Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/Compression
ReinforceZwei 7e20e409a8
Add support for creating replay mod capture files (#1246)
* Add test replay handler
* Fix incorrect built raw packet
* Fix incorrect built raw packet
* Add filter
* Add not working zip lib
* Add dotNetZip lib and complete basic function
* Update ReplayHandler.cs
* Complete Replay handler
Without client player handling
* Complete replay mod
- New ChatBot OnNetworkPacket event
* Add auto-backup and command for Replay Mod
* Add ReplayMod description to readme
* Small naming changes, fix compile error on .NET4.0
* ReplayHandler slight optimizations
Use Path.Combine to automatically use Windows '\' or Linux '/'
Move re-usable common parts outside the Replay handler
Small optimizations in building JSON strings
Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
2020-09-06 21:51:42 +02:00
..
Zip Add support for creating replay mod capture files (#1246) 2020-09-06 21:51:42 +02:00
CRC32.cs Add support for MC 1.8 protocol 2014-09-04 13:58:49 +02:00
Deflate.cs Add support for MC 1.8 protocol 2014-09-04 13:58:49 +02:00
DeflateStream.cs Add support for creating replay mod capture files (#1246) 2020-09-06 21:51:42 +02:00
GZipStream.cs Add support for MC 1.8 protocol 2014-09-04 13:58:49 +02:00
Inflate.cs Add support for MC 1.8 protocol 2014-09-04 13:58:49 +02:00
InfTree.cs Add support for MC 1.8 protocol 2014-09-04 13:58:49 +02:00
ParallelDeflateOutputStream.cs Add support for creating replay mod capture files (#1246) 2020-09-06 21:51:42 +02:00
Tree.cs Add support for MC 1.8 protocol 2014-09-04 13:58:49 +02:00
Zlib.cs Add support for MC 1.8 protocol 2014-09-04 13:58:49 +02:00
ZlibBaseStream.cs Add support for MC 1.8 protocol 2014-09-04 13:58:49 +02:00
ZlibCodec.cs Add support for MC 1.8 protocol 2014-09-04 13:58:49 +02:00
ZlibConstants.cs Add support for MC 1.8 protocol 2014-09-04 13:58:49 +02:00
ZlibStream.cs Add support for MC 1.8 protocol 2014-09-04 13:58:49 +02:00