Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_20_6/InstrumentComponent.cs

68 lines
2.4 KiB
C#

using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
public class InstrumentComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
// holder ID: 0 = inline instrument data, N>0 = registry reference (id = N-1)
public int InstrumentHolderId { get; set; }
// Inline instrument fields (only when InstrumentHolderId == 0):
// holder ID for SoundEvent: 0 = inline sound, N>0 = registry reference (id = N-1)
public int SoundEventHolderId { get; set; }
// Inline SoundEvent fields (only when SoundEventHolderId == 0):
public string? SoundLocation { get; set; }
public bool HasFixedRange { get; set; }
public float FixedRange { get; set; }
public int UseDuration { get; set; }
public float Range { get; set; }
public override void Parse(Queue<byte> data)
{
InstrumentHolderId = DataTypes.ReadNextVarInt(data);
if (InstrumentHolderId == 0)
{
SoundEventHolderId = DataTypes.ReadNextVarInt(data);
if (SoundEventHolderId == 0)
{
SoundLocation = DataTypes.ReadNextString(data);
HasFixedRange = DataTypes.ReadNextBool(data);
if (HasFixedRange)
FixedRange = DataTypes.ReadNextFloat(data);
}
UseDuration = DataTypes.ReadNextVarInt(data);
Range = DataTypes.ReadNextFloat(data);
}
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetVarInt(InstrumentHolderId));
if (InstrumentHolderId == 0)
{
data.AddRange(DataTypes.GetVarInt(SoundEventHolderId));
if (SoundEventHolderId == 0)
{
data.AddRange(DataTypes.GetString(SoundLocation ?? ""));
data.AddRange(DataTypes.GetBool(HasFixedRange));
if (HasFixedRange)
data.AddRange(DataTypes.GetFloat(FixedRange));
}
data.AddRange(DataTypes.GetVarInt(UseDuration));
data.AddRange(DataTypes.GetFloat(Range));
}
return new Queue<byte>(data);
}
}