mirror of
https://github.com/Freaku17/BombSquad-Mods-byFreaku
synced 2025-10-19 20:20:40 +00:00
Update ALL GAMEMODE for 1.7.20+
(except Musical Flags)
This commit is contained in:
parent
1990fc5c7e
commit
07d6968898
5 changed files with 402 additions and 395 deletions
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@ -1,18 +1,19 @@
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#Ported by: Freaku / @[Just] Freak#4999
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# Ported by your friend: Freaku
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#Join BCS:
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# https://discord.gg/ucyaesh
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# ba_meta require api 7
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# ba_meta require api 8
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import ba
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from bastd.actor.playerspaz import PlayerSpaz
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import babase
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import bascenev1 as bs
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from bascenev1lib.actor.playerspaz import PlayerSpaz
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if TYPE_CHECKING:
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from typing import Any, Type, List, Dict, Tuple, Union, Sequence, Optional
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@ -56,21 +57,21 @@ states = [ State(bomb='normal', name='Basic Bombs'),
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State(punch=True, name='Punching only'),
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State(curse=True, name='Cursed', final=True) ]
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class Player(ba.Player['Team']):
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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def __init__(self):
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self.state = None
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class Team(ba.Team[Player]):
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class Team(bs.Team[Player]):
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"""Our team type for this game."""
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def __init__(self) -> None:
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self.score = 0
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# ba_meta export game
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class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
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# ba_meta export bascenev1.GameActivity
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class ArmsRaceGame(bs.TeamGameActivity[Player, Team]):
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"""A game type based on acquiring kills."""
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name = 'Arms Race'
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@ -81,9 +82,9 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
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@classmethod
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def get_available_settings(
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cls, sessiontype: Type[ba.Session]) -> List[ba.Setting]:
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cls, sessiontype: Type[bs.Session]) -> List[babase.Setting]:
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settings = [
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ba.IntChoiceSetting(
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bs.IntChoiceSetting(
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'Time Limit',
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choices=[
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('None', 0),
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@ -95,7 +96,7 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
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],
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default=0,
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),
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ba.FloatChoiceSetting(
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bs.FloatChoiceSetting(
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'Respawn Times',
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choices=[
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('Shorter', 0.25),
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@ -106,21 +107,21 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
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],
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default=1.0,
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),
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ba.BoolSetting('Epic Mode', default=False)]
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bs.BoolSetting('Epic Mode', default=False)]
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for state in states:
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if not state.required:
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settings.append(ba.BoolSetting(state.get_setting(), default=True))
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settings.append(bs.BoolSetting(state.get_setting(), default=True))
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return settings
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@classmethod
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def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
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return (issubclass(sessiontype, ba.DualTeamSession)
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or issubclass(sessiontype, ba.FreeForAllSession))
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def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
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return (issubclass(sessiontype, bs.DualTeamSession)
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or issubclass(sessiontype, bs.FreeForAllSession))
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@classmethod
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def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
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return ba.getmaps('melee')
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def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
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return bs.app.classic.getmaps('melee')
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def __init__(self, settings: dict):
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super().__init__(settings)
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@ -129,14 +130,14 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
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if i < len(self.states) and not state.final:
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state.next = self.states[i + 1]
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state.index = i
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self._dingsound = ba.getsound('dingSmall')
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self._dingsound = bs.getsound('dingSmall')
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self._epic_mode = bool(settings['Epic Mode'])
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self._time_limit = float(settings['Time Limit'])
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# Base class overrides.
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self.slow_motion = self._epic_mode
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self.default_music = (ba.MusicType.EPIC if self._epic_mode else
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ba.MusicType.TO_THE_DEATH)
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self.default_music = (bs.MusicType.EPIC if self._epic_mode else
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bs.MusicType.TO_THE_DEATH)
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def get_instance_description(self) -> Union[str, Sequence]:
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return 'Upgrade your weapon by eliminating enemies.'
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@ -172,7 +173,7 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, ba.PlayerDiedMessage):
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if isinstance(msg, bs.PlayerDiedMessage):
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if self.isValidKill(msg):
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self.stats.player_scored(msg.getkillerplayer(Player), 10, kill=True)
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if not msg.getkillerplayer(Player).state.final:
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@ -188,7 +189,7 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
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return None
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def end_game(self) -> None:
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results = ba.GameResults()
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results = bs.GameResults()
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for team in self.teams:
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results.set_team_score(team, team.score)
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self.end(results=results)
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self.end(results=results)
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@ -1,13 +1,13 @@
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#Frozen One ported
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#By your friend: @[Just] Freak#4999
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# Ported by your friend: Freaku
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import ba
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from bastd.game.chosenone import Player, ChosenOneGame
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import babase
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import bascenev1 as bs
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from bascenev1lib.game.chosenone import Player, ChosenOneGame
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# ba_meta require api 7
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# ba_meta export game
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# ba_meta require api 8
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# ba_meta export bascenev1.GameActivity
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class FrozenOneGame(ChosenOneGame):
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name = 'Frozen One'
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@ -15,4 +15,4 @@ class FrozenOneGame(ChosenOneGame):
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super()._set_chosen_one_player(player)
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if hasattr(player, 'actor'):
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player.actor.frozen = True
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player.actor.node.frozen = 1
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player.actor.node.frozen = 1
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@ -1,13 +1,14 @@
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#Made by your friend: Freaku / @[Just] Freak#4999
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# Made by your friend: Freaku
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import ba, random
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from bastd.actor.bomb import Bomb
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from bastd.game.meteorshower import Player, MeteorShowerGame
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import babase
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import bascenev1 as bs, random
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from bascenev1lib.actor.bomb import Bomb
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from bascenev1lib.game.meteorshower import Player, MeteorShowerGame
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# ba_meta require api 7
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# ba_meta export game
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# ba_meta require api 8
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# ba_meta export bascenev1.GameActivity
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class IcyEmitsGame(MeteorShowerGame):
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name = 'Icy Emits'
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@ -24,7 +25,7 @@ class IcyEmitsGame(MeteorShowerGame):
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-5.5 + 2.1 * random.random())
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dropdir = (-1.0 if pos[0] > 0 else 1.0)
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vel = (0,10,0)
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ba.timer(delay, ba.Call(self._drop_bomb, pos, vel))
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bs.timer(delay, babase.Call(self._drop_bomb, pos, vel))
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delay += 0.1
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self._set_meteor_timer()
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@ -38,8 +39,8 @@ class IcyEmitsGame(MeteorShowerGame):
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# ba_meta export plugin
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class byFreaku(ba.Plugin):
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class byFreaku(babase.Plugin):
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def __init__(self):
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## Campaign support ##
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randomPic = ['lakeFrigidPreview','hockeyStadiumPreview']
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ba.app.add_coop_practice_level(ba.Level(name='Icy Emits', displayname='${GAME}', gametype=IcyEmitsGame, settings={}, preview_texture_name=random.choice(randomPic)))
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babase.app.classic.add_coop_practice_level(bs.Level(name='Icy Emits', displayname='${GAME}', gametype=IcyEmitsGame, settings={}, preview_texture_name=random.choice(randomPic)))
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@ -2,7 +2,7 @@ from __future__ import annotations
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## Original creator: byANG3L ##
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## Made by: Freaku / @[Just] Freak#4999 ##
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## Made by: Freaku ##
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## From: BSWorld Modpack (https://youtu.be/1TN56NLlShE) ##
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@ -21,64 +21,61 @@ from __future__ import annotations
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# ba_meta require api 7
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# ba_meta require api 8
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from typing import TYPE_CHECKING, overload
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import _ba,ba,random
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from bastd.gameutils import SharedObjects
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import _babase, babase, random
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import bascenev1 as bs
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from bascenev1lib.gameutils import SharedObjects
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if TYPE_CHECKING:
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from typing import Any, Sequence, Optional, List, Dict, Type, Union, Any, Literal
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class OnTimer(ba.Actor):
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class OnTimer(bs.Actor):
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"""Timer which counts but doesn't show on-screen"""
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def __init__(self) -> None:
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super().__init__()
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self._starttime_ms: Optional[int] = None
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self.node = ba.newnode('text', attrs={ 'v_attach': 'top', 'h_attach': 'center', 'h_align': 'center', 'color': (1, 1, 0.5, 1), 'flatness': 0.5, 'shadow': 0.5, 'position': (0, -70), 'scale': 0, 'text': ''})
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self.inputnode = ba.newnode('timedisplay', attrs={ 'timemin': 0, 'showsubseconds': True })
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self._starttime_ms: int | None = None
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self.node = bs.newnode('text', attrs={ 'v_attach': 'top', 'h_attach': 'center', 'h_align': 'center', 'color': (1, 1, 0.5, 1), 'flatness': 0.5, 'shadow': 0.5, 'position': (0, -70), 'scale': 0, 'text': ''})
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self.inputnode = bs.newnode(
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'timedisplay', attrs={'timemin': 0, 'showsubseconds': True}
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)
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self.inputnode.connectattr('output', self.node, 'text')
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def start(self) -> None:
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tval = ba.time(timeformat=ba.TimeFormat.MILLISECONDS)
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"""Start the timer."""
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tval = int(bs.time() * 1000.0)
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assert isinstance(tval, int)
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self._starttime_ms = tval
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self.inputnode.time1 = self._starttime_ms
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ba.getactivity().globalsnode.connectattr('time', self.inputnode, 'time2')
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def has_started(self) -> bool:
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return self._starttime_ms is not None
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def stop(self,
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endtime: Union[int, float] = None,
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timeformat: ba.TimeFormat = ba.TimeFormat.SECONDS) -> None:
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if endtime is None:
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endtime = ba.time(timeformat=ba.TimeFormat.MILLISECONDS)
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timeformat = ba.TimeFormat.MILLISECONDS
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if self._starttime_ms is None:
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print('Warning: OnTimer.stop() called without start() first')
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else:
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endtime_ms: int
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if timeformat is ba.TimeFormat.SECONDS:
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endtime_ms = int(endtime * 1000)
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elif timeformat is ba.TimeFormat.MILLISECONDS:
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assert isinstance(endtime, int)
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endtime_ms = endtime
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else:
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raise ValueError(f'invalid timeformat: {timeformat}')
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bs.getactivity().globalsnode.connectattr(
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'time', self.inputnode, 'time2'
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)
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def has_started(self) -> bool:
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"""Return whether this timer has started yet."""
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return self._starttime_ms is not None
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def stop(self, endtime: int | float | None = None) -> None:
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"""End the timer.
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If 'endtime' is not None, it is used when calculating
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the final display time; otherwise the current time is used.
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"""
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if endtime is None:
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endtime = bs.time()
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if self._starttime_ms is None:
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logging.warning(
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'OnScreenTimer.stop() called without first calling start()'
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)
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else:
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endtime_ms = int(endtime * 1000)
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self.inputnode.timemax = endtime_ms - self._starttime_ms
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# Overloads so type checker knows our exact return type based in args.
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@overload
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def getstarttime(self, timeformat: Literal[ba.TimeFormat.SECONDS] = ba.TimeFormat.SECONDS) -> float:
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...
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@overload
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def getstarttime(self,
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timeformat: Literal[ba.TimeFormat.MILLISECONDS]) -> int:
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...
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def getstarttime(
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self,
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timeformat: ba.TimeFormat = ba.TimeFormat.SECONDS
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) -> Union[int, float]:
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"""Return the sim-time when start() was called.
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def getstarttime(self) -> float:
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"""Return the scene-time when start() was called.
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Time will be returned in seconds if timeformat is SECONDS or
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milliseconds if it is MILLISECONDS.
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@ -86,15 +83,11 @@ class OnTimer(ba.Actor):
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val_ms: Any
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if self._starttime_ms is None:
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print('WARNING: getstarttime() called on un-started timer')
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val_ms = ba.time(timeformat=ba.TimeFormat.MILLISECONDS)
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val_ms = int(bs.time() * 1000.0)
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else:
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val_ms = self._starttime_ms
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assert isinstance(val_ms, int)
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if timeformat is ba.TimeFormat.SECONDS:
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return 0.001 * val_ms
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if timeformat is ba.TimeFormat.MILLISECONDS:
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return val_ms
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raise ValueError(f'invalid timeformat: {timeformat}')
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return 0.001 * val_ms
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@property
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def starttime(self) -> float:
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@ -103,14 +96,14 @@ class OnTimer(ba.Actor):
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def handlemessage(self, msg: Any) -> Any:
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# if we're asked to die, just kill our node/timer
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if isinstance(msg, ba.DieMessage):
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if isinstance(msg, bs.DieMessage):
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if self.node:
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self.node.delete()
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class Player(ba.Player['Team']):
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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def __init__(self) -> None:
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@ -118,32 +111,32 @@ class Player(ba.Player['Team']):
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self.death_time: Optional[float] = None
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class Team(ba.Team[Player]):
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class Team(bs.Team[Player]):
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"""Our team type for this game."""
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# ba_meta export game
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class MGgame(ba.TeamGameActivity[Player, Team]):
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# ba_meta export bascenev1.GameActivity
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class MGgame(bs.TeamGameActivity[Player, Team]):
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name = 'Memory Game'
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description = 'Memories tiles and survive till the end!'
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available_settings = [ba.BoolSetting('Epic Mode', default=False), ba.BoolSetting('Enable Bottom Credits', True)]
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scoreconfig = ba.ScoreConfig(label='Survived', scoretype=ba.ScoreType.MILLISECONDS, version='B')
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available_settings = [bs.BoolSetting('Epic Mode', default=False), bs.BoolSetting('Enable Bottom Credits', True)]
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scoreconfig = bs.ScoreConfig(label='Survived', scoretype=bs.ScoreType.MILLISECONDS, version='B')
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# Print messages when players die (since its meaningful in this game).
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announce_player_deaths = True
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# we're currently hard-coded for one map..
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@classmethod
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def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
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def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
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return ['Sky Tiles']
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# We support teams, free-for-all, and co-op sessions.
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@classmethod
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def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
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return (issubclass(sessiontype, ba.DualTeamSession)
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or issubclass(sessiontype, ba.FreeForAllSession)
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or issubclass(sessiontype, ba.CoopSession))
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def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
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return (issubclass(sessiontype, bs.DualTeamSession)
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or issubclass(sessiontype, bs.FreeForAllSession)
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or issubclass(sessiontype, babase.CoopSession))
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def __init__(self, settings: dict):
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super().__init__(settings)
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@ -154,14 +147,14 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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self.credit_text = bool(settings['Enable Bottom Credits'])
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# Some base class overrides:
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self.default_music = (ba.MusicType.EPIC
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if self._epic_mode else ba.MusicType.SURVIVAL)
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self.default_music = (bs.MusicType.EPIC
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if self._epic_mode else bs.MusicType.SURVIVAL)
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if self._epic_mode:
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self.slow_motion = True
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shared = SharedObjects.get()
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self._collide_with_player=ba.Material()
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self._collide_with_player=bs.Material()
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self._collide_with_player.add_actions(actions=(('modify_part_collision', 'collide', True)))
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self.dont_collide=ba.Material()
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self.dont_collide=bs.Material()
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self.dont_collide.add_actions(actions=(('modify_part_collision', 'collide', False)))
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self._levelStage = 0
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@ -169,46 +162,46 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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self._lastPlayerDeathTime = None
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self._spawnCenter = (-3.17358, 2.75764, -2.99124)
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self._mapFGPModel = ba.getmodel('buttonSquareOpaque')
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self._mapFGPDefaultTex = ba.gettexture('achievementOffYouGo')
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self._mapFGPModel = bs.getmesh('buttonSquareOpaque')
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self._mapFGPDefaultTex = bs.gettexture('achievementOffYouGo')
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|
||||
self._mapFGCurseTex = ba.gettexture('powerupCurse')
|
||||
self._mapFGHealthTex = ba.gettexture('powerupHealth')
|
||||
self._mapFGIceTex = ba.gettexture('powerupIceBombs')
|
||||
self._mapFGImpactTex = ba.gettexture('powerupImpactBombs')
|
||||
self._mapFGMinesTex = ba.gettexture('powerupLandMines')
|
||||
self._mapFGPunchTex = ba.gettexture('powerupPunch')
|
||||
self._mapFGShieldTex = ba.gettexture('powerupShield')
|
||||
self._mapFGStickyTex = ba.gettexture('powerupStickyBombs')
|
||||
self._mapFGCurseTex = bs.gettexture('powerupCurse')
|
||||
self._mapFGHealthTex = bs.gettexture('powerupHealth')
|
||||
self._mapFGIceTex = bs.gettexture('powerupIceBombs')
|
||||
self._mapFGImpactTex = bs.gettexture('powerupImpactBombs')
|
||||
self._mapFGMinesTex = bs.gettexture('powerupLandMines')
|
||||
self._mapFGPunchTex = bs.gettexture('powerupPunch')
|
||||
self._mapFGShieldTex = bs.gettexture('powerupShield')
|
||||
self._mapFGStickyTex = bs.gettexture('powerupStickyBombs')
|
||||
|
||||
self._mapFGSpaz = ba.gettexture('neoSpazIcon')
|
||||
self._mapFGZoe = ba.gettexture('zoeIcon')
|
||||
self._mapFGSnake = ba.gettexture('ninjaIcon')
|
||||
self._mapFGKronk= ba.gettexture('kronkIcon')
|
||||
self._mapFGMel = ba.gettexture('melIcon')
|
||||
self._mapFGJack = ba.gettexture('jackIcon')
|
||||
self._mapFGSanta = ba.gettexture('santaIcon')
|
||||
self._mapFGFrosty = ba.gettexture('frostyIcon')
|
||||
self._mapFGBones = ba.gettexture('bonesIcon')
|
||||
self._mapFGBernard = ba.gettexture('bearIcon')
|
||||
self._mapFGPascal = ba.gettexture('penguinIcon')
|
||||
self._mapFGAli = ba.gettexture('aliIcon')
|
||||
self._mapFGRobot = ba.gettexture('cyborgIcon')
|
||||
self._mapFGAgent = ba.gettexture('agentIcon')
|
||||
self._mapFGGrumbledorf = ba.gettexture('wizardIcon')
|
||||
self._mapFGPixel = ba.gettexture('pixieIcon')
|
||||
self._mapFGSpaz = bs.gettexture('neoSpazIcon')
|
||||
self._mapFGZoe = bs.gettexture('zoeIcon')
|
||||
self._mapFGSnake = bs.gettexture('ninjaIcon')
|
||||
self._mapFGKronk= bs.gettexture('kronkIcon')
|
||||
self._mapFGMel = bs.gettexture('melIcon')
|
||||
self._mapFGJack = bs.gettexture('jackIcon')
|
||||
self._mapFGSanta = bs.gettexture('santaIcon')
|
||||
self._mapFGFrosty = bs.gettexture('frostyIcon')
|
||||
self._mapFGBones = bs.gettexture('bonesIcon')
|
||||
self._mapFGBernard = bs.gettexture('bearIcon')
|
||||
self._mapFGPascal = bs.gettexture('penguinIcon')
|
||||
self._mapFGAli = bs.gettexture('aliIcon')
|
||||
self._mapFGRobot = bs.gettexture('cyborgIcon')
|
||||
self._mapFGAgent = bs.gettexture('agentIcon')
|
||||
self._mapFGGrumbledorf = bs.gettexture('wizardIcon')
|
||||
self._mapFGPixel = bs.gettexture('pixieIcon')
|
||||
|
||||
self._imageTextDefault = ba.gettexture('bg')
|
||||
self._circleTex = ba.gettexture('circleShadow')
|
||||
self._imageTextDefault = bs.gettexture('bg')
|
||||
self._circleTex = bs.gettexture('circleShadow')
|
||||
|
||||
self._image = ba.newnode('image',
|
||||
self._image = bs.newnode('image',
|
||||
attrs={'texture': self._imageTextDefault,
|
||||
'position':(0,-100),
|
||||
'scale':(100,100),
|
||||
'opacity': 0.0,
|
||||
'attach':'topCenter'})
|
||||
|
||||
self._textCounter = ba.newnode('text',
|
||||
self._textCounter = bs.newnode('text',
|
||||
attrs={'text': '10',
|
||||
'position': (0, -100),
|
||||
'scale': 2.3,
|
||||
|
|
@ -220,7 +213,7 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
|||
'h_align': 'center',
|
||||
'v_align': 'center'})
|
||||
|
||||
self._textLevel = ba.newnode('text',
|
||||
self._textLevel = bs.newnode('text',
|
||||
attrs={'text': 'Level ' + str(self._levelStage),
|
||||
'position': (0, -28),
|
||||
'scale': 1.3,
|
||||
|
|
@ -233,21 +226,21 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
|||
'h_align': 'center',
|
||||
'v_align': 'center'})
|
||||
|
||||
self._imageCircle = ba.newnode('image',
|
||||
self._imageCircle = bs.newnode('image',
|
||||
attrs={'texture': self._circleTex,
|
||||
'position': (75, -75),
|
||||
'scale': (20,20),
|
||||
'color': (0.2, 0.2, 0.2),
|
||||
'opacity': 0.0,
|
||||
'attach': 'topCenter'})
|
||||
self._imageCircle2 = ba.newnode('image',
|
||||
self._imageCircle2 = bs.newnode('image',
|
||||
attrs={'texture': self._circleTex,
|
||||
'position': (75, -100),
|
||||
'scale': (20,20),
|
||||
'color': (0.2, 0.2, 0.2),
|
||||
'opacity': 0.0,
|
||||
'attach': 'topCenter'})
|
||||
self._imageCircle3 = ba.newnode('image',
|
||||
self._imageCircle3 = bs.newnode('image',
|
||||
attrs={'texture': self._circleTex,
|
||||
'position': (75, -125),
|
||||
'scale': (20,20),
|
||||
|
|
@ -258,12 +251,12 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
|||
|
||||
def on_transition_in(self) -> None:
|
||||
super().on_transition_in()
|
||||
self._bellLow = ba.getsound('bellLow')
|
||||
self._bellMed = ba.getsound('bellMed')
|
||||
self._bellHigh = ba.getsound('bellHigh')
|
||||
self._tickSound = ba.getsound('tick')
|
||||
self._tickFinal = ba.getsound('powerup01')
|
||||
self._scoreSound = ba.getsound('score')
|
||||
self._bellLow = bs.getsound('bellLow')
|
||||
self._bellMed = bs.getsound('bellMed')
|
||||
self._bellHigh = bs.getsound('bellHigh')
|
||||
self._tickSound = bs.getsound('tick')
|
||||
self._tickFinal = bs.getsound('powerup01')
|
||||
self._scoreSound = bs.getsound('score')
|
||||
|
||||
self._image.opacity = 1
|
||||
self._textCounter.opacity = 1
|
||||
|
|
@ -280,8 +273,8 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
|||
|
||||
if self._levelStage == 1:
|
||||
timeStart = 6
|
||||
ba.timer(timeStart, self._randomPlatform)
|
||||
ba.timer(timeStart, self.startCounter)
|
||||
bs.timer(timeStart, self._randomPlatform)
|
||||
bs.timer(timeStart, self.startCounter)
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
|
|
@ -306,14 +299,14 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
|||
self.coldel15 = True
|
||||
self.coldel16 = True
|
||||
import base64
|
||||
exec(base64.b64decode("aWYgc2VsZi5jcmVkaXRfdGV4dDoKICAgICMjIFBlb3BsZSBzdGVhbGVkIGNyZWRpdHMgc28gdGhhdHMgd2h5IEkgZW5jb2RlZCB0aGlzLi4uCiAgICAjIyBFdmVuIHRobyB0aGVyZSBpcyBhIG9wdGlvbiwgdGhleSBjaGFuZ2VkIGNyZWF0ZWQgYnkKICAgICMjIGxpa2Ugd3RmIGlzIHRoaWVyIHByb2JsZW0/PwoKICAgICMjIEFueXdheXMgaGF2ZSBhIGdvb2QgZGF5IQogICAgdCA9IGJhLm5ld25vZGUoJ3RleHQnLAogICAgICAgICAgICAgICBhdHRycz17ICd0ZXh0JzoiTWFkZSBieSDugYhGcmVha3Vcbk9yaWdpbmFsbHkgZm9yIDEuNDogYnlBTkczTCIsICMjIERpc2FibGUgJ0VuYWJsZSBCb3R0b20gQ3JlZGl0cycgd2hlbiBtYWtpbmcgcGxheWxpc3QsIE5vIG5lZWQgdG8gZWRpdCB0aGlzIGxvdmVseS4uLgogICAgICAgICdzY2FsZSc6MC43LAogICAgICAgICdwb3NpdGlvbic6KDAsMCksCiAgICAgICAgJ3NoYWRvdyc6MC41LAogICAgICAgICdmbGF0bmVzcyc6MS4yLAogICAgICAgICdjb2xvcic6KDEsIDEsIDEpLAogICAgICAgICdoX2FsaWduJzonY2VudGVyJywKICAgICAgICAndl9hdHRhY2gnOidib3R0b20nfSk=").decode('UTF-8'))
|
||||
exec(base64.b64decode("aWYgc2VsZi5jcmVkaXRfdGV4dDoKICAgICMjIFBlb3BsZSBzdGVhbGVkIGNyZWRpdHMgc28gdGhhdHMgd2h5IEkgZW5jb2RlZCB0aGlzLi4uCiAgICAjIyBFdmVuIHRobyB0aGVyZSBpcyBhIG9wdGlvbiwgdGhleSBjaGFuZ2VkIGNyZWF0ZWQgYnkKICAgICMjIGxpa2Ugd3RmIGlzIHRoaWVyIHByb2JsZW0/PwoKICAgICMjIEFueXdheXMgaGF2ZSBhIGdvb2QgZGF5IQogICAgdCA9IGJzLm5ld25vZGUoJ3RleHQnLAogICAgICAgICAgICAgICBhdHRycz17ICd0ZXh0JzoiTWFkZSBieSDugYhGcmVha3Vcbk9yaWdpbmFsbHkgZm9yIDEuNDogYnlBTkczTCIsICMjIERpc2FibGUgJ0VuYWJsZSBCb3R0b20gQ3JlZGl0cycgd2hlbiBtYWtpbmcgcGxheWxpc3QsIE5vIG5lZWQgdG8gZWRpdCB0aGlzIGxvdmVseS4uLgogICAgICAgICdzY2FsZSc6MC43LAogICAgICAgICdwb3NpdGlvbic6KDAsMCksCiAgICAgICAgJ3NoYWRvdyc6MC41LAogICAgICAgICdmbGF0bmVzcyc6MS4yLAogICAgICAgICdjb2xvcic6KDEsIDEsIDEpLAogICAgICAgICdoX2FsaWduJzonY2VudGVyJywKICAgICAgICAndl9hdHRhY2gnOidib3R0b20nfSk=").decode('UTF-8'))
|
||||
self.spawnAllMap()
|
||||
self.flashHide()
|
||||
|
||||
# Check for immediate end (if we've only got 1 player, etc).
|
||||
ba.timer(5, self._check_end_game)
|
||||
self._dingSound = ba.getsound('dingSmall')
|
||||
self._dingSoundHigh = ba.getsound('dingSmallHigh')
|
||||
bs.timer(5, self._check_end_game)
|
||||
self._dingSound = bs.getsound('dingSmall')
|
||||
self._dingSoundHigh = bs.getsound('dingSmallHigh')
|
||||
|
||||
def startCounter(self):
|
||||
self._textCounter.text = '10'
|
||||
|
|
@ -328,43 +321,43 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
|||
def count1():
|
||||
def countFinal():
|
||||
self._textCounter.text = ''
|
||||
ba.playsound(self._tickFinal)
|
||||
self._tickFinal.play()
|
||||
self._stop()
|
||||
self._textCounter.text = '1'
|
||||
ba.playsound(self._tickSound)
|
||||
ba.timer(1, countFinal)
|
||||
self._tickSound.play()
|
||||
bs.timer(1, countFinal)
|
||||
self._textCounter.text = '2'
|
||||
ba.playsound(self._tickSound)
|
||||
ba.timer(1, count1)
|
||||
self._tickSound.play()
|
||||
bs.timer(1, count1)
|
||||
self._textCounter.text = '3'
|
||||
ba.playsound(self._tickSound)
|
||||
ba.timer(1, count2)
|
||||
self._tickSound.play()
|
||||
bs.timer(1, count2)
|
||||
self._textCounter.text = '4'
|
||||
ba.playsound(self._tickSound)
|
||||
ba.timer(1, count3)
|
||||
self._tickSound.play()
|
||||
bs.timer(1, count3)
|
||||
self._textCounter.text = '5'
|
||||
ba.playsound(self._tickSound)
|
||||
ba.timer(1, count4)
|
||||
self._tickSound.play()
|
||||
bs.timer(1, count4)
|
||||
self._textCounter.text = '6'
|
||||
ba.playsound(self._tickSound)
|
||||
ba.timer(1, count5)
|
||||
self._tickSound.play()
|
||||
bs.timer(1, count5)
|
||||
self._textCounter.text = '7'
|
||||
ba.playsound(self._tickSound)
|
||||
ba.timer(1, count6)
|
||||
self._tickSound.play()
|
||||
bs.timer(1, count6)
|
||||
self._textCounter.text = '8'
|
||||
ba.playsound(self._tickSound)
|
||||
ba.timer(1, count7)
|
||||
self._tickSound.play()
|
||||
bs.timer(1, count7)
|
||||
self._textCounter.text = '9'
|
||||
ba.playsound(self._tickSound)
|
||||
ba.timer(1, count8)
|
||||
ba.timer(1, count9)
|
||||
self._tickSound.play()
|
||||
bs.timer(1, count8)
|
||||
bs.timer(1, count9)
|
||||
|
||||
def on_player_join(self, player: Player) -> None:
|
||||
# Don't allow joining after we start
|
||||
# (would enable leave/rejoin tomfoolery).
|
||||
if self.has_begun():
|
||||
ba.screenmessage(
|
||||
ba.Lstr(resource='playerDelayedJoinText',
|
||||
bs.broadcastmessage(
|
||||
babase.Lstr(resource='playerDelayedJoinText',
|
||||
subs=[('${PLAYER}', player.getname(full=True))]),
|
||||
color=(0, 1, 0),transient=True,clients=[player.sessionplayer.inputdevice.client_id])
|
||||
# For score purposes, mark them as having died right as the
|
||||
|
|
@ -382,11 +375,11 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
|||
self._check_end_game()
|
||||
|
||||
# overriding the default character spawning..
|
||||
def spawn_player(self, player: Player) -> ba.Actor:
|
||||
def spawn_player(self, player: Player) -> bs.Actor:
|
||||
spaz = self.spawn_player_spaz(player)
|
||||
pos = (self._spawnCenter[0] + random.uniform(-1.5, 2.5), self._spawnCenter[1], self._spawnCenter[2] + random.uniform(-2.5, 1.5))
|
||||
spaz.connect_controls_to_player(enable_punch=False, enable_bomb=False, enable_pickup=False)
|
||||
spaz.handlemessage(ba.StandMessage(pos))
|
||||
spaz.handlemessage(bs.StandMessage(pos))
|
||||
return spaz
|
||||
|
||||
def _randomSelect(self):
|
||||
|
|
@ -440,17 +433,17 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
|||
def circle3():
|
||||
self._imageCircle3.color = (0.0, 1.0, 0.0)
|
||||
self._imageCircle3.opacity = 1.0
|
||||
ba.playsound(self._bellHigh)
|
||||
ba.timer(0.2, self._doDelete)
|
||||
self._bellHigh.play()
|
||||
bs.timer(0.2, self._doDelete)
|
||||
self._imageCircle2.color = (1.0, 1.0, 0.0)
|
||||
self._imageCircle2.opacity = 1.0
|
||||
ba.playsound(self._bellMed)
|
||||
ba.timer(1, circle3)
|
||||
self._bellMed.play()
|
||||
bs.timer(1, circle3)
|
||||
self._imageCircle.color = (1.0, 0.0, 0.0)
|
||||
self._imageCircle.opacity = 1.0
|
||||
ba.playsound(self._bellLow)
|
||||
ba.timer(1, circle2)
|
||||
ba.timer(1, circle)
|
||||
self._bellLow.play()
|
||||
bs.timer(1, circle2)
|
||||
bs.timer(1, circle)
|
||||
|
||||
def _randomPlatform(self):
|
||||
if self._levelStage == 1:
|
||||
|
|
@ -551,13 +544,13 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
|||
self._mixPlatform()
|
||||
|
||||
def _mixPlatform(self):
|
||||
ba.timer(1, self.flashShow)
|
||||
ba.timer(3, self.flashHide)
|
||||
ba.timer(4, self.flashShow)
|
||||
ba.timer(6, self.flashHide)
|
||||
ba.timer(7, self.flashShow)
|
||||
ba.timer(9, self.flashHide)
|
||||
ba.timer(13.2, self.flashShow)
|
||||
bs.timer(1, self.flashShow)
|
||||
bs.timer(3, self.flashHide)
|
||||
bs.timer(4, self.flashShow)
|
||||
bs.timer(6, self.flashHide)
|
||||
bs.timer(7, self.flashShow)
|
||||
bs.timer(9, self.flashHide)
|
||||
bs.timer(13.2, self.flashShow)
|
||||
|
||||
def flashHide(self):
|
||||
self.mapFGP.color_texture = self._mapFGPDefaultTex
|
||||
|
|
@ -661,14 +654,14 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
|||
self.mapFGP16col.delete()
|
||||
self.coldel16 = True
|
||||
|
||||
ba.timer(3.3, self._platformTexDefault)
|
||||
bs.timer(3.3, self._platformTexDefault)
|
||||
|
||||
def spawnAllMap(self):
|
||||
"""
|
||||
# Here's how it works:
|
||||
# First, create prop with a gravity scale of 0
|
||||
# Then use a in-game model which will suit it (For this one I didn't chose box, since it will look kinda weird) Right?
|
||||
# Instead I used a 2d model (which is nothing but a button in menu)
|
||||
# Then use a in-game mesh which will suit it (For this one I didn't chose box, since it will look kinda weird) Right?
|
||||
# Instead I used a 2d mesh (which is nothing but a button in menu)
|
||||
# This prop SHOULD NOT collide with anything, since it has gravity_scale of 0 if it'll get weight it will fall down :((
|
||||
# These are where we change those color-textures and is seen in-game
|
||||
|
||||
|
|
@ -683,115 +676,115 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
|||
"""
|
||||
shared = SharedObjects.get()
|
||||
if self.coldel:
|
||||
self.mapFGP = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (3,2,-9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (4.5,2,-9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGPTex = None
|
||||
self.mapFGPcol = ba.newnode('region',attrs={'position': (3,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGPcol = bs.newnode('region',attrs={'position': (4.5,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel = False
|
||||
|
||||
if self.coldel2:
|
||||
self.mapFGP2 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (3,2,-6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP2 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (4.5,2,-6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP2Tex = None
|
||||
self.mapFGP2col = ba.newnode('region',attrs={'position': (3,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP2col = bs.newnode('region',attrs={'position': (4.5,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel2 = False
|
||||
|
||||
if self.coldel3:
|
||||
self.mapFGP3 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (3,2,-3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP3 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (4.5,2,-3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP3Tex = None
|
||||
self.mapFGP3col = ba.newnode('region',attrs={'position': (3,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP3col = bs.newnode('region',attrs={'position': (4.5,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel3 = False
|
||||
|
||||
if self.coldel4:
|
||||
self.mapFGP4 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (3,2,0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP4 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (4.5,2,0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP4Tex = None
|
||||
self.mapFGP4col = ba.newnode('region',attrs={'position': (3,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP4col = bs.newnode('region',attrs={'position': (4.5,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel4 = False
|
||||
|
||||
if self.coldel5:
|
||||
self.mapFGP5 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (0,2,-9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP5 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (1.5,2,-9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP5Tex = None
|
||||
self.mapFGP5col = ba.newnode('region',attrs={'position': (0,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP5col = bs.newnode('region',attrs={'position': (1.5,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel5 = False
|
||||
|
||||
if self.coldel6:
|
||||
self.mapFGP6 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (0,2,-6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP6 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (1.5,2,-6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP6Tex = None
|
||||
self.mapFGP6col = ba.newnode('region',attrs={'position': (0,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP6col = bs.newnode('region',attrs={'position': (1.5,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel6 = False
|
||||
|
||||
if self.coldel7:
|
||||
self.mapFGP7 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (0,2,-3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP7 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (1.5,2,-3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP7Tex = None
|
||||
self.mapFGP7col = ba.newnode('region',attrs={'position': (0,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP7col = bs.newnode('region',attrs={'position': (1.5,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel7 = False
|
||||
|
||||
if self.coldel8:
|
||||
self.mapFGP8 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (0,2,0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP8 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (1.5,2,0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP8Tex = None
|
||||
self.mapFGP8col = ba.newnode('region',attrs={'position': (0,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP8col = bs.newnode('region',attrs={'position': (1.5,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel8 = False
|
||||
|
||||
if self.coldel9:
|
||||
self.mapFGP9 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-3,2,-9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP9 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-1.5,2,-9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP9Tex = None
|
||||
self.mapFGP9col = ba.newnode('region',attrs={'position': (-3,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP9col = bs.newnode('region',attrs={'position': (-1.5,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel9 = False
|
||||
|
||||
if self.coldel10:
|
||||
self.mapFGP10 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-3,2,-6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP10 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-1.5,2,-6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP10Tex = None
|
||||
self.mapFGP10col = ba.newnode('region',attrs={'position': (-3,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP10col = bs.newnode('region',attrs={'position': (-1.5,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel10 = False
|
||||
|
||||
if self.coldel11:
|
||||
self.mapFGP11 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-3,2,-3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP11 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-1.5,2,-3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP11Tex = None
|
||||
self.mapFGP11col = ba.newnode('region',attrs={'position': (-3,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP11col = bs.newnode('region',attrs={'position': (-1.5,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel11 = False
|
||||
|
||||
if self.coldel12:
|
||||
self.mapFGP12 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-3,2,0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP12 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-1.5,2,0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP12Tex = None
|
||||
self.mapFGP12col = ba.newnode('region',attrs={'position': (-3,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP12col = bs.newnode('region',attrs={'position': (-1.5,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel12 = False
|
||||
|
||||
if self.coldel13:
|
||||
self.mapFGP13 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-6,2,-9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP13 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-4.5,2,-9), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP13Tex = None
|
||||
self.mapFGP13col = ba.newnode('region',attrs={'position': (-6,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP13col = bs.newnode('region',attrs={'position': (-4.5,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel13 = False
|
||||
|
||||
if self.coldel14:
|
||||
self.mapFGP14 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-6,2,-6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP14 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-4.5,2,-6), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP14Tex = None
|
||||
self.mapFGP14col = ba.newnode('region',attrs={'position': (-6,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP14col = bs.newnode('region',attrs={'position': (-4.5,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel14 = False
|
||||
|
||||
if self.coldel15:
|
||||
self.mapFGP15 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-6,2,-3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP15 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-4.5,2,-3), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP15Tex = None
|
||||
self.mapFGP15col = ba.newnode('region',attrs={'position': (-6,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP15col = bs.newnode('region',attrs={'position': (-4.5,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel15 = False
|
||||
|
||||
if self.coldel16:
|
||||
self.mapFGP16 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-6,2,0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP16 = bs.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-4.5,2,0), 'mesh': self._mapFGPModel, 'mesh_scale': 3.73, 'body_scale': 3.73, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP16Tex = None
|
||||
self.mapFGP16col = ba.newnode('region',attrs={'position': (-6,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP16col = bs.newnode('region',attrs={'position': (-4.5,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel16 = False
|
||||
|
||||
def _platformTexDefault(self):
|
||||
|
|
@ -814,27 +807,27 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
|||
timeStart = 6
|
||||
else:
|
||||
timeStart = 2
|
||||
ba.playsound(self._scoreSound)
|
||||
activity = _ba.get_foreground_host_activity()
|
||||
self._scoreSound.play()
|
||||
activity = bs.get_foreground_host_activity()
|
||||
for i in activity.players:
|
||||
try:
|
||||
i.actor.node.handlemessage(ba.CelebrateMessage(2.0))
|
||||
i.actor.node.handlemessage(bs.CelebrateMessage(2.0))
|
||||
except:
|
||||
pass
|
||||
ba.timer(timeStart, self._randomPlatform)
|
||||
ba.timer(timeStart, self.startCounter)
|
||||
bs.timer(timeStart, self._randomPlatform)
|
||||
bs.timer(timeStart, self.startCounter)
|
||||
|
||||
self.spawnAllMap()
|
||||
self.flashHide()
|
||||
|
||||
# Various high-level game events come through this method.
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, ba.PlayerDiedMessage):
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
|
||||
# Augment standard behavior.
|
||||
super().handlemessage(msg)
|
||||
|
||||
curtime = ba.time()
|
||||
curtime = bs.time()
|
||||
|
||||
# Record the player's moment of death.
|
||||
# assert isinstance(msg.spaz.player
|
||||
|
|
@ -844,15 +837,15 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
|||
# (more accurate looking).
|
||||
# In teams/ffa, allow a one-second fudge-factor so we can
|
||||
# get more draws if players die basically at the same time.
|
||||
if isinstance(self.session, ba.CoopSession):
|
||||
if isinstance(self.session, bs.CoopSession):
|
||||
# Teams will still show up if we check now.. check in
|
||||
# the next cycle.
|
||||
ba.pushcall(self._check_end_game)
|
||||
babase.pushcall(self._check_end_game)
|
||||
|
||||
# Also record this for a final setting of the clock.
|
||||
self._last_player_death_time = curtime
|
||||
else:
|
||||
ba.timer(1.0, self._check_end_game)
|
||||
bs.timer(1.0, self._check_end_game)
|
||||
else:
|
||||
# Default handler:
|
||||
return super().handlemessage(msg)
|
||||
|
|
@ -868,7 +861,7 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
|||
|
||||
# In co-op, we go till everyone is dead.. otherwise we go
|
||||
# until one team remains.
|
||||
if isinstance(self.session, ba.CoopSession):
|
||||
if isinstance(self.session, bs.CoopSession):
|
||||
if living_team_count <= 0:
|
||||
self.end_game()
|
||||
else:
|
||||
|
|
@ -877,7 +870,7 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
|||
|
||||
|
||||
def end_game(self) -> None:
|
||||
cur_time = ba.time()
|
||||
cur_time = bs.time()
|
||||
assert self._timer is not None
|
||||
start_time = self._timer.getstarttime()
|
||||
|
||||
|
|
@ -908,7 +901,7 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
|||
|
||||
# Ok now calc game results: set a score for each team and then tell
|
||||
# the game to end.
|
||||
results = ba.GameResults()
|
||||
results = bs.GameResults()
|
||||
|
||||
# Remember that 'free-for-all' mode is simply a special form
|
||||
# of 'teams' mode where each player gets their own team, so we can
|
||||
|
|
@ -941,7 +934,7 @@ class MGdefs():
|
|||
boxes['area_of_interest_bounds'] = (0.3544110667, 4.493562578, -2.518391331) + (0.0, 0.0, 0.0) + (16.64754831, 8.06138989, 18.5029888)
|
||||
boxes['map_bounds'] = (0.2608783669, 4.899663734, -3.543675157) + (0.0, 0.0, 0.0) + (29.23565494, 14.19991443, 29.92689344)
|
||||
|
||||
class MGmap(ba.Map):
|
||||
class MGmap(bs.Map):
|
||||
defs = MGdefs()
|
||||
name = 'Sky Tiles'
|
||||
|
||||
|
|
@ -957,23 +950,23 @@ class MGmap(ba.Map):
|
|||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: Dict[str, Any] = {
|
||||
'bgtex': ba.gettexture('menuBG'),
|
||||
'bgmodel': ba.getmodel('thePadBG')
|
||||
'bgtex': bs.gettexture('menuBG'),
|
||||
'bgmesh': bs.getmesh('thePadBG')
|
||||
}
|
||||
return data
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
shared = SharedObjects.get()
|
||||
self.node = ba.newnode(
|
||||
self.node = bs.newnode(
|
||||
'terrain',
|
||||
attrs={
|
||||
'model': self.preloaddata['bgmodel'],
|
||||
'mesh': self.preloaddata['bgmesh'],
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
'color_texture': self.preloaddata['bgtex']
|
||||
})
|
||||
gnode = ba.getactivity().globalsnode
|
||||
gnode = bs.getactivity().globalsnode
|
||||
gnode.tint = (1.3, 1.2, 1.0)
|
||||
gnode.ambient_color = (1.3, 1.2, 1.0)
|
||||
gnode.vignette_outer = (0.57, 0.57, 0.57)
|
||||
|
|
@ -985,13 +978,13 @@ class MGmap(ba.Map):
|
|||
|
||||
|
||||
|
||||
ba._map.register_map(MGmap)
|
||||
bs._map.register_map(MGmap)
|
||||
|
||||
|
||||
|
||||
|
||||
# ba_meta export plugin
|
||||
class byFreaku(ba.Plugin):
|
||||
class byFreaku(babase.Plugin):
|
||||
def __init__(self):
|
||||
## Campaign support ##
|
||||
ba.app.add_coop_practice_level(ba.Level(name='Memory Game', displayname='${GAME}', gametype=MGgame, settings={}, preview_texture_name='achievementOffYouGo'))
|
||||
babase.app.classic.add_coop_practice_level(bs.Level(name='Memory Game', displayname='${GAME}', gametype=MGgame, settings={}, preview_texture_name='achievementOffYouGo'))
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
# Volley Ball (final)
|
||||
|
||||
# Made by your friend: Freaku / @[Just] Freak#4999
|
||||
# Made by your friend: Freaku
|
||||
|
||||
|
||||
|
||||
|
|
@ -34,7 +34,6 @@
|
|||
|
||||
## 2022
|
||||
- Code cleanup
|
||||
- No longer requires a plugin
|
||||
- More accurate Goal positions
|
||||
"""
|
||||
|
||||
|
|
@ -47,18 +46,19 @@
|
|||
|
||||
|
||||
|
||||
# ba_meta require api 7
|
||||
# ba_meta require api 8
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import _ba, ba, random
|
||||
from bastd.actor.playerspaz import PlayerSpaz
|
||||
from bastd.actor.scoreboard import Scoreboard
|
||||
from bastd.actor.powerupbox import PowerupBoxFactory
|
||||
from bastd.actor.bomb import BombFactory
|
||||
from bastd.gameutils import SharedObjects
|
||||
import babase, random
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||
from bascenev1lib.actor.scoreboard import Scoreboard
|
||||
from bascenev1lib.actor.powerupbox import PowerupBoxFactory
|
||||
from bascenev1lib.actor.bomb import BombFactory
|
||||
from bascenev1lib.gameutils import SharedObjects
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Sequence, Dict, Type, List, Optional, Union
|
||||
|
|
@ -72,7 +72,7 @@ class PuckDiedMessage:
|
|||
self.puck = puck
|
||||
|
||||
|
||||
class Puck(ba.Actor):
|
||||
class Puck(bs.Actor):
|
||||
def __init__(self, position: Sequence[float] = (0.0, 1.0, 0.0)):
|
||||
super().__init__()
|
||||
shared = SharedObjects.get()
|
||||
|
|
@ -85,16 +85,16 @@ class Puck(ba.Actor):
|
|||
assert activity is not None
|
||||
assert isinstance(activity, VolleyBallGame)
|
||||
pmats = [shared.object_material, activity.puck_material]
|
||||
self.node = ba.newnode('prop',
|
||||
self.node = bs.newnode('prop',
|
||||
delegate=self,
|
||||
attrs={
|
||||
'model': activity.puck_model,
|
||||
'mesh': activity.puck_mesh,
|
||||
'color_texture': activity.puck_tex,
|
||||
'body': 'sphere',
|
||||
'reflection': 'soft',
|
||||
'reflection_scale': [0.2],
|
||||
'shadow_size': 0.6,
|
||||
'model_scale': 0.4,
|
||||
'mesh_scale': 0.4,
|
||||
'body_scale': 1.07,
|
||||
'is_area_of_interest': True,
|
||||
'position': self._spawn_pos,
|
||||
|
|
@ -104,12 +104,12 @@ class Puck(ba.Actor):
|
|||
# Since it rolls on spawn, lets make gravity
|
||||
# to 0, and when another node (bomb/spaz)
|
||||
# touches it. It'll act back as our normie puck!
|
||||
ba.animate(self.node, 'gravity_scale', {0:-0.1, 0.2:1}, False)
|
||||
bs.animate(self.node, 'gravity_scale', {0:-0.1, 0.2:1}, False)
|
||||
# When other node touches, it realises its new gravity_scale
|
||||
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, ba.DieMessage):
|
||||
if isinstance(msg, bs.DieMessage):
|
||||
assert self.node
|
||||
self.node.delete()
|
||||
activity = self._activity()
|
||||
|
|
@ -117,11 +117,11 @@ class Puck(ba.Actor):
|
|||
activity.handlemessage(PuckDiedMessage(self))
|
||||
|
||||
# If we go out of bounds, move back to where we started.
|
||||
elif isinstance(msg, ba.OutOfBoundsMessage):
|
||||
elif isinstance(msg, bs.OutOfBoundsMessage):
|
||||
assert self.node
|
||||
self.node.position = self._spawn_pos
|
||||
|
||||
elif isinstance(msg, ba.HitMessage):
|
||||
elif isinstance(msg, bs.HitMessage):
|
||||
assert self.node
|
||||
assert msg.force_direction is not None
|
||||
self.node.handlemessage(
|
||||
|
|
@ -142,28 +142,28 @@ class Puck(ba.Actor):
|
|||
super().handlemessage(msg)
|
||||
|
||||
|
||||
class Player(ba.Player['Team']):
|
||||
class Player(bs.Player['Team']):
|
||||
"""Our player type for this game."""
|
||||
|
||||
|
||||
class Team(ba.Team[Player]):
|
||||
class Team(bs.Team[Player]):
|
||||
"""Our team type for this game."""
|
||||
def __init__(self) -> None:
|
||||
self.score = 0
|
||||
|
||||
|
||||
# ba_meta export game
|
||||
class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
class VolleyBallGame(bs.TeamGameActivity[Player, Team]):
|
||||
name = 'Volley Ball'
|
||||
description = 'Score some goals.\nby \ue048Freaku'
|
||||
available_settings = [
|
||||
ba.IntSetting(
|
||||
bs.IntSetting(
|
||||
'Score to Win',
|
||||
min_value=1,
|
||||
default=1,
|
||||
increment=1,
|
||||
),
|
||||
ba.IntChoiceSetting(
|
||||
bs.IntChoiceSetting(
|
||||
'Time Limit',
|
||||
choices=[
|
||||
('None', 0),
|
||||
|
|
@ -175,7 +175,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
],
|
||||
default=0,
|
||||
),
|
||||
ba.FloatChoiceSetting(
|
||||
bs.FloatChoiceSetting(
|
||||
'Respawn Times',
|
||||
choices=[
|
||||
('Shorter', 0.25),
|
||||
|
|
@ -186,36 +186,36 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
],
|
||||
default=1.0,
|
||||
),
|
||||
ba.BoolSetting('Epic Mode', True),
|
||||
ba.BoolSetting('Night Mode', False),
|
||||
ba.BoolSetting('Icy Floor', True),
|
||||
ba.BoolSetting('Disable Punch', False),
|
||||
ba.BoolSetting('Disable Bombs', False),
|
||||
ba.BoolSetting('Enable Bottom Credits', True),
|
||||
bs.BoolSetting('Epic Mode', True),
|
||||
bs.BoolSetting('Night Mode', False),
|
||||
bs.BoolSetting('Icy Floor', True),
|
||||
bs.BoolSetting('Disable Punch', False),
|
||||
bs.BoolSetting('Disable Bombs', False),
|
||||
bs.BoolSetting('Enable Bottom Credits', True),
|
||||
]
|
||||
default_music = ba.MusicType.HOCKEY
|
||||
default_music = bs.MusicType.HOCKEY
|
||||
|
||||
@classmethod
|
||||
def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
|
||||
return issubclass(sessiontype, ba.DualTeamSession)
|
||||
def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
|
||||
return issubclass(sessiontype, bs.DualTeamSession)
|
||||
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
|
||||
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
||||
return ['Open Field', 'Closed Arena']
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
super().__init__(settings)
|
||||
shared = SharedObjects.get()
|
||||
self._scoreboard = Scoreboard()
|
||||
self._cheer_sound = ba.getsound('cheer')
|
||||
self._chant_sound = ba.getsound('crowdChant')
|
||||
self._foghorn_sound = ba.getsound('foghorn')
|
||||
self._swipsound = ba.getsound('swip')
|
||||
self._whistle_sound = ba.getsound('refWhistle')
|
||||
self.puck_model = ba.getmodel('shield')
|
||||
self.puck_tex = ba.gettexture('gameCircleIcon')
|
||||
self._puck_sound = ba.getsound('metalHit')
|
||||
self.puck_material = ba.Material()
|
||||
self._cheer_sound = bs.getsound('cheer')
|
||||
self._chant_sound = bs.getsound('crowdChant')
|
||||
self._foghorn_sound = bs.getsound('foghorn')
|
||||
self._swipsound = bs.getsound('swip')
|
||||
self._whistle_sound = bs.getsound('refWhistle')
|
||||
self.puck_mesh = bs.getmesh('shield')
|
||||
self.puck_tex = bs.gettexture('gameCircleIcon')
|
||||
self._puck_sound = bs.getsound('metalHit')
|
||||
self.puck_material = bs.Material()
|
||||
self.puck_material.add_actions(actions=(('modify_part_collision',
|
||||
'friction', 0.5)))
|
||||
self.puck_material.add_actions(conditions=('they_have_material',
|
||||
|
|
@ -246,8 +246,8 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
conditions=('they_have_material',
|
||||
PowerupBoxFactory.get().powerup_material),
|
||||
actions=(('modify_part_collision', 'physical', False),
|
||||
('message', 'their_node', 'at_connect', ba.DieMessage())))
|
||||
self._score_region_material = ba.Material()
|
||||
('message', 'their_node', 'at_connect', bs.DieMessage())))
|
||||
self._score_region_material = bs.Material()
|
||||
self._score_region_material.add_actions(
|
||||
conditions=('they_have_material', self.puck_material),
|
||||
actions=(('modify_part_collision', 'collide',
|
||||
|
|
@ -255,8 +255,8 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
('call', 'at_connect', self._handle_score)))
|
||||
|
||||
|
||||
self._wall_material=ba.Material()
|
||||
self._fake_wall_material=ba.Material()
|
||||
self._wall_material=bs.Material()
|
||||
self._fake_wall_material=bs.Material()
|
||||
self._wall_material.add_actions(
|
||||
|
||||
actions=(
|
||||
|
|
@ -297,7 +297,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
self.blocks=[]
|
||||
|
||||
|
||||
self._net_wall_material=ba.Material()
|
||||
self._net_wall_material=bs.Material()
|
||||
self._net_wall_material.add_actions(
|
||||
conditions=('they_have_material', shared.player_material),
|
||||
actions=(
|
||||
|
|
@ -325,7 +325,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
|
||||
|
||||
self._puck_spawn_pos: Optional[Sequence[float]] = None
|
||||
self._score_regions: Optional[List[ba.NodeActor]] = None
|
||||
self._score_regions: Optional[List[bs.NodeActor]] = None
|
||||
self._puck: Optional[Puck] = None
|
||||
self._score_to_win = int(settings['Score to Win'])
|
||||
self._punchie_ = bool(settings['Disable Punch'])
|
||||
|
|
@ -337,8 +337,8 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
self._epic_mode = bool(settings['Epic Mode'])
|
||||
# Base class overrides.
|
||||
self.slow_motion = self._epic_mode
|
||||
self.default_music = (ba.MusicType.EPIC if self._epic_mode else
|
||||
ba.MusicType.TO_THE_DEATH)
|
||||
self.default_music = (bs.MusicType.EPIC if self._epic_mode else
|
||||
bs.MusicType.TO_THE_DEATH)
|
||||
|
||||
def get_instance_description(self) -> Union[str, Sequence]:
|
||||
if self._score_to_win == 1:
|
||||
|
|
@ -355,15 +355,15 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
|
||||
self.setup_standard_time_limit(self._time_limit)
|
||||
if self._night_mode:
|
||||
ba.getactivity().globalsnode.tint = (0.5, 0.7, 1)
|
||||
bs.getactivity().globalsnode.tint = (0.5, 0.7, 1)
|
||||
self._puck_spawn_pos = self.map.get_flag_position(None)
|
||||
self._spawn_puck()
|
||||
|
||||
# Set up the two score regions.
|
||||
self._score_regions = []
|
||||
self._score_regions.append(
|
||||
ba.NodeActor(
|
||||
ba.newnode('region',
|
||||
bs.NodeActor(
|
||||
bs.newnode('region',
|
||||
attrs={
|
||||
'position':(5.7, 0, -0.065),
|
||||
'scale': (10.7, 0.001, 8),
|
||||
|
|
@ -371,8 +371,8 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
'materials': [self._score_region_material]
|
||||
})))
|
||||
self._score_regions.append(
|
||||
ba.NodeActor(
|
||||
ba.newnode('region',
|
||||
bs.NodeActor(
|
||||
bs.newnode('region',
|
||||
attrs={
|
||||
'position':(-5.7, 0, -0.065),
|
||||
'scale': (10.7, 0.001, 8),
|
||||
|
|
@ -380,25 +380,25 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
'materials': [self._score_region_material]
|
||||
})))
|
||||
self._update_scoreboard()
|
||||
ba.playsound(self._chant_sound)
|
||||
self._chant_sound.play()
|
||||
import base64
|
||||
exec(base64.b64decode("aWYgc2VsZi5jcmVkaXRfdGV4dDoKICAgICMjIFBlb3BsZSBzdGVhbGVkIGNyZWRpdHMgc28gdGhhdHMgd2h5IEkgZW5jb2RlZCB0aGlzLi4uCiAgICAjIyBFdmVuIHRobyB0aGVyZSBpcyBhIG9wdGlvbiwgdGhleSBjaGFuZ2VkIGNyZWF0ZWQgYnkKICAgICMjIGxpa2Ugd3RmIGlzIHRoaWVyIHByb2JsZW0/PwogICAgCiAgICAjIyBBbnl3YXlzIGhhdmUgYSBnb29kIGRheSEKICAgIHQgPSBiYS5uZXdub2RlKCd0ZXh0JywKICAgICAgICAgICAgICAgYXR0cnM9eyAndGV4dCc6IkNyZWF0ZWQgYnkg7oGIRnJlYWt1XG5Wb2xsZXlCYWxsIiwgIyMgRGlzYWJsZSAnRW5hYmxlIEJvdHRvbSBDcmVkaXRzJyB3aGVuIG1ha2luZyBwbGF5bGlzdCwgTm8gbmVlZCB0byBlZGl0IHRoaXMgbG92ZWx5Li4uCiAgICAgICAgJ3NjYWxlJzowLjcsCiAgICAgICAgJ3Bvc2l0aW9uJzooMCwwKSwgI0xldHMgaG9wZSBoZSB1c2VzIFRWIGJvcmRlciBvZiBzZXR0aW5ncz5HcmFwaGljcwogICAgICAgICdzaGFkb3cnOjAuNSwKICAgICAgICAnZmxhdG5lc3MnOjEuMiwKICAgICAgICAnY29sb3InOigxLCAxLCAxKSwKICAgICAgICAnaF9hbGlnbic6J2NlbnRlcicsCiAgICAgICAgJ3ZfYXR0YWNoJzonYm90dG9tJ30p").decode('UTF-8'))
|
||||
exec(base64.b64decode("aWYgc2VsZi5jcmVkaXRfdGV4dDoKICAgICMjIFBlb3BsZSBzdGVhbGVkIGNyZWRpdHMgc28gdGhhdHMgd2h5IEkgZW5jb2RlZCB0aGlzLi4uCiAgICAjIyBFdmVuIHRobyB0aGVyZSBpcyBhIG9wdGlvbiwgdGhleSBjaGFuZ2VkIGNyZWF0ZWQgYnkKICAgICMjIGxpa2Ugd3RmIGlzIHRoaWVyIHByb2JsZW0/PwogICAgCiAgICAjIyBBbnl3YXlzIGhhdmUgYSBnb29kIGRheSEKICAgIHQgPSBicy5uZXdub2RlKCd0ZXh0JywKICAgICAgICAgICAgICAgYXR0cnM9eyAndGV4dCc6IkNyZWF0ZWQgYnkg7oGIRnJlYWt1XG5Wb2xsZXlCYWxsIiwgIyMgRGlzYWJsZSAnRW5hYmxlIEJvdHRvbSBDcmVkaXRzJyB3aGVuIG1ha2luZyBwbGF5bGlzdCwgTm8gbmVlZCB0byBlZGl0IHRoaXMgbG92ZWx5Li4uCiAgICAgICAgJ3NjYWxlJzowLjcsCiAgICAgICAgJ3Bvc2l0aW9uJzooMCwwKSwgI0xldHMgaG9wZSBoZSB1c2VzIFRWIGJvcmRlciBvZiBzZXR0aW5ncz5HcmFwaGljcwogICAgICAgICdzaGFkb3cnOjAuNSwKICAgICAgICAnZmxhdG5lc3MnOjEuMiwKICAgICAgICAnY29sb3InOigxLCAxLCAxKSwKICAgICAgICAnaF9hbGlnbic6J2NlbnRlcicsCiAgICAgICAgJ3ZfYXR0YWNoJzonYm90dG9tJ30p").decode('UTF-8'))
|
||||
shared = SharedObjects.get()
|
||||
self.blocks.append(ba.NodeActor(ba.newnode('region',attrs={'position': (0,2.4,0),'scale': (0.8,6,20),'type': 'box','materials': (self._fake_wall_material, )})))
|
||||
self.blocks.append(bs.NodeActor(bs.newnode('region',attrs={'position': (0,2.4,0),'scale': (0.8,6,20),'type': 'box','materials': (self._fake_wall_material, )})))
|
||||
|
||||
self.net_blocc.append(ba.NodeActor(ba.newnode('region',attrs={'position': (0,0,0),'scale': (0.6,2.4,20),'type': 'box','materials': (self._net_wall_material, )})))
|
||||
self.net_blocc.append(bs.NodeActor(bs.newnode('region',attrs={'position': (0,0,0),'scale': (0.6,2.4,20),'type': 'box','materials': (self._net_wall_material, )})))
|
||||
|
||||
def on_team_join(self, team: Team) -> None:
|
||||
self._update_scoreboard()
|
||||
|
||||
def _handle_puck_player_collide(self) -> None:
|
||||
collision = ba.getcollision()
|
||||
collision = bs.getcollision()
|
||||
try:
|
||||
puck = collision.sourcenode.getdelegate(Puck, True)
|
||||
player = collision.opposingnode.getdelegate(PlayerSpaz,
|
||||
True).getplayer(
|
||||
Player, True)
|
||||
except ba.NotFoundError:
|
||||
except bs.NotFoundError:
|
||||
return
|
||||
|
||||
puck.last_players_to_touch[player.team.id] = player
|
||||
|
|
@ -415,7 +415,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
if self._puck.scored:
|
||||
return
|
||||
|
||||
region = ba.getcollision().sourcenode
|
||||
region = bs.getcollision().sourcenode
|
||||
index = 0
|
||||
for index in range(len(self._score_regions)):
|
||||
if region == self._score_regions[index].node:
|
||||
|
|
@ -440,7 +440,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
|
||||
for player in team.players:
|
||||
if player.actor:
|
||||
player.actor.handlemessage(ba.CelebrateMessage(2.0))
|
||||
player.actor.handlemessage(bs.CelebrateMessage(2.0))
|
||||
|
||||
# If we've got the player from the scoring team that last
|
||||
# touched us, give them points.
|
||||
|
|
@ -455,28 +455,28 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
if team.score >= self._score_to_win:
|
||||
self.end_game()
|
||||
|
||||
ba.playsound(self._foghorn_sound)
|
||||
ba.playsound(self._cheer_sound)
|
||||
self._foghorn_sound.play()
|
||||
self._cheer_sound.play()
|
||||
|
||||
self._puck.scored = True
|
||||
|
||||
# Kill the puck (it'll respawn itself shortly).
|
||||
ba.emitfx(position= ba.getcollision().position, count=int(6.0 + 7.0 * 12), scale=3, spread=0.5, chunk_type='spark')
|
||||
ba.timer(0.7, self._kill_puck)
|
||||
bs.emitfx(position= bs.getcollision().position, count=int(6.0 + 7.0 * 12), scale=3, spread=0.5, chunk_type='spark')
|
||||
bs.timer(0.7, self._kill_puck)
|
||||
|
||||
|
||||
ba.cameraflash(duration=7.0)
|
||||
bs.cameraflash(duration=7.0)
|
||||
self._update_scoreboard()
|
||||
|
||||
def end_game(self) -> None:
|
||||
results = ba.GameResults()
|
||||
results = bs.GameResults()
|
||||
for team in self.teams:
|
||||
results.set_team_score(team, team.score)
|
||||
self.end(results=results)
|
||||
|
||||
def on_transition_in(self) -> None:
|
||||
super().on_transition_in()
|
||||
activity = ba.getactivity()
|
||||
activity = bs.getactivity()
|
||||
if self._icy_flooor:
|
||||
activity.map.is_hockey = True
|
||||
|
||||
|
|
@ -486,7 +486,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
self._scoreboard.set_team_value(team, team.score, winscore)
|
||||
|
||||
# overriding the default character spawning..
|
||||
def spawn_player(self, player: Player) -> ba.Actor:
|
||||
def spawn_player(self, player: Player) -> bs.Actor:
|
||||
spaz = self.spawn_player_spaz(player)
|
||||
|
||||
if self._bombies_:
|
||||
|
|
@ -503,7 +503,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
# Respawn dead players if they're still in the game.
|
||||
if isinstance(msg, ba.PlayerDiedMessage):
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
# Augment standard behavior...
|
||||
super().handlemessage(msg)
|
||||
self.respawn_player(msg.getplayer(Player))
|
||||
|
|
@ -511,17 +511,17 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
# Respawn dead pucks.
|
||||
elif isinstance(msg, PuckDiedMessage):
|
||||
if not self.has_ended():
|
||||
ba.timer(2.2, self._spawn_puck)
|
||||
bs.timer(2.2, self._spawn_puck)
|
||||
else:
|
||||
super().handlemessage(msg)
|
||||
|
||||
def _flash_puck_spawn(self) -> None:
|
||||
# Effect >>>>>> Flashly
|
||||
ba.emitfx(position= self._puck_spawn_pos, count=int(6.0 + 7.0 * 12), scale=1.7, spread=0.4, chunk_type='spark')
|
||||
bs.emitfx(position= self._puck_spawn_pos, count=int(6.0 + 7.0 * 12), scale=1.7, spread=0.4, chunk_type='spark')
|
||||
|
||||
def _spawn_puck(self) -> None:
|
||||
ba.playsound(self._swipsound)
|
||||
ba.playsound(self._whistle_sound)
|
||||
self._swipsound.play()
|
||||
self._whistle_sound.play()
|
||||
self._flash_puck_spawn()
|
||||
assert self._puck_spawn_pos is not None
|
||||
self._puck = Puck(position=self._puck_spawn_pos)
|
||||
|
|
@ -566,7 +566,7 @@ class PointzzforH:
|
|||
|
||||
|
||||
|
||||
class VolleyBallMap(ba.Map):
|
||||
class VolleyBallMap(bs.Map):
|
||||
defs = Pointzz()
|
||||
name = "Open Field"
|
||||
|
||||
|
|
@ -581,10 +581,10 @@ class VolleyBallMap(ba.Map):
|
|||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: Dict[str, Any] = {
|
||||
'model': ba.getmodel('footballStadium'),
|
||||
'vr_fill_model': ba.getmodel('footballStadiumVRFill'),
|
||||
'collide_model': ba.getcollidemodel('footballStadiumCollide'),
|
||||
'tex': ba.gettexture('footballStadium')
|
||||
'mesh': bs.getmesh('footballStadium'),
|
||||
'vr_fill_mesh': bs.getmesh('footballStadiumVRFill'),
|
||||
'collision_mesh': bs.getcollisionmesh('footballStadiumCollide'),
|
||||
'tex': bs.gettexture('footballStadium')
|
||||
}
|
||||
return data
|
||||
|
||||
|
|
@ -593,60 +593,60 @@ class VolleyBallMap(ba.Map):
|
|||
shared = SharedObjects.get()
|
||||
x = -5
|
||||
while x<5:
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,0,x),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,0,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,.25,x),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.25,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,.5,x),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.5,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,.75,x),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.75,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,1,x),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,1,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
x = x + 0.5
|
||||
|
||||
y = -1
|
||||
while y>-11:
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(y,0.01,-4),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,-4),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,4),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,4),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
y-=1
|
||||
|
||||
z = 0
|
||||
while z<5:
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(11,0.01,-z),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,-z),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,z),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,z),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
z+=1
|
||||
|
||||
self.node = ba.newnode(
|
||||
self.node = bs.newnode(
|
||||
'terrain',
|
||||
delegate=self,
|
||||
attrs={
|
||||
'model': self.preloaddata['model'],
|
||||
'collide_model': self.preloaddata['collide_model'],
|
||||
'mesh': self.preloaddata['mesh'],
|
||||
'collision_mesh': self.preloaddata['collision_mesh'],
|
||||
'color_texture': self.preloaddata['tex'],
|
||||
'materials': [shared.footing_material]
|
||||
})
|
||||
ba.newnode('terrain',
|
||||
bs.newnode('terrain',
|
||||
attrs={
|
||||
'model': self.preloaddata['vr_fill_model'],
|
||||
'mesh': self.preloaddata['vr_fill_mesh'],
|
||||
'lighting': False,
|
||||
'vr_only': True,
|
||||
'background': True,
|
||||
'color_texture': self.preloaddata['tex']
|
||||
})
|
||||
gnode = ba.getactivity().globalsnode
|
||||
gnode = bs.getactivity().globalsnode
|
||||
gnode.tint = (1.3, 1.2, 1.0)
|
||||
gnode.ambient_color = (1.3, 1.2, 1.0)
|
||||
gnode.vignette_outer = (0.57, 0.57, 0.57)
|
||||
|
|
@ -656,7 +656,7 @@ class VolleyBallMap(ba.Map):
|
|||
|
||||
|
||||
|
||||
class VolleyBallMapH(ba.Map):
|
||||
class VolleyBallMapH(bs.Map):
|
||||
defs = PointzzforH()
|
||||
name = 'Closed Arena'
|
||||
|
||||
|
|
@ -671,13 +671,13 @@ class VolleyBallMapH(ba.Map):
|
|||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: Dict[str, Any] = {
|
||||
'models': (ba.getmodel('hockeyStadiumOuter'),
|
||||
ba.getmodel('hockeyStadiumInner')),
|
||||
'vr_fill_model': ba.getmodel('footballStadiumVRFill'),
|
||||
'collide_model': ba.getcollidemodel('hockeyStadiumCollide'),
|
||||
'tex': ba.gettexture('hockeyStadium'),
|
||||
'meshs': (bs.getmesh('hockeyStadiumOuter'),
|
||||
bs.getmesh('hockeyStadiumInner')),
|
||||
'vr_fill_mesh': bs.getmesh('footballStadiumVRFill'),
|
||||
'collision_mesh': bs.getcollisionmesh('hockeyStadiumCollide'),
|
||||
'tex': bs.gettexture('hockeyStadium'),
|
||||
}
|
||||
mat = ba.Material()
|
||||
mat = bs.Material()
|
||||
mat.add_actions(actions=('modify_part_collision', 'friction', 0.01))
|
||||
data['ice_material'] = mat
|
||||
return data
|
||||
|
|
@ -687,65 +687,65 @@ class VolleyBallMapH(ba.Map):
|
|||
shared = SharedObjects.get()
|
||||
x = -5
|
||||
while x<5:
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,0,x),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,0,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,.25,x),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.25,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,.5,x),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.5,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,.75,x),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.75,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,1,x),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,1,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
x = x + 0.5
|
||||
|
||||
y = -1
|
||||
while y>-11:
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(y,0.01,-4),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,-4),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,4),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,4),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
y-=1
|
||||
|
||||
z = 0
|
||||
while z<5:
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(11,0.01,-z),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,-z),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,z),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,z),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z),
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
z+=1
|
||||
|
||||
self.node = ba.newnode('terrain',
|
||||
self.node = bs.newnode('terrain',
|
||||
delegate=self,
|
||||
attrs={
|
||||
'model':
|
||||
'mesh':
|
||||
None,
|
||||
'collide_model':
|
||||
ba.getcollidemodel('footballStadiumCollide'), # we dont want Goalposts...
|
||||
'collision_mesh':
|
||||
bs.getcollisionmesh('footballStadiumCollide'), # we dont want Goalposts...
|
||||
'color_texture':
|
||||
self.preloaddata['tex'],
|
||||
'materials': [
|
||||
shared.footing_material]
|
||||
})
|
||||
ba.newnode('terrain',
|
||||
bs.newnode('terrain',
|
||||
attrs={
|
||||
'model': self.preloaddata['vr_fill_model'],
|
||||
'mesh': self.preloaddata['vr_fill_mesh'],
|
||||
'vr_only': True,
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
})
|
||||
mats = [shared.footing_material]
|
||||
self.floor = ba.newnode('terrain',
|
||||
self.floor = bs.newnode('terrain',
|
||||
attrs={
|
||||
'model': self.preloaddata['models'][1],
|
||||
'mesh': self.preloaddata['meshs'][1],
|
||||
'color_texture': self.preloaddata['tex'],
|
||||
'opacity': 0.92,
|
||||
'opacity_in_low_or_medium_quality': 1.0,
|
||||
|
|
@ -753,16 +753,16 @@ class VolleyBallMapH(ba.Map):
|
|||
'color': (0.4,0.9,0)
|
||||
})
|
||||
|
||||
self.background = ba.newnode(
|
||||
self.background = bs.newnode(
|
||||
'terrain',
|
||||
attrs={
|
||||
'model': ba.getmodel('natureBackground'),
|
||||
'mesh': bs.getmesh('natureBackground'),
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
'color': (0.5,0.30,0.4)
|
||||
})
|
||||
|
||||
gnode = ba.getactivity().globalsnode
|
||||
gnode = bs.getactivity().globalsnode
|
||||
gnode.floor_reflection = True
|
||||
gnode.debris_friction = 0.3
|
||||
gnode.debris_kill_height = -0.3
|
||||
|
|
@ -777,5 +777,17 @@ class VolleyBallMapH(ba.Map):
|
|||
|
||||
|
||||
|
||||
ba._map.register_map(VolleyBallMap)
|
||||
ba._map.register_map(VolleyBallMapH)
|
||||
bs._map.register_map(VolleyBallMap)
|
||||
bs._map.register_map(VolleyBallMapH)
|
||||
|
||||
|
||||
# ba_meta export plugin
|
||||
class byFreaku(babase.Plugin):
|
||||
def __init__(self):
|
||||
# Reason of plugin:
|
||||
# To register maps.
|
||||
#
|
||||
# Then why not include function here?
|
||||
# On server upon first launch, plugins are not activated,
|
||||
# (same can be case for user if disabled auto-enable plugins)
|
||||
pass
|
||||
Loading…
Add table
Add a link
Reference in a new issue