mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
- Allow defining function for use into the script - Allow defining a ChatBot for loading it into MCC - Improve sample script and add more examples - Todo add new documentation into the readme file
242 lines
9 KiB
C#
242 lines
9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using Microsoft.CSharp;
|
|
using System.CodeDom.Compiler;
|
|
|
|
namespace MinecraftClient.ChatBots
|
|
{
|
|
/// <summary>
|
|
/// Runs a list of commands
|
|
/// </summary>
|
|
|
|
public class Script : ChatBot
|
|
{
|
|
private string file;
|
|
private string[] lines = new string[0];
|
|
private int sleepticks = 10;
|
|
private int nextline = 0;
|
|
private string owner;
|
|
private bool csharp;
|
|
private Thread thread;
|
|
private ManualResetEvent tpause;
|
|
|
|
public Script(string filename)
|
|
{
|
|
file = filename;
|
|
}
|
|
|
|
public Script(string filename, string ownername)
|
|
: this(filename)
|
|
{
|
|
if (ownername != "")
|
|
owner = ownername;
|
|
}
|
|
|
|
public static bool lookForScript(ref string filename)
|
|
{
|
|
//Automatically look in subfolders and try to add ".txt" file extension
|
|
char dir_slash = Program.isUsingMono ? '/' : '\\';
|
|
string[] files = new string[]
|
|
{
|
|
filename,
|
|
filename + ".txt",
|
|
filename + ".cs",
|
|
"scripts" + dir_slash + filename,
|
|
"scripts" + dir_slash + filename + ".txt",
|
|
"scripts" + dir_slash + filename + ".cs",
|
|
"config" + dir_slash + filename,
|
|
"config" + dir_slash + filename + ".txt",
|
|
"config" + dir_slash + filename + ".cs",
|
|
};
|
|
|
|
foreach (string possible_file in files)
|
|
{
|
|
if (System.IO.File.Exists(possible_file))
|
|
{
|
|
filename = possible_file;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override void Initialize()
|
|
{
|
|
//Load the given file from the startup parameters
|
|
if (lookForScript(ref file))
|
|
{
|
|
lines = System.IO.File.ReadAllLines(file);
|
|
csharp = file.EndsWith(".cs");
|
|
thread = null;
|
|
|
|
if (owner != null)
|
|
SendPrivateMessage(owner, "Script '" + file + "' loaded.");
|
|
}
|
|
else
|
|
{
|
|
LogToConsole("File not found: '" + file + "'");
|
|
|
|
if (owner != null)
|
|
SendPrivateMessage(owner, "File not found: '" + file + "'");
|
|
|
|
UnloadBot(); //No need to keep the bot active
|
|
}
|
|
}
|
|
|
|
public override void Update()
|
|
{
|
|
if (csharp) //C# compiled script
|
|
{
|
|
//Initialize thread on first update
|
|
if (thread == null)
|
|
{
|
|
tpause = new ManualResetEvent(false);
|
|
thread = new Thread(() =>
|
|
{
|
|
if (!RunCSharpScript() && owner != null)
|
|
SendPrivateMessage(owner, "Script '" + file + "' failed to run.");
|
|
});
|
|
thread.Start();
|
|
}
|
|
|
|
//Let the thread run for a short span of time
|
|
if (thread != null)
|
|
{
|
|
tpause.Set();
|
|
tpause.Reset();
|
|
if (thread.Join(100))
|
|
UnloadBot();
|
|
}
|
|
}
|
|
else //Classic MCC script interpreter
|
|
{
|
|
if (sleepticks > 0) { sleepticks--; }
|
|
else
|
|
{
|
|
if (nextline < lines.Length) //Is there an instruction left to interpret?
|
|
{
|
|
string instruction_line = lines[nextline].Trim(); // Removes all whitespaces at start and end of current line
|
|
nextline++; //Move the cursor so that the next time the following line will be interpreted
|
|
|
|
if (instruction_line.Length > 1)
|
|
{
|
|
if (instruction_line[0] != '#' && instruction_line[0] != '/' && instruction_line[1] != '/')
|
|
{
|
|
instruction_line = Settings.ExpandVars(instruction_line);
|
|
string instruction_name = instruction_line.Split(' ')[0];
|
|
switch (instruction_name.ToLower())
|
|
{
|
|
case "wait":
|
|
int ticks = 10;
|
|
try
|
|
{
|
|
ticks = Convert.ToInt32(instruction_line.Substring(5, instruction_line.Length - 5));
|
|
}
|
|
catch { }
|
|
sleepticks = ticks;
|
|
break;
|
|
default:
|
|
if (!PerformInternalCommand(instruction_line))
|
|
{
|
|
Update(); //Unknown command : process next line immediately
|
|
}
|
|
else if (instruction_name.ToLower() != "log") { LogToConsole(instruction_line); }
|
|
break;
|
|
}
|
|
}
|
|
else { Update(); } //Comment: process next line immediately
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//No more instructions to interpret
|
|
UnloadBot();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool RunCSharpScript()
|
|
{
|
|
//Script compatibility check for handling future versions differently
|
|
if (lines.Length < 1 || lines[0] != "//MCCScript 1.0")
|
|
{
|
|
LogToConsole("Script file '" + file + "' does not start with a valid //MCCScript identifier.");
|
|
return false;
|
|
}
|
|
|
|
//Process different sections of the script file
|
|
bool scriptMain = true;
|
|
List<string> script = new List<string>();
|
|
List<string> extensions = new List<string>();
|
|
foreach (string line in lines)
|
|
{
|
|
if (line.StartsWith("//MCCScript"))
|
|
{
|
|
if (line.EndsWith("Extensions"))
|
|
scriptMain = false;
|
|
}
|
|
else if (scriptMain)
|
|
{
|
|
script.Add(line);
|
|
//Add breakpoints for step-by-step execution of the script
|
|
if (tpause != null && line.Trim().EndsWith(";"))
|
|
script.Add("tpause.WaitOne();");
|
|
}
|
|
else extensions.Add(line);
|
|
}
|
|
|
|
//Generate a ChatBot class, allowing access to the ChatBot API
|
|
string code = String.Join("\n", new string[]
|
|
{
|
|
"using System;",
|
|
"using System.IO;",
|
|
"using System.Threading;",
|
|
"using MinecraftClient;",
|
|
"namespace ScriptLoader {",
|
|
"public class Script : ChatBot {",
|
|
"public void __run(ChatBot master, ManualResetEvent tpause) {",
|
|
"SetMaster(master);",
|
|
String.Join("\n", script),
|
|
"}",
|
|
String.Join("\n", extensions),
|
|
"}}",
|
|
});
|
|
|
|
//Compile the C# class in memory using all the currently loaded assemblies
|
|
CSharpCodeProvider compiler = new CSharpCodeProvider();
|
|
CompilerParameters parameters = new CompilerParameters();
|
|
parameters.ReferencedAssemblies
|
|
.AddRange(AppDomain.CurrentDomain
|
|
.GetAssemblies()
|
|
.Where(a => !a.IsDynamic)
|
|
.Select(a => a.Location).ToArray());
|
|
parameters.CompilerOptions = "/t:library";
|
|
parameters.GenerateInMemory = true;
|
|
CompilerResults result
|
|
= compiler.CompileAssemblyFromSource(parameters, code);
|
|
|
|
//Process compile warnings and errors
|
|
if (result.Errors.Count > 0)
|
|
{
|
|
LogToConsole("Error loading '" + file + "':\n" + result.Errors[0].ErrorText);
|
|
return false;
|
|
}
|
|
|
|
//Run the compiled script with exception handling
|
|
object compiledScript = result.CompiledAssembly.CreateInstance("ScriptLoader.Script");
|
|
try { compiledScript.GetType().GetMethod("__run").Invoke(compiledScript, new object[] { this, tpause }); }
|
|
catch (Exception e)
|
|
{
|
|
LogToConsole("Runtime error for '" + file + "':\n" + e);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|