Minecraft-Console-Client/MinecraftClient/Protocol/ProtocolHandler.cs
Pokechu22 b1a66791a1 Add support for 1.12.2
While there are protocol changes to the keep alive packet, the way MCC implements it should mean that the changes do not affect us.
2017-09-19 08:06:22 +02:00

513 lines
23 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MinecraftClient.Protocol.Handlers;
using MinecraftClient.Proxy;
using System.Net.Sockets;
using System.Net.Security;
using MinecraftClient.Protocol.Handlers.Forge;
namespace MinecraftClient.Protocol
{
/// <summary>
/// Handle login, session, server ping and provide a protocol handler for interacting with a minecraft server.
/// </summary>
public static class ProtocolHandler
{
/// <summary>
/// Perform a DNS lookup for a Minecraft Service using the specified domain name
/// </summary>
/// <param name="domain">Input domain name, updated with target host if any, else left untouched</param>
/// <param name="port">Updated with target port if any, else left untouched</param>
/// <returns>TRUE if a Minecraft Service was found.</returns>
public static bool MinecraftServiceLookup(ref string domain, ref ushort port)
{
if (!String.IsNullOrEmpty(domain) && domain.Any(c => char.IsLetter(c)))
{
try
{
Console.WriteLine("Resolving {0}...", domain);
Heijden.DNS.Response response = new Heijden.DNS.Resolver().Query("_minecraft._tcp." + domain, Heijden.DNS.QType.SRV);
Heijden.DNS.RecordSRV[] srvRecords = response.RecordsSRV;
if (srvRecords != null && srvRecords.Any())
{
//Order SRV records by priority and weight, then randomly
Heijden.DNS.RecordSRV result = srvRecords
.OrderBy(record => record.PRIORITY)
.ThenByDescending(record => record.WEIGHT)
.ThenBy(record => Guid.NewGuid())
.First();
string target = result.TARGET.Trim('.');
ConsoleIO.WriteLineFormatted(String.Format("§8Found server {0}:{1} for domain {2}", target, result.PORT, domain));
domain = target;
port = result.PORT;
return true;
}
}
catch (Exception e)
{
ConsoleIO.WriteLineFormatted(String.Format("§8Failed to perform SRV lookup for {0}\n{1}: {2}", domain, e.GetType().FullName, e.Message));
}
}
return false;
}
/// <summary>
/// Retrieve information about a Minecraft server
/// </summary>
/// <param name="serverIP">Server IP to ping</param>
/// <param name="serverPort">Server Port to ping</param>
/// <param name="protocolversion">Will contain protocol version, if ping successful</param>
/// <returns>TRUE if ping was successful</returns>
public static bool GetServerInfo(string serverIP, ushort serverPort, ref int protocolversion, ref ForgeInfo forgeInfo)
{
bool success = false;
int protocolversionTmp = 0;
ForgeInfo forgeInfoTmp = null;
if (AutoTimeout.Perform(() =>
{
try
{
if (Protocol16Handler.doPing(serverIP, serverPort, ref protocolversionTmp)
|| Protocol18Handler.doPing(serverIP, serverPort, ref protocolversionTmp, ref forgeInfoTmp))
{
success = true;
}
else ConsoleIO.WriteLineFormatted("§8Unexpected response from the server (is that a Minecraft server?)");
}
catch (Exception e)
{
ConsoleIO.WriteLineFormatted(String.Format("§8{0}: {1}", e.GetType().FullName, e.Message));
}
}, TimeSpan.FromSeconds(Settings.ResolveSrvRecordsShortTimeout ? 5 : 30)))
{
protocolversion = protocolversionTmp;
forgeInfo = forgeInfoTmp;
return success;
}
else
{
ConsoleIO.WriteLineFormatted("§8A timeout occured while attempting to connect to this IP.");
return false;
}
}
/// <summary>
/// Get a protocol handler for the specified Minecraft version
/// </summary>
/// <param name="Client">Tcp Client connected to the server</param>
/// <param name="ProtocolVersion">Protocol version to handle</param>
/// <param name="Handler">Handler with the appropriate callbacks</param>
/// <returns></returns>
public static IMinecraftCom GetProtocolHandler(TcpClient Client, int ProtocolVersion, ForgeInfo forgeInfo, IMinecraftComHandler Handler)
{
int[] supportedVersions_Protocol16 = { 51, 60, 61, 72, 73, 74, 78 };
if (Array.IndexOf(supportedVersions_Protocol16, ProtocolVersion) > -1)
return new Protocol16Handler(Client, ProtocolVersion, Handler);
int[] supportedVersions_Protocol18 = { 4, 5, 47, 107, 108, 109, 110, 210, 315, 316, 335, 338, 340 };
if (Array.IndexOf(supportedVersions_Protocol18, ProtocolVersion) > -1)
return new Protocol18Handler(Client, ProtocolVersion, Handler, forgeInfo);
throw new NotSupportedException("The protocol version no." + ProtocolVersion + " is not supported.");
}
/// <summary>
/// Convert a human-readable Minecraft version number to network protocol version number
/// </summary>
/// <param name="MCVersion">The Minecraft version number</param>
/// <returns>The protocol version number or 0 if could not determine protocol version: error, unknown, not supported</returns>
public static int MCVer2ProtocolVersion(string MCVersion)
{
if (MCVersion.Contains('.'))
{
switch (MCVersion.Split(' ')[0].Trim())
{
case "1.4.6":
case "1.4.7":
return 51;
case "1.5.1":
return 60;
case "1.5.2":
return 61;
case "1.6":
case "1.6.0":
return 72;
case "1.6.1":
case "1.6.2":
case "1.6.3":
case "1.6.4":
return 73;
case "1.7.2":
case "1.7.3":
case "1.7.4":
case "1.7.5":
return 4;
case "1.7.6":
case "1.7.7":
case "1.7.8":
case "1.7.9":
case "1.7.10":
return 5;
case "1.8":
case "1.8.0":
case "1.8.1":
case "1.8.2":
case "1.8.3":
case "1.8.4":
case "1.8.5":
case "1.8.6":
case "1.8.7":
case "1.8.8":
case "1.8.9":
return 47;
case "1.9":
case "1.9.0":
return 107;
case "1.9.1":
return 108;
case "1.9.2":
return 109;
case "1.9.3":
case "1.9.4":
return 110;
case "1.10":
case "1.10.0":
case "1.10.1":
case "1.10.2":
return 210;
case "1.11":
case "1.11.0":
return 315;
case "1.11.1":
case "1.11.2":
return 316;
case "1.12":
case "1.12.0":
return 335;
case "1.12.1":
return 338;
case "1.12.2":
return 340;
default:
return 0;
}
}
else
{
try
{
return Int32.Parse(MCVersion);
}
catch
{
return 0;
}
}
}
public enum LoginResult { OtherError, ServiceUnavailable, SSLError, Success, WrongPassword, AccountMigrated, NotPremium, LoginRequired, InvalidToken, NullError };
/// <summary>
/// Allows to login to a premium Minecraft account using the Yggdrasil authentication scheme.
/// </summary>
/// <param name="user">Login</param>
/// <param name="pass">Password</param>
/// <param name="accesstoken">Will contain the access token returned by Minecraft.net, if the login is successful</param>
/// <param name="clienttoken">Will contain the client token generated before sending to Minecraft.net</param>
/// <param name="uuid">Will contain the player's PlayerID, needed for multiplayer</param>
/// <returns>Returns the status of the login (Success, Failure, etc.)</returns>
public static LoginResult GetLogin(string user, string pass, out SessionToken session)
{
session = new SessionToken() { ClientID = Guid.NewGuid().ToString().Replace("-", "") };
try
{
string result = "";
string json_request = "{\"agent\": { \"name\": \"Minecraft\", \"version\": 1 }, \"username\": \"" + JsonEncode(user) + "\", \"password\": \"" + JsonEncode(pass) + "\", \"clientToken\": \"" + JsonEncode(session.ClientID) + "\" }";
if (Settings.DebugMessages)
ConsoleIO.WriteLineFormatted("§8Debug: Login Request: " + json_request);
int code = DoHTTPSPost("authserver.mojang.com", "/authenticate", json_request, ref result);
if (code == 200)
{
if (Settings.DebugMessages)
ConsoleIO.WriteLineFormatted("§8Debug: Login Response: " + result);
if (result.Contains("availableProfiles\":[]}"))
{
return LoginResult.NotPremium;
}
else
{
string[] temp = result.Split(new string[] { "accessToken\":\"" }, StringSplitOptions.RemoveEmptyEntries);
if (temp.Length >= 2) { session.ID = temp[1].Split('"')[0]; }
temp = result.Split(new string[] { "name\":\"" }, StringSplitOptions.RemoveEmptyEntries);
if (temp.Length >= 2) { session.PlayerName = temp[1].Split('"')[0]; }
temp = result.Split(new string[] { "availableProfiles\":[{\"id\":\"" }, StringSplitOptions.RemoveEmptyEntries);
if (temp.Length >= 2) { session.PlayerID = temp[1].Split('"')[0]; }
return LoginResult.Success;
}
}
else if (code == 403)
{
if (result.Contains("UserMigratedException"))
{
return LoginResult.AccountMigrated;
}
else return LoginResult.WrongPassword;
}
else if (code == 503)
{
return LoginResult.ServiceUnavailable;
}
else
{
ConsoleIO.WriteLineFormatted("§8Got error code from server: " + code);
return LoginResult.OtherError;
}
}
catch (System.Security.Authentication.AuthenticationException)
{
return LoginResult.SSLError;
}
catch (System.IO.IOException e)
{
if (e.Message.Contains("authentication"))
{
return LoginResult.SSLError;
}
else return LoginResult.OtherError;
}
catch
{
return LoginResult.OtherError;
}
}
/// <summary>
/// Validates whether accessToken must be refreshed
/// </summary>
/// <param name="accesstoken">Will contain the cached access token previously returned by Minecraft.net</param>
/// <param name="clienttoken">Will contain the cached client token created on login</param>
/// <returns>Returns the status of the token (Valid, Invalid, etc.)</returns>
public static LoginResult GetTokenValidation(SessionToken session)
{
try
{
string result = "";
string json_request = "{\"accessToken\": \"" + JsonEncode(session.ID) + "\", \"clientToken\": \"" + JsonEncode(session.ClientID) + "\" }";
int code = DoHTTPSPost("authserver.mojang.com", "/validate", json_request, ref result);
if (code == 204)
{
return LoginResult.Success;
}
else if (code == 403)
{
return LoginResult.LoginRequired;
}
else
{
return LoginResult.OtherError;
}
}
catch
{
return LoginResult.OtherError;
}
}
/// <summary>
/// Refreshes invalid token
/// </summary>
/// <param name="user">Login</param>
/// <param name="accesstoken">Will contain the new access token returned by Minecraft.net, if the refresh is successful</param>
/// <param name="clienttoken">Will contain the client token generated before sending to Minecraft.net</param>
/// <param name="uuid">Will contain the player's PlayerID, needed for multiplayer</param>
/// <returns>Returns the status of the new token request (Success, Failure, etc.)</returns>
public static LoginResult GetNewToken(SessionToken currentsession, out SessionToken newsession)
{
newsession = new SessionToken();
try
{
string result = "";
string json_request = "{ \"accessToken\": \"" + JsonEncode(currentsession.ID) + "\", \"clientToken\": \"" + JsonEncode(currentsession.ClientID) + "\", \"selectedProfile\": { \"id\": \"" + JsonEncode(currentsession.PlayerID) + "\", \"name\": \"" + JsonEncode(currentsession.PlayerName) + "\" } }";
int code = DoHTTPSPost("authserver.mojang.com", "/refresh", json_request, ref result);
if (code == 200)
{
if (result == null)
{
return LoginResult.NullError;
}
else {
string[] temp = result.Split(new string[] { "accessToken\":\"" }, StringSplitOptions.RemoveEmptyEntries);
if (temp.Length >= 2) { newsession.ID = temp[1].Split('"')[0]; }
temp = result.Split(new string[] { "clientToken\":\"" }, StringSplitOptions.RemoveEmptyEntries);
if (temp.Length >= 2) { newsession.ClientID = temp[1].Split('"')[0]; }
temp = result.Split(new string[] { "name\":\"" }, StringSplitOptions.RemoveEmptyEntries);
if (temp.Length >= 2) { newsession.PlayerName = temp[1].Split('"')[0]; }
temp = result.Split(new string[] { "selectedProfile\":[{\"id\":\"" }, StringSplitOptions.RemoveEmptyEntries);
if (temp.Length >= 2) { newsession.PlayerID = temp[1].Split('"')[0]; }
return LoginResult.Success;
}
}
else if (code == 403 && result.Contains("InvalidToken"))
{
return LoginResult.InvalidToken;
}
else
{
ConsoleIO.WriteLineFormatted("§8Got error code from server while refreshing authentication: " + code);
return LoginResult.OtherError;
}
}
catch
{
return LoginResult.OtherError;
}
}
/// <summary>
/// Check session using Mojang's Yggdrasil authentication scheme. Allows to join an online-mode server
/// </summary>
/// <param name="user">Username</param>
/// <param name="accesstoken">Session ID</param>
/// <param name="serverhash">Server ID</param>
/// <returns>TRUE if session was successfully checked</returns>
public static bool SessionCheck(string uuid, string accesstoken, string serverhash)
{
try
{
string result = "";
string json_request = "{\"accessToken\":\"" + accesstoken + "\",\"selectedProfile\":\"" + uuid + "\",\"serverId\":\"" + serverhash + "\"}";
int code = DoHTTPSPost("sessionserver.mojang.com", "/session/minecraft/join", json_request, ref result);
return (result == "");
}
catch { return false; }
}
//Test method currently not working
//See https://github.com/ORelio/Minecraft-Console-Client/issues/51
public static void RealmsListWorlds(string username, string uuid, string accesstoken)
{
string result = "";
string cookies = String.Format("sid=token:{0}:{1};user={2};version={3}", accesstoken, uuid, username, Program.MCHighestVersion);
DoHTTPSGet("mcoapi.minecraft.net", "/worlds", cookies, ref result);
Console.WriteLine(result);
}
/// <summary>
/// Make a HTTPS GET request to the specified endpoint of the Mojang API
/// </summary>
/// <param name="host">Host to connect to</param>
/// <param name="endpoint">Endpoint for making the request</param>
/// <param name="cookies">Cookies for making the request</param>
/// <param name="result">Request result</param>
/// <returns>HTTP Status code</returns>
private static int DoHTTPSGet(string host, string endpoint, string cookies, ref string result)
{
List<String> http_request = new List<string>();
http_request.Add("GET " + endpoint + " HTTP/1.1");
http_request.Add("Cookie: " + cookies);
http_request.Add("Cache-Control: no-cache");
http_request.Add("Pragma: no-cache");
http_request.Add("Host: " + host);
http_request.Add("User-Agent: Java/1.6.0_27");
http_request.Add("Accept-Charset: ISO-8859-1,UTF-8;q=0.7,*;q=0.7");
http_request.Add("Connection: close");
http_request.Add("");
return DoHTTPSRequest(http_request, host, ref result);
}
/// <summary>
/// Make a HTTPS POST request to the specified endpoint of the Mojang API
/// </summary>
/// <param name="host">Host to connect to</param>
/// <param name="endpoint">Endpoint for making the request</param>
/// <param name="request">Request payload</param>
/// <param name="result">Request result</param>
/// <returns>HTTP Status code</returns>
private static int DoHTTPSPost(string host, string endpoint, string request, ref string result)
{
List<String> http_request = new List<string>();
http_request.Add("POST " + endpoint + " HTTP/1.1");
http_request.Add("Host: " + host);
http_request.Add("User-Agent: MCC/" + Program.Version);
http_request.Add("Content-Type: application/json");
http_request.Add("Content-Length: " + Encoding.ASCII.GetBytes(request).Length);
http_request.Add("Connection: close");
http_request.Add("");
http_request.Add(request);
return DoHTTPSRequest(http_request, host, ref result);
}
/// <summary>
/// Manual HTTPS request since we must directly use a TcpClient because of the proxy.
/// This method connects to the server, enables SSL, do the request and read the response.
/// </summary>
/// <param name="headers">Request headers and optional body (POST)</param>
/// <param name="host">Host to connect to</param>
/// <param name="result">Request result</param>
/// <returns>HTTP Status code</returns>
private static int DoHTTPSRequest(List<string> headers, string host, ref string result)
{
string postResult = null;
int statusCode = 520;
Exception exception = null;
AutoTimeout.Perform(() =>
{
try
{
TcpClient client = ProxyHandler.newTcpClient(host, 443, true);
SslStream stream = new SslStream(client.GetStream());
stream.AuthenticateAsClient(host);
stream.Write(Encoding.ASCII.GetBytes(String.Join("\r\n", headers.ToArray())));
System.IO.StreamReader sr = new System.IO.StreamReader(stream);
string raw_result = sr.ReadToEnd();
if (raw_result.StartsWith("HTTP/1.1"))
{
postResult = raw_result.Substring(raw_result.IndexOf("\r\n\r\n") + 4);
statusCode = Settings.str2int(raw_result.Split(' ')[1]);
}
else statusCode = 520; //Web server is returning an unknown error
}
catch (Exception e)
{
if (!(e is System.Threading.ThreadAbortException))
{
exception = e;
}
}
}, TimeSpan.FromSeconds(30));
result = postResult;
if (exception != null)
throw exception;
return statusCode;
}
/// <summary>
/// Encode a string to a json string.
/// Will convert special chars to \u0000 unicode escape sequences.
/// </summary>
/// <param name="text">Source text</param>
/// <returns>Encoded text</returns>
private static string JsonEncode(string text)
{
StringBuilder result = new StringBuilder();
foreach (char c in text)
{
if ((c >= '0' && c <= '9') ||
(c >= 'a' && c <= 'z') ||
(c >= 'A' && c <= 'Z'))
{
result.Append(c);
}
else
{
result.AppendFormat(@"\u{0:x4}", (int)c);
}
}
return result.ToString();
}
}
}