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https://github.com/MCCTeam/Minecraft-Console-Client
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- Introduced a comprehensive physics engine that replicates Minecraft's movement mechanics, including player input handling, gravity, and collision detection. - Added classes for player physics, movement input, and collision detection, ensuring accurate simulation of player interactions with the game world. - Integrated AABB (Axis-Aligned Bounding Box) structures for precise collision detection against blocks. - Enhanced movement capabilities with support for jumping, sneaking, and sprinting, along with step-up mechanics for navigating terrain. These changes significantly improve the realism and responsiveness of player movement within the game environment. |
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| .. | ||
| Forge | ||
| Packet/s2c | ||
| PacketPalettes | ||
| StructuredComponents | ||
| ConfigurationPacketTypesIn.cs | ||
| ConfigurationPacketTypesOut.cs | ||
| DataTypes.cs | ||
| PacketType18Handler.cs | ||
| PacketTypesIn.cs | ||
| PacketTypesOut.cs | ||
| Protocol16.cs | ||
| Protocol18.cs | ||
| Protocol18Forge.cs | ||
| Protocol18Terrain.cs | ||
| SocketWrapper.cs | ||
| ZlibUtils.cs | ||