Minecraft-Console-Client/MinecraftClient/Commands/Bed.cs
BruceChen 077e3a5e9f
Crowdin localization support (#2310)
* Switching to use resource files

* Update Crowdin configuration file

* Code cleanup
2022-10-28 11:13:20 +08:00

150 lines
No EOL
6.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Threading.Tasks;
using MinecraftClient.Mapping;
namespace MinecraftClient.Commands
{
public class BedCommand : Command
{
public override string CmdName { get { return "bed"; } }
public override string CmdUsage { get { return "bed leave|sleep <x> <y> <z>|sleep <radius>"; } }
public override string CmdDesc { get { return Translations.cmd_bed_desc; } }
public override string Run(McClient handler, string command, Dictionary<string, object>? localVars)
{
string[] args = GetArgs(command);
if (args.Length >= 1)
{
string subcommand = args[0].ToLower().Trim();
if (subcommand.Equals("leave") || subcommand.Equals("l"))
{
handler.SendEntityAction(Protocol.EntityActionType.LeaveBed);
return Translations.cmd_bed_leaving;
}
if (subcommand.Equals("sleep") || subcommand.Equals("s"))
{
if (!handler.GetTerrainEnabled())
return Translations.error_terrain_not_enabled;
if (args.Length == 2)
{
if (!int.TryParse(args[1], NumberStyles.Any, CultureInfo.CurrentCulture, out int radius))
return CmdUsage;
handler.GetLogger().Info(string.Format(Translations.cmd_bed_searching, radius));
Location current = handler.GetCurrentLocation();
Location bedLocation = current;
Material[] bedMaterialList = new Material[]{
Material.BlackBed,
Material.BlueBed,
Material.BrownBed,
Material.CyanBed,
Material.GrayBed,
Material.GreenBed,
Material.LightBlueBed,
Material.LightGrayBed,
Material.LimeBed,
Material.MagentaBed,
Material.OrangeBed,
Material.PinkBed,
Material.PurpleBed,
Material.RedBed,
Material.WhiteBed,
Material.YellowBed
};
bool found = false;
foreach (Material material in bedMaterialList)
{
List<Location> beds = handler.GetWorld().FindBlock(current, material, radius);
if (beds.Count > 0)
{
found = true;
bedLocation = beds.First();
break;
}
}
if (!found)
return Translations.cmd_bed_bed_not_found;
handler.Log.Info(string.Format(Translations.cmd_bed_found_a_bed_at, bedLocation.X, bedLocation.Y, bedLocation.Z));
if (!Movement.CheckChunkLoading(handler.GetWorld(), current, bedLocation))
return string.Format(Translations.cmd_move_chunk_not_loaded, bedLocation.X, bedLocation.Y, bedLocation.Z);
if (handler.MoveTo(bedLocation))
{
Task.Factory.StartNew(() =>
{
bool atTheLocation = false;
DateTime timeout = DateTime.Now.AddSeconds(60);
while (DateTime.Now < timeout)
{
if (handler.GetCurrentLocation() == bedLocation || handler.GetCurrentLocation().Distance(bedLocation) <= 2.0)
{
atTheLocation = true;
break;
}
}
if (!atTheLocation)
{
handler.Log.Info(string.Format(Translations.cmd_bed_failed_to_reach_in_time, bedLocation.X, bedLocation.Y, bedLocation.Z));
return;
}
handler.Log.Info(string.Format(Translations.cmd_bed_moving, bedLocation.X, bedLocation.Y, bedLocation.Z));
bool res = handler.PlaceBlock(bedLocation, Direction.Down);
handler.Log.Info(string.Format(
Translations.cmd_bed_trying_to_use,
bedLocation.X,
bedLocation.Y,
bedLocation.Z,
res ? Translations.cmd_bed_in : Translations.cmd_bed_not_in
));
});
return "";
}
return Translations.cmd_bed_cant_reach_safely;
}
if (args.Length >= 3)
{
Location block = Location.Parse(handler.GetCurrentLocation(), args[1], args[2], args[3]).ToFloor();
Location blockCenter = block.ToCenter();
if (!handler.GetWorld().GetBlock(block).Type.IsBed())
return string.Format(Translations.cmd_bed_not_a_bed, blockCenter.X, blockCenter.Y, blockCenter.Z);
bool res = handler.PlaceBlock(block, Direction.Down);
return string.Format(
Translations.cmd_bed_trying_to_use,
blockCenter.X,
blockCenter.Y,
blockCenter.Z,
res ? Translations.cmd_bed_in : Translations.cmd_bed_not_in
);
}
}
}
return CmdUsage;
}
}
}