Minecraft-Console-Client/MinecraftClient/Scripting/DynamicRun/Builder/Compiler.cs
breadbyte fd7f79402f
Scripting Hotfix for .NET (#2061)
* fix scripting being broken

scripting got broken due to being compiled as a single file application.

* move invoke to a helper function

also move MinecraftClient assembly fetch into the main assembly fetch loop

* Downgrade version of SingleFileExtractor

1.1.0 changed their internal API, so we use 1.0.1 to reduce the amount of reflection we need to do

* add exception messages
2022-08-15 18:30:56 +02:00

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7.3 KiB
C#

/*
MIT License
Copyright (c) 2019 Laurent Kempé
https://github.com/laurentkempe/DynamicRun/blob/master/LICENSE
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.MemoryMappedFiles;
using System.Linq;
using System.Reflection;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.Text;
using MinecraftClient;
using SingleFileExtractor.Core;
namespace DynamicRun.Builder
{
internal class Compiler
{
public CompileResult Compile(string filepath, string fileName)
{
ConsoleIO.WriteLogLine($"Starting compilation of: '{fileName}'");
using (var peStream = new MemoryStream())
{
var result = GenerateCode(filepath, fileName).Emit(peStream);
if (!result.Success)
{
ConsoleIO.WriteLogLine("Compilation done with error.");
var failures = result.Diagnostics.Where(diagnostic => diagnostic.IsWarningAsError || diagnostic.Severity == DiagnosticSeverity.Error);
return new CompileResult() {
Assembly = null,
HasCompiledSucecssfully = false,
Failures = failures.ToList()
};
}
ConsoleIO.WriteLogLine("Compilation done without any error.");
peStream.Seek(0, SeekOrigin.Begin);
return new CompileResult() {
Assembly = peStream.ToArray(),
HasCompiledSucecssfully = true,
Failures = null
};
}
}
private static CSharpCompilation GenerateCode(string sourceCode, string fileName)
{
var codeString = SourceText.From(sourceCode);
var options = CSharpParseOptions.Default.WithLanguageVersion(LanguageVersion.CSharp9);
var parsedSyntaxTree = SyntaxFactory.ParseSyntaxTree(codeString, options);
var mods = Assembly.GetEntryAssembly().GetModules();
#pragma warning disable IL3000
// System.Private.CoreLib
var A = typeof(object).Assembly.Location;
// System.Console
var B = typeof(Console).Assembly.Location;
// The path to MinecraftClient.dll
var C = typeof(Program).Assembly.Location;
var references = new List<MetadataReference>
{
MetadataReference.CreateFromFile(A),
MetadataReference.CreateFromFile(B)
};
// We're on a Single File Application, so we need to extract the executable to get the assembly.
if (string.IsNullOrEmpty(C))
{
// Create a temporary file to copy the executable to.
var executableDir = System.AppContext.BaseDirectory;
var executablePath = Path.Combine(executableDir, "MinecraftClient.exe");
var tempFileName = Path.GetTempFileName();
if (File.Exists(executablePath))
{
// Copy the executable to a temporary path.
ExecutableReader e = new();
File.Delete(tempFileName);
File.Copy(executablePath, tempFileName);
// Access the contents of the executable.
var viewAccessor = MemoryMappedFile.CreateFromFile(tempFileName, FileMode.Open).CreateViewAccessor();
var manifest = e.ReadManifest(viewAccessor);
var files = manifest.Files;
Stream? assemblyStream;
var assemblyrefs = Assembly.GetEntryAssembly()?.GetReferencedAssemblies().ToList();
assemblyrefs.Add(new ("MinecraftClient"));
foreach (var refs in assemblyrefs) {
var loadedAssembly = Assembly.Load(refs);
if (string.IsNullOrEmpty(loadedAssembly.Location))
{
// Check if we can access the file from the executable.
var reference = files.FirstOrDefault(x => x.RelativePath.Remove(x.RelativePath.Length - 4) == refs.Name);
var refCount = files.Count(x => x.RelativePath.Remove(x.RelativePath.Length - 4) == refs.Name);
if (refCount > 1)
{
// Safety net for the case where the assembly is referenced multiple times.
// Should not happen normally, but we can make exceptions when it does happen.
throw new InvalidOperationException("Too many references to the same assembly. Assembly name: " + refs.Name);
}
if (reference == null)
{
throw new InvalidOperationException("The executable does not contain a referenced assembly. Assembly name: " + refs.Name);
}
assemblyStream = GetStreamForFileEntry(viewAccessor, reference);
references.Add(MetadataReference.CreateFromStream(assemblyStream));
continue;
}
references.Add(MetadataReference.CreateFromFile(loadedAssembly.Location));
}
// Cleanup.
viewAccessor.Flush();
viewAccessor.Dispose();
}
}
else
{
references.Add(MetadataReference.CreateFromFile(C));
Assembly.GetEntryAssembly()?.GetReferencedAssemblies().ToList().ForEach(a => references.Add(MetadataReference.CreateFromFile(Assembly.Load(a).Location)));
}
#pragma warning restore IL3000
return CSharpCompilation.Create($"{fileName}.dll",
new[] { parsedSyntaxTree },
references: references,
options: new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary,
optimizationLevel: OptimizationLevel.Release,
assemblyIdentityComparer: DesktopAssemblyIdentityComparer.Default));
}
private static Stream? GetStreamForFileEntry(MemoryMappedViewAccessor viewAccessor, FileEntry file)
{
var stream = typeof(BundleExtractor).GetMethod("GetStreamForFileEntry", BindingFlags.NonPublic | BindingFlags.Static)!.Invoke(null, new object[] { viewAccessor, file }) as Stream;
if (stream == null)
{
throw new InvalidOperationException("The executable does not contain the assembly. Assembly name: " + file.RelativePath);
}
return stream;
}
internal struct CompileResult {
internal byte[]? Assembly;
internal bool HasCompiledSucecssfully;
internal List<Diagnostic>? Failures;
public CompileResult(bool hasCompiledSucecssfully, List<Diagnostic>? failures, byte[]? assembly) {
HasCompiledSucecssfully = hasCompiledSucecssfully;
Failures = failures;
Assembly = assembly;
}
}
}
}