Minecraft-Console-Client/MinecraftClient/Commands/Chunk.cs
BruceChen f8aefaf129 init
2022-10-26 08:54:54 +08:00

264 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using Brigadier.NET;
using MinecraftClient.Mapping;
namespace MinecraftClient.Commands
{
public class Chunk : Command
{
public override string CmdName { get { return "chunk"; } }
public override string CmdUsage { get { return "chunk status [chunkX chunkZ|locationX locationY locationZ]"; } }
public override string CmdDesc { get { return "cmd.chunk.desc"; } }
public override void RegisterCommand(McClient handler, CommandDispatcher<CommandSource> dispatcher)
{
}
public override string Run(McClient handler, string command, Dictionary<string, object>? localVars)
{
if (HasArg(command))
{
string[] args = GetArgs(command);
if (args.Length > 0)
{
if (args[0] == "status")
{
World world = handler.GetWorld();
Location current = handler.GetCurrentLocation();
Tuple<int, int>? markedChunkPos = ParseChunkPos(args);
(int markChunkX, int markChunkZ) = markedChunkPos ?? (new(current.ChunkX, current.ChunkZ));
StringBuilder sb = new();
sb.Append(World.GetChunkLoadingStatus(handler.GetWorld()));
sb.Append('\n');
sb.AppendLine(Translations.Get("cmd.chunk.current", current, current.ChunkX, current.ChunkZ));
if (markedChunkPos != null)
{
sb.Append(Translations.Get("cmd.chunk.marked"));
if (args.Length == 1 + 3)
sb.Append(String.Format("X:{0:0.00} Y:{1:0.00} Z:{2:0.00}, ",
double.Parse(args[1], NumberStyles.Any, CultureInfo.CurrentCulture),
double.Parse(args[2], NumberStyles.Any, CultureInfo.CurrentCulture),
double.Parse(args[3], NumberStyles.Any, CultureInfo.CurrentCulture)));
sb.AppendLine(Translations.Get("cmd.chunk.chunk_pos", markChunkX, markChunkZ));;
}
int consoleHeight = Math.Max(Math.Max(Console.BufferHeight, Settings.Config.Main.Advanced.MinTerminalHeight) - 2, 25);
if (consoleHeight % 2 == 0)
--consoleHeight;
int consoleWidth = Math.Max(Math.Max(Console.BufferWidth, Settings.Config.Main.Advanced.MinTerminalWidth) / 2, 17);
if (consoleWidth % 2 == 0)
--consoleWidth;
int startZ = current.ChunkZ - consoleHeight, endZ = current.ChunkZ + consoleHeight;
int startX = current.ChunkX - consoleWidth, endX = current.ChunkX + consoleWidth;
int leftMost = endX, rightMost = startX, topMost = endZ, bottomMost = startZ;
for (int z = startZ; z <= endZ; z++)
{
for (int x = startX; x <= endX; ++x)
{
if (world[x, z] != null)
{
leftMost = Math.Min(leftMost, x);
rightMost = Math.Max(rightMost, x);
topMost = Math.Min(topMost, z);
bottomMost = Math.Max(bottomMost, z);
}
}
}
// Include the player's location
topMost = Math.Min(topMost, current.ChunkZ);
bottomMost = Math.Max(bottomMost, current.ChunkZ);
leftMost = Math.Min(leftMost, current.ChunkX);
rightMost = Math.Max(rightMost, current.ChunkX);
// Empty one row and one column each
--leftMost; ++rightMost; --topMost; ++bottomMost;
// Resize according to limitations
if ((bottomMost - topMost + 1) > consoleHeight)
{
int delta = (bottomMost - topMost + 1) - consoleHeight;
if (bottomMost - (delta + 1) / 2 < current.ChunkZ + 1)
{
int bottomReduce = bottomMost - (current.ChunkZ + 1);
bottomMost -= bottomReduce;
topMost += delta - bottomReduce;
}
else if (topMost + delta / 2 > current.ChunkZ - 1)
{
int topAdd = topMost - (current.ChunkZ - 1);
topMost += topAdd;
bottomMost -= delta - topAdd;
}
else
{
topMost += delta / 2;
bottomMost -= (delta + 1) / 2;
}
}
if ((rightMost - leftMost + 1) > consoleWidth)
{
int delta = (rightMost - leftMost + 1) - consoleWidth;
if (rightMost - (delta + 1) / 2 < current.ChunkX + 1)
{
int rightReduce = rightMost - (current.ChunkX + 1);
rightMost -= rightReduce;
leftMost += delta - rightReduce;
}
else if (leftMost + delta / 2 > current.ChunkX - 1)
{
int leftAdd = leftMost - (current.ChunkX - 1);
leftMost += leftAdd;
rightMost -= delta - leftAdd;
}
else
{
leftMost += delta / 2;
rightMost -= (delta + 1) / 2;
}
}
// Try to include the marker chunk
if (markedChunkPos != null &&
(((Math.Max(bottomMost, markChunkZ) - Math.Min(topMost, markChunkZ) + 1) > consoleHeight) ||
((Math.Max(rightMost, markChunkX) - Math.Min(leftMost, markChunkX) + 1) > consoleWidth)))
sb.AppendLine(Translations.Get("cmd.chunk.outside"));
else
{
topMost = Math.Min(topMost, markChunkZ);
bottomMost = Math.Max(bottomMost, markChunkZ);
leftMost = Math.Min(leftMost, markChunkX);
rightMost = Math.Max(rightMost, markChunkX);
}
// \ud83d\udd33: 🔳, \ud83d\udfe8: 🟨, \ud83d\udfe9: 🟩, \u25A1: □, \u25A3: ▣, \u25A0: ■
string[] chunkStatusStr = Settings.Config.Main.Advanced.EnableEmoji ?
new string[] { "\ud83d\udd33", "\ud83d\udfe8", "\ud83d\udfe9" } : new string[] { "\u25A1", "\u25A3", "\u25A0" };
// Output
for (int z = topMost; z <= bottomMost; ++z)
{
for (int x = leftMost; x <= rightMost; ++x)
{
if (z == current.ChunkZ && x == current.ChunkX)
sb.Append("§z"); // Player Location: background gray
else if (z == markChunkZ && x == markChunkX)
sb.Append("§w"); // Marked chunk: background red
ChunkColumn? chunkColumn = world[x, z];
if (chunkColumn == null)
sb.Append(chunkStatusStr[0]);
else if (chunkColumn.FullyLoaded)
sb.Append(chunkStatusStr[2]);
else
sb.Append(chunkStatusStr[1]);
if ((z == current.ChunkZ && x == current.ChunkX) || (z == markChunkZ && x == markChunkX))
sb.Append("§r"); // Reset background color
}
sb.Append('\n');
}
sb.AppendLine(Translations.Get("cmd.chunk.icon", "§z §r", "§w §r", chunkStatusStr[0], chunkStatusStr[1], chunkStatusStr[2]));
return sb.ToString();
}
else if (args[0] == "setloading") // For debugging
{
Tuple<int, int>? chunkPos = ParseChunkPos(args);
if (chunkPos != null)
{
handler.Log.Info(Translations.Get("cmd.chunk.for_debug"));
World world = handler.GetWorld();
(int chunkX, int chunkZ) = chunkPos;
ChunkColumn? chunkColumn = world[chunkX, chunkZ];
if (chunkColumn != null)
chunkColumn.FullyLoaded = false;
return (chunkColumn == null) ? "Fail: chunk dosen't exist!" :
String.Format("Successfully marked chunk ({0}, {1}) as loading.", chunkX, chunkZ);
}
else
return GetCmdDescTranslated();
}
else if (args[0] == "setloaded") // For debugging
{
Tuple<int, int>? chunkPos = ParseChunkPos(args);
if (chunkPos != null)
{
handler.Log.Info(Translations.Get("cmd.chunk.for_debug"));
World world = handler.GetWorld();
(int chunkX, int chunkZ) = chunkPos;
ChunkColumn? chunkColumn = world[chunkX, chunkZ];
if (chunkColumn != null)
chunkColumn.FullyLoaded = true;
return (chunkColumn == null) ? "Fail: chunk dosen't exist!" :
String.Format("Successfully marked chunk ({0}, {1}) as loaded.", chunkX, chunkZ);
}
else
return GetCmdDescTranslated();
}
else if (args[0] == "delete") // For debugging
{
Tuple<int, int>? chunkPos = ParseChunkPos(args);
if (chunkPos != null)
{
handler.Log.Info(Translations.Get("cmd.chunk.for_debug"));
World world = handler.GetWorld();
(int chunkX, int chunkZ) = chunkPos;
world[chunkX, chunkZ] = null;
return String.Format("Successfully deleted chunk ({0}, {1}).", chunkX, chunkZ);
}
else
return GetCmdDescTranslated();
}
else
return GetCmdDescTranslated();
}
else
return GetCmdDescTranslated();
}
else
return GetCmdDescTranslated();
}
private static Tuple<int, int>? ParseChunkPos(string[] args)
{
try
{
int chunkX, chunkZ;
if (args.Length == 1 + 3)
{
Location pos = new(
double.Parse(args[1], NumberStyles.Any, CultureInfo.CurrentCulture),
double.Parse(args[2], NumberStyles.Any, CultureInfo.CurrentCulture),
double.Parse(args[3], NumberStyles.Any, CultureInfo.CurrentCulture)
);
chunkX = pos.ChunkX;
chunkZ = pos.ChunkZ;
}
else if (args.Length == 1 + 2)
{
chunkX = int.Parse(args[1], NumberStyles.Any, CultureInfo.CurrentCulture);
chunkZ = int.Parse(args[2], NumberStyles.Any, CultureInfo.CurrentCulture);
}
else
return null;
return new(chunkX, chunkZ);
}
catch (FormatException)
{
return null;
}
}
}
}