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https://github.com/MCCTeam/Minecraft-Console-Client
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Replace seven hand-written IMove classes (MoveTraverse, MoveDiagonal, MoveAscend, MoveDiagonalAscend, MoveDiagonalDescend, MoveParkour, MoveSidewallParkour) with a single MoveJump driven by a JumpDescriptor (XOffset, ZOffset, YDelta, JumpFlavor). JumpFeasibility is the single source of truth for the physics/cost rules of every jump-family move. A* no longer iterates a flat IMove[]. The Calculate loop now drives an IMoveExpander[] that writes into a stackalloc Span<MoveNeighbor>, eliminating per-iteration heap traffic. JumpExpander enumerates every jump-family descriptor dynamically; LegacyMoveExpander wraps the remaining dynamic-landing moves (MoveDescend, MoveSprintDescend, MoveClimb, MoveFall) so callers that still pass a custom IMove[] keep working. Add two O(1) short-circuits at the top of JumpExpander.Expand: - Hoist the per-node parkour preconditions (AllowParkour + CanSprint, standing block climbability, feet-liquid, head clearance at y+2) so ~170 SprintJump + Sidewall descriptors never call JumpFeasibility when the node cannot take off at all. - Precompute an 8-way "first step has no floor" table indexed by (sign(dx), sign(dz)) so SprintJump descriptors in a direction that has a walkable floor underneath are dropped without Evaluate. - Add a conservative "any cardinal wall at y or y+1" probe that skips all 112 Sidewall descriptors when no wall exists adjacent to the takeoff. Move tests switch to the new MoveJump.* factory methods. Behavior is verified by the existing test suite: the 21 pre-existing baseline failures are preserved exactly, 0 regressions introduced. Made-with: Cursor
79 lines
3.2 KiB
C#
79 lines
3.2 KiB
C#
using System;
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using MinecraftClient.Pathing.Core;
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namespace MinecraftClient.Pathing.Moves.Impl
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{
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/// <summary>
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/// Unified jump-family move. A single IMove implementation that dispatches
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/// on <see cref="JumpFlavor"/> to cover every combination previously
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/// implemented by seven separate classes (Traverse, Diagonal, Ascend,
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/// DiagonalAscend, DiagonalDescend, Parkour, SidewallParkour).
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///
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/// All feasibility and cost logic lives in <see cref="JumpFeasibility"/>.
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/// Factory helpers (<see cref="Traverse"/>, <see cref="Parkour"/>, ...)
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/// produce the right descriptor for each use site without requiring
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/// callers to remember the mapping between flavor and <see cref="MoveType"/>.
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/// </summary>
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public sealed class MoveJump : IMove
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{
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public JumpDescriptor Descriptor { get; }
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public MoveType Type { get; }
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public int XOffset => Descriptor.XOffset;
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public int ZOffset => Descriptor.ZOffset;
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public int YDelta => Descriptor.YDelta;
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public JumpFlavor Flavor => Descriptor.Flavor;
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public bool DynamicY => false;
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public MoveJump(JumpDescriptor descriptor)
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{
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Descriptor = descriptor;
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Type = DeriveMoveType(descriptor);
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}
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public void Calculate(CalculationContext ctx, int x, int y, int z, ref MoveResult result)
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=> JumpFeasibility.Evaluate(ctx, x, y, z, Descriptor, ref result);
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public override string ToString()
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{
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double horiz = Math.Sqrt((double)(XOffset * XOffset + ZOffset * ZOffset));
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return $"MoveJump({Flavor}, off=({XOffset},{ZOffset}), dy={YDelta}, dist={horiz:F2})";
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}
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// -----------------------------------------------------------------
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// Factory helpers
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// -----------------------------------------------------------------
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public static MoveJump Traverse(int dx, int dz)
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=> new(new JumpDescriptor(dx, dz, 0, JumpFlavor.Walk));
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public static MoveJump Diagonal(int dx, int dz)
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=> new(new JumpDescriptor(dx, dz, 0, JumpFlavor.Walk));
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public static MoveJump Ascend(int dx, int dz)
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=> new(new JumpDescriptor(dx, dz, 1, JumpFlavor.Step));
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public static MoveJump DiagonalAscend(int dx, int dz)
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=> new(new JumpDescriptor(dx, dz, 1, JumpFlavor.Step));
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public static MoveJump DiagonalDescend(int dx, int dz)
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=> new(new JumpDescriptor(dx, dz, -1, JumpFlavor.Step));
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public static MoveJump Parkour(int dx, int dz, int yDelta = 0)
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=> new(new JumpDescriptor(dx, dz, yDelta, JumpFlavor.SprintJump));
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public static MoveJump Sidewall(int dx, int dz, int yDelta = 0)
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=> new(new JumpDescriptor(dx, dz, yDelta, JumpFlavor.Sidewall));
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private static MoveType DeriveMoveType(JumpDescriptor d)
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{
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return d.Flavor switch
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{
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JumpFlavor.Walk => d.IsCardinal ? MoveType.Traverse : MoveType.Diagonal,
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JumpFlavor.Step => d.YDelta > 0 ? MoveType.Ascend : MoveType.Descend,
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JumpFlavor.SprintJump => MoveType.Parkour,
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JumpFlavor.Sidewall => MoveType.Parkour,
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_ => MoveType.Traverse,
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};
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}
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}
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}
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