Minecraft-Console-Client/MinecraftClient/ChatParser.cs
ORelio ff950a5248 Last minute changes for 1.6.0 + Changes from #13
- Some last minute changes made just before releasing 1.6.0 to Minecraft
Forums
- Added changes from pull #13 allowing to remove the BouncyCastle
library
2013-08-12 13:06:07 +02:00

330 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient
{
/// <summary>
/// This class parses JSON chat data from MC 1.6+ and returns the appropriate string to be printed.
/// </summary>
static class ChatParser
{
/// <summary>
/// The main function to convert text from MC 1.6+ JSON to MC 1.5.2 formatted text
/// </summary>
/// <param name="json">JSON serialized text</param>
/// <returns>Returns the translated text</returns>
public static string ParseText(string json)
{
int cursorpos = 0;
JSONData jsonData = String2Data(json, ref cursorpos);
return JSONData2String(jsonData);
}
/// <summary>
/// An internal class to store unserialized JSON data
/// The data can be an object, an array or a string
/// </summary>
private class JSONData
{
public enum DataType { Object, Array, String };
private DataType type;
public DataType Type { get { return type; } }
public Dictionary<string, JSONData> Properties;
public List<JSONData> DataArray;
public string StringValue;
public JSONData(DataType datatype)
{
type = datatype;
Properties = new Dictionary<string, JSONData>();
DataArray = new List<JSONData>();
StringValue = String.Empty;
}
}
/// <summary>
/// Get the classic color tag corresponding to a color name
/// </summary>
/// <param name="colorname">Color Name</param>
/// <returns>Color code</returns>
private static string color2tag(string colorname)
{
switch (colorname.ToLower())
{
case "black": return "§0";
case "dark_blue": return "§1";
case "dark_green": return "§2";
case "dark_cyan": return "§3";
case "dark_cyanred": return "§4";
case "dark_magenta": return "§5";
case "dark_yellow": return "§6";
case "gray": return "§7";
case "dark_gray": return "§8";
case "blue": return "§9";
case "green": return "§a";
case "cyan": return "§b";
case "red": return "§c";
case "magenta": return "§d";
case "yellow": return "§e";
case "white": return "§f";
default: return "";
}
}
/// <summary>
/// Rules for text translation
/// </summary>
private static bool init = false;
private static Dictionary<string, string> TranslationRules = new Dictionary<string, string>();
public static void InitTranslations() { if (!init) { InitRules(); init = true; } }
private static void InitRules()
{
//Small default dictionnary of translation rules
TranslationRules["chat.type.admin"] = "[%s: %s]";
TranslationRules["chat.type.announcement"] = "§d[%s] %s";
TranslationRules["chat.type.emote"] = " * %s %s";
TranslationRules["chat.type.text"] = "<%s> %s";
TranslationRules["multiplayer.player.joined"] = "§e%s joined the game.";
TranslationRules["multiplayer.player.left"] = "§e%s left the game.";
TranslationRules["commands.message.display.incoming"] = "§7%s whispers to you: %s";
TranslationRules["commands.message.display.outgoing"] = "§7You whisper to %s: %s";
//Load an external dictionnary of translation rules
if (System.IO.File.Exists(Settings.TranslationsFile))
{
string[] translations = System.IO.File.ReadAllLines(Settings.TranslationsFile);
foreach (string line in translations)
{
if (line.Length > 0)
{
string[] splitted = line.Split('=');
if (splitted.Length == 2)
{
TranslationRules[splitted[0]] = splitted[1];
}
}
}
Console.ForegroundColor = ConsoleColor.DarkGray;
ConsoleIO.WriteLine("Translations file loaded.");
Console.ForegroundColor = ConsoleColor.Gray;
}
else //No external dictionnary found.
{
Console.ForegroundColor = ConsoleColor.DarkGray;
ConsoleIO.WriteLine("MC 1.6+ warning: Translations file not found: \"" + Settings.TranslationsFile + "\""
+ "\nYou can pick a translation file from .minecraft\\assets\\lang\\"
+ "\nSome messages won't be properly printed without this file.");
Console.ForegroundColor = ConsoleColor.Gray;
}
}
/// <summary>
/// Format text using a specific formatting rule.
/// Example : * %s %s + ["ORelio", "is doing something"] = * ORelio is doing something
/// </summary>
/// <param name="rulename">Name of the rule, chosen by the server</param>
/// <param name="using_data">Data to be used in the rule</param>
/// <returns>Returns the formatted text according to the given data</returns>
private static string TranslateString(string rulename, List<string> using_data)
{
if (!init) { InitRules(); init = true; }
if (TranslationRules.ContainsKey(rulename))
{
if ((TranslationRules[rulename].IndexOf("%1$s") >= 0 && TranslationRules[rulename].IndexOf("%2$s") >= 0)
&& (TranslationRules[rulename].IndexOf("%1$s") > TranslationRules[rulename].IndexOf("%2$s")))
{
while (using_data.Count < 2) { using_data.Add(""); }
string tmp = using_data[0];
using_data[0] = using_data[1];
using_data[1] = tmp;
}
string[] syntax = TranslationRules[rulename].Split(new string[] { "%s", "%d", "%1$s", "%2$s" }, StringSplitOptions.None);
while (using_data.Count < syntax.Length - 1) { using_data.Add(""); }
string[] using_array = using_data.ToArray();
string translated = "";
for (int i = 0; i < syntax.Length - 1; i++)
{
translated += syntax[i];
translated += using_array[i];
}
translated += syntax[syntax.Length - 1];
return translated;
}
else return "[" + rulename + "] " + String.Join(" ", using_data);
}
/// <summary>
/// Parse a JSON string to build a JSON object
/// </summary>
/// <param name="toparse">String to parse</param>
/// <param name="cursorpos">Cursor start (set to 0 for function init)</param>
/// <returns></returns>
private static JSONData String2Data(string toparse, ref int cursorpos)
{
try
{
JSONData data;
switch (toparse[cursorpos])
{
//Object
case '{':
data = new JSONData(JSONData.DataType.Object);
cursorpos++;
while (toparse[cursorpos] != '}')
{
if (toparse[cursorpos] == '"')
{
JSONData propertyname = String2Data(toparse, ref cursorpos);
if (toparse[cursorpos] == ':') { cursorpos++; } else { /* parse error ? */ }
JSONData propertyData = String2Data(toparse, ref cursorpos);
data.Properties[propertyname.StringValue] = propertyData;
}
else cursorpos++;
}
cursorpos++;
break;
//Array
case '[':
data = new JSONData(JSONData.DataType.Array);
cursorpos++;
while (toparse[cursorpos] != ']')
{
if (toparse[cursorpos] == ',') { cursorpos++; }
JSONData arrayItem = String2Data(toparse, ref cursorpos);
data.DataArray.Add(arrayItem);
}
cursorpos++;
break;
//String
case '"':
data = new JSONData(JSONData.DataType.String);
cursorpos++;
while (toparse[cursorpos] != '"')
{
if (toparse[cursorpos] == '\\')
{
try //Unicode character \u0123
{
if (toparse[cursorpos + 1] == 'u'
&& isHex(toparse[cursorpos + 2])
&& isHex(toparse[cursorpos + 3])
&& isHex(toparse[cursorpos + 4])
&& isHex(toparse[cursorpos + 5]))
{
//"abc\u0123abc" => "0123" => 0123 => Unicode char n°0123 => Add char to string
data.StringValue += char.ConvertFromUtf32(int.Parse(toparse.Substring(cursorpos + 2, 4), System.Globalization.NumberStyles.HexNumber));
cursorpos += 6; continue;
}
else cursorpos++; //Normal character escapement \"
}
catch (IndexOutOfRangeException) { cursorpos++; } // \u01<end of string>
catch (ArgumentOutOfRangeException) { cursorpos++; } // Unicode index 0123 was invalid
}
data.StringValue += toparse[cursorpos];
cursorpos++;
}
cursorpos++;
break;
//Boolean : true
case 't':
data = new JSONData(JSONData.DataType.String);
cursorpos++;
if (toparse[cursorpos] == 'r') { cursorpos++; }
if (toparse[cursorpos] == 'u') { cursorpos++; }
if (toparse[cursorpos] == 'e') { cursorpos++; data.StringValue = "true"; }
break;
//Boolean : false
case 'f':
data = new JSONData(JSONData.DataType.String);
cursorpos++;
if (toparse[cursorpos] == 'a') { cursorpos++; }
if (toparse[cursorpos] == 'l') { cursorpos++; }
if (toparse[cursorpos] == 's') { cursorpos++; }
if (toparse[cursorpos] == 'e') { cursorpos++; data.StringValue = "false"; }
break;
//Unknown data
default:
cursorpos++;
return String2Data(toparse, ref cursorpos);
}
return data;
}
catch (IndexOutOfRangeException)
{
return new JSONData(JSONData.DataType.String);
}
}
/// <summary>
/// Use a JSON Object to build the corresponding string
/// </summary>
/// <param name="data">JSON object to convert</param>
/// <returns>returns the Minecraft-formatted string</returns>
private static string JSONData2String(JSONData data)
{
string colorcode = "";
switch (data.Type)
{
case JSONData.DataType.Object:
if (data.Properties.ContainsKey("color"))
{
colorcode = color2tag(JSONData2String(data.Properties["color"]));
}
if (data.Properties.ContainsKey("text"))
{
return colorcode + JSONData2String(data.Properties["text"]) + colorcode;
}
else if (data.Properties.ContainsKey("translate"))
{
List<string> using_data = new List<string>();
if (data.Properties.ContainsKey("using"))
{
JSONData[] array = data.Properties["using"].DataArray.ToArray();
for (int i = 0; i < array.Length; i++)
{
using_data.Add(JSONData2String(array[i]));
}
}
return colorcode + TranslateString(JSONData2String(data.Properties["translate"]), using_data) + colorcode;
}
else return "";
case JSONData.DataType.Array:
string result = "";
foreach (JSONData item in data.DataArray)
{
result += JSONData2String(item);
}
return result;
case JSONData.DataType.String:
return data.StringValue;
}
return "";
}
/// <summary>
/// Small function for checking if a char is an hexadecimal char (0-9 A-F a-f)
/// </summary>
/// <param name="c">Char to test</param>
/// <returns>True if hexadecimal</returns>
private static bool isHex(char c) { return ((c >= '0' && c <= '9') || (c >= 'A' && c <= 'F') || (c >= 'a' && c <= 'f')); }
}
}