mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
2662 lines
No EOL
124 KiB
XML
2662 lines
No EOL
124 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0"/>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute name="type" type="xsd:string"/>
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<xsd:attribute name="mimetype" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string"/>
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<xsd:attribute name="name" type="xsd:string"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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<resheader name="version">
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<value>2.0</value>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
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</resheader>
|
||
<data name="bot.alerts.end_rain" xml:space="preserve">
|
||
<value>§c天气变化:雨停了。§r</value>
|
||
</data>
|
||
<data name="bot.alerts.end_thunderstorm" xml:space="preserve">
|
||
<value>§c天气变化:现在不再是雷雨天了。§r</value>
|
||
</data>
|
||
<data name="bot.alerts.start_rain" xml:space="preserve">
|
||
<value>§c天气变化:开始下雨了。§r</value>
|
||
</data>
|
||
<data name="bot.alerts.start_thunderstorm" xml:space="preserve">
|
||
<value>§c天气变化:现在是雷雨天。§r</value>
|
||
</data>
|
||
<data name="bot.antiafk.invalid_walk_range" xml:space="preserve">
|
||
<value>当前提供的行走范围无效,它必须是一个大于0的正整数,将使用默认值5!</value>
|
||
</data>
|
||
<data name="bot.antiafk.not_using_terrain_handling" xml:space="preserve">
|
||
<value>当前未启用地形处理,如果你想使用相关的特性,请在设置中启用它。当前将继续使用替代方法运行(定时发送命令)。</value>
|
||
</data>
|
||
<data name="bot.antiafk.swapping" xml:space="preserve">
|
||
<value>最短时间大于最长时间,已将它们交换。</value>
|
||
</data>
|
||
<data name="bot.autoAttack.invalidcooldown" xml:space="preserve">
|
||
<value>攻击冷却时间值不能小于0,已使用自动作为默认值</value>
|
||
</data>
|
||
<data name="bot.autoCraft.aborted" xml:space="preserve">
|
||
<value>制作被终止!请检查可用材料。</value>
|
||
</data>
|
||
<data name="bot.autoCraft.alias" xml:space="preserve">
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||
<value>自动制作ChatBot命令的别名</value>
|
||
</data>
|
||
<data name="bot.autoCraft.available_cmd" xml:space="preserve">
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||
<value>可用命令:{0}。可使用 /autocraft help <命令名> 了解更多信息。您可以使用 /ac 作为命令别名。</value>
|
||
</data>
|
||
<data name="bot.autoCraft.close_inventory" xml:space="preserve">
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||
<value>容器#{0}被AutoCraft关闭</value>
|
||
</data>
|
||
<data name="bot.autoCraft.cmd" xml:space="preserve">
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||
<value>自动制作ChatBot命令</value>
|
||
</data>
|
||
<data name="bot.autoCraft.cmd.list" xml:space="preserve">
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||
<value>已加载{0}个配方:{1}</value>
|
||
</data>
|
||
<data name="bot.autoCraft.cmd.resetcfg" xml:space="preserve">
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||
<value>将配置重置为默认值</value>
|
||
</data>
|
||
<data name="bot.autoCraft.craft_fail" xml:space="preserve">
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||
<value>制作失败!等待更多材料</value>
|
||
</data>
|
||
<data name="bot.autoCraft.debug.no_config" xml:space="preserve">
|
||
<value>找不到配置。请新建一个。</value>
|
||
</data>
|
||
<data name="bot.autoCraft.error.config" xml:space="preserve">
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||
<value>分析配置时出错:{0}</value>
|
||
</data>
|
||
<data name="bot.autoCraft.exception.duplicate" xml:space="preserve">
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||
<value>指定了重复的配方名称:{0}</value>
|
||
</data>
|
||
<data name="bot.autoCraft.exception.name_miss" xml:space="preserve">
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||
<value>解析配方时缺少配方名称</value>
|
||
</data>
|
||
<data name="bot.autoCraft.help.help" xml:space="preserve">
|
||
<value>获取命令描述。用法:/autocraft help <命令名></value>
|
||
</data>
|
||
<data name="bot.autoCraft.help.list" xml:space="preserve">
|
||
<value>列出可用配方。</value>
|
||
</data>
|
||
<data name="bot.autoCraft.help.load" xml:space="preserve">
|
||
<value>加载配置文件。</value>
|
||
</data>
|
||
<data name="bot.autoCraft.help.reload" xml:space="preserve">
|
||
<value>重新加载配置文件。</value>
|
||
</data>
|
||
<data name="bot.autoCraft.help.resetcfg" xml:space="preserve">
|
||
<value>将默认示例配置写入默认位置。</value>
|
||
</data>
|
||
<data name="bot.autoCraft.help.start" xml:space="preserve">
|
||
<value>开始制作。用法:/autocraft start <配方名称></value>
|
||
</data>
|
||
<data name="bot.autoCraft.help.stop" xml:space="preserve">
|
||
<value>停止当前正在进行的制作过程</value>
|
||
</data>
|
||
<data name="bot.autocraft.invaild_result" xml:space="preserve">
|
||
<value>无效的输出物品!</value>
|
||
</data>
|
||
<data name="bot.autocraft.invaild_slots" xml:space="preserve">
|
||
<value>配方的物品数量不匹配,已自动调整。</value>
|
||
</data>
|
||
<data name="bot.autoCraft.loaded" xml:space="preserve">
|
||
<value>已成功加载</value>
|
||
</data>
|
||
<data name="bot.autoCraft.missing_material" xml:space="preserve">
|
||
<value>缺失材料:{0}</value>
|
||
</data>
|
||
<data name="bot.autoCraft.no_recipe_name" xml:space="preserve">
|
||
<value>请指定要制作的配方名称。</value>
|
||
</data>
|
||
<data name="bot.autoCraft.recipe_not_exist" xml:space="preserve">
|
||
<value>指定的配方名称不存在。请检查配置文件。</value>
|
||
</data>
|
||
<data name="bot.autoCraft.start" xml:space="preserve">
|
||
<value>AutoCraft启动中:{0}</value>
|
||
</data>
|
||
<data name="bot.autoCraft.start_fail" xml:space="preserve">
|
||
<value>无法启动AutoCraft。请检查用于制作{0}的可用材料</value>
|
||
</data>
|
||
<data name="bot.autoCraft.stop" xml:space="preserve">
|
||
<value>AutoCraft已停止</value>
|
||
</data>
|
||
<data name="bot.autoCraft.table_not_found" xml:space="preserve">
|
||
<value>找不到工作台</value>
|
||
</data>
|
||
<data name="bot.autoCraft.timeout" xml:space="preserve">
|
||
<value>动作超时!原因:{0}</value>
|
||
</data>
|
||
<data name="bot.autodig.available_cmd" xml:space="preserve">
|
||
<value>可用命令:{0}。可使用 /digbot help <命令名> 了解更多信息。</value>
|
||
</data>
|
||
<data name="bot.autodig.cmd" xml:space="preserve">
|
||
<value>自动挖掘 ChatBot 命令</value>
|
||
</data>
|
||
<data name="bot.autodig.dig_timeout" xml:space="preserve">
|
||
<value>挖掘方块超时,重试。</value>
|
||
</data>
|
||
<data name="bot.autodig.help.help" xml:space="preserve">
|
||
<value>获取命令描述。用法:/digbot help <命令名></value>
|
||
</data>
|
||
<data name="bot.autodig.help.start" xml:space="preserve">
|
||
<value>开始运行自动挖掘。</value>
|
||
</data>
|
||
<data name="bot.autodig.help.stop" xml:space="preserve">
|
||
<value>停止运行自动挖掘。</value>
|
||
</data>
|
||
<data name="bot.autodig.not_allow" xml:space="preserve">
|
||
<value>当前所看向的方块不在允许挖掘列表中。</value>
|
||
</data>
|
||
<data name="bot.autodig.start" xml:space="preserve">
|
||
<value>开始自动挖掘。</value>
|
||
</data>
|
||
<data name="bot.autodig.start_delay" xml:space="preserve">
|
||
<value>将在 {0:0.0} 秒后开始自动挖掘。</value>
|
||
</data>
|
||
<data name="bot.autodig.stop" xml:space="preserve">
|
||
<value>停止自动挖掘。</value>
|
||
</data>
|
||
<data name="bot.autoDrop.added" xml:space="preserve">
|
||
<value>已添加物品{0}</value>
|
||
</data>
|
||
<data name="bot.autoDrop.alias" xml:space="preserve">
|
||
<value>自动丢弃 ChatBot 命令别名</value>
|
||
</data>
|
||
<data name="bot.autoDrop.cmd" xml:space="preserve">
|
||
<value>自动丢弃 ChatBot 命令</value>
|
||
</data>
|
||
<data name="bot.autoDrop.incorrect_name" xml:space="preserve">
|
||
<value>物品名称不正确:{0}。请再试一次。</value>
|
||
</data>
|
||
<data name="bot.autoDrop.list" xml:space="preserve">
|
||
<value>列表中总计{0}个物品:
|
||
{1}</value>
|
||
</data>
|
||
<data name="bot.autoDrop.no_inventory" xml:space="preserve">
|
||
<value>找不到容器{0}!</value>
|
||
</data>
|
||
<data name="bot.autoDrop.no_item" xml:space="preserve">
|
||
<value>列表中没有物品</value>
|
||
</data>
|
||
<data name="bot.autoDrop.no_mode" xml:space="preserve">
|
||
<value>无法从配置中读取丢弃模式(drop mode)。使用Include模式。</value>
|
||
</data>
|
||
<data name="bot.autoDrop.not_in_list" xml:space="preserve">
|
||
<value>物品不在列表中</value>
|
||
</data>
|
||
<data name="bot.autoDrop.off" xml:space="preserve">
|
||
<value>已禁用自动丢弃</value>
|
||
</data>
|
||
<data name="bot.autoDrop.on" xml:space="preserve">
|
||
<value>已启用自动丢弃</value>
|
||
</data>
|
||
<data name="bot.autoDrop.removed" xml:space="preserve">
|
||
<value>已删除物品{0}</value>
|
||
</data>
|
||
<data name="bot.autoDrop.switched" xml:space="preserve">
|
||
<value> 切换到{0}模式。</value>
|
||
</data>
|
||
<data name="bot.autoDrop.unknown_mode" xml:space="preserve">
|
||
<value>未知模式。可用的模式:Include, Exclude, Everything</value>
|
||
</data>
|
||
<data name="bot.autoFish.available_cmd" xml:space="preserve">
|
||
<value>可用命令:{0}。可使用 /fish help <命令名> 了解更多信息。</value>
|
||
</data>
|
||
<data name="bot.autoFish.cast_timeout" xml:space="preserve">
|
||
<value>抛竿超时,将在等待一段时间后重试。(超时时间延长至 {0:0.0} 秒)</value>
|
||
</data>
|
||
<data name="bot.autoFish.caught" xml:space="preserve">
|
||
<value>收竿!(总计第 {0} 次)</value>
|
||
</data>
|
||
<data name="bot.autoFish.caught_at" xml:space="preserve">
|
||
<value>收竿 (位于 {0:0.0},{1:0.0},{2:0.0}) !(总计第 {3} 次)</value>
|
||
</data>
|
||
<data name="bot.autoFish.cmd" xml:space="preserve">
|
||
<value>自动钓鱼 ChatBot 命令</value>
|
||
</data>
|
||
<data name="bot.autoFish.despawn" xml:space="preserve">
|
||
<value>鱼钩消失,将会重新抛竿。</value>
|
||
</data>
|
||
<data name="bot.autoFish.fishing_timeout" xml:space="preserve">
|
||
<value>钓鱼超时,将于几秒钟后重新抛竿。</value>
|
||
</data>
|
||
<data name="bot.autoFish.got" xml:space="preserve">
|
||
<value>钓到了 {0}</value>
|
||
</data>
|
||
<data name="bot.autoFish.help.help" xml:space="preserve">
|
||
<value>获取命令描述。用法:/fish help <命令名></value>
|
||
</data>
|
||
<data name="bot.autoFish.help.start" xml:space="preserve">
|
||
<value>开始自动钓鱼。</value>
|
||
</data>
|
||
<data name="bot.autoFish.help.status" xml:space="preserve">
|
||
<value>列出钓到的物品。或者使用 "/fish status clear" 清空该列表。</value>
|
||
</data>
|
||
<data name="bot.autoFish.help.stop" xml:space="preserve">
|
||
<value>停止自动钓鱼。</value>
|
||
</data>
|
||
<data name="bot.autoFish.no_inv_handle" xml:space="preserve">
|
||
<value>未启用库存(物品)处理。将不支持检查鱼竿耐久度都和自动切换鱼竿。</value>
|
||
</data>
|
||
<data name="bot.autoFish.no_rod" xml:space="preserve">
|
||
<value>没有可使用的钓鱼竿了。也许是用坏了或耐久度过低?</value>
|
||
</data>
|
||
<data name="bot.autoFish.start" xml:space="preserve">
|
||
<value>开始自动钓鱼。</value>
|
||
</data>
|
||
<data name="bot.autoFish.start_at" xml:space="preserve">
|
||
<value>将在 {0:0.0} 秒后自动开始钓鱼。</value>
|
||
</data>
|
||
<data name="bot.autoFish.status_clear" xml:space="preserve">
|
||
<value>已清空钓到的物品信息。</value>
|
||
</data>
|
||
<data name="bot.autoFish.status_info" xml:space="preserve">
|
||
<value>所有钓到的物品(不完全准确):</value>
|
||
</data>
|
||
<data name="bot.autoFish.stop" xml:space="preserve">
|
||
<value>停止自动钓鱼。</value>
|
||
</data>
|
||
<data name="bot.autoFish.switch" xml:space="preserve">
|
||
<value>切换到位于背包 {0} 位置的鱼竿,剩余耐用 {1}/64。</value>
|
||
</data>
|
||
<data name="bot.autoFish.throw" xml:space="preserve">
|
||
<value>抛竿成功。</value>
|
||
</data>
|
||
<data name="bot.autoFish.update_lookat" xml:space="preserve">
|
||
<value>更新当前朝向 偏航角(yaw) = {0:0.00}, 俯仰角(pitch) = {1:0.00}。</value>
|
||
</data>
|
||
<data name="bot.autoRelog.curr_dir" xml:space="preserve">
|
||
<value>当前目录为:{0}</value>
|
||
</data>
|
||
<data name="bot.autoRelog.disconnect_msg" xml:space="preserve">
|
||
<value>连接断开,收到消息:{0}</value>
|
||
</data>
|
||
<data name="bot.autoRelog.ignore_user_logout" xml:space="preserve">
|
||
<value>由用户或MCC bot启动的断开连接。忽略。</value>
|
||
</data>
|
||
<data name="bot.autoRelog.launch" xml:space="preserve">
|
||
<value>已启动,尝试了{0}次重新连接</value>
|
||
</data>
|
||
<data name="bot.autoRelog.loaded" xml:space="preserve">
|
||
<value>已加载消息:{0}</value>
|
||
</data>
|
||
<data name="bot.autoRelog.loading" xml:space="preserve">
|
||
<value>从文件{0}加载消息</value>
|
||
</data>
|
||
<data name="bot.autoRelog.no_kick_msg" xml:space="preserve">
|
||
<value>在没有kick消息文件的情况下初始化</value>
|
||
</data>
|
||
<data name="bot.autoRelog.not_found" xml:space="preserve">
|
||
<value>找不到文件或目录:{0}</value>
|
||
</data>
|
||
<data name="bot.autoRelog.reconnect" xml:space="preserve">
|
||
<value>信息包含 '{0}'。重新连接。</value>
|
||
</data>
|
||
<data name="bot.autoRelog.reconnect_always" xml:space="preserve">
|
||
<value>忽略kick消息,仍要重新连接。</value>
|
||
</data>
|
||
<data name="bot.autoRelog.reconnect_ignore" xml:space="preserve">
|
||
<value>不包含任何已定义关键字的消息,忽略。</value>
|
||
</data>
|
||
<data name="bot.autoRelog.wait" xml:space="preserve">
|
||
<value>等待{0:0.000}秒后重新连接...</value>
|
||
</data>
|
||
<data name="bot.autoRespond.file_not_found" xml:space="preserve">
|
||
<value>找不到文件或目录: '{0}'</value>
|
||
</data>
|
||
<data name="bot.autoRespond.loaded_match" xml:space="preserve">
|
||
<value>加载匹配项:
|
||
{0}</value>
|
||
</data>
|
||
<data name="bot.autoRespond.loading" xml:space="preserve">
|
||
<value>正在从'{0}'加载匹配项</value>
|
||
</data>
|
||
<data name="bot.autoRespond.match" xml:space="preserve">
|
||
<value>match: {0}
|
||
regex: {1}
|
||
action: {2}
|
||
actionPrivate: {3}
|
||
actionOther: {4}
|
||
ownersOnly: {5}
|
||
cooldown: {6}</value>
|
||
</data>
|
||
<data name="bot.autoRespond.match_run" xml:space="preserve">
|
||
<value>进行操作:{0}</value>
|
||
</data>
|
||
<data name="bot.autoRespond.no_action" xml:space="preserve">
|
||
<value>匹配没有对应操作:
|
||
{0}</value>
|
||
</data>
|
||
<data name="bot.autoRespond.no_trigger" xml:space="preserve">
|
||
<value>这个匹配永远不会触发:
|
||
{0}</value>
|
||
</data>
|
||
<data name="bot.chatLog.invalid_file" xml:space="preserve">
|
||
<value>路径'{0}'包含无效字符。</value>
|
||
</data>
|
||
<data name="bot.DiscordBridge.canceled_sending" xml:space="preserve">
|
||
<value>Sending message to Discord was canceled due an error occuring. For more info enable Debug.</value>
|
||
</data>
|
||
<data name="bot.DiscordBridge.channel_not_found" xml:space="preserve">
|
||
<value>The provided channel with an id '{0}' has not been found!</value>
|
||
</data>
|
||
<data name="bot.DiscordBridge.command_executed" xml:space="preserve">
|
||
<value>The command was executed with the result</value>
|
||
</data>
|
||
<data name="bot.DiscordBridge.connected" xml:space="preserve">
|
||
<value>Succesfully connected with MCC!</value>
|
||
</data>
|
||
<data name="bot.DiscordBridge.desc" xml:space="preserve">
|
||
<value>This command allows you to specify in the which direction the messages will be relayed via the Discord Bridge chat bot.</value>
|
||
</data>
|
||
<data name="bot.DiscordBridge.direction" xml:space="preserve">
|
||
<value>Direction of the Discord Brdige has been switched to '{0}'!</value>
|
||
</data>
|
||
<data name="bot.DiscordBridge.direction.both" xml:space="preserve">
|
||
<value>Both</value>
|
||
</data>
|
||
<data name="bot.DiscordBridge.direction.discord" xml:space="preserve">
|
||
<value>Discord</value>
|
||
</data>
|
||
<data name="bot.DiscordBridge.direction.minecraft" xml:space="preserve">
|
||
<value>Minecraft</value>
|
||
</data>
|
||
<data name="bot.DiscordBridge.guild_not_found" xml:space="preserve">
|
||
<value>The provided guild/server with an id '{0}' has not been found!</value>
|
||
</data>
|
||
<data name="bot.DiscordBridge.invalid_direction" xml:space="preserve">
|
||
<value>Invalid direction provided! Available directions: both|b, minecraft|mc, discord|dsc. Example: "dscbridge direction mc"</value>
|
||
</data>
|
||
<data name="bot.DiscordBridge.missing_token" xml:space="preserve">
|
||
<value>Please provide a valid token!</value>
|
||
</data>
|
||
<data name="bot.DiscordBridge.unknown_error" xml:space="preserve">
|
||
<value>An unknown error has occured!</value>
|
||
</data>
|
||
<data name="bot.farmer.already_running" xml:space="preserve">
|
||
<value>The bot is already farming!</value>
|
||
</data>
|
||
<data name="bot.farmer.already_stopped" xml:space="preserve">
|
||
<value>The bot has already stopped farming!</value>
|
||
</data>
|
||
<data name="bot.farmer.crop_type" xml:space="preserve">
|
||
<value>Crop type</value>
|
||
</data>
|
||
<data name="bot.farmer.desc" xml:space="preserve">
|
||
<value>Farming bot</value>
|
||
</data>
|
||
<data name="bot.farmer.invalid_crop_type" xml:space="preserve">
|
||
<value>Invalid crop type provided (Types which you can use: Beetroot, Carrot, Melon, Netherwart, Pumpkin, Potato, Wheat)!</value>
|
||
</data>
|
||
<data name="bot.farmer.invalid_radius" xml:space="preserve">
|
||
<value>Invalid radius provided, you must provide a valid integer number greater than 0!</value>
|
||
</data>
|
||
<data name="bot.farmer.needs_inventory" xml:space="preserve">
|
||
<value>The Farmer bot needs Inventory Handling in order to work, please enable it!</value>
|
||
</data>
|
||
<data name="bot.farmer.needs_terrain" xml:space="preserve">
|
||
<value>The Farmer bot needs Terrain Handling in order to work, please enable it!</value>
|
||
</data>
|
||
<data name="bot.farmer.not_implemented" xml:space="preserve">
|
||
<value>Not implemented bellow 1.13!</value>
|
||
</data>
|
||
<data name="bot.farmer.radius" xml:space="preserve">
|
||
<value>Radius</value>
|
||
</data>
|
||
<data name="bot.farmer.started" xml:space="preserve">
|
||
<value>Started farming!</value>
|
||
</data>
|
||
<data name="bot.farmer.stopped" xml:space="preserve">
|
||
<value>Stopped farming!</value>
|
||
</data>
|
||
<data name="bot.farmer.stopping" xml:space="preserve">
|
||
<value>Stoping farming, this might take a second...</value>
|
||
</data>
|
||
<data name="bot.farmer.warining_allow_teleport" xml:space="preserve">
|
||
<value>You have enabled teleporting, this might get your bot account kicked and in the worst case scenario banned! Use with caution!</value>
|
||
</data>
|
||
<data name="bot.farmer.warining_force_unsafe" xml:space="preserve">
|
||
<value>You have enabled un-safe movement, the bot might get hurt!</value>
|
||
</data>
|
||
<data name="bot.farmer.warining_invalid_parameter" xml:space="preserve">
|
||
<value>Invalid parameter "{0}" provided (Use format: "key:value")!</value>
|
||
</data>
|
||
<data name="bot.mailer.cmd" xml:space="preserve">
|
||
<value>mailer 命令</value>
|
||
</data>
|
||
<data name="bot.mailer.cmd.getignored" xml:space="preserve">
|
||
<value>--- 忽略列表 ---
|
||
{0}</value>
|
||
</data>
|
||
<data name="bot.mailer.cmd.getmails" xml:space="preserve">
|
||
<value>--- 数据库中的邮件 ---
|
||
{0}</value>
|
||
</data>
|
||
<data name="bot.mailer.cmd.help" xml:space="preserve">
|
||
<value>查看用法</value>
|
||
</data>
|
||
<data name="bot.mailer.cmd.ignore.added" xml:space="preserve">
|
||
<value>添加{0}到忽略列表!</value>
|
||
</data>
|
||
<data name="bot.mailer.cmd.ignore.invalid" xml:space="preserve">
|
||
<value>丢失或无效的名称。用法:{0}<用户名></value>
|
||
</data>
|
||
<data name="bot.mailer.cmd.ignore.removed" xml:space="preserve">
|
||
<value>{0}已从忽略列表中删除!</value>
|
||
</data>
|
||
<data name="bot.mailer.create.db" xml:space="preserve">
|
||
<value>创建新数据库文件:{0}</value>
|
||
</data>
|
||
<data name="bot.mailer.create.ignore" xml:space="preserve">
|
||
<value>创建新忽略列表:{0}</value>
|
||
</data>
|
||
<data name="bot.mailer.delivered" xml:space="preserve">
|
||
<value>已发送:{0}</value>
|
||
</data>
|
||
<data name="bot.mailer.init" xml:space="preserve">
|
||
<value>使用设置初始化Mailer:</value>
|
||
</data>
|
||
<data name="bot.mailer.init.db" xml:space="preserve">
|
||
<value> - 数据库文件:{0}</value>
|
||
</data>
|
||
<data name="bot.mailer.init.db_size" xml:space="preserve">
|
||
<value> - 最大数据库大小:{0}</value>
|
||
</data>
|
||
<data name="bot.mailer.init.ignore" xml:space="preserve">
|
||
<value> - 忽略列表:{0}</value>
|
||
</data>
|
||
<data name="bot.mailer.init.mail_retention" xml:space="preserve">
|
||
<value> - 邮件保留天数:{0}</value>
|
||
</data>
|
||
<data name="bot.mailer.init.max_mails" xml:space="preserve">
|
||
<value> - 每位玩家最多邮件数:{0}</value>
|
||
</data>
|
||
<data name="bot.mailer.init.public" xml:space="preserve">
|
||
<value> - 公开交互:{0}</value>
|
||
</data>
|
||
<data name="bot.mailer.init_fail.db_size" xml:space="preserve">
|
||
<value>无法启用Mailer:最大数据库大小必须大于0。请检查设置。</value>
|
||
</data>
|
||
<data name="bot.mailer.init_fail.mail_retention" xml:space="preserve">
|
||
<value>无法启用Mailer:邮件保留天数必须大于0。请检查设置。</value>
|
||
</data>
|
||
<data name="bot.mailer.init_fail.max_mails" xml:space="preserve">
|
||
<value>无法启用Mailer:每个玩家的最大邮件数必须大于0。请检查设置。</value>
|
||
</data>
|
||
<data name="bot.mailer.load.db" xml:space="preserve">
|
||
<value>加载数据库文件:{0}</value>
|
||
</data>
|
||
<data name="bot.mailer.load.ignore" xml:space="preserve">
|
||
<value>加载忽略列表:</value>
|
||
</data>
|
||
<data name="bot.mailer.process_mails" xml:space="preserve">
|
||
<value>正在查找要发送的邮件 @ {0}</value>
|
||
</data>
|
||
<data name="bot.mailer.saving" xml:space="preserve">
|
||
<value>正在保存邮件:{0}</value>
|
||
</data>
|
||
<data name="bot.mailer.user_ignored" xml:space="preserve">
|
||
<value>{0}已被忽略!</value>
|
||
</data>
|
||
<data name="bot.map.cmd.desc" xml:space="preserve">
|
||
<value>渲染物品形式的地图</value>
|
||
</data>
|
||
<data name="bot.map.cmd.invalid_id" xml:space="preserve">
|
||
<value>无效的地图编号,必须是一个数字。</value>
|
||
</data>
|
||
<data name="bot.map.cmd.not_found" xml:space="preserve">
|
||
<value>没有找到编号为 '{0}' 的地图!</value>
|
||
</data>
|
||
<data name="bot.map.failed_to_render" xml:space="preserve">
|
||
<value>无法渲染编号为 '{0}' 的地图。</value>
|
||
</data>
|
||
<data name="bot.map.list_item" xml:space="preserve">
|
||
<value>- 地图编号:{0}(最近更新于:{1})</value>
|
||
</data>
|
||
<data name="bot.map.no_maps" xml:space="preserve">
|
||
<value>没有收到过地图!</value>
|
||
</data>
|
||
<data name="bot.map.received" xml:space="preserve">
|
||
<value>从服务器接收到的地图有:</value>
|
||
</data>
|
||
<data name="bot.map.received_map" xml:space="preserve">
|
||
<value>收到一个编号为 {0} 的新地图。</value>
|
||
</data>
|
||
<data name="bot.map.rendered" xml:space="preserve">
|
||
<value>成功接收到地图 '{0}' ,保存为 '{1}'</value>
|
||
</data>
|
||
<data name="bot.map.resized_rendered_image" xml:space="preserve">
|
||
<value>Resized the rendered image of the map with id: '{0}' to {1}x{1}.</value>
|
||
</data>
|
||
<data name="bot.map.scale" xml:space="preserve">
|
||
<value>由于当前终端尺寸限制,地图大小由 ({0}x{1}) 缩小为 ({2}x{3}) 。</value>
|
||
</data>
|
||
<data name="bot.map.sent_to_discord" xml:space="preserve">
|
||
<value>Sent a rendered image of a map with an id '{0}' to the Discord via Discord Brdige chat bot!</value>
|
||
</data>
|
||
<data name="bot.map.sent_to_telegram" xml:space="preserve">
|
||
<value>Sent a rendered image of a map with an id '{0}' to the Telegram via Telegram Bridge chat bot!</value>
|
||
</data>
|
||
<data name="bot.replayCapture.cmd" xml:space="preserve">
|
||
<value>replay 命令</value>
|
||
</data>
|
||
<data name="bot.replayCapture.created" xml:space="preserve">
|
||
<value>已创建重播文件。</value>
|
||
</data>
|
||
<data name="bot.replayCapture.restart" xml:space="preserve">
|
||
<value>录制已停止。请重新启动程序以进行另一段录制。</value>
|
||
</data>
|
||
<data name="bot.replayCapture.stopped" xml:space="preserve">
|
||
<value>录制已停止。</value>
|
||
</data>
|
||
<data name="bot.script.fail" xml:space="preserve">
|
||
<value>脚本'{0}'运行失败 ({1})。</value>
|
||
</data>
|
||
<data name="bot.script.file_not_found" xml:space="preserve">
|
||
<value>找不到文件:'{0}'</value>
|
||
</data>
|
||
<data name="bot.script.not_found" xml:space="preserve">
|
||
<value>§8[MCC] [{0}] 找不到脚本文件:{1}</value>
|
||
</data>
|
||
<data name="bot.script.pm.loaded" xml:space="preserve">
|
||
<value>脚本'{0}'加载。</value>
|
||
</data>
|
||
<data name="bot.scriptScheduler.loaded_task" xml:space="preserve">
|
||
<value>已加载任务:
|
||
{0}</value>
|
||
</data>
|
||
<data name="bot.scriptScheduler.no_action" xml:space="preserve">
|
||
<value>任务没有对应操作:
|
||
{0}</value>
|
||
</data>
|
||
<data name="bot.scriptScheduler.no_trigger" xml:space="preserve">
|
||
<value>这个任务永远不会触发:
|
||
{0}</value>
|
||
</data>
|
||
<data name="bot.scriptScheduler.running_inverval" xml:space="preserve">
|
||
<value>间隔 / 运行中的操作:{0}</value>
|
||
</data>
|
||
<data name="bot.scriptScheduler.running_login" xml:space="preserve">
|
||
<value>登录 / 运行中的操作:{0}</value>
|
||
</data>
|
||
<data name="bot.scriptScheduler.running_time" xml:space="preserve">
|
||
<value>时间 / 运行中的操作:{0}</value>
|
||
</data>
|
||
<data name="bot.scriptScheduler.task" xml:space="preserve">
|
||
<value>triggeronfirstlogin: {0}
|
||
triggeronlogin: {1}
|
||
triggerontime: {2}
|
||
triggeroninterval: {3}
|
||
timevalue: {4}
|
||
timeinterval: {5}
|
||
action: {6}</value>
|
||
</data>
|
||
<data name="bot.TelegramBridge.canceled_sending" xml:space="preserve">
|
||
<value>Sending message to Telegram was canceled due an error occuring. For more info enable Debug.</value>
|
||
</data>
|
||
<data name="bot.TelegramBridge.command_executed" xml:space="preserve">
|
||
<value>The command was executed with the result</value>
|
||
</data>
|
||
<data name="bot.TelegramBridge.connected" xml:space="preserve">
|
||
<value>Succesfully connected with the MCC!</value>
|
||
</data>
|
||
<data name="bot.TelegramBridge.desc" xml:space="preserve">
|
||
<value>This command allows you to specify in the which direction the messages will be relayed via the Telegram Bridge chat bot.</value>
|
||
</data>
|
||
<data name="bot.TelegramBridge.direction" xml:space="preserve">
|
||
<value>Direction of the Telegram Brdige has been switched to '{0}'!</value>
|
||
</data>
|
||
<data name="bot.TelegramBridge.direction.both" xml:space="preserve">
|
||
<value>Both</value>
|
||
</data>
|
||
<data name="bot.TelegramBridge.direction.minecraft" xml:space="preserve">
|
||
<value>Minecraft</value>
|
||
</data>
|
||
<data name="bot.TelegramBridge.direction.Telegram" xml:space="preserve">
|
||
<value>Telegram</value>
|
||
</data>
|
||
<data name="bot.TelegramBridge.disconnected" xml:space="preserve">
|
||
<value>Disconnected from from the MCC!</value>
|
||
</data>
|
||
<data name="bot.TelegramBridge.invalid_direction" xml:space="preserve">
|
||
<value>Invalid direction provided! Available directions: both|b, minecraft|mc, telegram|tg|t. Example: "tgbridge direction mc"</value>
|
||
</data>
|
||
<data name="bot.TelegramBridge.missing_authorized_channels" xml:space="preserve">
|
||
<value>[WARNING] You have not provided any Channel IDs, for "Authorized_Chat_Ids" field, anyone who finds your bot will be able to send messages and commands to it!</value>
|
||
</data>
|
||
<data name="bot.TelegramBridge.missing_channel_id" xml:space="preserve">
|
||
<value>[WARNING] You have not provided a Channel ID, you will ONLY get replies to commands sent from Telegram!</value>
|
||
</data>
|
||
<data name="bot.TelegramBridge.missing_token" xml:space="preserve">
|
||
<value>Please provide a valid bot token!</value>
|
||
</data>
|
||
<data name="bot.TelegramBridge.unauthorized" xml:space="preserve">
|
||
<value>**🛑 Unauthorized access! 🛑
|
||
|
||
Add the ID of this chat to "Authorized_Chat_Ids" field in the configuration file to gain access!**</value>
|
||
</data>
|
||
<data name="bot.TelegramBridge.unknown_error" xml:space="preserve">
|
||
<value>An unknown error has occured!</value>
|
||
</data>
|
||
<data name="bot.testBot.said" xml:space="preserve">
|
||
<value>Bot:{0}说:{1}</value>
|
||
</data>
|
||
<data name="bot.testBot.told" xml:space="preserve">
|
||
<value>Bot:{0}对我说:{1}</value>
|
||
</data>
|
||
<data name="botname.Alerts" xml:space="preserve">
|
||
<value>提醒</value>
|
||
</data>
|
||
<data name="botname.AntiAFK" xml:space="preserve">
|
||
<value>AntiAFK</value>
|
||
</data>
|
||
<data name="botname.AutoAttack" xml:space="preserve">
|
||
<value>自动攻击</value>
|
||
</data>
|
||
<data name="botname.AutoCraft" xml:space="preserve">
|
||
<value>自动合成</value>
|
||
</data>
|
||
<data name="botname.AutoDig" xml:space="preserve">
|
||
<value>自动挖掘</value>
|
||
</data>
|
||
<data name="botname.AutoDrop" xml:space="preserve">
|
||
<value>自动丢弃</value>
|
||
</data>
|
||
<data name="botname.AutoEat" xml:space="preserve">
|
||
<value>自动进食</value>
|
||
</data>
|
||
<data name="botname.AutoFishing" xml:space="preserve">
|
||
<value>自动钓鱼</value>
|
||
</data>
|
||
<data name="botname.AutoRelog" xml:space="preserve">
|
||
<value>自动重连</value>
|
||
</data>
|
||
<data name="botname.AutoRespond" xml:space="preserve">
|
||
<value>自动回复</value>
|
||
</data>
|
||
<data name="botname.ChatLog" xml:space="preserve">
|
||
<value>聊天日志</value>
|
||
</data>
|
||
<data name="botname.DiscordBridge" xml:space="preserve">
|
||
<value>DiscordBridge</value>
|
||
</data>
|
||
<data name="botname.Farmer" xml:space="preserve">
|
||
<value>自动种植</value>
|
||
</data>
|
||
<data name="botname.FollowPlayer" xml:space="preserve">
|
||
<value>跟随玩家</value>
|
||
</data>
|
||
<data name="botname.HangmanGame" xml:space="preserve">
|
||
<value>HangmanGame</value>
|
||
</data>
|
||
<data name="botname.Mailer" xml:space="preserve">
|
||
<value>邮差</value>
|
||
</data>
|
||
<data name="botname.Map" xml:space="preserve">
|
||
<value>地图</value>
|
||
</data>
|
||
<data name="botname.PlayerListLogger" xml:space="preserve">
|
||
<value>PlayerListLogger</value>
|
||
</data>
|
||
<data name="botname.RemoteControl" xml:space="preserve">
|
||
<value>RemoteControl</value>
|
||
</data>
|
||
<data name="botname.ReplayCapture" xml:space="preserve">
|
||
<value>ReplayCapture</value>
|
||
</data>
|
||
<data name="botname.Script" xml:space="preserve">
|
||
<value>脚本</value>
|
||
</data>
|
||
<data name="botname.ScriptScheduler" xml:space="preserve">
|
||
<value>ScriptScheduler</value>
|
||
</data>
|
||
<data name="botname.TelegramBridge" xml:space="preserve">
|
||
<value>TelegramBridge</value>
|
||
</data>
|
||
<data name="botname.TestBot" xml:space="preserve">
|
||
<value>TestBot</value>
|
||
</data>
|
||
<data name="cache.converting" xml:space="preserve">
|
||
<value>§8从磁盘转换会话缓存:{0}</value>
|
||
</data>
|
||
<data name="cache.ignore_line" xml:space="preserve">
|
||
<value>§8忽略无效的会话令牌行:{0}</value>
|
||
</data>
|
||
<data name="cache.ignore_line_keys" xml:space="preserve">
|
||
<value>§8忽略无效的聊天签名密钥行:{0}</value>
|
||
</data>
|
||
<data name="cache.ignore_string" xml:space="preserve">
|
||
<value>§8忽略会话令牌字符串'{0}':{1}</value>
|
||
</data>
|
||
<data name="cache.ignore_string_keys" xml:space="preserve">
|
||
<value>§8忽略聊天签名密钥字符串 '{0}':{1}</value>
|
||
</data>
|
||
<data name="cache.loaded" xml:space="preserve">
|
||
<value>§8已加载会话:{0}:{1}</value>
|
||
</data>
|
||
<data name="cache.loaded_keys" xml:space="preserve">
|
||
<value>§8已加载签名密钥,下次刷新于 {0}</value>
|
||
</data>
|
||
<data name="cache.loading" xml:space="preserve">
|
||
<value>§8加载Minecraft配置文件:{0}</value>
|
||
</data>
|
||
<data name="cache.loading_keys" xml:space="preserve">
|
||
<value>§8从磁盘加载聊天签名密钥缓存: {0}</value>
|
||
</data>
|
||
<data name="cache.loading_session" xml:space="preserve">
|
||
<value>§8从磁盘加载会话缓存:{0}</value>
|
||
</data>
|
||
<data name="cache.malformed" xml:space="preserve">
|
||
<value>§8从磁盘读取序列化会话缓存时,获取到格式错误的数据:{0}</value>
|
||
</data>
|
||
<data name="cache.read_fail" xml:space="preserve">
|
||
<value>§8无法从磁盘读取序列化会话缓存:{0}</value>
|
||
</data>
|
||
<data name="cache.read_fail_plain" xml:space="preserve">
|
||
<value>§8无法从磁盘读取会话缓存:{0}</value>
|
||
</data>
|
||
<data name="cache.read_fail_plain_keys" xml:space="preserve">
|
||
<value>§8无法从磁盘读取聊天签名密钥缓存:{0}</value>
|
||
</data>
|
||
<data name="cache.save_fail" xml:space="preserve">
|
||
<value>§8无法将会话缓存写入磁盘:{0}</value>
|
||
</data>
|
||
<data name="cache.save_fail_keys" xml:space="preserve">
|
||
<value>§8无法将聊天签名密钥写入磁盘:{0}</value>
|
||
</data>
|
||
<data name="cache.saving" xml:space="preserve">
|
||
<value>§8将会话缓存保存到磁盘</value>
|
||
</data>
|
||
<data name="cache.saving_keys" xml:space="preserve">
|
||
<value>§8将聊天签名密钥保存到磁盘</value>
|
||
</data>
|
||
<data name="chat.done" xml:space="preserve">
|
||
<value>§8下载完成。文件另存为 '{0}'</value>
|
||
</data>
|
||
<data name="chat.download" xml:space="preserve">
|
||
<value>§8正在从Mojang服务器下载语言文件 '{0}.lang'...</value>
|
||
</data>
|
||
<data name="chat.fail" xml:space="preserve">
|
||
<value>§8下载文件失败。</value>
|
||
</data>
|
||
<data name="chat.from_dir" xml:space="preserve">
|
||
<value>§8默认为你的Minecraft目录中的en_GB.lang</value>
|
||
</data>
|
||
<data name="chat.loaded" xml:space="preserve">
|
||
<value>§8已加载翻译文件。</value>
|
||
</data>
|
||
<data name="chat.message_chain_broken" xml:space="preserve">
|
||
<value>玩家 {0} 的消息签名链已经被破坏。(签名不在可信)</value>
|
||
</data>
|
||
<data name="chat.not_found" xml:space="preserve">
|
||
<value>§8找不到翻译文件:'{0}'
|
||
如果没有此文件,某些信息将无法正确打印。</value>
|
||
</data>
|
||
<data name="chat.request" xml:space="preserve">
|
||
<value>§8正在请求{0}...</value>
|
||
</data>
|
||
<data name="chatbot.reconnect" xml:space="preserve">
|
||
<value>[{0}] 断开并重新连接到服务器</value>
|
||
</data>
|
||
<data name="cmd.animation.desc" xml:space="preserve">
|
||
<value>挥动你的手臂。</value>
|
||
</data>
|
||
<data name="cmd.bed.bed_not_found" xml:space="preserve">
|
||
<value>没有找到床!</value>
|
||
</data>
|
||
<data name="cmd.bed.cant_reach_safely" xml:space="preserve">
|
||
<value>无法安全地到达床边!</value>
|
||
</data>
|
||
<data name="cmd.bed.desc" xml:space="preserve">
|
||
<value>用于右键床开始睡觉或离开正在睡觉的床。</value>
|
||
</data>
|
||
<data name="cmd.bed.failed_to_reach_in_time" xml:space="preserve">
|
||
<value>无法在30秒内到达(X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}),放弃本次寻路。</value>
|
||
</data>
|
||
<data name="cmd.bed.found_a_bed_at" xml:space="preserve">
|
||
<value>在 (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}) 找到了一个床。</value>
|
||
</data>
|
||
<data name="cmd.bed.in" xml:space="preserve">
|
||
<value>成功地躺在了床上!</value>
|
||
</data>
|
||
<data name="cmd.bed.leaving" xml:space="preserve">
|
||
<value>已向服务器发送离开床的数据包。</value>
|
||
</data>
|
||
<data name="cmd.bed.moving" xml:space="preserve">
|
||
<value>正在移动到床所在的位置: (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0})</value>
|
||
</data>
|
||
<data name="cmd.bed.not_a_bed" xml:space="preserve">
|
||
<value>位于 (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}) 的方块不是一个床!</value>
|
||
</data>
|
||
<data name="cmd.bed.not_in" xml:space="preserve">
|
||
<value>上床睡觉失败了。(PS: 你必须使用床头对应的坐标)</value>
|
||
</data>
|
||
<data name="cmd.bed.searching" xml:space="preserve">
|
||
<value>在半径为{0}的范围内寻找床...</value>
|
||
</data>
|
||
<data name="cmd.bed.trying_to_use" xml:space="preserve">
|
||
<value>试图在位于 (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}) 上的床上睡觉,结果:{3}</value>
|
||
</data>
|
||
<data name="cmd.blockinfo.BlocksAround" xml:space="preserve">
|
||
<value>Blocks around</value>
|
||
</data>
|
||
<data name="cmd.blockinfo.BlockType" xml:space="preserve">
|
||
<value>Block type</value>
|
||
</data>
|
||
<data name="cmd.blockinfo.desc" xml:space="preserve">
|
||
<value>Reports the type of the block on the provided coordinates. (Use -s to report blocks around the target block).</value>
|
||
</data>
|
||
<data name="cmd.blockinfo.Negative" xml:space="preserve">
|
||
<value>Negative</value>
|
||
</data>
|
||
<data name="cmd.blockinfo.Positive" xml:space="preserve">
|
||
<value>Positive</value>
|
||
</data>
|
||
<data name="cmd.bots.desc" xml:space="preserve">
|
||
<value>列出全部 ChatBot ,加载或卸载一个 ChatBot。</value>
|
||
</data>
|
||
<data name="cmd.bots.list" xml:space="preserve">
|
||
<value>已加载的 ChatBot</value>
|
||
</data>
|
||
<data name="cmd.bots.noloaded" xml:space="preserve">
|
||
<value>没有 ChatBot 被加载。</value>
|
||
</data>
|
||
<data name="cmd.bots.notfound" xml:space="preserve">
|
||
<value>该 ChatBot 并未加载,请检查输入。</value>
|
||
</data>
|
||
<data name="cmd.bots.unloaded" xml:space="preserve">
|
||
<value>成功卸载 ChatBot:{0}</value>
|
||
</data>
|
||
<data name="cmd.bots.unloaded_all" xml:space="preserve">
|
||
<value>成功卸载所有 ChatBot。</value>
|
||
</data>
|
||
<data name="cmd.changeSlot.changed" xml:space="preserve">
|
||
<value>已变更为栏位{0}</value>
|
||
</data>
|
||
<data name="cmd.changeSlot.desc" xml:space="preserve">
|
||
<value>变更快捷栏栏位</value>
|
||
</data>
|
||
<data name="cmd.changeSlot.fail" xml:space="preserve">
|
||
<value>无法变更栏位</value>
|
||
</data>
|
||
<data name="cmd.changeSlot.nan" xml:space="preserve">
|
||
<value>无法变更栏位:不是数字</value>
|
||
</data>
|
||
<data name="cmd.chunk.chunk_pos" xml:space="preserve">
|
||
<value>区块:({0}, {1})。</value>
|
||
</data>
|
||
<data name="cmd.chunk.current" xml:space="preserve">
|
||
<value>当前位置:{0},所在区块:({1}, {2})。</value>
|
||
</data>
|
||
<data name="cmd.chunk.desc" xml:space="preserve">
|
||
<value>显示区块加载状态。
|
||
如果显示错乱竟在设置中更改 EnableEmoji=false 。</value>
|
||
</data>
|
||
<data name="cmd.chunk.for_debug" xml:space="preserve">
|
||
<value>§x§0此命令仅用于调试使用,确保你已经了解执行该命令会造成的影响。§r</value>
|
||
</data>
|
||
<data name="cmd.chunk.icon" xml:space="preserve">
|
||
<value>玩家:{0},标记的区块:{1},未收到:{2},加载中:{3},已加载:{4}</value>
|
||
</data>
|
||
<data name="cmd.chunk.marked" xml:space="preserve">
|
||
<value>标记的位置:</value>
|
||
</data>
|
||
<data name="cmd.chunk.outside" xml:space="preserve">
|
||
<value>§x§0由于被标记的区块距离玩家太远,它不会被显示在图中§r</value>
|
||
</data>
|
||
<data name="cmd.connect.desc" xml:space="preserve">
|
||
<value>连接到指定的服务器。</value>
|
||
</data>
|
||
<data name="cmd.connect.invalid_ip" xml:space="preserve">
|
||
<value>无效的服务器IP '{0}'。</value>
|
||
</data>
|
||
<data name="cmd.connect.unknown" xml:space="preserve">
|
||
<value>未知帐户 '{0}'。</value>
|
||
</data>
|
||
<data name="cmd.debug.desc" xml:space="preserve">
|
||
<value>切换调试消息。</value>
|
||
</data>
|
||
<data name="cmd.debug.state_off" xml:space="preserve">
|
||
<value>调试消息现在已关闭</value>
|
||
</data>
|
||
<data name="cmd.debug.state_on" xml:space="preserve">
|
||
<value>调试消息现在已打开</value>
|
||
</data>
|
||
<data name="cmd.dig.desc" xml:space="preserve">
|
||
<value>试图破坏一个方块</value>
|
||
</data>
|
||
<data name="cmd.dig.dig" xml:space="preserve">
|
||
<value>尝试挖掘位于({0}, {1}, {2})的方块({3})。</value>
|
||
</data>
|
||
<data name="cmd.dig.fail" xml:space="preserve">
|
||
<value>无法开始挖掘方块。</value>
|
||
</data>
|
||
<data name="cmd.dig.no_block" xml:space="preserve">
|
||
<value>这个地方没有方块 (空气)</value>
|
||
</data>
|
||
<data name="cmd.dig.too_far" xml:space="preserve">
|
||
<value>你离这个方块太远了。</value>
|
||
</data>
|
||
<data name="cmd.dropItem.desc" xml:space="preserve">
|
||
<value>丢弃玩家容器中的指定类型物品或打开的容器</value>
|
||
</data>
|
||
<data name="cmd.dropItem.dropped" xml:space="preserve">
|
||
<value>已从容器#{1}中丢弃所有{0}</value>
|
||
</data>
|
||
<data name="cmd.dropItem.unknown_item" xml:space="preserve">
|
||
<value>未知物品:{0}</value>
|
||
</data>
|
||
<data name="cmd.enchant.clicked" xml:space="preserve">
|
||
<value>Sent a click to the server, if you have enough levels and if you have placed the items in the correct slots it should enchant!</value>
|
||
</data>
|
||
<data name="cmd.enchant.desc" xml:space="preserve">
|
||
<value>Enchant an item when you have the Enchantment table opened and the list of enchants recieved.</value>
|
||
</data>
|
||
<data name="cmd.enchant.enchanting_no_item" xml:space="preserve">
|
||
<value>You must put an item inside the enchanting table in slot 0!</value>
|
||
</data>
|
||
<data name="cmd.enchant.enchanting_no_lapis" xml:space="preserve">
|
||
<value>You must put at least 3 lapis lazuli inside the enchanting table in slot 1!</value>
|
||
</data>
|
||
<data name="cmd.enchant.enchanting_table_not_opened" xml:space="preserve">
|
||
<value>You must open a an enchanting table in order to use this option!</value>
|
||
</data>
|
||
<data name="cmd.enchant.invalid_slot" xml:space="preserve">
|
||
<value>Invalid slot provided (Available: top, middle, bottom)!</value>
|
||
</data>
|
||
<data name="cmd.enchant.no_enchantments" xml:space="preserve">
|
||
<value>You must first put an item to enchant to the enchanting table in order to get enchantments from the server, then you can execute this command!</value>
|
||
</data>
|
||
<data name="cmd.enchant.no_levels" xml:space="preserve">
|
||
<value>You do not have enouhg levels to enchant! (Your current level is {0}, you need to be level {1}).</value>
|
||
</data>
|
||
<data name="cmd.enchant.not_clicked" xml:space="preserve">
|
||
<value>Could not click!</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.attacked" xml:space="preserve">
|
||
<value>已攻击实体</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.boots" xml:space="preserve">
|
||
<value>靴子</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.chestplate" xml:space="preserve">
|
||
<value>胸甲</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.customname" xml:space="preserve">
|
||
<value>自定义名称</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.distance" xml:space="preserve">
|
||
<value>距离</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.entities" xml:space="preserve">
|
||
<value>实体集</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.entity" xml:space="preserve">
|
||
<value>实体</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.equipment" xml:space="preserve">
|
||
<value>装备</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.health" xml:space="preserve">
|
||
<value>生命值</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.helmet" xml:space="preserve">
|
||
<value>头盔</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.item" xml:space="preserve">
|
||
<value>物品</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.latency" xml:space="preserve">
|
||
<value>延迟</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.leggings" xml:space="preserve">
|
||
<value>护腿</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.location" xml:space="preserve">
|
||
<value>位置</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.mainhand" xml:space="preserve">
|
||
<value>主手</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.nickname" xml:space="preserve">
|
||
<value>昵称</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.not_found" xml:space="preserve">
|
||
<value>找不到实体</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.offhand" xml:space="preserve">
|
||
<value>副手</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.pose" xml:space="preserve">
|
||
<value>姿势</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.type" xml:space="preserve">
|
||
<value>类型</value>
|
||
</data>
|
||
<data name="cmd.entityCmd.used" xml:space="preserve">
|
||
<value>已使用实体</value>
|
||
</data>
|
||
<data name="cmd.execif.desc" xml:space="preserve">
|
||
<value>允许你在某个条件成立时执行一个命令。(你可以使用"MinecraftClient.ini"中的变量和使用"/set"命令定义的变量,以及CSharp表达式)。</value>
|
||
</data>
|
||
<data name="cmd.execif.error" xml:space="preserve">
|
||
<value>错误:{0}</value>
|
||
</data>
|
||
<data name="cmd.execif.error_occured" xml:space="preserve">
|
||
<value>在执行命令 {0} 时出现错误。</value>
|
||
</data>
|
||
<data name="cmd.execif.executed" xml:space="preserve">
|
||
<value>条件'{0}'满足,已执行命令'{1}',得到结果'{2}'。</value>
|
||
</data>
|
||
<data name="cmd.execif.executed_no_output" xml:space="preserve">
|
||
<value>条件'{0}'满足,已执行命令'{1}',该命令没有返回任何结果。</value>
|
||
</data>
|
||
<data name="cmd.execmulti.desc" xml:space="preserve">
|
||
<value>依次执行多个命令。</value>
|
||
</data>
|
||
<data name="cmd.execmulti.executed" xml:space="preserve">
|
||
<value>执行了命令 '{0}' ,</value>
|
||
</data>
|
||
<data name="cmd.execmulti.no_result" xml:space="preserve">
|
||
<value>没有返回结果!</value>
|
||
</data>
|
||
<data name="cmd.execmulti.result" xml:space="preserve">
|
||
<value>结果为 '{0}'!</value>
|
||
</data>
|
||
<data name="cmd.exit.desc" xml:space="preserve">
|
||
<value>断开与服务器的连接。</value>
|
||
</data>
|
||
<data name="cmd.follow.already_following" xml:space="preserve">
|
||
<value>已经在跟随 {0} 了!</value>
|
||
</data>
|
||
<data name="cmd.follow.already_stopped" xml:space="preserve">
|
||
<value>已经停止过了</value>
|
||
</data>
|
||
<data name="cmd.follow.cant_reach_player" xml:space="preserve">
|
||
<value>无法寻路到该玩家,有可能他在没有加载的区块中,或是距离太远,也有可能是间隙或水体等障碍使机器人无法到达。</value>
|
||
</data>
|
||
<data name="cmd.follow.desc" xml:space="preserve">
|
||
<value>让机器人跟随指定的玩家</value>
|
||
</data>
|
||
<data name="cmd.follow.invalid_name" xml:space="preserve">
|
||
<value>提供的玩家名无效!</value>
|
||
</data>
|
||
<data name="cmd.follow.invalid_player" xml:space="preserve">
|
||
<value>指定的玩家没有上线或距离太远!</value>
|
||
</data>
|
||
<data name="cmd.follow.note" xml:space="preserve">
|
||
<value>注意:此机器人的速度很慢,你需要慢慢地走,而且要保持很近的距离,这样它才能跟上,有点像拿着食物让动物跟着你。这是由于寻路算法的限制,我们正在努力改进它。</value>
|
||
</data>
|
||
<data name="cmd.follow.pausing" xml:space="preserve">
|
||
<value>已暂停!</value>
|
||
</data>
|
||
<data name="cmd.follow.player_came_to_the_range" xml:space="preserve">
|
||
<value>玩家 {0} 回到了可寻路范围之内!</value>
|
||
</data>
|
||
<data name="cmd.follow.player_left" xml:space="preserve">
|
||
<value>玩家 {0} 离开了服务器!</value>
|
||
</data>
|
||
<data name="cmd.follow.player_left_the_range" xml:space="preserve">
|
||
<value>玩家 {0} 离开了可寻路范围!</value>
|
||
</data>
|
||
<data name="cmd.follow.resuming" xml:space="preserve">
|
||
<value>继续跟随!</value>
|
||
</data>
|
||
<data name="cmd.follow.started" xml:space="preserve">
|
||
<value>开始跟随 {0}!</value>
|
||
</data>
|
||
<data name="cmd.follow.stopped" xml:space="preserve">
|
||
<value>Stopped!</value>
|
||
</data>
|
||
<data name="cmd.follow.stopping" xml:space="preserve">
|
||
<value>已停止!</value>
|
||
</data>
|
||
<data name="cmd.follow.switched" xml:space="preserve">
|
||
<value>切换为跟随 {0}!</value>
|
||
</data>
|
||
<data name="cmd.follow.unsafe_enabled" xml:space="preserve">
|
||
<value>启用了允许途径不安全位置(注意:机器人可能会受伤或死亡!)</value>
|
||
</data>
|
||
<data name="cmd.follow.usage" xml:space="preserve">
|
||
<value>follow <player name|stop> [-f] (使用 -f 允许机器人途径不安全的地方)</value>
|
||
</data>
|
||
<data name="cmd.health.desc" xml:space="preserve">
|
||
<value>显示生命值和饱食度。</value>
|
||
</data>
|
||
<data name="cmd.health.response" xml:space="preserve">
|
||
<value>生命值:{0},饱食度:{1},等级:{2},总经验值:{3}</value>
|
||
</data>
|
||
<data name="cmd.inventory.clicking" xml:space="preserve">
|
||
<value>{0}键点击容器#{2}中的栏位{1}</value>
|
||
</data>
|
||
<data name="cmd.inventory.close" xml:space="preserve">
|
||
<value>关闭容器 #{0}</value>
|
||
</data>
|
||
<data name="cmd.inventory.close_fail" xml:space="preserve">
|
||
<value>关闭容器失败 #{0}</value>
|
||
</data>
|
||
<data name="cmd.inventory.container_not_found" xml:space="preserve">
|
||
<value>找不到容器,请使用显式ID重试</value>
|
||
</data>
|
||
<data name="cmd.inventory.creative_delete" xml:space="preserve">
|
||
<value>请求清除栏位 #{0}</value>
|
||
</data>
|
||
<data name="cmd.inventory.creative_done" xml:space="preserve">
|
||
<value>向容器#{2}请求{0} x{1}</value>
|
||
</data>
|
||
<data name="cmd.inventory.creative_fail" xml:space="preserve">
|
||
<value>请求创造模式操作失败</value>
|
||
</data>
|
||
<data name="cmd.inventory.damage" xml:space="preserve">
|
||
<value>耐久损耗</value>
|
||
</data>
|
||
<data name="cmd.inventory.desc" xml:space="preserve">
|
||
<value>容器相关命令</value>
|
||
</data>
|
||
<data name="cmd.inventory.drop" xml:space="preserve">
|
||
<value>从栏位#{0}中丢弃了1个物品</value>
|
||
</data>
|
||
<data name="cmd.inventory.drop_stack" xml:space="preserve">
|
||
<value>从栏位#{0}中丢弃了所有堆叠的物品</value>
|
||
</data>
|
||
<data name="cmd.inventory.found_items" xml:space="preserve">
|
||
<value>找到物品</value>
|
||
</data>
|
||
<data name="cmd.inventory.help.available" xml:space="preserve">
|
||
<value>可用操作</value>
|
||
</data>
|
||
<data name="cmd.inventory.help.basic" xml:space="preserve">
|
||
<value>基本用法</value>
|
||
</data>
|
||
<data name="cmd.inventory.help.click" xml:space="preserve">
|
||
<value>单击物品。</value>
|
||
</data>
|
||
<data name="cmd.inventory.help.close" xml:space="preserve">
|
||
<value>关闭打开的容器。</value>
|
||
</data>
|
||
<data name="cmd.inventory.help.creativedelete" xml:space="preserve">
|
||
<value>在创造性模式中清除栏位。</value>
|
||
</data>
|
||
<data name="cmd.inventory.help.creativegive" xml:space="preserve">
|
||
<value>在创造模式中给予物品。</value>
|
||
</data>
|
||
<data name="cmd.inventory.help.drop" xml:space="preserve">
|
||
<value>从容器中丢弃物品。</value>
|
||
</data>
|
||
<data name="cmd.inventory.help.help" xml:space="preserve">
|
||
<value>{0}
|
||
使用 '/inventory help <action>' 获取帮助。
|
||
'player' 和 'container' 可以简化为 'p' 和 'c'。
|
||
请注意,'[]' 中的参数是可选的。</value>
|
||
</data>
|
||
<data name="cmd.inventory.help.inventories" xml:space="preserve">
|
||
<value>列出所有可用的窗口。</value>
|
||
</data>
|
||
<data name="cmd.inventory.help.list" xml:space="preserve">
|
||
<value>列出所有容器。</value>
|
||
</data>
|
||
<data name="cmd.inventory.help.search" xml:space="preserve">
|
||
<value>在打开的所有窗口中搜索物品。</value>
|
||
</data>
|
||
<data name="cmd.inventory.help.shiftclick" xml:space="preserve">
|
||
<value>按住Shift键点击一个物品。</value>
|
||
</data>
|
||
<data name="cmd.inventory.help.unknown" xml:space="preserve">
|
||
<value>未知操作。</value>
|
||
</data>
|
||
<data name="cmd.inventory.help.usage" xml:space="preserve">
|
||
<value>用法</value>
|
||
</data>
|
||
<data name="cmd.inventory.hotbar" xml:space="preserve">
|
||
<value>您选择的快捷栏是{0}</value>
|
||
</data>
|
||
<data name="cmd.inventory.inventories" xml:space="preserve">
|
||
<value>容器</value>
|
||
</data>
|
||
<data name="cmd.inventory.inventories_available" xml:space="preserve">
|
||
<value>可用容器</value>
|
||
</data>
|
||
<data name="cmd.inventory.inventory" xml:space="preserve">
|
||
<value>容器</value>
|
||
</data>
|
||
<data name="cmd.inventory.left" xml:space="preserve">
|
||
<value>左</value>
|
||
</data>
|
||
<data name="cmd.inventory.middle" xml:space="preserve">
|
||
<value>中间</value>
|
||
</data>
|
||
<data name="cmd.inventory.need_creative" xml:space="preserve">
|
||
<value>你必须在创造模式</value>
|
||
</data>
|
||
<data name="cmd.inventory.no_found_items" xml:space="preserve">
|
||
<value>在任何窗口中都没有找到该物品!</value>
|
||
</data>
|
||
<data name="cmd.inventory.no_item" xml:space="preserve">
|
||
<value>栏位#{0}中没有物品</value>
|
||
</data>
|
||
<data name="cmd.inventory.not_exist" xml:space="preserve">
|
||
<value>容器#{0}不存在</value>
|
||
</data>
|
||
<data name="cmd.inventory.right" xml:space="preserve">
|
||
<value>右</value>
|
||
</data>
|
||
<data name="cmd.inventory.shiftclick" xml:space="preserve">
|
||
<value>按住Shift键点击容器#{1}中的栏位{0}</value>
|
||
</data>
|
||
<data name="cmd.inventory.shiftclick_fail" xml:space="preserve">
|
||
<value>执行Shift点击失败,这可能是因为该容器类型目前不被支持。</value>
|
||
</data>
|
||
<data name="cmd.list.desc" xml:space="preserve">
|
||
<value>获取玩家列表。</value>
|
||
</data>
|
||
<data name="cmd.list.players" xml:space="preserve">
|
||
<value>玩家列表:{0}</value>
|
||
</data>
|
||
<data name="cmd.log.desc" xml:space="preserve">
|
||
<value>将文本记录到控制台。</value>
|
||
</data>
|
||
<data name="cmd.look.at" xml:space="preserve">
|
||
<value>当前视角 偏航角:{0} 俯仰角:{1}。</value>
|
||
</data>
|
||
<data name="cmd.look.block" xml:space="preserve">
|
||
<value>正看向位于 {0} 的方块。</value>
|
||
</data>
|
||
<data name="cmd.look.desc" xml:space="preserve">
|
||
<value>查看方向或坐标。</value>
|
||
</data>
|
||
<data name="cmd.look.inspection" xml:space="preserve">
|
||
<value>与视线相交的第一个方块是 {0} ({1:0}, {2:0}, {3:0}),距离玩家 {4:0.0}({5:0.0})。</value>
|
||
</data>
|
||
<data name="cmd.look.noinspection" xml:space="preserve">
|
||
<value>在 {0} 米内没有任何方块与视线相交。</value>
|
||
</data>
|
||
<data name="cmd.look.unknown" xml:space="preserve">
|
||
<value>未知方向 '{0}'。</value>
|
||
</data>
|
||
<data name="cmd.move.chunk_loading_status" xml:space="preserve">
|
||
<value>区块加载进度:{0:P} - 共{2}个,加载完成了{1}个。</value>
|
||
</data>
|
||
<data name="cmd.move.chunk_not_loaded" xml:space="preserve">
|
||
<value>目标位置所在的区块还没有被加载。你可以使用"/chunk status {0:0.0} {1:0.0} {2:0.0}"来查看区块的加载状态。</value>
|
||
</data>
|
||
<data name="cmd.move.desc" xml:space="preserve">
|
||
<value>移动或开始移动。</value>
|
||
</data>
|
||
<data name="cmd.move.dir_fail" xml:space="preserve">
|
||
<value>不能朝此方向移动。</value>
|
||
</data>
|
||
<data name="cmd.move.disable" xml:space="preserve">
|
||
<value>禁用地形和移动。</value>
|
||
</data>
|
||
<data name="cmd.move.enable" xml:space="preserve">
|
||
<value>在下次服务器登录、重生或更换世界时启用地形和移动。</value>
|
||
</data>
|
||
<data name="cmd.move.fail" xml:space="preserve">
|
||
<value>无法计算到达{0}的路径。</value>
|
||
</data>
|
||
<data name="cmd.move.gravity.disabled" xml:space="preserve">
|
||
<value>重力已关闭。</value>
|
||
</data>
|
||
<data name="cmd.move.gravity.enabled" xml:space="preserve">
|
||
<value>重力已开启。</value>
|
||
</data>
|
||
<data name="cmd.move.moving" xml:space="preserve">
|
||
<value>移动{0}</value>
|
||
</data>
|
||
<data name="cmd.move.suggestforce" xml:space="preserve">
|
||
<value>无法计算安全到达{0}的路径. 请使用 -f 参数允许不安全移动。</value>
|
||
</data>
|
||
<data name="cmd.move.walk" xml:space="preserve">
|
||
<value>移动到{0}</value>
|
||
</data>
|
||
<data name="cmd.reco.desc" xml:space="preserve">
|
||
<value>重新启动并重新连接到服务器。</value>
|
||
</data>
|
||
<data name="cmd.reload.desc" xml:space="preserve">
|
||
<value>重新加载MCC的设置。</value>
|
||
</data>
|
||
<data name="cmd.reload.finished" xml:space="preserve">
|
||
<value>重新加载设置完成!</value>
|
||
</data>
|
||
<data name="cmd.reload.started" xml:space="preserve">
|
||
<value>重新加载设置中...</value>
|
||
</data>
|
||
<data name="cmd.reload.warning1" xml:space="preserve">
|
||
<value>这条命令不会影响在连接到服务器之前的某些设置。</value>
|
||
</data>
|
||
<data name="cmd.reload.warning2" xml:space="preserve">
|
||
<value>一些通过命令行参数传递的设置可能会被覆盖!</value>
|
||
</data>
|
||
<data name="cmd.reload.warning3" xml:space="preserve">
|
||
<value>你有可能需要重新连接(/reco)才能使某些设置生效。</value>
|
||
</data>
|
||
<data name="cmd.reload.warning4" xml:space="preserve">
|
||
<value>由于技术限制,ReplayCapturer 将不会被强制重载!</value>
|
||
</data>
|
||
<data name="cmd.respawn.desc" xml:space="preserve">
|
||
<value>如果你死亡了,请用这个来重生。</value>
|
||
</data>
|
||
<data name="cmd.respawn.done" xml:space="preserve">
|
||
<value>你重生了。</value>
|
||
</data>
|
||
<data name="cmd.script.desc" xml:space="preserve">
|
||
<value>运行脚本文件。</value>
|
||
</data>
|
||
<data name="cmd.send.desc" xml:space="preserve">
|
||
<value>发送聊天信息或命令。</value>
|
||
</data>
|
||
<data name="cmd.set.desc" xml:space="preserve">
|
||
<value>设置自定义 %variable%。</value>
|
||
</data>
|
||
<data name="cmd.set.format" xml:space="preserve">
|
||
<value>变量名范围必须为 A-Za-z0-9。</value>
|
||
</data>
|
||
<data name="cmd.setrnd.desc" xml:space="preserve">
|
||
<value>随机为自定义 %变量名% 赋值。</value>
|
||
</data>
|
||
<data name="cmd.setrndnum.format" xml:space="preserve">
|
||
<value>setrnd 变量名 -7to17</value>
|
||
</data>
|
||
<data name="cmd.setrndstr.format" xml:space="preserve">
|
||
<value>setrnd 变量名 字符串1 "\"字符串2\" 字符串3"</value>
|
||
</data>
|
||
<data name="cmd.sneak.desc" xml:space="preserve">
|
||
<value>切换到潜行</value>
|
||
</data>
|
||
<data name="cmd.sneak.off" xml:space="preserve">
|
||
<value>你不在潜行状态了。</value>
|
||
</data>
|
||
<data name="cmd.sneak.on" xml:space="preserve">
|
||
<value>现在你在潜行状态。</value>
|
||
</data>
|
||
<data name="cmd.tps.current" xml:space="preserve">
|
||
<value>当前TPS</value>
|
||
</data>
|
||
<data name="cmd.tps.desc" xml:space="preserve">
|
||
<value>显示服务器当前tps (tick per second)。(可能不精确)</value>
|
||
</data>
|
||
<data name="cmd.useblock.desc" xml:space="preserve">
|
||
<value>放置一个方块或打开箱子</value>
|
||
</data>
|
||
<data name="cmd.useblock.use" xml:space="preserve">
|
||
<value>使用位于 ({0:0.0}, {1:0.0}, {2:0.0}) 的 {3}。</value>
|
||
</data>
|
||
<data name="cmd.useitem.desc" xml:space="preserve">
|
||
<value>使用(左键单击)手上的物品</value>
|
||
</data>
|
||
<data name="cmd.useitem.use" xml:space="preserve">
|
||
<value>使用了一个物品。</value>
|
||
</data>
|
||
<data name="config.AppVars.Variables" xml:space="preserve">
|
||
<value>可以在某些字段中以"%yourvar%"的形式使用。
|
||
%username% 和 %serverip% 时保留的变量名。</value>
|
||
</data>
|
||
<data name="config.backup.fail" xml:space="preserve">
|
||
<value>§c写入设置文件({0})时出错:§r</value>
|
||
</data>
|
||
<data name="config.ChatBot" xml:space="preserve">
|
||
<value>=============================== #
|
||
Minecraft Console Client Bots #
|
||
=============================== #</value>
|
||
</data>
|
||
<data name="config.ChatBot.Alerts" xml:space="preserve">
|
||
<value>当检测到特定聊天消息或特定事件发生时提醒你
|
||
# 对检测特定玩家的聊天消息很有用。</value>
|
||
</data>
|
||
<data name="config.ChatBot.Alerts.Beep_Enabled" xml:space="preserve">
|
||
<value>除了高亮显示外,当检测到一个词时还会播放类似蜂鸣器的哔哔声。</value>
|
||
</data>
|
||
<data name="config.ChatBot.Alerts.Excludes" xml:space="preserve">
|
||
<value>出现这些关键词后该条消息一定不触发提醒。</value>
|
||
</data>
|
||
<data name="config.ChatBot.Alerts.Log_File" xml:space="preserve">
|
||
<value>日志文件的路径。</value>
|
||
</data>
|
||
<data name="config.ChatBot.Alerts.Log_To_File" xml:space="preserve">
|
||
<value>是否将提醒消息写入到日志文件。</value>
|
||
</data>
|
||
<data name="config.ChatBot.Alerts.Matches" xml:space="preserve">
|
||
<value>触发提醒的聊天关键词列表。</value>
|
||
</data>
|
||
<data name="config.ChatBot.Alerts.Trigger_By_Rain" xml:space="preserve">
|
||
<value>在开始下雨和停止下雨时触发提醒。</value>
|
||
</data>
|
||
<data name="config.ChatBot.Alerts.Trigger_By_Thunderstorm" xml:space="preserve">
|
||
<value>在雷暴天气的开始与结束触发提醒。</value>
|
||
</data>
|
||
<data name="config.ChatBot.Alerts.Trigger_By_Words" xml:space="preserve">
|
||
<value>在收到指定的关键词后触发提醒。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AntiAfk" xml:space="preserve">
|
||
<value>定期发送命令,或让机器人随机走动,以避免检测到挂机后被踢出服务器
|
||
# /!\启用前请确保你的服务器规则不禁止反AFK机制!
|
||
/!\如果启用随机移动,请将机器人围在围栏里,以防走失!(建议尺寸5x5x5)</value>
|
||
</data>
|
||
<data name="config.ChatBot.AntiAfk.Command" xml:space="preserve">
|
||
<value>发送给服务器的指令。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AntiAfk.Delay" xml:space="preserve">
|
||
<value>执行操作的间隔时间。(秒)</value>
|
||
</data>
|
||
<data name="config.ChatBot.AntiAfk.Use_Sneak" xml:space="preserve">
|
||
<value>在发送命令时是否蹲下。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AntiAfk.Use_Terrain_Handling" xml:space="preserve">
|
||
<value>启用地形处理,以使机器人能够四处移动。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AntiAfk.Walk_Range" xml:space="preserve">
|
||
<value>机器人可以随机移动的范围(注意:范围越大,速度越慢)</value>
|
||
</data>
|
||
<data name="config.ChatBot.AntiAfk.Walk_Retries" xml:space="preserve">
|
||
<value>尝试移动失败几次后在改为发送命令模式。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoAttack" xml:space="preserve">
|
||
<value>自动攻击周围的生物
|
||
使用此功能之前,你需要开启实体处理。
|
||
/!\确保你的服务器允许使用自动攻击。
|
||
/!\服务器插件可能会认为此功能时作弊,并可能会封禁你的账号,所以请自己检查服务器规则是否允许。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoAttack.Attack_Hostile" xml:space="preserve">
|
||
<value>是否攻击敌对生物。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoAttack.Attack_Passive" xml:space="preserve">
|
||
<value>是否攻击被动生物。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoAttack.Cooldown_Time" xml:space="preserve">
|
||
<value>每次攻击间的冷却时间,设置 "Custom = false" 以让MCC自动计算攻击速度。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoAttack.Entites_List" xml:space="preserve">
|
||
<value>所有可用的实体类型可以在这里找到:https://bit.ly/3Rg68lp</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoAttack.Interaction" xml:space="preserve">
|
||
<value>可选项:"Interact"(交互),"Attack"(攻击) 或 "InteractAt"(交互并攻击)</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoAttack.List_Mode" xml:space="preserve">
|
||
<value>将实体列表作为 "whitelist"(白名单)还是 "blacklist"(黑名单)。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoAttack.Mode" xml:space="preserve">
|
||
<value>"single"(单目标) 或 "multi"(多目标)。一次攻击一个生物还是范围内的所有生物。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoAttack.Priority" xml:space="preserve">
|
||
<value>"health"(生命值)或 "distance"(距离)。当使用"single"模式时,以哪一个属性确定优先级。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoCraft" xml:space="preserve">
|
||
<value>自动使用背包中的物品进行合成。
|
||
请看 https://mccteam.github.io/guide/chat-bots.html#auto-craft
|
||
你需要启用库存处理来使用这个功能
|
||
如果需要使用工作台,你还需要启用地形处理。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoCraft.CraftingTable" xml:space="preserve">
|
||
<value>如果你打算使用工作台,请填写它所在的位置。(需要启用地形处理)</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoCraft.OnFailure" xml:space="preserve">
|
||
<value>合成失败时应该怎么处理,"abort"(中止)或 "wait"(等待)。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoCraft.Recipes" xml:space="preserve">
|
||
<value>Recipes.Name:给该配方起一个独一无二的名字。(不能包含空白字符)Recipes.Type:合成类型,"player"(背包2x2)或 "table"(工作台3x3)
|
||
Recipes.Result:合成的目标物品
|
||
Recipes.Slots:合成的物品摆放方式,以从左到右、从上到下的格式填写。需留空请填写"Null"。
|
||
最新的物品命名请看:https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/MinecraftClient/Inventory/ItemType.cs</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoDig" xml:space="preserve">
|
||
<value>自动挖掘方块。
|
||
你需要启用地形处理来使用这个功能。
|
||
你可以使用 "/digbot start" 和 "/digbot stop" 指令来控制 AutoDig 的启停。
|
||
由于MCC目前还不支持精确计算方块的碰撞体积,在获取看向的方块时,视线上所有的方块都被看作是完整的立方体。
|
||
查询方块的名字,请访问 https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/MinecraftClient/Mapping/Material.cs</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoDig.Auto_Start_Delay" xml:space="preserve">
|
||
<value>进入游戏后等待多少秒后开始自动挖掘,设置为-1禁用自动开始。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoDig.Auto_Tool_Switch" xml:space="preserve">
|
||
<value>自动切换到合适的工具。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoDig.Dig_Timeout" xml:space="preserve">
|
||
<value>若挖掘一个方块用时超过这个值,将会重新获取目标进行挖掘。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoDig.Drop_Low_Durability_Tools" xml:space="preserve">
|
||
<value>在当前使用的工具耐久度过低后,是否丢掉它。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoDig.Durability_Limit" xml:space="preserve">
|
||
<value>不会使用低于此耐久度的工具。(需要启用库存处理)</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoDig.List_Type" xml:space="preserve">
|
||
<value>将方块列表作为 "whitelist"(白名单)还是 "blacklist"(黑名单)。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoDig.Location_Order" xml:space="preserve">
|
||
<value>"distance" 或 "index",当使用 "fixedpos" 模式时,按照到玩家的距离,还是列表中的顺序确定挖掘的方块。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoDig.Locations" xml:space="preserve">
|
||
<value>使用 "fixedpos" 或 "both" 模式时,方块的坐标。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoDig.Log_Block_Dig" xml:space="preserve">
|
||
<value>是否输出挖掘方块的相关信息。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoDig.Mode" xml:space="preserve">
|
||
<value>"lookat","fixedpos" 或 "both"。挖掘看向的方块还是固定位置的方块,或者是两个条件都满足的方块。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoDrop" xml:space="preserve">
|
||
<value>自动从背包/库存中丢弃指定的物品
|
||
你需要启用库存处理来使用这个功能。
|
||
可用物品请看 https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/MinecraftClient/Inventory/ItemType.cs</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoDrop.Mode" xml:space="preserve">
|
||
<value>"include"(丢弃列表中的物品),"exclude"(丢弃列表外的所有物品) 或 "everything"(丢弃所有物品)</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoEat" xml:space="preserve">
|
||
<value>在饱食度较低是自动在背包中寻找食物食用。
|
||
你需要启用库存处理来使用这个功能。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoFishing" xml:space="preserve">
|
||
<value>使用鱼竿自动钓鱼。指南:https://mccteam.github.io/guide/chat-bots.html#auto-fishing
|
||
你可以使用"/fish"命令来手动进行控制。
|
||
/!\ 启用前请确保服务器允许自动钓鱼。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoFishing.Antidespawn" xml:space="preserve">
|
||
<value>如果你之前没有启用过这个选项,请保持它为 false 。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoFishing.Auto_Rod_Switch" xml:space="preserve">
|
||
<value>在当前鱼竿不可用后自动切换到背包中的其他鱼竿。(需要启用库存处理)</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoFishing.Auto_Start" xml:space="preserve">
|
||
<value>是否在进入服务器后自动开始钓鱼,禁用此功能后,你需要使用"/usehand"手动使用鱼竿一次。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoFishing.Cast_Delay" xml:space="preserve">
|
||
<value>钓到鱼后多久开始下一次钓鱼(抛竿)。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoFishing.Durability_Limit" xml:space="preserve">
|
||
<value>不会使用低于此耐久度的鱼竿(鱼竿耐久度最高为64)。(需要启用库存处理)</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoFishing.Enable_Move" xml:space="preserve">
|
||
<value>这允许玩家在钓到鱼后改变其位置或朝向。(需要启用地形处理)</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoFishing.Fishing_Delay" xml:space="preserve">
|
||
<value>进入服务器后多久后开始自动钓鱼。(秒)</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoFishing.Fishing_Timeout" xml:space="preserve">
|
||
<value>多少秒后没有钓到鱼视为超时。超时后会重新抛竿。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoFishing.Hook_Threshold" xml:space="preserve">
|
||
<value>一个“静止”的鱼钩,在Y轴方向上的移动超过这个阈值将被认为钓到了鱼。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoFishing.Log_Fish_Bobber" xml:space="preserve">
|
||
<value>用于调整以上两个阈值,启用后会在收到鱼钩实体移动数据包后打印其坐标变化。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoFishing.Mainhand" xml:space="preserve">
|
||
<value>使用主手还是副手拿鱼竿。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoFishing.Movements" xml:space="preserve">
|
||
<value>会按照 "1->2->3->4->3->2->1->2->..." 的顺序执行。每次可用改变位置、朝向或是都改变。推荐只改变朝向。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoFishing.Stationary_Threshold" xml:space="preserve">
|
||
<value>鱼钩在X轴和Z轴方向上的移动小于这个值将被认为是静止的,过高的阈值会在抛竿途中触发收竿。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoRelog" xml:space="preserve">
|
||
<value>在被服务器断开连接时自动重连,例如服务器重启时。
|
||
/!\ 谨慎使用Ignore_Kick_Message=true,这会在服务器管理员将你踢出时依然连回!</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoRelog.Delay" xml:space="preserve">
|
||
<value>重新加入到服务器前的延迟时间。(单位:秒)</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoRelog.Ignore_Kick_Message" xml:space="preserve">
|
||
<value>当设置为 true 时,将不考虑踢出的信息直接重连。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoRelog.Kick_Messages" xml:space="preserve">
|
||
<value>如果踢出信息与这其中的任何一个字符串匹配,那么将触发自动重连。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoRelog.Retries" xml:space="preserve">
|
||
<value>重新登录服务器失败时的重试次数,使用-1表示无限重试。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoRespond" xml:space="preserve">
|
||
<value>当聊天消息与文件中的规则匹配时,自动执行指定命令。
|
||
/!\ 服务器管理员可以以任意玩家的身份发送任意消息,记住这一点!
|
||
此机器人如果设置的不得当可能会造成刷屏,建议设置一个冷却时间。</value>
|
||
</data>
|
||
<data name="config.ChatBot.AutoRespond.Match_Colors" xml:space="preserve">
|
||
<value>不要删除文本中的颜色代码(使用§字符的代码)。注意:启用后你的匹配模板也必须包括颜色代码。</value>
|
||
</data>
|
||
<data name="config.ChatBot.ChatLog" xml:space="preserve">
|
||
<value>将聊天信息写入到日志文件中。</value>
|
||
</data>
|
||
<data name="config.ChatBot.DiscordBridge" xml:space="preserve">
|
||
<value>This bot allows you to send and recieve messages and commands via a Discord channel.
|
||
For Setup you can either use the documentation or read here (Documentation has images).
|
||
Documentation: https://mccteam.github.io/guide/chat-bots.html#discord-bridge
|
||
Setup:
|
||
First you need to create a Bot on the Discord Developers Portal, here is a video tutorial: https://www.youtube.com/watch?v=2FgMnZViNPA .
|
||
/!\ IMPORTANT /!\: When creating a bot, you MUST ENABLE "Message Content Intent", "Server Members Intent" and "Presence Intent" in order for bot to work! Also follow along carefully do not miss any steps!
|
||
When making a bot, copy the generated token and paste it here in "Token" field (tokens are important, keep them safe).
|
||
Copy the "Application ID" and go to: https://bit.ly/2Spn2Q3 .
|
||
Paste the id you have copied and check the "Administrator" field in permissions, then click on the link at the bottom.
|
||
This will open an invitation menu with your servers, choose the server you want to invite the bot on and invite him.
|
||
Once you've invited the bot, go to your Discord client and go to Settings -> Advanced and Enable "Developer Mode".
|
||
Exit the settings and right click on a server you have invited the bot to in the server list, then click "Copy ID", and paste the id here in "GuildId".
|
||
Then right click on a channel where you want to interact with the bot and again right click -> "Copy ID", pase the copied id here in "ChannelId".
|
||
And for the end, send a message in the channel, right click on your nick and again right click -> "Copy ID", then paste the id here in "OwnersIds".
|
||
How to use:
|
||
To execute an MCC command, prefix it with a dot ".", example: ".move 143 64 735" .
|
||
To send a message, simply type it out and hit enter.</value>
|
||
</data>
|
||
<data name="config.ChatBot.DiscordBridge.ChannelId" xml:space="preserve">
|
||
<value>The ID of a channel where you want to interact with the MCC using the bot.</value>
|
||
</data>
|
||
<data name="config.ChatBot.DiscordBridge.Formats" xml:space="preserve">
|
||
<value>Message formats
|
||
Words wrapped with { and } are going to be replaced during the code execution, do not change them!
|
||
For example. {message} is going to be replace with an actual message, {username} will be replaced with an username, {timestamp} with the current time.
|
||
For Discord message formatting, check the following: https://bit.ly/3F8CUCm</value>
|
||
</data>
|
||
<data name="config.ChatBot.DiscordBridge.GuildId" xml:space="preserve">
|
||
<value>The ID of a server/guild where you have invited the bot to.</value>
|
||
</data>
|
||
<data name="config.ChatBot.DiscordBridge.MessageSendTimeout" xml:space="preserve">
|
||
<value>How long to wait (in seconds) if a message can not be sent to discord before canceling the task (minimum 1 second).</value>
|
||
</data>
|
||
<data name="config.ChatBot.DiscordBridge.OwnersIds" xml:space="preserve">
|
||
<value>A list of IDs of people you want to be able to interact with the MCC using the bot.</value>
|
||
</data>
|
||
<data name="config.ChatBot.DiscordBridge.Token" xml:space="preserve">
|
||
<value>Your Discord Bot token.</value>
|
||
</data>
|
||
<data name="config.ChatBot.Farmer" xml:space="preserve">
|
||
<value>Automatically farms crops for you (plants, breaks and bonemeals them).
|
||
Crop types available: Beetroot, Carrot, Melon, Netherwart, Pumpkin, Potato, Wheat.
|
||
Usage: "/farmer start" command and "/farmer stop" command.
|
||
NOTE: This a newly added bot, it is not perfect and was only tested in 1.19.2, there are some minor issues like not being able to bonemeal carrots/potatoes sometimes.
|
||
or bot jumps onto the farm land and breaks it (this happens rarely but still happens). We are looking forward at improving this.
|
||
It is recommended to keep the farming area walled off and flat to avoid the bot jumping.
|
||
Also, if you have your farmland that is one block high, make it 2 or more blocks high so the bot does not fall through, as it can happen sometimes when the bot reconnects.
|
||
The bot also does not pickup all items if they fly off to the side, we have a plan to implement this option in the future as well as drop off and bonemeal refill chest(s).</value>
|
||
</data>
|
||
<data name="config.ChatBot.Farmer.Delay_Between_Tasks" xml:space="preserve">
|
||
<value>Delay between tasks in seconds (Minimum 1 second)</value>
|
||
</data>
|
||
<data name="config.ChatBot.FollowPlayer" xml:space="preserve">
|
||
<value>让机器人跟随指定玩家
|
||
注意这是一个实验性的功能,目前的寻路速度可能很慢,你可能需要时常等一会机器人来让它跟上你。
|
||
你可以调整"Update_Limit",找到最适合你的速度。(注意不要设置的太低,这样可能导致反效果或使MCC卡顿)。
|
||
/!\ 在使用此功能之前,请先确保服务器规则允许你这样做。</value>
|
||
</data>
|
||
<data name="config.ChatBot.FollowPlayer.Stop_At_Distance" xml:space="preserve">
|
||
<value>如果玩家在该范围内,则视为已经接近玩家了。(防止机器人将玩家推开而产生无限循环)</value>
|
||
</data>
|
||
<data name="config.ChatBot.FollowPlayer.Update_Limit" xml:space="preserve">
|
||
<value>机器人寻路的间隔时间(以秒为单位)</value>
|
||
</data>
|
||
<data name="config.ChatBot.HangmanGame" xml:space="preserve">
|
||
<value>一个用于演示聊天互动的小游戏。玩家可以一次一个字母地猜出神秘的单词。
|
||
你需要正确地使用 ChatFormat,并在 botowners 中添加自己,用/tell <bot username> start
|
||
/!\ 这个机器人可能会造成刷屏,如果许多玩家与它互动。</value>
|
||
</data>
|
||
<data name="config.ChatBot.Mailer" xml:space="preserve">
|
||
<value>在玩家和服务器之间中继消息,就像一个邮件插件一样。
|
||
这个机器人可以在收件人离线时存储消息,并在他们加入服务器时发送消息。
|
||
/!\ 服务器管理员可以以任意玩家的身份发送任意消息,请记住这一点。</value>
|
||
</data>
|
||
<data name="config.ChatBot.Map" xml:space="preserve">
|
||
<value>允许你将地图渲染成.jpg图片,该图片会被渲染到Rendered_Maps文件夹中。
|
||
注意:这个功能目前只对解决使用地图的验证码有用。
|
||
如果一些服务器解决验证码的时间很短,请启用Auto_Render_On_Update并准备快速打开该文件。
|
||
在linux上,你可以使用FTP来访问生成的文件。</value>
|
||
</data>
|
||
<data name="config.ChatBot.Map.Auto_Render_On_Update" xml:space="preserve">
|
||
<value>一旦接收到新的地图或已有地图被更新,自动渲染该地图。</value>
|
||
</data>
|
||
<data name="config.ChatBot.Map.Delete_All_On_Unload" xml:space="preserve">
|
||
<value>在卸载/重新加载地图时删除所有已渲染的地图(退出MCC时不会删除图像)</value>
|
||
</data>
|
||
<data name="config.ChatBot.Map.Notify_On_First_Update" xml:space="preserve">
|
||
<value>当第一次从服务器上收到一张地图时,发送一个通知。</value>
|
||
</data>
|
||
<data name="config.ChatBot.Map.Rasize_Rendered_Image" xml:space="preserve">
|
||
<value>Resize an rendered image, this is useful when images that are rendered are small and when are being sent to Discord.</value>
|
||
</data>
|
||
<data name="config.ChatBot.Map.Render_In_Console" xml:space="preserve">
|
||
<value>是否在控制台中渲染地图。</value>
|
||
</data>
|
||
<data name="config.ChatBot.Map.Resize_To" xml:space="preserve">
|
||
<value>The size that a rendered image should be resized to, in pixels (eg. 512).</value>
|
||
</data>
|
||
<data name="config.ChatBot.Map.Save_To_File" xml:space="preserve">
|
||
<value>是否将地图保存为文件。</value>
|
||
</data>
|
||
<data name="config.ChatBot.Map.Send_Rendered_To_Bridges" xml:space="preserve">
|
||
<value>Send a rendered map (saved to a file) to a Discord or a Telegram channel via the Discord or Telegram Bride chat bot (The Discord/Telegram Bridge chat bot must be enabled and configured!)
|
||
You need to enable Save_To_File in order for this to work.
|
||
We also recommend turning on resizing.</value>
|
||
</data>
|
||
<data name="config.ChatBot.PlayerListLogger" xml:space="preserve">
|
||
<value>定期记录当前的玩家列表到文件中。</value>
|
||
</data>
|
||
<data name="config.ChatBot.PlayerListLogger.Delay" xml:space="preserve">
|
||
<value>(单位:秒)</value>
|
||
</data>
|
||
<data name="config.ChatBot.RemoteControl" xml:space="preserve">
|
||
<value>通过游戏中的私聊向机器人发送MCC控制台命令
|
||
你需要先配置好[ChatFormat]章节的设置,并在[Main.Advanced.bot_owners]中添加自己的账号。
|
||
/!\ 服务器管理员可以以任意玩家的身份发送任意消息,仅在信任他们时启用本功能。</value>
|
||
</data>
|
||
<data name="config.ChatBot.ReplayCapture" xml:space="preserve">
|
||
<value>使用"/replay start"开始记录游戏,并在之后使用 Replay Mod (https://www.replaymod.com/) 进行重放。
|
||
请注意,由于技术限制,玩家自身不会显示在重放文件中。
|
||
/!\ 你应该使用"/replay stop"停止记录或者使用"/quit"退出程序,否则回放文件可能会损坏。</value>
|
||
</data>
|
||
<data name="config.ChatBot.ReplayCapture.Backup_Interval" xml:space="preserve">
|
||
<value>每间隔多少秒自动保存一次回放文件,以秒为单位。使用-1禁用自动保存。</value>
|
||
</data>
|
||
<data name="config.ChatBot.ScriptScheduler" xml:space="preserve">
|
||
<value>在加入服务器时、到达特定时间时或以设定的时间间隔执行命令或脚本文件
|
||
详细使用方法请查看 https://mccteam.github.io/guide/chat-bots.html#script-scheduler</value>
|
||
</data>
|
||
<data name="config.ChatBot.TelegramBridge" xml:space="preserve">
|
||
<value>This bot allows you to send and receive messages and commands via a Telegram Bot DM or to receive messages in a Telegram channel.
|
||
/!\ NOTE: You can't send messages and commands from a group channel, you can only send them in the bot DM, but you can get the messages from the client in a group channel.
|
||
-----------------------------------------------------------
|
||
Setup:
|
||
First you need to create a Telegram bot and obtain an API key, to do so, go to Telegram and find @botfather
|
||
Click on "Start" button and read the bot reply, then type "/newbot", the Botfather will guide you through the bot creation.
|
||
Once you create the bot, copy the API key that you have gotten, and put it into the "Token" field of "ChatBot.TelegramBridge" section (this section).
|
||
/!\ Do not share this token with anyone else as it will give them the control over your bot. Save it securely.
|
||
Then launch the client and go to Telegram, find your newly created bot by searching for it with its username, and open a DM with it.
|
||
Click on "Start" button and type and send the following command ".chatid" to obtain the chat id.
|
||
Copy the chat id number (eg. 2627844670) and paste it in the "ChannelId" field and add it to the "Authorized_Chat_Ids" field (in this section) (an id in "Authorized_Chat_Ids" field is a number/long, not a string!), then save the file.
|
||
Now you can use the bot using it's DM.
|
||
/!\ If you do not add the id of your chat DM with the bot to the "Authorized_Chat_Ids" field, ayone who finds your bot via search will be able to execute commands and send messages!
|
||
/!\ An id pasted in to the "Authorized_Chat_Ids" should be a number/long, not a string!
|
||
-----------------------------------------------------------
|
||
NOTE: If you want to recieve messages to a group channel instead, make the channel temporarely public, invite the bot to it and make it an administrator, then set the channel to private if you want.
|
||
Then set the "ChannelId" field to the @ of your channel (you must include the @ in the settings, eg. "@mysupersecretchannel"), this is the username you can see in the invite link of the channel.
|
||
/!\ Only include the username with @ prefix, do not include the rest of the link. Example if you have "https://t.me/mysupersecretchannel", the "ChannelId" will be "@mysupersecretchannel".
|
||
/!\ Note that you will not be able to send messages to the client from a group channel!
|
||
-----------------------------------------------------------
|
||
How to use the bot:
|
||
To execute an MCC command, prefix it with a dot ".", example: ".move 143 64 735" .
|
||
To send a message, simply type it out and hit enter.</value>
|
||
</data>
|
||
<data name="config.ChatBot.TelegramBridge.Authorized_Chat_Ids" xml:space="preserve">
|
||
<value>A list of Chat IDs that are allowed to send messages and execute commands. To get an id of your chat DM with the bot use ".chatid" bot command in Telegram.</value>
|
||
</data>
|
||
<data name="config.ChatBot.TelegramBridge.ChannelId" xml:space="preserve">
|
||
<value>An ID of a channel where you want to interact with the MCC using the bot.</value>
|
||
</data>
|
||
<data name="config.ChatBot.TelegramBridge.Formats" xml:space="preserve">
|
||
<value>Message formats
|
||
Words wrapped with { and } are going to be replaced during the code execution, do not change them!
|
||
For example. {message} is going to be replace with an actual message, {username} will be replaced with an username, {timestamp} with the current time.
|
||
For Telegram message formatting, check the following: https://sendpulse.com/blog/telegram-text-formatting</value>
|
||
</data>
|
||
<data name="config.ChatBot.TelegramBridge.MessageSendTimeout" xml:space="preserve">
|
||
<value>How long to wait (in seconds) if a message can not be sent to Telegram before canceling the task (minimum 1 second).</value>
|
||
</data>
|
||
<data name="config.ChatBot.TelegramBridge.Token" xml:space="preserve">
|
||
<value>Your Telegram Bot token.</value>
|
||
</data>
|
||
<data name="config.ChatFormat" xml:space="preserve">
|
||
<value>MCC会尽力检测聊天信息,但有些服务器有不寻常的聊天格式
|
||
当这种情况发生时,你需要在下面自定义匹配聊天所用的正则表达式,详见 https://mccteam.github.io/guide/configuration.html#chat-format</value>
|
||
</data>
|
||
<data name="config.ChatFormat.Builtins" xml:space="preserve">
|
||
<value>是否启用MCC内置的聊天检测规则。设置为 false 以避免与自定义格式冲突。</value>
|
||
</data>
|
||
<data name="config.ChatFormat.UserDefined" xml:space="preserve">
|
||
<value>是否启用下方的自定义正则表达式进行聊天检测。</value>
|
||
</data>
|
||
<data name="config.Head" xml:space="preserve">
|
||
<value>启动配置文件
|
||
|
||
对 MCC(Minecraft 命令行客户端)不熟悉?请看这个文档:https://mccteam.github.io/guide/configuration.html
|
||
|
||
想升级到较新的版本吗?请访问 https://github.com/MCCTeam/Minecraft-Console-Client/#download</value>
|
||
</data>
|
||
<data name="config.load" xml:space="preserve">
|
||
<value>已从 {0} 加载设置。</value>
|
||
</data>
|
||
<data name="config.load.fail" xml:space="preserve">
|
||
<value>§c加载设置时出错:§r</value>
|
||
</data>
|
||
<data name="config.Logging" xml:space="preserve">
|
||
<value>此项设置仅会影响到控制台中的信息(日志)。</value>
|
||
</data>
|
||
<data name="config.Logging.ChatFilter" xml:space="preserve">
|
||
<value>过滤聊天消息所用的正则表达式。</value>
|
||
</data>
|
||
<data name="config.Logging.ChatMessages" xml:space="preserve">
|
||
<value>是否显示来自服务器的聊天消息。</value>
|
||
</data>
|
||
<data name="config.Logging.DebugFilter" xml:space="preserve">
|
||
<value>过滤调试消息所用的正则表达式。</value>
|
||
</data>
|
||
<data name="config.Logging.DebugMessages" xml:space="preserve">
|
||
<value>请在提交错误报告之前先启用此项。谢谢!</value>
|
||
</data>
|
||
<data name="config.Logging.ErrorMessages" xml:space="preserve">
|
||
<value>显示错误消息。</value>
|
||
</data>
|
||
<data name="config.Logging.FilterMode" xml:space="preserve">
|
||
<value>过滤方式:"disable"(禁用),"blacklist"(隐藏匹配的消息) 或 "whitelist"(仅显示匹配的消息)</value>
|
||
</data>
|
||
<data name="config.Logging.InfoMessages" xml:space="preserve">
|
||
<value>信息性的消息。(大部分来自MCC内部)</value>
|
||
</data>
|
||
<data name="config.Logging.LogFile" xml:space="preserve">
|
||
<value>日志文件名称。</value>
|
||
</data>
|
||
<data name="config.Logging.LogToFile" xml:space="preserve">
|
||
<value>是否将日志信息写入到文件。</value>
|
||
</data>
|
||
<data name="config.Logging.PrependTimestamp" xml:space="preserve">
|
||
<value>写入日志文件时是否添加时间戳。</value>
|
||
</data>
|
||
<data name="config.Logging.SaveColorCodes" xml:space="preserve">
|
||
<value>是否保留消息中的颜色字符。(例如"§b")</value>
|
||
</data>
|
||
<data name="config.Logging.WarningMessages" xml:space="preserve">
|
||
<value>显示警告消息。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced" xml:space="preserve">
|
||
<value>在更改这里的某项设置之前,请确保你理解了该选项的影响。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.account_list" xml:space="preserve">
|
||
<value>AccountList:使你可以不用输入账号信息而快速在多个账号间切换
|
||
可用命令示例:"/tell <mybot> reco Player2","/connect <serverip> Player1"</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.auto_respawn" xml:space="preserve">
|
||
<value>死亡时自动重生(开启前请确保你的出生点是安全的)</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.bot_owners" xml:space="preserve">
|
||
<value>设置机器人的所有者。/!\服务器管理员可以伪装成任何玩家!</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.brand_info" xml:space="preserve">
|
||
<value>客户端标识,可用 "mcc","vanilla"(原版客户端) 或 "none"(空标识)。这用于改变MCC向服务器发送的客户端标识内容。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.chatbot_log_file" xml:space="preserve">
|
||
<value>留空将禁用 ChatBot 写入日志文件。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.enable_emoji" xml:space="preserve">
|
||
<value>如果关闭,Emoji表情符号将被替换成更简单的字符(用于 "/chunk status" 命令)</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.entity_handling" xml:space="preserve">
|
||
<value>启用实体处理。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.exit_on_failure" xml:space="preserve">
|
||
<value>发生错误时是否直接退出,用于在非交互式脚本中使用MCC。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.internal_cmd_char" xml:space="preserve">
|
||
<value>MCC内部命令的前缀,可使用 "none", "slash"(/) 或 "backslash"(\)。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.inventory_handling" xml:space="preserve">
|
||
<value>启用库存处理(可操作背包、箱子等容器)。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.language" xml:space="preserve">
|
||
<value>请使用Minecraft的语言代码填写,详见 https://github.com/MCCTeam/Minecraft-Console-Client/discussions/2239</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.language.invaild" xml:space="preserve">
|
||
<value>无效的语言代码!</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.mc_forge" xml:space="preserve">
|
||
<value>可使用 "auto"(自动),"no"(禁用) 或是 "force"(强制启用,仅在 1.13 及更高的版本中可用)。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.mc_version" xml:space="preserve">
|
||
<value>游戏版本,可使用 "auto"(自动) 或类似 "1.X.X" 的值。设定具体版本将跳过从服务器解析的过程。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.message_cooldown" xml:space="preserve">
|
||
<value>控制向服务器发送消息的最小间隔时间(秒)。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.minecraft_realms" xml:space="preserve">
|
||
<value>启用对加入我的世界领域(Realms)服务器的支持。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.MinTerminalHeight" xml:space="preserve">
|
||
<value>当使用终端高度来计算显示的图像大小时,限制其最小高度。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.MinTerminalWidth" xml:space="preserve">
|
||
<value>当使用终端宽度来计算显示的图像大小时,限制其最小宽度。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.move_head_while_walking" xml:space="preserve">
|
||
<value>在移动时转向头部。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.movement_speed" xml:space="preserve">
|
||
<value>高于 2 的移动速度可能会被检测为作弊。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.player_head_icon" xml:space="preserve">
|
||
<value>使用玩家皮肤头像作为窗口图标,这仅在部分旧版控制台中有效。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.private_msgs_cmd_name" xml:space="preserve">
|
||
<value>远程控制功能将会使用它。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.profilekey_cache" xml:space="preserve">
|
||
<value>如何缓存聊天签名密钥。可使用 "none"(不缓存),"memory"(内存缓存) 或 "disk"(磁盘缓存)。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.resolve_srv_records" xml:space="preserve">
|
||
<value>可填写 "no","fast"(超时时间为五秒钟)或是 "yes"。加入某些服务器需要开启此项。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.script_cache" xml:space="preserve">
|
||
<value>缓存已编译的脚本,以便在低端设备上更快的加载。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.server_list" xml:space="preserve">
|
||
<value>ServerList:可用使用服务器别名快速连接到该服务器
|
||
别名不能包含空格和小数点",而且 "localhost" 不能作为别名使用。
|
||
可用命令示例:"/tell <mybot> connect Server1","/connect Server2"</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.session_cache" xml:space="preserve">
|
||
<value>如何缓存会话令牌。可使用 "none"(不缓存),"memory"(内存缓存) 或 "disk"(磁盘缓存)。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.show_chat_links" xml:space="preserve">
|
||
<value>解码聊天信息里的链接,并在控制台单独显示。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.show_inventory_layout" xml:space="preserve">
|
||
<value>以字符画形式显示库存布局。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.show_system_messages" xml:space="preserve">
|
||
<value>显示游戏服务器的系统消息(来自管理员或命令方块等)。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.show_xpbar_messages" xml:space="preserve">
|
||
<value>显示经验条上方的消息,如果被此类消息刷屏请禁用此选项。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.TerminalColorDepth" xml:space="preserve">
|
||
<value>可填写 "none","bit_4","bit_8" 或 "bit_24"。可以通过调试模式下的日志检测支持的颜色深度。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.terrain_and_movements" xml:space="preserve">
|
||
<value>开启地形处理将消耗更多的内存、CPU和网络带宽,但这允许你进行移动以及和方块交互。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.timeout" xml:space="preserve">
|
||
<value>与服务器的TCP连接超时时间(秒)。</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.timestamps" xml:space="preserve">
|
||
<value>在聊天信息头部添加时间戳。</value>
|
||
</data>
|
||
<data name="config.Main.General.account" xml:space="preserve">
|
||
<value>Login请填写邮箱或玩家名称。若要以离线模式登录请使用"-"作为密码。若留空则使用交互式登录。</value>
|
||
</data>
|
||
<data name="config.Main.General.login" xml:space="preserve">
|
||
<value>游戏服务器的地址和端口,可填入域名或IP地址。(可删除端口字段,会自动解析SRV记录)</value>
|
||
</data>
|
||
<data name="config.Main.General.method" xml:space="preserve">
|
||
<value>微软账户的登录方式:mcc 或是 browser(手动在网页上登录)。</value>
|
||
</data>
|
||
<data name="config.Main.General.server_info" xml:space="preserve">
|
||
<value>帐户类型:mojang 或是 microsoft。此项设置也会影响交互式登录。</value>
|
||
</data>
|
||
<data name="config.MCSettings" xml:space="preserve">
|
||
<value>下面的设置将会被发送到游戏服务器,只影响一些服务器端的东西,比如你的皮肤。</value>
|
||
</data>
|
||
<data name="config.MCSettings.ChatColors" xml:space="preserve">
|
||
<value>这允许你在服务器端禁用聊天颜色。</value>
|
||
</data>
|
||
<data name="config.MCSettings.ChatMode" xml:space="preserve">
|
||
<value>使用 "enabled"(完全启用聊天)、"commands"(仅限命令)或 "disabled"(完全禁用聊天)。这允许你禁言自己...</value>
|
||
</data>
|
||
<data name="config.MCSettings.Difficulty" xml:space="preserve">
|
||
<value>Minecraft 1.7及更早版本难度。"peaceful","easy","normal","difficult"。</value>
|
||
</data>
|
||
<data name="config.MCSettings.Enabled" xml:space="preserve">
|
||
<value>如果禁用,下面的设置就不会被发送到服务器上。</value>
|
||
</data>
|
||
<data name="config.MCSettings.Locale" xml:space="preserve">
|
||
<value>请使用Minecraft的语言代码填写,详见[Main.Advanced.Language]</value>
|
||
</data>
|
||
<data name="config.MCSettings.MainHand" xml:space="preserve">
|
||
<value>在1.9及更高版本中的主手设置。"left"(左手) 或 "right"(右手)。</value>
|
||
</data>
|
||
<data name="config.MCSettings.RenderDistance" xml:space="preserve">
|
||
<value>渲染距离,取值范围[0 - 255]。</value>
|
||
</data>
|
||
<data name="config.Proxy" xml:space="preserve">
|
||
<value>通过代理连接到服务器。
|
||
如果Mojang/微软登录服务被防火墙阻断,设置Enabled_Login=true以使用代理进行登录。
|
||
如果到Minecraft游戏服务器的连接被防火墙阻止,设置Enabled_Ingame=true以使用代理连接游戏服务器。
|
||
/!\ 在启用代理前,请确保你的服务器规则允许使用代理或VPN,否则你可能面临被封禁等风险!</value>
|
||
</data>
|
||
<data name="config.Proxy.Enabled_Ingame" xml:space="preserve">
|
||
<value>是否通过代理连接Minecraft游戏服务器。</value>
|
||
</data>
|
||
<data name="config.Proxy.Enabled_Login" xml:space="preserve">
|
||
<value>是否使用代理连接Mojang或微软的登录服务器。</value>
|
||
</data>
|
||
<data name="config.Proxy.Password" xml:space="preserve">
|
||
<value>只有连接到受密码保护的代理才需要。</value>
|
||
</data>
|
||
<data name="config.Proxy.Proxy_Type" xml:space="preserve">
|
||
<value>支持的代理类型:"HTTP","SOCKS4","SOCKS4a","SOCKS5"。</value>
|
||
</data>
|
||
<data name="config.Proxy.Server" xml:space="preserve">
|
||
<value>代理服务器必须允许HTTPS登录。</value>
|
||
</data>
|
||
<data name="config.Proxy.Username" xml:space="preserve">
|
||
<value>只有连接到受密码保护的代理才需要。</value>
|
||
</data>
|
||
<data name="config.saving" xml:space="preserve">
|
||
<value>§a当前设置已保存至 {0}</value>
|
||
</data>
|
||
<data name="config.Signature" xml:space="preserve">
|
||
<value>聊天签名相关设置(影响1.19及以上版本)</value>
|
||
</data>
|
||
<data name="config.Signature.LoginWithSecureProfile" xml:space="preserve">
|
||
<value>仅微软账户可用。如禁用此项,将无法签名消息和进入某些的服务器。</value>
|
||
</data>
|
||
<data name="config.Signature.MarkIllegallySignedMsg" xml:space="preserve">
|
||
<value>是否使用红色色块标识没有合法签名的聊天。</value>
|
||
</data>
|
||
<data name="config.Signature.MarkLegallySignedMsg" xml:space="preserve">
|
||
<value>是否使用绿色色块标识拥有合法签名的聊天。</value>
|
||
</data>
|
||
<data name="config.Signature.MarkModifiedMsg" xml:space="preserve">
|
||
<value>是否使用黄色色块标识被服务器更改过的聊天。</value>
|
||
</data>
|
||
<data name="config.Signature.MarkSystemMessage" xml:space="preserve">
|
||
<value>是否使用灰色色块标识系统消息(它们总是不会被签名)。</value>
|
||
</data>
|
||
<data name="config.Signature.ShowIllegalSignedChat" xml:space="preserve">
|
||
<value>是否显示没有被正确签名的聊天消息。</value>
|
||
</data>
|
||
<data name="config.Signature.ShowModifiedChat" xml:space="preserve">
|
||
<value>设置为 true,显示被服务器修改过的信息;设置为 false,显示经过签名的原始信息。</value>
|
||
</data>
|
||
<data name="config.Signature.SignChat" xml:space="preserve">
|
||
<value>是否签名发送的聊天消息。</value>
|
||
</data>
|
||
<data name="config.Signature.SignMessageInCommand" xml:space="preserve">
|
||
<value>是否签名指令中的消息。例如"/msg"和"/me"中的消息。</value>
|
||
</data>
|
||
<data name="config.write.fail" xml:space="preserve">
|
||
<value>§保存备份文件({0})时出错:§r</value>
|
||
</data>
|
||
<data name="debug.color_test" xml:space="preserve">
|
||
<value>颜色测试:终端应该显示:{0}</value>
|
||
</data>
|
||
<data name="debug.crypto" xml:space="preserve">
|
||
<value>§8密钥和哈希值已生成:</value>
|
||
</data>
|
||
<data name="debug.keys_cache_fail" xml:space="preserve">
|
||
<value>§8无法从磁盘中加载聊天签名密钥。</value>
|
||
</data>
|
||
<data name="debug.keys_cache_ok" xml:space="preserve">
|
||
<value>§8已成功从磁盘中加载聊天签名密钥。</value>
|
||
</data>
|
||
<data name="debug.request" xml:space="preserve">
|
||
<value>§8正在请求{0}...</value>
|
||
</data>
|
||
<data name="debug.session_cache_fail" xml:space="preserve">
|
||
<value>§8无法从磁盘加载缓存的会话数据。</value>
|
||
</data>
|
||
<data name="debug.session_cache_ok" xml:space="preserve">
|
||
<value>§8已成功从磁盘中加载会话数据。</value>
|
||
</data>
|
||
<data name="debug.session_id" xml:space="preserve">
|
||
<value>成功!(会话ID:{0})</value>
|
||
</data>
|
||
<data name="Enchantment.bottom_slot" xml:space="preserve">
|
||
<value>Bottom slot</value>
|
||
</data>
|
||
<data name="Enchantment.enchantments_available" xml:space="preserve">
|
||
<value>Enchantments available</value>
|
||
</data>
|
||
<data name="Enchantment.levels" xml:space="preserve">
|
||
<value>Levels</value>
|
||
</data>
|
||
<data name="Enchantment.middle_slot" xml:space="preserve">
|
||
<value>Middle slot</value>
|
||
</data>
|
||
<data name="Enchantment.tops_slot" xml:space="preserve">
|
||
<value>Top slot</value>
|
||
</data>
|
||
<data name="error.auth" xml:space="preserve">
|
||
<value>§8在刷新身份验证时接收到服务器错误:{0}</value>
|
||
</data>
|
||
<data name="error.connect" xml:space="preserve">
|
||
<value>无法连接到此IP。</value>
|
||
</data>
|
||
<data name="error.connection_timeout" xml:space="preserve">
|
||
<value>§8尝试连接到此IP时超时。</value>
|
||
</data>
|
||
<data name="error.determine" xml:space="preserve">
|
||
<value>无法确定服务器版本。</value>
|
||
</data>
|
||
<data name="error.forge" xml:space="preserve">
|
||
<value>§8Forge登录握手未成功完成</value>
|
||
</data>
|
||
<data name="error.forge_encrypt" xml:space="preserve">
|
||
<value>§8Forge StartEncryption握手未成功完成</value>
|
||
</data>
|
||
<data name="error.forgeforce" xml:space="preserve">
|
||
<value>无法为此Minecraft版本强制启动Forge支持!</value>
|
||
</data>
|
||
<data name="error.generator.invalid" xml:space="preserve">
|
||
<value>该生成器命令用法无效!</value>
|
||
</data>
|
||
<data name="error.generator.json" xml:space="preserve">
|
||
<value>提供的路径必须指向一个.json格式的文件!</value>
|
||
</data>
|
||
<data name="error.generator.path" xml:space="preserve">
|
||
<value>提供的数据路径无效! (路径不存在或是输入错误)</value>
|
||
</data>
|
||
<data name="error.http_code" xml:space="preserve">
|
||
<value>§8接收到服务器错误:{0}</value>
|
||
</data>
|
||
<data name="error.invalid_encrypt" xml:space="preserve">
|
||
<value>§8对StartEncryption数据包的响应无效</value>
|
||
</data>
|
||
<data name="error.invalid_response" xml:space="preserve">
|
||
<value>§8对握手包的响应无效</value>
|
||
</data>
|
||
<data name="error.inventoryhandling_not_enabled" xml:space="preserve">
|
||
<value>This feature requires Inventory Handling to be enabled in order to work!</value>
|
||
</data>
|
||
<data name="error.join" xml:space="preserve">
|
||
<value>加入服务器时发生错误。</value>
|
||
</data>
|
||
<data name="error.login" xml:space="preserve">
|
||
<value>登录失败:</value>
|
||
</data>
|
||
<data name="error.login.blocked" xml:space="preserve">
|
||
<value>用户名/密码错误、IP被禁用或登录次数过多。</value>
|
||
</data>
|
||
<data name="error.login.cancel" xml:space="preserve">
|
||
<value>用户取消。</value>
|
||
</data>
|
||
<data name="error.login.migrated" xml:space="preserve">
|
||
<value>帐户已迁移,请使用电子邮件作为用户名。</value>
|
||
</data>
|
||
<data name="error.login.network" xml:space="preserve">
|
||
<value>网络错误。</value>
|
||
</data>
|
||
<data name="error.login.premium" xml:space="preserve">
|
||
<value>不是Premium用户。</value>
|
||
</data>
|
||
<data name="error.login.response" xml:space="preserve">
|
||
<value>服务器返回了无效的响应。</value>
|
||
</data>
|
||
<data name="error.login.server" xml:space="preserve">
|
||
<value>登录服务器不可用。请稍后再试。</value>
|
||
</data>
|
||
<data name="error.login.ssl" xml:space="preserve">
|
||
<value>SSL错误。</value>
|
||
</data>
|
||
<data name="error.login.unknown" xml:space="preserve">
|
||
<value>未知错误。</value>
|
||
</data>
|
||
<data name="error.login_failed" xml:space="preserve">
|
||
<value>无法登录到此服务器。</value>
|
||
</data>
|
||
<data name="error.missing.argument" xml:space="preserve">
|
||
<value>缺少参数 {0}</value>
|
||
</data>
|
||
<data name="error.no_version_report" xml:space="preserve">
|
||
<value>§8服务器未报告其协议版本,自动检测将不起作用。</value>
|
||
</data>
|
||
<data name="error.ping" xml:space="preserve">
|
||
<value>ping此IP失败。</value>
|
||
</data>
|
||
<data name="error.realms.access_denied" xml:space="preserve">
|
||
<value>此Realms世界不存在或访问被拒绝</value>
|
||
</data>
|
||
<data name="error.realms.disabled" xml:space="preserve">
|
||
<value>正在尝试加入Realms世界,但配置中禁用了Realms支持</value>
|
||
</data>
|
||
<data name="error.realms.ip_error" xml:space="preserve">
|
||
<value>无法获取您Realms世界的服务器IP</value>
|
||
</data>
|
||
<data name="error.realms.server_id" xml:space="preserve">
|
||
<value>Realms服务器ID无效或未知。</value>
|
||
</data>
|
||
<data name="error.realms.server_unavailable" xml:space="preserve">
|
||
<value>Realms服务器可能需要一些时间来启动。请稍后再试。</value>
|
||
</data>
|
||
<data name="error.setting.argument_syntax" xml:space="preserve">
|
||
<value>{0}:无效语法,应为 --argname=value 或 --section.argname=value</value>
|
||
</data>
|
||
<data name="error.terrain_not_enabled" xml:space="preserve">
|
||
<value>This feature requires Terrain And Movements to be enabled in order to work!</value>
|
||
</data>
|
||
<data name="error.timeout" xml:space="preserve">
|
||
<value>连接超时</value>
|
||
</data>
|
||
<data name="error.unexpect_response" xml:space="preserve">
|
||
<value>§8来自服务器的意外响应(这是Minecraft服务器吗?)</value>
|
||
</data>
|
||
<data name="error.unsupported" xml:space="preserve">
|
||
<value>无法连接到服务器:不支持此版本!</value>
|
||
</data>
|
||
<data name="error.usage" xml:space="preserve">
|
||
<value>使用方法:</value>
|
||
</data>
|
||
<data name="error.version_different" xml:space="preserve">
|
||
<value>§8服务器报告的版本与手动设置的版本不同。登录可能无法工作。</value>
|
||
</data>
|
||
<data name="exception.chatbot.init" xml:space="preserve">
|
||
<value>不应在构造函数中调用ChatBot的方法,因为作为API处理程序的模块尚未初始化。请重写 Initialize() 或 AfterGameJoined() 来执行初始化任务。</value>
|
||
</data>
|
||
<data name="exception.csrunner.invalid_head" xml:space="preserve">
|
||
<value>提供的脚本没有有效的MCCScript头</value>
|
||
</data>
|
||
<data name="exception.packet_process" xml:space="preserve">
|
||
<value>无法处理传入的{0}类型的数据包。(数据包ID:{1},协议:{2},登陆阶段:{3},内部异常:{4})。</value>
|
||
</data>
|
||
<data name="exception.palette.block" xml:space="preserve">
|
||
<value>请为此Minecraft版本更新方块类型处理。详细请参考 Material.cs</value>
|
||
</data>
|
||
<data name="exception.palette.entity" xml:space="preserve">
|
||
<value>请为此Minecraft版本更新实体类型处理。详细请参考 EntityType.cs</value>
|
||
</data>
|
||
<data name="exception.palette.item" xml:space="preserve">
|
||
<value>请为此Minecraft版本更新物品类型处理。详细请参考 ItemType.cs</value>
|
||
</data>
|
||
<data name="exception.palette.packet" xml:space="preserve">
|
||
<value>请为此Minecraft版本更新数据包类型调色板。详细请参考 PacketTypePalette.cs</value>
|
||
</data>
|
||
<data name="exception.unknown_direction" xml:space="preserve">
|
||
<value>未知方向</value>
|
||
</data>
|
||
<data name="exception.user_logout" xml:space="preserve">
|
||
<value>用户发起的注销应该通过调用Disconnect()来完成</value>
|
||
</data>
|
||
<data name="exception.version_unsupport" xml:space="preserve">
|
||
<value>版本{0}的协议未被支持。</value>
|
||
</data>
|
||
<data name="extra.entity_disabled" xml:space="preserve">
|
||
<value>§c该MC版本当前还不支持处理实体。</value>
|
||
</data>
|
||
<data name="extra.entity_required" xml:space="preserve">
|
||
<value>请先在配置文件中启用"Main.Advanced.entity_handling"。</value>
|
||
</data>
|
||
<data name="extra.inventory_close" xml:space="preserve">
|
||
<value>容器# {0}已关闭。</value>
|
||
</data>
|
||
<data name="extra.inventory_disabled" xml:space="preserve">
|
||
<value>§c该MC版本目前未支持处理库存(物品)。</value>
|
||
</data>
|
||
<data name="extra.inventory_enabled" xml:space="preserve">
|
||
<value>库存(物品)处理现在已启用。</value>
|
||
</data>
|
||
<data name="extra.inventory_interact" xml:space="preserve">
|
||
<value>请使用 /inventory 来与其交互。</value>
|
||
</data>
|
||
<data name="extra.inventory_open" xml:space="preserve">
|
||
<value>容器# {0}已开启:{1}</value>
|
||
</data>
|
||
<data name="extra.inventory_required" xml:space="preserve">
|
||
<value>请先在配置文件中启用"Main.Advanced.inventory_handling"。</value>
|
||
</data>
|
||
<data name="extra.terrainandmovement_disabled" xml:space="preserve">
|
||
<value>§c该游戏版本目前还不支持地形和移动处理。</value>
|
||
</data>
|
||
<data name="extra.terrainandmovement_enabled" xml:space="preserve">
|
||
<value>地形和移动处理现在已启用。</value>
|
||
</data>
|
||
<data name="extra.terrainandmovement_required" xml:space="preserve">
|
||
<value>请先在配置文件中启用地形和移动处理。</value>
|
||
</data>
|
||
<data name="filemonitor.fail" xml:space="preserve">
|
||
<value>§8[{0}] 无法初始化FileSystemWatcher,正在使用轮询重试</value>
|
||
</data>
|
||
<data name="filemonitor.init" xml:space="preserve">
|
||
<value>§8[{0}] 正在为文件{1}初始化FileSystemWatcher</value>
|
||
</data>
|
||
<data name="forge.accept" xml:space="preserve">
|
||
<value>§8接受来自的服务器模组列表...</value>
|
||
</data>
|
||
<data name="forge.accept_registry" xml:space="preserve">
|
||
<value>§8接受服务器注册表...</value>
|
||
</data>
|
||
<data name="forge.complete" xml:space="preserve">
|
||
<value>Forge服务器连接完成!</value>
|
||
</data>
|
||
<data name="forge.fml2.config" xml:space="preserve">
|
||
<value>§8确认FML2服务器配置:{0}</value>
|
||
</data>
|
||
<data name="forge.fml2.mod" xml:space="preserve">
|
||
<value>§8收到FM2服务器模组列表</value>
|
||
</data>
|
||
<data name="forge.fml2.mod_send" xml:space="preserve">
|
||
<value>§8发回FML2客户端的模组列表</value>
|
||
</data>
|
||
<data name="forge.fml2.registry" xml:space="preserve">
|
||
<value>§8确认FML2服务器注册表:{0}</value>
|
||
</data>
|
||
<data name="forge.fml2.unknown" xml:space="preserve">
|
||
<value>§8收到未知的FML2握手信息,编号:{0}</value>
|
||
</data>
|
||
<data name="forge.fml2.unknown_channel" xml:space="preserve">
|
||
<value>§8忽略未知的FML2登录消息通道:{0}</value>
|
||
</data>
|
||
<data name="forge.mod_list" xml:space="preserve">
|
||
<value>§8模组列表:</value>
|
||
</data>
|
||
<data name="forge.no_mod" xml:space="preserve">
|
||
<value>§8正在运行的服务器没有Forge模组。</value>
|
||
</data>
|
||
<data name="forge.registry" xml:space="preserve">
|
||
<value>§8已接收的注册表包含{0}个条目</value>
|
||
</data>
|
||
<data name="forge.registry_2" xml:space="preserve">
|
||
<value>§8已接收注册表{0},包含{1}个条目</value>
|
||
</data>
|
||
<data name="forge.send_mod" xml:space="preserve">
|
||
<value>§8向服务器发送伪造的forge模组列表...</value>
|
||
</data>
|
||
<data name="forge.version" xml:space="preserve">
|
||
<value>§8Forge协议版本:{0}</value>
|
||
</data>
|
||
<data name="forge.with_mod" xml:space="preserve">
|
||
<value>§8服务器正在运行Forge,有{0}个模组。</value>
|
||
</data>
|
||
<data name="general.available_cmd" xml:space="preserve">
|
||
<value>可用命令:{0}</value>
|
||
</data>
|
||
<data name="general.bot_unload" xml:space="preserve">
|
||
<value>将会卸载此bot。</value>
|
||
</data>
|
||
<data name="general.done" xml:space="preserve">
|
||
<value>完成</value>
|
||
</data>
|
||
<data name="general.fail" xml:space="preserve">
|
||
<value>失败</value>
|
||
</data>
|
||
<data name="icmd.error" xml:space="preserve">
|
||
<value>OnInternalCommand: 来自{0}的错误{1}</value>
|
||
</data>
|
||
<data name="icmd.help" xml:space="preserve">
|
||
<value>help <命令名称> :显示有关命令的简要帮助。</value>
|
||
</data>
|
||
<data name="icmd.list" xml:space="preserve">
|
||
<value>help <命令名称>。可用命令:{0}。在服务器上获取帮助,请改用 '{1}send /help'。</value>
|
||
</data>
|
||
<data name="icmd.unknown" xml:space="preserve">
|
||
<value>未知命令 '{0}'。请使用 'help' 命令来获取命令列表。</value>
|
||
</data>
|
||
<data name="mcc.connecting" xml:space="preserve">
|
||
<value>正在连接至{0}...</value>
|
||
</data>
|
||
<data name="mcc.disconnect.login" xml:space="preserve">
|
||
<value>连接失败:</value>
|
||
</data>
|
||
<data name="mcc.disconnect.lost" xml:space="preserve">
|
||
<value>失去连接。</value>
|
||
</data>
|
||
<data name="mcc.disconnect.server" xml:space="preserve">
|
||
<value>从服务器断开连接:</value>
|
||
</data>
|
||
<data name="mcc.disconnected" xml:space="preserve">
|
||
<value>未连接至任何服务器。输入 '{0}help' 获得帮助。</value>
|
||
</data>
|
||
<data name="mcc.fetching_key" xml:space="preserve">
|
||
<value>正在从微软获取聊天签名密钥。</value>
|
||
</data>
|
||
<data name="mcc.forge" xml:space="preserve">
|
||
<value>检查服务器是否正在运行Forge...</value>
|
||
</data>
|
||
<data name="mcc.forgeforce" xml:space="preserve">
|
||
<value>正在强制启动Forge支持。</value>
|
||
</data>
|
||
<data name="mcc.found" xml:space="preserve">
|
||
<value>§8已找到服务器{0}:{1},域名:{2}</value>
|
||
</data>
|
||
<data name="mcc.gen_new_config" xml:space="preserve">
|
||
<value>已生成新的配置文件 "{0}" 。</value>
|
||
</data>
|
||
<data name="mcc.generator.done" xml:space="preserve">
|
||
<value>已完成从 {0} 信息生成,使用 {1}</value>
|
||
</data>
|
||
<data name="mcc.generator.generating" xml:space="preserve">
|
||
<value>正在从 {1} 生成 {0} 信息。</value>
|
||
</data>
|
||
<data name="mcc.handshake" xml:space="preserve">
|
||
<value>§8握手成功。 (服务器ID:{0})</value>
|
||
</data>
|
||
<data name="mcc.has_update" xml:space="preserve">
|
||
<value>§e新版本的MCC已经推出:{0}</value>
|
||
</data>
|
||
<data name="mcc.help_us_translate" xml:space="preserve">
|
||
<value>帮助我们翻译MCC:{0}</value>
|
||
</data>
|
||
<data name="mcc.invaild_config" xml:space="preserve">
|
||
<value>解析配置文件失败,输入 "{0}new" 以生成一个新的配置。</value>
|
||
</data>
|
||
<data name="mcc.ip" xml:space="preserve">
|
||
<value>服务器IP:</value>
|
||
</data>
|
||
<data name="mcc.joined" xml:space="preserve">
|
||
<value>已成功加入服务器。
|
||
输入 '{0}quit' 离开服务器。</value>
|
||
</data>
|
||
<data name="mcc.link" xml:space="preserve">
|
||
<value>链接:{0}</value>
|
||
</data>
|
||
<data name="mcc.login" xml:space="preserve">
|
||
<value>账户名:</value>
|
||
</data>
|
||
<data name="mcc.login_basic_io" xml:space="preserve">
|
||
<value>请输入用户名或邮箱。</value>
|
||
</data>
|
||
<data name="mcc.not_found" xml:space="preserve">
|
||
<value>§8无法执行{0}的SRV解析
|
||
{1}:{2}</value>
|
||
</data>
|
||
<data name="mcc.offline" xml:space="preserve">
|
||
<value>§8您正在使用离线模式。</value>
|
||
</data>
|
||
<data name="mcc.password" xml:space="preserve">
|
||
<value>密码:</value>
|
||
</data>
|
||
<data name="mcc.password_basic_io" xml:space="preserve">
|
||
<value>请输入用户 {0} 的密码。</value>
|
||
</data>
|
||
<data name="mcc.password_hidden" xml:space="preserve">
|
||
<value>密码(不会显示):{0}</value>
|
||
</data>
|
||
<data name="mcc.player_dead" xml:space="preserve">
|
||
<value>你死了!输入 '{0}respawn' 重生。</value>
|
||
</data>
|
||
<data name="mcc.player_dead_respawn" xml:space="preserve">
|
||
<value>你死了!1秒后自动重生。</value>
|
||
</data>
|
||
<data name="mcc.press_exit" xml:space="preserve">
|
||
<value>或者敲击回车退出Minecraft Console Client。</value>
|
||
</data>
|
||
<data name="mcc.profile_key_invalid" xml:space="preserve">
|
||
<value>§8缓存的聊天签名密钥需要刷新。</value>
|
||
</data>
|
||
<data name="mcc.profile_key_valid" xml:space="preserve">
|
||
<value>§8{0}的聊天签名密钥缓存仍然有效.</value>
|
||
</data>
|
||
<data name="mcc.realms_available" xml:space="preserve">
|
||
<value>#NAME?</value>
|
||
</data>
|
||
<data name="mcc.realms_join" xml:space="preserve">
|
||
<value>请使用"realms:<序号>"作为服务器IP加入Realms世界</value>
|
||
</data>
|
||
<data name="mcc.reconnect" xml:space="preserve">
|
||
<value>等待5秒 (剩余{0}次尝试)...</value>
|
||
</data>
|
||
<data name="mcc.resolve" xml:space="preserve">
|
||
<value>正在解析{0}...</value>
|
||
</data>
|
||
<data name="mcc.restart" xml:space="preserve">
|
||
<value>正在重启Minecraft Console Client...</value>
|
||
</data>
|
||
<data name="mcc.restart_delay" xml:space="preserve">
|
||
<value>等待 {0} 秒后重启...</value>
|
||
</data>
|
||
<data name="mcc.retrieve" xml:space="preserve">
|
||
<value>正在获取服务器信息...</value>
|
||
</data>
|
||
<data name="mcc.run_with_default_settings" xml:space="preserve">
|
||
<value>
|
||
MCC正在使用默认配置运行。</value>
|
||
</data>
|
||
<data name="mcc.server_offline" xml:space="preserve">
|
||
<value>§8服务器正处于离线模式。</value>
|
||
</data>
|
||
<data name="mcc.server_protocol" xml:space="preserve">
|
||
<value>§8服务器的Minecraft版本:{0} (协议v{1})</value>
|
||
</data>
|
||
<data name="mcc.server_version" xml:space="preserve">
|
||
<value>服务器版本:</value>
|
||
</data>
|
||
<data name="mcc.session" xml:space="preserve">
|
||
<value>检查会话...</value>
|
||
</data>
|
||
<data name="mcc.session_fail" xml:space="preserve">
|
||
<value>检查会话失败</value>
|
||
</data>
|
||
<data name="mcc.session_invalid" xml:space="preserve">
|
||
<value>§8会话缓存无效或已过期。</value>
|
||
</data>
|
||
<data name="mcc.session_valid" xml:space="preserve">
|
||
<value>§8{0}的会话缓存仍然有效。</value>
|
||
</data>
|
||
<data name="mcc.settings_generated" xml:space="preserve">
|
||
<value>§c配置文件 MinecraftClient.ini 已经生成。</value>
|
||
</data>
|
||
<data name="mcc.single_cmd" xml:space="preserve">
|
||
<value>§7已发送命令§8 {0}</value>
|
||
</data>
|
||
<data name="mcc.unknown_version" xml:space="preserve">
|
||
<value>§8未知或不受支持的Minecraft版本{0}。
|
||
正在切换至自动检测模式。</value>
|
||
</data>
|
||
<data name="mcc.use_version" xml:space="preserve">
|
||
<value>§8正在运行Minecraft版本{0} (v{1}协议)</value>
|
||
</data>
|
||
<data name="mcc.version_supported" xml:space="preserve">
|
||
<value>该版本受到支持
|
||
正在登录...</value>
|
||
</data>
|
||
<data name="mcc.with_forge" xml:space="preserve">
|
||
<value>, 带有Forge</value>
|
||
</data>
|
||
<data name="proxy.connected" xml:space="preserve">
|
||
<value>§8已连接到代理{0}:{1}</value>
|
||
</data>
|
||
<data name="config.Main.Advanced.LoadMccTrans" xml:space="preserve">
|
||
<value>在可用时加载应用于MCC的翻译,关闭则仅使用英语。</value>
|
||
</data>
|
||
<data name="cmd.setrnd.format" xml:space="preserve">
|
||
<value>setrnd variable -7to17 OR setrnd variable string1 "\"string2\" string3"</value>
|
||
</data>
|
||
<data name="exception.palette.healthfield" xml:space="preserve">
|
||
<value>Please update health field handling for this Minecraft version.</value>
|
||
</data>
|
||
<data name="bot.DiscordBridge.disconnected" xml:space="preserve">
|
||
<value>Successfully disconnected with MCC!</value>
|
||
</data>
|
||
<data name="cmd.execmulti.prevent" xml:space="preserve">
|
||
<value>You can not use execmulti or execif within execmulti command!</value>
|
||
</data>
|
||
<data name="cmd.move.desc_force" xml:space="preserve">
|
||
<value>force unsafe movements like falling or touching fire</value>
|
||
</data>
|
||
<data name="bot.autodig.no_inv_handle" xml:space="preserve">
|
||
<value>Inventory handling is not enabled. Unable to switch tools automatically.</value>
|
||
</data>
|
||
<data name="mcc.use_new_config" xml:space="preserve">
|
||
<value>Please use the newly generated MinecraftClient.ini</value>
|
||
</data>
|
||
<data name="mcc.backup_old_config" xml:space="preserve">
|
||
<value>The old MinecraftClient.ini has been backed up as {0}</value>
|
||
</data>
|
||
</root> |