Minecraft-Console-Client/MinecraftClient/Commands/DropItem.cs
BruceChen f8aefaf129 init
2022-10-26 08:54:54 +08:00

59 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Brigadier.NET;
using MinecraftClient.Inventory;
namespace MinecraftClient.Commands
{
class DropItem : Command
{
public override string CmdName { get { return "dropitem"; } }
public override string CmdDesc { get { return "cmd.dropItem.desc"; } }
public override string CmdUsage { get { return "/dropitem <itemtype>"; } }
public override void RegisterCommand(McClient handler, CommandDispatcher<CommandSource> dispatcher)
{
}
public override string Run(McClient handler, string command, Dictionary<string, object>? localVars)
{
if (!handler.GetInventoryEnabled())
{
return Translations.Get("extra.inventory_required");
}
if (HasArg(command))
{
string arg = GetArg(command);
if (Enum.TryParse(arg, true, out ItemType itemType))
{
int inventoryId;
var inventories = handler.GetInventories();
List<int> availableIds = inventories.Keys.ToList();
availableIds.Remove(0); // remove player inventory ID from list
if (availableIds.Count == 1)
inventoryId = availableIds[0]; // one container, use it
else
inventoryId = 0;
var p = inventories[inventoryId];
int[] targetItems = p.SearchItem(itemType);
foreach (int slot in targetItems)
{
handler.DoWindowAction(inventoryId, slot, WindowActionType.DropItemStack);
}
return Translations.Get("cmd.dropItem.dropped", itemType.ToString(), inventoryId);
}
else
{
return Translations.Get("cmd.dropItem.unknown_item", arg);
}
}
else
{
return CmdUsage;
}
}
}
}