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136
Utilities/Terminal.py
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136
Utilities/Terminal.py
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#Made by your friend: @[Just] Freak#4999 / Freaku
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# Defines a simple plugin that allows you to see any errors of your mods (if present) in BombSquad/logging/logs.txt
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# Note: Please perform the activities to log, if its a gamemode pls open and play it and then see logs. If its a window please touch buttons and then see logs.
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# and so on according to the mod youre working...
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########## INDEX ##########
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'''
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- Must READ
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- For beginners
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- Fixing errors...'''
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# ----- MUST READ -----
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'''
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# I hope you know Python and have seen Bombsquad's API, avaiable at
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# https://ballistica.net/wiki
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# else... its still fine :)
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# This mod is *genuinely* for Mobile Modders,
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# in PC you can directly get these Terminal Errors in console.
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# but sadly on mobile there's no way to view console.
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# We can tho, by following GitHub's Android coding environment
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# https://github.com/efroemling/ballistica/wiki/Coding-Environment-(Android)
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# but it's long process, additionally around 500mb of data to download
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# for Pydroid 3 and it's Pydroid's plugins...
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# This is helpful for new Modders (who don't use PC)
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# Also I'll ***HIGHLY*** suggest to not use this when other mods are installed
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# As a TONS of other mods includes errors (which aren't fixed)
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# Rename BombSquad folder to BombSquad1 and make a
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# new BombSquad folder and paste this in that
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# and also the mod you're working on....
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# Happy coding! 🔥
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# Dont worry about those currency mods or similar stuffs...
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# Their data is still stored on app so whenever you use them back
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# (deleting BombSquad folder and renaming BombSquad1 back to BombSquad)
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# All currency/data will still be avaiable!!
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#AndroidModdersRock
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# Btw I'll probably edit/add new things if you would like, I'm also currently learning Bombsquad modding stuffs!!
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'''
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# ----- For beginners -----
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'''
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# You should have Custom Scripts mod
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# https://youtu.be/z4IvcyWQqsw
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# and you should also view other mods file (if you don't have, you can get some mods from same channel)
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# and a Code Editor app (on Play Store)'''
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# ----- Fixing errors... -----
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'''
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# Incase you haven't ever seen console:
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# The logs.txt shows full stuff ...
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# Like say you made a mod but in logs you'll see even file paths of in-game files. Example:'''
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'''ERROR: error adding level '<ba.Level object at 0x78b4614a60>'
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root call: <unavailable>
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context: <UI Context>
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real-time: 1773
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sim-time: <unavailable>
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base-time: <unavailable>
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PRINTED-FROM:
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File "ba_data/python/ba/_app.py", line 387, in on_app_launch
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self.plugins.on_app_launch()
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File "ba_data/python/ba/_plugin.py", line 35, in on_app_launch
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plugin.on_app_launch()
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File "/storage/emulated/0/BombSquad/MoreMinigames.py", line 1979, in on_app_launch
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new_campaigns()
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File "/storage/emulated/0/BombSquad/MoreMinigames.py", line 1945, in new_campaigns
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print_exception("error adding level '"+str(level)+"'")
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File "ba_data/python/ba/_error.py", line 155, in print_exception
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stackstr = ''.join(traceback.format_stack())
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EXCEPTION:
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Traceback (most recent call last):
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File "/storage/emulated/0/BombSquad/MoreMinigames.py", line 1943, in new_campaigns
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campaign.addlevel(level)
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File "ba_data/python/ba/_campaign.py", line 49, in addlevel
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raise RuntimeError('Level already belongs to a campaign.')
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RuntimeError: Level already belongs to a campaign.'''
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'''
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# Over here you should ignore in-game files and just see Exception/Traceback (or the path where your mod file is named)
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# and bottom lines (to know what error is it exactly)
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# Additionally, errors like
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# - Invalid Syntax (if you use code editor just press 3 dots and off word wrap, so you can scroll left/right so you can see the ^ arrow pointing correctly) This error is either cuz of some brackets opened but not closed or the other way around. Could also be if you put = instead of ==
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# - Indentation error (this is related to spaces, Google can help/explain you in this...)
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# - etc etc (take help of Google 🤐)
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# Sometimes you can't just solve it yourself, so you need to ask someone for help
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# I would suggest this lovely discord server,
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# https://discord.gg/ucyaesh
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# That's it UwU'''
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# ba_meta require api 6
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import ba, _ba, os, pickle
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folder = _ba.env()['python_directory_user'] + "/logging/"
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file = folder + 'logs.txt'
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def make_folder():
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if not os.path.exists(folder):
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os.makedirs(folder)
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if not os.path.exists(file):
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with open(file, 'wb') as f:
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pickle.dump({}, f)
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def make_dirty_logs(logg):
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f= open(file, "w+")
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f.write(logg)
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f.close()
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def log_it():
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our_logs = _ba.getlog()
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if our_logs != "":
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make_dirty_logs(our_logs)
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else:
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make_dirty_logs("🔥 Congratulations! No errors were found during this playing session!! 🔥")
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# ba_meta export plugin
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class seeINDEX_IN_thisFile(ba.Plugin):
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def on_app_launch(self):
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make_folder()
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log_it()
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self.update_logging = ba.timer(3, log_it, True)
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24
Utilities/TowerD-Unlocked.py
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24
Utilities/TowerD-Unlocked.py
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#Made by @[Just] Freak#4999 / Freaku
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# ba_meta require api 6
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import ba
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import _ba
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from bastd.maps import TowerD
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if TYPE_CHECKING:
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from typing import List, Tuple, Any, Optional
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@classmethod
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def new_play_types(cls) -> List[str]:
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"""return valid play types for this map."""
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return ['melee', 'keep_away', 'team_flag', 'king_of_the_hill']
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# ba_meta export plugin
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class byFreaku(ba.Plugin):
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def on_app_launch(self):
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TowerD.get_play_types = new_play_types
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