mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
323 lines
12 KiB
C#
323 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using MinecraftClient.Mapping;
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using System.Drawing;
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using MinecraftClient.Protocol.Handlers;
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namespace MinecraftClient.ChatBots
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{
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class Map : ChatBot
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{
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private string baseDirectory = @"Rendered_Maps";
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private Dictionary<int, McMap> cachedMaps = new();
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private bool shouldResize = true;
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private int resizeTo = 256;
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private bool autoRenderOnUpdate = true;
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private bool deleteAllOnExit = true;
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private bool notifyOnFirstUpdate = true;
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public override void Initialize()
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{
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if (!Directory.Exists(baseDirectory))
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Directory.CreateDirectory(baseDirectory);
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shouldResize = Settings.Map_Should_Resize;
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resizeTo = Settings.Map_Resize_To;
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if (resizeTo < 128)
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resizeTo = 128;
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autoRenderOnUpdate = Settings.Map_Auto_Render_On_Update;
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deleteAllOnExit = Settings.Map_Delete_All_On_Unload;
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notifyOnFirstUpdate = Settings.Map_Notify_On_First_Update;
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RegisterChatBotCommand("maps", "bot.map.cmd.desc", "maps <list/render <id>> | maps <l/r <id>>", OnMapCommand);
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}
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public override void OnUnload()
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{
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if (deleteAllOnExit)
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{
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DirectoryInfo di = new DirectoryInfo(baseDirectory);
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FileInfo[] files = di.GetFiles();
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foreach (FileInfo file in files)
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file.Delete();
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}
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}
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public string OnMapCommand(string command, string[] args)
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{
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if (args.Length == 0 || (args.Length == 1 && (args[0].ToLower().Equals("list") || args[0].ToLower().Equals("l"))))
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{
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if (cachedMaps.Count == 0)
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return Translations.TryGet("bot.map.no_maps");
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LogToConsoleTranslated("bot.map.received");
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foreach (var (key, value) in new SortedDictionary<int, McMap>(cachedMaps))
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LogToConsoleTranslated("bot.map.list_item", key, value.LastUpdated);
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return "";
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}
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if (args.Length > 1)
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{
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if (args[0].ToLower().Equals("render") || args[0].ToLower().Equals("r"))
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{
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if (args.Length < 2)
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return "maps <list/render <id>> | maps <l/r <id>>";
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if (int.TryParse(args[1], out int mapId))
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{
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if (!cachedMaps.ContainsKey(mapId))
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return Translations.TryGet("bot.map.cmd.not_found", mapId);
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try
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{
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McMap map = cachedMaps[mapId];
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GenerateMapImage(map);
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}
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catch (Exception e)
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{
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LogDebugToConsole(e.StackTrace!);
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return Translations.TryGet("bot.map.failed_to_render", mapId);
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}
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return "";
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}
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return Translations.TryGet("bot.map.cmd.invalid_id");
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}
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}
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return "";
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}
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public override void OnMapData(int mapid, byte scale, bool trackingPosition, bool locked, List<MapIcon> icons, byte columnsUpdated, byte rowsUpdated, byte mapCoulmnX, byte mapRowZ, byte[]? colors)
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{
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if (columnsUpdated == 0 && cachedMaps.ContainsKey(mapid))
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return;
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McMap map = new McMap();
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map.MapId = mapid;
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map.Scale = scale;
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map.TrackingPosition = trackingPosition;
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map.Locked = locked;
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map.MapIcons = icons;
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map.Width = rowsUpdated;
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map.Height = columnsUpdated;
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map.X = mapCoulmnX;
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map.Z = mapRowZ;
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map.Colors = colors;
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map.LastUpdated = DateTime.Now;
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if (!cachedMaps.ContainsKey(mapid))
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{
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cachedMaps.Add(mapid, map);
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if (notifyOnFirstUpdate)
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LogToConsoleTranslated("bot.map.received_map", map.MapId);
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}
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else
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{
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cachedMaps.Remove(mapid);
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cachedMaps.Add(mapid, map);
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}
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if (autoRenderOnUpdate)
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GenerateMapImage(map);
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}
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private void GenerateMapImage(McMap map)
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{
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string fileName = baseDirectory + "/Map_" + map.MapId + ".jpg";
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if (File.Exists(fileName))
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File.Delete(fileName);
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Bitmap image = new Bitmap(map.Width, map.Height);
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for (int x = 0; x < map.Width; ++x)
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{
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for (int y = 0; y < map.Height; ++y)
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{
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byte inputColor = map.Colors![x + y * map.Width];
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ColorRGBA color = MapColors.ColorByteToRGBA(inputColor);
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if (color.Unknown)
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{
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string hexCode = new DataTypes(GetProtocolVersion()).ByteArrayToString(new byte[] { inputColor });
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LogDebugToConsole("Unknown color encountered: " + inputColor + " (Hex: " + hexCode + "), using: RGB(248, 0, 248)");
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}
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// I know that the parameter order is worong, but with the correct order it looks very ugly
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// Once we get a correct color scheme, we will return it as it should be: A, R, G, B
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image.SetPixel(x, y, Color.FromArgb(color.R, color.G, color.B, color.A));
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}
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}
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// Resize, double the image
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if (shouldResize)
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image = ResizeBitmap(image, resizeTo, resizeTo);
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image.Save(fileName);
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LogToConsole(Translations.TryGet("bot.map.rendered", map.MapId, fileName));
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}
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private Bitmap ResizeBitmap(Bitmap sourceBMP, int width, int height)
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{
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Bitmap result = new Bitmap(width, height);
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using (Graphics g = Graphics.FromImage(result))
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g.DrawImage(sourceBMP, 0, 0, width, height);
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return result;
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}
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}
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internal class McMap
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{
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public int MapId { get; set; }
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public byte Scale { get; set; }
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public bool TrackingPosition { get; set; }
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public bool Locked { get; set; }
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public List<MapIcon>? MapIcons { get; set; }
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public byte Width { get; set; } // rows
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public byte Height { get; set; } // columns
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public byte X { get; set; }
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public byte Z { get; set; }
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public byte[]? Colors;
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public DateTime LastUpdated { get; set; }
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}
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class ColorRGBA
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{
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public byte R { get; set; }
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public byte G { get; set; }
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public byte B { get; set; }
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public byte A { get; set; }
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public bool Unknown { get; set; } = false;
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}
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class MapColors
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{
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// Currently only 1.18 colors
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// Note: This is a wrong color scheme, doesn't really work well, but it is decent enough
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// We need to find a working one.
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public static Dictionary<byte, byte[]> Colors = new()
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{
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//Color ID R G B
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{0, new byte[]{0, 0, 0}},
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{1, new byte[]{127, 178, 56}},
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{2, new byte[]{247, 233, 163}},
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{3, new byte[]{199, 199, 199}},
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{4, new byte[]{255, 0, 0}},
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{5, new byte[]{160, 160, 255}},
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{6, new byte[]{167, 167, 167}},
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{7, new byte[]{0, 124, 0}},
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{8, new byte[]{255, 255, 255}},
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{9, new byte[]{164, 168, 184}},
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{10, new byte[]{151, 109, 77}},
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{11, new byte[]{112, 112, 112}},
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{12, new byte[]{64, 64, 255}},
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{13, new byte[]{143, 119, 72}},
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{14, new byte[]{255, 252, 245}},
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{15, new byte[]{216, 127, 51}},
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{16, new byte[]{178, 76, 216}},
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{17, new byte[]{102, 153, 216}},
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{18, new byte[]{229, 229, 51}},
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{19, new byte[]{127, 204, 25}},
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{20, new byte[]{242, 127, 165}},
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{21, new byte[]{76, 76, 76}},
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{22, new byte[]{153, 153, 153}},
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{23, new byte[]{76, 127, 153}},
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{24, new byte[]{127, 63, 178}},
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{25, new byte[]{51, 76, 178}},
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{26, new byte[]{102, 76, 51}},
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{27, new byte[]{102, 127, 51}},
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{28, new byte[]{153, 51, 51}},
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{29, new byte[]{25, 25, 25}},
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{30, new byte[]{250, 238, 77}},
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{31, new byte[]{92, 219, 213}},
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{32, new byte[]{74, 128, 255}},
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{33, new byte[]{0, 217, 58}},
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{34, new byte[]{129, 86, 49}},
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{35, new byte[]{112, 2, 0}},
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{36, new byte[]{209, 177, 161}},
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{37, new byte[]{159, 82, 36}},
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{38, new byte[]{149, 87, 108}},
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{39, new byte[]{112, 108, 138}},
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{40, new byte[]{186, 133, 36}},
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{41, new byte[]{103, 117, 53}},
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{42, new byte[]{160, 77, 78}},
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{43, new byte[]{57, 41, 35}},
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{44, new byte[]{135, 107, 98}},
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{45, new byte[]{87, 92, 92}},
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{46, new byte[]{122, 73, 88}},
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{47, new byte[]{76, 62, 92}},
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{48, new byte[]{76, 50, 35}},
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{49, new byte[]{76, 82, 42}},
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{50, new byte[]{142, 60, 46}},
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{51, new byte[]{37, 22, 16}},
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{52, new byte[]{189, 48, 49}},
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{53, new byte[]{148, 63, 97}},
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{54, new byte[]{92, 25, 29}},
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{55, new byte[]{22, 126, 134}},
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{56, new byte[]{58, 142, 140}},
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{57, new byte[]{86, 44, 62}},
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{58, new byte[]{20, 180, 133}},
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{59, new byte[]{100, 100, 100}},
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{60, new byte[]{216, 175, 147}},
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{61, new byte[]{127, 167, 150}}
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};
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public static ColorRGBA ColorByteToRGBA(byte recievedColorId)
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{
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// Any new colors that we haven't added will be purple like in the missing CS: Source Texture
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if (!Colors.ContainsKey(recievedColorId))
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return new ColorRGBA { R = 248, G = 0, B = 248, A = 255, Unknown = true };
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// Temporary
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return new ColorRGBA
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{
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R = Colors[recievedColorId][0],
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G = Colors[recievedColorId][1],
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B = Colors[recievedColorId][2],
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A = 255
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};
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// Note: Disabled until we find a working color scheme
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// Please, do not remove.
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/*
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byte shadeId = (byte)((byte)recievedColorId % 4);
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byte shadeMultiplier = 255;
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switch (shadeId)
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{
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case 0:
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shadeMultiplier = 180;
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break;
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case 1:
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shadeMultiplier = 220;
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break;
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case 3:
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// NOTE: If we ever add map support bellow 1.8, this needs to be 220 before 1.8
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shadeMultiplier = 135;
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break;
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}
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return new ColorRGBA
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{
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R = (byte)((Colors[recievedColorId][0] * shadeMultiplier) / 255),
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G = (byte)((Colors[recievedColorId][1] * shadeMultiplier) / 255),
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B = (byte)((Colors[recievedColorId][2] * shadeMultiplier) / 255),
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A = 255
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};*/
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}
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}
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}
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