mirror of
https://github.com/Freaku17/BombSquad-Mods-byFreaku
synced 2025-10-19 20:20:40 +00:00
Update ALL GAMEMODE for 1.7.20+
(except Musical Flags)
This commit is contained in:
parent
1990fc5c7e
commit
07d6968898
5 changed files with 402 additions and 395 deletions
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@ -1,18 +1,19 @@
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#Ported by: Freaku / @[Just] Freak#4999
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# Ported by your friend: Freaku
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#Join BCS:
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# https://discord.gg/ucyaesh
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# ba_meta require api 7
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# ba_meta require api 8
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import ba
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from bastd.actor.playerspaz import PlayerSpaz
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import babase
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import bascenev1 as bs
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from bascenev1lib.actor.playerspaz import PlayerSpaz
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if TYPE_CHECKING:
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from typing import Any, Type, List, Dict, Tuple, Union, Sequence, Optional
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@ -56,21 +57,21 @@ states = [ State(bomb='normal', name='Basic Bombs'),
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State(punch=True, name='Punching only'),
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State(curse=True, name='Cursed', final=True) ]
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class Player(ba.Player['Team']):
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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def __init__(self):
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self.state = None
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class Team(ba.Team[Player]):
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class Team(bs.Team[Player]):
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"""Our team type for this game."""
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def __init__(self) -> None:
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self.score = 0
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# ba_meta export game
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class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
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# ba_meta export bascenev1.GameActivity
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class ArmsRaceGame(bs.TeamGameActivity[Player, Team]):
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"""A game type based on acquiring kills."""
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name = 'Arms Race'
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@ -81,9 +82,9 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
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@classmethod
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def get_available_settings(
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cls, sessiontype: Type[ba.Session]) -> List[ba.Setting]:
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cls, sessiontype: Type[bs.Session]) -> List[babase.Setting]:
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settings = [
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ba.IntChoiceSetting(
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bs.IntChoiceSetting(
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'Time Limit',
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choices=[
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('None', 0),
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@ -95,7 +96,7 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
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],
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default=0,
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),
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ba.FloatChoiceSetting(
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bs.FloatChoiceSetting(
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'Respawn Times',
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choices=[
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('Shorter', 0.25),
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@ -106,21 +107,21 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
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],
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default=1.0,
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),
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ba.BoolSetting('Epic Mode', default=False)]
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bs.BoolSetting('Epic Mode', default=False)]
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for state in states:
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if not state.required:
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settings.append(ba.BoolSetting(state.get_setting(), default=True))
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settings.append(bs.BoolSetting(state.get_setting(), default=True))
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return settings
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@classmethod
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def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
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return (issubclass(sessiontype, ba.DualTeamSession)
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or issubclass(sessiontype, ba.FreeForAllSession))
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def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
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return (issubclass(sessiontype, bs.DualTeamSession)
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or issubclass(sessiontype, bs.FreeForAllSession))
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@classmethod
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def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
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return ba.getmaps('melee')
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def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
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return bs.app.classic.getmaps('melee')
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def __init__(self, settings: dict):
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super().__init__(settings)
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@ -129,14 +130,14 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
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if i < len(self.states) and not state.final:
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state.next = self.states[i + 1]
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state.index = i
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self._dingsound = ba.getsound('dingSmall')
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self._dingsound = bs.getsound('dingSmall')
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self._epic_mode = bool(settings['Epic Mode'])
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self._time_limit = float(settings['Time Limit'])
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# Base class overrides.
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self.slow_motion = self._epic_mode
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self.default_music = (ba.MusicType.EPIC if self._epic_mode else
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ba.MusicType.TO_THE_DEATH)
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self.default_music = (bs.MusicType.EPIC if self._epic_mode else
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bs.MusicType.TO_THE_DEATH)
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def get_instance_description(self) -> Union[str, Sequence]:
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return 'Upgrade your weapon by eliminating enemies.'
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@ -172,7 +173,7 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, ba.PlayerDiedMessage):
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if isinstance(msg, bs.PlayerDiedMessage):
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if self.isValidKill(msg):
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self.stats.player_scored(msg.getkillerplayer(Player), 10, kill=True)
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if not msg.getkillerplayer(Player).state.final:
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@ -188,7 +189,7 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
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return None
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def end_game(self) -> None:
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results = ba.GameResults()
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results = bs.GameResults()
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for team in self.teams:
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results.set_team_score(team, team.score)
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self.end(results=results)
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self.end(results=results)
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