Minecraft-Console-Client/MinecraftClient/Physics
BruceChen a3c918e946 feat: implement physics engine for player movement and collision detection
- Introduced a comprehensive physics engine that replicates Minecraft's movement mechanics, including player input handling, gravity, and collision detection.
- Added classes for player physics, movement input, and collision detection, ensuring accurate simulation of player interactions with the game world.
- Integrated AABB (Axis-Aligned Bounding Box) structures for precise collision detection against blocks.
- Enhanced movement capabilities with support for jumping, sneaking, and sprinting, along with step-up mechanics for navigating terrain.

These changes significantly improve the realism and responsiveness of player movement within the game environment.
2026-03-22 15:29:22 +08:00
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Aabb.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
BlockShapeData.json feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
BlockShapes.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
CollisionDetector.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
MovementInput.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
PhysicsConsts.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
PlayerPhysics.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
Vec3d.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00