8),
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'type': 'box',
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'type': 'box',
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'materials': [self._score_region_material]
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'materials': [self._score_region_material]
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})))
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})))
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ba.NodeActor(
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ba.NodeActor(
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ba.newnode('region',
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ba.newnode('region',
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attrs={
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attrs={
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'position':(-5,0,0),
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'position':(-5.7, 0, -0.065),
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'scale': defs.boxes['goal2'],
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'scale': (10.7, 0.001, 8),
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'type': 'box',
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'type': 'box',
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'materials': [self._score_region_material]
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'materials': [self._score_region_material]
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})))
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})))
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self._update_scoreboard()
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self._update_scoreboard()
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ba.playsound(self._chant_sound)
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ba.playsound(self._chant_sound)
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import base64
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import base64
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exec(base64.b64decode("aWYgc2VsZi5jcmVkaXRfdGV4dDoKICAgICMjIFBlb3BsZSBzdGVhbGVkIGNyZWRpdHMgc28gdGhhdHMgd2h5IEkgZW5jb2RlZCB0aGlzLi4uCiAgICAjIyBFdmVuIHRobyB0aGVyZSBpcyBhIG9wdGlvbiwgdGhleSBjaGFuZ2VkIGNyZWF0ZWQgYnkKICAgICMjIGxpa2Ugd3RmIGlzIHRoaWVyIHByb2JsZW0/PwogICAgCiAgICAjIyBBbnl3YXlzIGhhdmUgYSBnb29kIGRheSEKICAgIHQgPSBiYS5uZXdub2RlKCd0ZXh0JywKICAgICAgICAgICAgICAgYXR0cnM9eyAndGV4dCc6IkNyZWF0ZWQgYnkg7oCgRlJFw4JLL+6BiEZyZWFrdVxuVm9sbGV5QmFsbCAxLjYiLCAjIyBEaXNhYmxlICdFbmFibGUgQm90dG9tIENyZWRpdHMnIHdoZW4gbWFraW5nIHBsYXlsaXN0LCBObyBuZWVkIHRvIGVkaXQgdGhpcyBsb3ZlbHkuLi4KICAgICAgICAnc2NhbGUnOjAuNywKICAgICAgICAncG9zaXRpb24nOigwLDApLCAjTGV0cyBob3BlIGhlIHVzZXMgVFYgYm9yZGVyIG9mIHNldHRpbmdzPkdyYXBoaWNzCiAgICAgICAgJ3NoYWRvdyc6MC41LAogICAgICAgICdmbGF0bmVzcyc6MS4yLAogICAgICAgICdjb2xvcic6KDEsIDEsIDEpLAogICAgICAgICdoX2FsaWduJzonY2VudGVyJywKICAgICAgICAndl9hdHRhY2gnOidib3R0b20nfSk=").decode('UTF-8'))
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exec(base64.b64decode("aWYgc2VsZi5jcmVkaXRfdGV4dDoKICAgICMjIFBlb3BsZSBzdGVhbGVkIGNyZWRpdHMgc28gdGhhdHMgd2h5IEkgZW5jb2RlZCB0aGlzLi4uCiAgICAjIyBFdmVuIHRobyB0aGVyZSBpcyBhIG9wdGlvbiwgdGhleSBjaGFuZ2VkIGNyZWF0ZWQgYnkKICAgICMjIGxpa2Ugd3RmIGlzIHRoaWVyIHByb2JsZW0/PwogICAgCiAgICAjIyBBbnl3YXlzIGhhdmUgYSBnb29kIGRheSEKICAgIHQgPSBiYS5uZXdub2RlKCd0ZXh0JywKICAgICAgICAgICAgICAgYXR0cnM9eyAndGV4dCc6IkNyZWF0ZWQgYnkg7oGIRnJlYWt1XG5Wb2xsZXlCYWxsIiwgIyMgRGlzYWJsZSAnRW5hYmxlIEJvdHRvbSBDcmVkaXRzJyB3aGVuIG1ha2luZyBwbGF5bGlzdCwgTm8gbmVlZCB0byBlZGl0IHRoaXMgbG92ZWx5Li4uCiAgICAgICAgJ3NjYWxlJzowLjcsCiAgICAgICAgJ3Bvc2l0aW9uJzooMCwwKSwgI0xldHMgaG9wZSBoZSB1c2VzIFRWIGJvcmRlciBvZiBzZXR0aW5ncz5HcmFwaGljcwogICAgICAgICdzaGFkb3cnOjAuNSwKICAgICAgICAnZmxhdG5lc3MnOjEuMiwKICAgICAgICAnY29sb3InOigxLCAxLCAxKSwKICAgICAgICAnaF9hbGlnbic6J2NlbnRlcicsCiAgICAgICAgJ3ZfYXR0YWNoJzonYm90dG9tJ30p").decode('UTF-8'))
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shared = SharedObjects.get()
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shared = SharedObjects.get()
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self.blocks.append(ba.NodeActor(ba.newnode('region',attrs={'position': (0,2.4,0),'scale': (1,6,20),'type': 'box','materials': (self._fake_wall_material, )})))
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self.blocks.append(ba.NodeActor(ba.newnode('region',attrs={'position': (0,2.4,0),'scale': (0.8,6,20),'type': 'box','materials': (self._fake_wall_material, )})))
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self.net_blocc.append(ba.NodeActor(ba.newnode('region',attrs={'position': (0,0,0),'scale': (0.6,2.4,20),'type': 'box','materials': (self._net_wall_material, )})))
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self.net_blocc.append(ba.NodeActor(ba.newnode('region',attrs={'position': (0,0,0),'scale': (0.6,2.4,20),'type': 'box','materials': (self._net_wall_material, )})))
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self._puck = None
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self._puck = None
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def _handle_score(self) -> None:
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def _handle_score(self) -> None:
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"""A point has been scored."""
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assert self._puck is not None
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assert self._puck is not None
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assert self._score_regions is not None
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assert self._score_regions is not None
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@ -435,14 +428,14 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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## Spawn puck on opponent's Area
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# Change puck Spawn
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if team.id == 0: # left side scored
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if team.id == 0: # left side scored
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self._puck_spawn_pos= (5, -0.3, 0)
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self._puck_spawn_pos= (5, 0.42, 0)
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elif team.id == 1: # right side scored
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elif team.id == 1: # right side scored
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self._puck_spawn_pos= (-5, -0.3, 0)
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self._puck_spawn_pos= (-5, 0.42, 0)
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else: # incase, this dude is oversmart and using 3+ teams...
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else: # normally shouldn't occur
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self._puck_spawn_pos= (0, 0.2, 0)
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self._puck_spawn_pos= (0, 0.42, 0)
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## Easy pizzy
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# Easy pizzy
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for player in team.players:
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for player in team.players:
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activity = ba.getactivity()
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activity = ba.getactivity()
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if self._icy_flooor:
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if self._icy_flooor:
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activity.map.is_hockey = True
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activity.map.is_hockey = True
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else:
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return
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def _update_scoreboard(self) -> None:
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def _update_scoreboard(self) -> None:
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winscore = self._score_to_win
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winscore = self._score_to_win
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@ -499,9 +490,9 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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spaz = self.spawn_player_spaz(player)
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spaz = self.spawn_player_spaz(player)
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if self._bombies_:
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if self._bombies_:
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## We wantthe button to work, justno bombs...
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# We want the button to work, just no bombs...
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spaz.bomb_count = 0
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spaz.bomb_count = 0
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## Imagine not being able to swipe those colorful buttons ;(
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# Imagine not being able to swipe those colorful buttons ;(
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if self._punchie_:
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if self._punchie_:
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@ -525,7 +516,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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super().handlemessage(msg)
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super().handlemessage(msg)
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def _flash_puck_spawn(self) -> None:
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def _flash_puck_spawn(self) -> None:
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## Effect >>>>>> Flashly
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# Effect >>>>>> Flashly
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ba.emitfx(position= self._puck_spawn_pos, count=int(6.0 + 7.0 * 12), scale=1.7, spread=0.4, chunk_type='spark')
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ba.emitfx(position= self._puck_spawn_pos, count=int(6.0 + 7.0 * 12), scale=1.7, spread=0.4, chunk_type='spark')
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def _spawn_puck(self) -> None:
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def _spawn_puck(self) -> None:
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@ -536,8 +527,6 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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self._puck = Puck(position=self._puck_spawn_pos)
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self._puck = Puck(position=self._puck_spawn_pos)
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## Can be done:
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# Add a return timer and reset it when ball goes from one area to other (i.e Left/Right) To avoid people camping with the Ball in thier own area...
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@ -556,63 +545,33 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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####### DONT DIE READING THIS #########
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## The reason I made maps differently (instead of keeping it in minigame only) was to avoid getting some jittery starts... ##
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a=0.0
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class Pointzz:
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class Pointzz:
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points, boxes = {}, {}
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points, boxes = {}, {}
|
||||||
points['ffa_spawn1'] = (-0.08016, 0.02275, -4.37367) + (8.89506, 0.05, 0.44435)
|
points['spawn1'] = (-8.03866, 0.02275, 0.0) + (0.5, 0.05, 4.0)
|
||||||
points['ffa_spawn2'] = (-0.08016, 0.02275, 4.07629) + (8.89506, 0.05, 0.44435)
|
points['spawn2'] = (8.82311, 0.01092, 0.0) + (0.5, 0.05, 4.0)
|
||||||
points['flag1'] = (-10.72073, 0.06537, 0.14648)
|
boxes['area_of_interest_bounds'] = (0.0, 1.18575, 0.43262) + (0, 0, 0) + (29.81803, 11.57249, 18.89134)
|
||||||
points['flag2'] = (10.7587, 0.04779, 0.14648)
|
boxes['map_bounds'] = (0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + (
|
||||||
points['flag_default'] = (-0.10014, 0.0418, 0.10956)
|
|
||||||
points['powerup_spawn1'] = (500000000.41468, 50000.9515, -500000.03791)
|
|
||||||
points['powerup_spawn2'] = (-500000.5554, 500000.9515, -500000.03791)
|
|
||||||
points['powerup_spawn3'] = (500000.41468, 50000.9515, 5000.14822)
|
|
||||||
points['powerup_spawn4'] = (-50000.73727, 50000.9515, 500.14822)
|
|
||||||
points['spawn1'] = (-8.03866, 0.02275, 0.0) + (0.5, 0.05, 4.0)
|
|
||||||
points['spawn2'] = (8.82311, 0.01092, 0.0) + (0.5, 0.05, 4.0)
|
|
||||||
boxes['area_of_interest_bounds'] = (0.0, 1.18575, 0.43262) + (0, 0, 0) + (29.81803, 11.57249, 18.89134)
|
|
||||||
boxes['tnt1'] = (-0.10387, 0.41333, 0.42947) + (0, 0, 0) + (22.48296, 1.29024, 8.99025)
|
|
||||||
boxes['goal1'] = (10,0.001,8)
|
|
||||||
boxes['goal2'] = (10,0.001,8)
|
|
||||||
boxes['map_bounds'] = (0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + (
|
|
||||||
42.09506485, 22.81173179, 29.76723155)
|
42.09506485, 22.81173179, 29.76723155)
|
||||||
|
|
||||||
class PointzzforH:
|
class PointzzforH:
|
||||||
points, boxes = {}, {}
|
points, boxes = {}, {}
|
||||||
boxes['area_of_interest_bounds'] = (0.0, 0.7956858119, 0.0) + (
|
boxes['area_of_interest_bounds'] = (0.0, 0.7956858119, 0.0) + (0.0, 0.0, 0.0) + (30.80223883, 0.5961646365, 13.88431707)
|
||||||
0.0, 0.0, 0.0) + (30.80223883, 0.5961646365, 13.88431707)
|
|
||||||
points['ffa_spawn1'] = (-0.001925625146, 0.02305323209,
|
|
||||||
-3.81971842) + (7.828121539, 1.0, 0.1588021252)
|
|
||||||
points['ffa_spawn2'] = (-0.001925625146, 0.02305323209,
|
|
||||||
3.560115735) + (7.828121539, 1.0, 0.05859841271)
|
|
||||||
points['flag1'] = (-11.21689747, 0.09527878981, -0.07659307272)
|
|
||||||
points['flag2'] = (11.08204909, 0.04119542459, -0.07659307272)
|
|
||||||
points['flag_default'] = (-0.01690735171, 0.06139940044, -0.07659307272)
|
|
||||||
boxes['goal1'] = (10,0.001,8)
|
|
||||||
boxes['goal2'] = (10,0.001,8)
|
|
||||||
boxes['map_bounds'] = (0.0, 0.7956858119, -0.4689020853) + (0.0, 0.0, 0.0) + (
|
boxes['map_bounds'] = (0.0, 0.7956858119, -0.4689020853) + (0.0, 0.0, 0.0) + (
|
||||||
35.16182389, 12.18696164, 21.52869693)
|
35.16182389, 12.18696164, 21.52869693)
|
||||||
points['powerup_spawn1'] = (-3.654355317, 1.080990833, -4.765886164)
|
|
||||||
points['powerup_spawn2'] = (-3.654355317, 1.080990833, 4.599802158)
|
|
||||||
points['powerup_spawn3'] = (2.881071011, 1.080990833, -4.765886164)
|
|
||||||
points['powerup_spawn4'] = (2.881071011, 1.080990833, 4.599802158)
|
|
||||||
points['spawn1'] = (-6.835352227, 0.02305323209, 0.0) + (1.0, 1.0, 3.0)
|
points['spawn1'] = (-6.835352227, 0.02305323209, 0.0) + (1.0, 1.0, 3.0)
|
||||||
points['spawn2'] = (6.857415055, 0.03938567998, 0.0) + (1.0, 1.0, 3.0)
|
points['spawn2'] = (6.857415055, 0.03938567998, 0.0) + (1.0, 1.0, 3.0)
|
||||||
points['tnt1'] = (-0.05791962398, 1.080990833, -4.765886164)
|
|
||||||
|
|
||||||
|
|
||||||
class VolleyBallMap(ba.Map):
|
class VolleyBallMap(ba.Map):
|
||||||
from VolleyBall import Pointzz as defs
|
defs = Pointzz()
|
||||||
name = "Open Field"
|
name = "Open Field"
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def get_play_types(cls) -> List[str]:
|
def get_play_types(cls) -> List[str]:
|
||||||
"""Return valid play types for this map."""
|
|
||||||
return []
|
return []
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
|
|
@ -632,10 +591,6 @@ class VolleyBallMap(ba.Map):
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
super().__init__()
|
super().__init__()
|
||||||
shared = SharedObjects.get()
|
shared = SharedObjects.get()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
x = -5
|
x = -5
|
||||||
while x<5:
|
while x<5:
|
||||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,0,x),
|
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,0,x),
|
||||||
|
|
@ -649,15 +604,7 @@ class VolleyBallMap(ba.Map):
|
||||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,1,x),
|
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,1,x),
|
||||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||||
x = x + 0.5
|
x = x + 0.5
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
y = -1
|
y = -1
|
||||||
while y>-11:
|
while y>-11:
|
||||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4),
|
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4),
|
||||||
|
|
@ -669,9 +616,7 @@ class VolleyBallMap(ba.Map):
|
||||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4),
|
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4),
|
||||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||||
y-=1
|
y-=1
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
z = 0
|
z = 0
|
||||||
while z<5:
|
while z<5:
|
||||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z),
|
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z),
|
||||||
|
|
@ -683,9 +628,7 @@ class VolleyBallMap(ba.Map):
|
||||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z),
|
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z),
|
||||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||||
z+=1
|
z+=1
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
self.node = ba.newnode(
|
self.node = ba.newnode(
|
||||||
'terrain',
|
'terrain',
|
||||||
delegate=self,
|
delegate=self,
|
||||||
|
|
@ -711,24 +654,14 @@ class VolleyBallMap(ba.Map):
|
||||||
gnode.vr_camera_offset = (0, -0.8, -1.1)
|
gnode.vr_camera_offset = (0, -0.8, -1.1)
|
||||||
gnode.vr_near_clip = 0.5
|
gnode.vr_near_clip = 0.5
|
||||||
|
|
||||||
def is_point_near_edge(self,
|
|
||||||
point: ba.Vec3,
|
|
||||||
running: bool = False) -> bool:
|
|
||||||
box_position = self.defs.boxes['edge_box'][0:3]
|
|
||||||
box_scale = self.defs.boxes['edge_box'][6:9]
|
|
||||||
xpos = (point.x - box_position[0]) / box_scale[0]
|
|
||||||
zpos = (point.z - box_position[2]) / box_scale[2]
|
|
||||||
return xpos < -0.5 or xpos > 0.5 or zpos < -0.5 or zpos > 0.5
|
|
||||||
|
|
||||||
class VolleyBallMapH(ba.Map):
|
class VolleyBallMapH(ba.Map):
|
||||||
"""Stadium map used for ice hockey games."""
|
defs = PointzzforH()
|
||||||
|
|
||||||
from VolleyBall import PointzzforH as defs
|
|
||||||
name = 'Closed Arena'
|
name = 'Closed Arena'
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def get_play_types(cls) -> List[str]:
|
def get_play_types(cls) -> List[str]:
|
||||||
"""Return valid play types for this map."""
|
|
||||||
return []
|
return []
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
|
|
@ -752,9 +685,6 @@ class VolleyBallMapH(ba.Map):
|
||||||
def __init__(self) -> None:
|
def __init__(self) -> None:
|
||||||
super().__init__()
|
super().__init__()
|
||||||
shared = SharedObjects.get()
|
shared = SharedObjects.get()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
x = -5
|
x = -5
|
||||||
while x<5:
|
while x<5:
|
||||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,0,x),
|
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,0,x),
|
||||||
|
|
@ -768,15 +698,7 @@ class VolleyBallMapH(ba.Map):
|
||||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,1,x),
|
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,1,x),
|
||||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||||
x = x + 0.5
|
x = x + 0.5
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
y = -1
|
y = -1
|
||||||
while y>-11:
|
while y>-11:
|
||||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4),
|
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4),
|
||||||
|
|
@ -788,9 +710,7 @@ class VolleyBallMapH(ba.Map):
|
||||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4),
|
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4),
|
||||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||||
y-=1
|
y-=1
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
z = 0
|
z = 0
|
||||||
while z<5:
|
while z<5:
|
||||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z),
|
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z),
|
||||||
|
|
@ -802,16 +722,14 @@ class VolleyBallMapH(ba.Map):
|
||||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z),
|
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z),
|
||||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||||
z+=1
|
z+=1
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
self.node = ba.newnode('terrain',
|
self.node = ba.newnode('terrain',
|
||||||
delegate=self,
|
delegate=self,
|
||||||
attrs={
|
attrs={
|
||||||
'model':
|
'model':
|
||||||
None,
|
None,
|
||||||
'collide_model':
|
'collide_model':
|
||||||
ba.getcollidemodel('footballStadiumCollide'), ## we dont want Goalposts...
|
ba.getcollidemodel('footballStadiumCollide'), # we dont want Goalposts...
|
||||||
'color_texture':
|
'color_texture':
|
||||||
self.preloaddata['tex'],
|
self.preloaddata['tex'],
|
||||||
'materials': [
|
'materials': [
|
||||||
|
|
@ -857,10 +775,7 @@ class VolleyBallMapH(ba.Map):
|
||||||
#self.is_hockey = True
|
#self.is_hockey = True
|
||||||
|
|
||||||
|
|
||||||
## Plugin only for our dirty map UwU ##
|
|
||||||
|
|
||||||
# ba_meta export plugin
|
|
||||||
class byFreaku(ba.Plugin):
|
ba._map.register_map(VolleyBallMap)
|
||||||
def on_app_launch(self):
|
ba._map.register_map(VolleyBallMapH)
|
||||||
ba._map.register_map(VolleyBallMap)
|
|
||||||
ba._map.register_map(VolleyBallMapH)
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue