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https://github.com/MCCTeam/Minecraft-Console-Client
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Two bugs fixed: 1. EnchantmentsComponent was reading a trailing ShowTooltip boolean that was removed from the wire format in MC 1.21.5. Created EnchantmentsComponent1215 and StoredEnchantmentsComponent1215 that omit the boolean. Used by StructuredComponentsRegistry1215 and 12111. 2. MC 1.21.5+ changed ServerboundContainerClickPacket to use HashedStack (item holder id + count + hashed component patch map) instead of full ItemStack for changed slots and carried item. Added GetHashedItemSlot() in DataTypes.cs and gated SendWindowAction in Protocol18.cs to use it for 1.21.5+. Since MCC doesn't track component hashes, an empty HashedPatchMap is sent; the server detects stateId mismatch and resyncs. Tested: AutoFishing bot successfully catches fish on MC 1.21.11 with enchanted fishing rods (Lure III + Luck of the Sea III). Made-with: Cursor
39 lines
1.6 KiB
C#
39 lines
1.6 KiB
C#
using System.Collections.Generic;
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using MinecraftClient.Inventory;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_5;
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/// <summary>
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/// 1.21.5+ enchantments: showInTooltip removed from wire format (moved to tooltip_display component).
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/// Wire: VarInt count, then (VarInt holder_id + VarInt level) per entry. No trailing boolean.
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/// </summary>
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public class EnchantmentsComponent1215(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: EnchantmentsComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public override void Parse(Queue<byte> data)
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{
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NumberOfEnchantments = dataTypes.ReadNextVarInt(data);
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for (var i = 0; i < NumberOfEnchantments; i++)
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{
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var registryId = dataTypes.ReadNextVarInt(data);
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var level = dataTypes.ReadNextVarInt(data);
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Enchantments.Add(new Enchantment(EnchantmentMapping.GetEnchantmentByRegistryId1206(registryId), level));
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}
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetVarInt(Enchantments.Count));
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foreach (var enchantment in Enchantments)
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{
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data.AddRange(DataTypes.GetVarInt(EnchantmentMapping.GetRegistryId1206ByEnchantment(enchantment.Type)));
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data.AddRange(DataTypes.GetVarInt(enchantment.Level));
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}
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return new Queue<byte>(data);
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}
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}
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