Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/26_1/HolderSetComponent261.cs

42 lines
1.3 KiB
C#

using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._26_1;
public class HolderSetComponent261(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public string? TagKey { get; set; }
public List<int> HolderIds { get; } = [];
public override void Parse(Queue<byte> data)
{
var count = DataTypes.ReadNextVarInt(data) - 1;
if (count == -1)
{
TagKey = DataTypes.ReadNextString(data);
return;
}
for (var i = 0; i < count; i++)
HolderIds.Add(DataTypes.ReadNextVarInt(data));
}
public override Queue<byte> Serialize()
{
var bytes = new List<byte>();
if (TagKey is not null)
{
bytes.AddRange(DataTypes.GetVarInt(0));
bytes.AddRange(DataTypes.GetString(TagKey));
return new Queue<byte>(bytes);
}
bytes.AddRange(DataTypes.GetVarInt(HolderIds.Count + 1));
foreach (var holderId in HolderIds)
bytes.AddRange(DataTypes.GetVarInt(holderId));
return new Queue<byte>(bytes);
}
}