Minecraft-Console-Client/MinecraftClient/Scripting/DynamicRun/Builder/Compiler.cs
breadbyte 023cc2e2d4
Fix Linux issues with the scripting system
This fixes bugs in the scripting system in which scripts does not compile and run on Linux.

This commit also changes wording around the logging in the scripting system to avoid confusion between script errors and regular script compilation.
2022-10-14 02:31:31 +08:00

169 lines
No EOL
7.5 KiB
C#

/*
MIT License
Copyright (c) 2019 Laurent Kempé
https://github.com/laurentkempe/DynamicRun/blob/master/LICENSE
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.MemoryMappedFiles;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.Text;
using MinecraftClient;
using SingleFileExtractor.Core;
namespace DynamicRun.Builder
{
internal class Compiler
{
public CompileResult Compile(string filepath, string fileName)
{
ConsoleIO.WriteLogLine($"Starting compilation...");
using var peStream = new MemoryStream();
var result = GenerateCode(filepath, fileName).Emit(peStream);
if (!result.Success)
{
ConsoleIO.WriteLogLine("Compilation done with error.");
var failures = result.Diagnostics.Where(diagnostic => diagnostic.IsWarningAsError || diagnostic.Severity == DiagnosticSeverity.Error);
return new CompileResult()
{
Assembly = null,
HasCompiledSucecssfully = false,
Failures = failures.ToList()
};
}
ConsoleIO.WriteLogLine("Compilation done without any error.");
peStream.Seek(0, SeekOrigin.Begin);
return new CompileResult()
{
Assembly = peStream.ToArray(),
HasCompiledSucecssfully = true,
Failures = null
};
}
private static CSharpCompilation GenerateCode(string sourceCode, string fileName)
{
var codeString = SourceText.From(sourceCode);
var options = CSharpParseOptions.Default.WithLanguageVersion(LanguageVersion.CSharp9);
var parsedSyntaxTree = SyntaxFactory.ParseSyntaxTree(codeString, options);
var mods = Assembly.GetEntryAssembly()!.GetModules();
#pragma warning disable IL3000 // We determine if we are in a self-contained binary by checking specifically if the Assembly file path is null.
var SystemPrivateCoreLib = typeof(object).Assembly.Location; // System.Private.CoreLib
var SystemConsole = typeof(Console).Assembly.Location; // System.Console
var MinecraftClientDll = typeof(Program).Assembly.Location; // The path to MinecraftClient.dll
var references = new List<MetadataReference>();
// We're on a self-contained binary, so we need to extract the executable to get the assemblies.
if (string.IsNullOrEmpty(MinecraftClientDll))
{
// Create a temporary file to copy the executable to.
var executableDir = AppContext.BaseDirectory;
var executablePath = RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? Path.Combine(executableDir, "MinecraftClient.exe") : Path.Combine(executableDir, "MinecraftClient");
var tempFileName = Path.GetTempFileName();
if (File.Exists(executablePath))
{
// Copy the executable to a temporary path.
ExecutableReader e = new();
File.Delete(tempFileName);
File.Copy(executablePath, tempFileName);
// Access the contents of the executable.
var viewAccessor = MemoryMappedFile.CreateFromFile(tempFileName, FileMode.Open).CreateViewAccessor();
var manifest = e.ReadManifest(viewAccessor);
var files = manifest.Files;
Stream? assemblyStream;
var assemblyrefs = Assembly.GetEntryAssembly()?.GetReferencedAssemblies().ToList()!;
assemblyrefs.Add(new("MinecraftClient"));
assemblyrefs.Add(new("System.Private.CoreLib"));
foreach (var refs in assemblyrefs)
{
var loadedAssembly = Assembly.Load(refs);
if (string.IsNullOrEmpty(loadedAssembly.Location))
{
// Check if we can access the file from the executable.
var reference = files.FirstOrDefault(x => x.RelativePath.Remove(x.RelativePath.Length - 4) == refs.Name);
var refCount = files.Count(x => x.RelativePath.Remove(x.RelativePath.Length - 4) == refs.Name);
if (refCount > 1)
{
// Safety net for the case where the assembly is referenced multiple times.
// Should not happen normally, but we can make exceptions when it does happen.
throw new InvalidOperationException("Too many references to the same assembly. Assembly name: " + refs.Name);
}
if (reference == null)
{
throw new InvalidOperationException("The executable does not contain a referenced assembly. Assembly name: " + refs.Name);
}
assemblyStream = GetStreamForFileEntry(viewAccessor, reference);
references.Add(MetadataReference.CreateFromStream(assemblyStream!));
continue;
}
references.Add(MetadataReference.CreateFromFile(loadedAssembly.Location));
}
// Cleanup.
viewAccessor.Flush();
viewAccessor.Dispose();
}
}
else
{
references.Add(MetadataReference.CreateFromFile(SystemPrivateCoreLib));
references.Add(MetadataReference.CreateFromFile(SystemConsole));
references.Add(MetadataReference.CreateFromFile(MinecraftClientDll));
Assembly.GetEntryAssembly()?.GetReferencedAssemblies().ToList().ForEach(a => references.Add(MetadataReference.CreateFromFile(Assembly.Load(a).Location)));
}
#pragma warning restore IL3000
return CSharpCompilation.Create($"{fileName}.dll",
new[] { parsedSyntaxTree },
references: references,
options: new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary,
optimizationLevel: OptimizationLevel.Release,
assemblyIdentityComparer: DesktopAssemblyIdentityComparer.Default));
}
private static Stream? GetStreamForFileEntry(MemoryMappedViewAccessor viewAccessor, FileEntry file)
{
if (typeof(BundleExtractor).GetMethod("GetStreamForFileEntry", BindingFlags.NonPublic | BindingFlags.Static)!.Invoke(null, new object[] { viewAccessor, file }) is not Stream stream)
throw new InvalidOperationException("The executable does not contain the assembly. Assembly name: " + file.RelativePath);
return stream;
}
internal struct CompileResult
{
internal byte[]? Assembly;
internal bool HasCompiledSucecssfully;
internal List<Diagnostic>? Failures;
public CompileResult(bool hasCompiledSucecssfully, List<Diagnostic>? failures, byte[]? assembly)
{
HasCompiledSucecssfully = hasCompiledSucecssfully;
Failures = failures;
Assembly = assembly;
}
}
}
}