Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_21_2/EquippableComponent.cs

94 lines
3.6 KiB
C#

using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_21;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_2;
public class EquippableComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public int Slot { get; set; }
public SoundEventSubComponent? EquipSound { get; set; }
public bool HasModel { get; set; }
public string? Model { get; set; }
public bool HasCameraOverlay { get; set; }
public string? CameraOverlay { get; set; }
public bool HasAllowedEntities { get; set; }
public int AllowedEntitiesType { get; set; }
public string? AllowedEntitiesTag { get; set; }
public List<int>? AllowedEntitiesIds { get; set; }
public bool Dispensable { get; set; }
public bool Swappable { get; set; }
public bool DamageOnHurt { get; set; }
public override void Parse(Queue<byte> data)
{
Slot = DataTypes.ReadNextVarInt(data);
EquipSound = (SoundEventSubComponent)SubComponentRegistry.ParseSubComponent(SubComponents.SoundEvent, data);
HasModel = DataTypes.ReadNextBool(data);
if (HasModel)
Model = DataTypes.ReadNextString(data);
HasCameraOverlay = DataTypes.ReadNextBool(data);
if (HasCameraOverlay)
CameraOverlay = DataTypes.ReadNextString(data);
HasAllowedEntities = DataTypes.ReadNextBool(data);
if (HasAllowedEntities)
{
AllowedEntitiesType = DataTypes.ReadNextVarInt(data);
if (AllowedEntitiesType == 0)
{
AllowedEntitiesTag = DataTypes.ReadNextString(data);
}
else
{
AllowedEntitiesIds = new List<int>();
for (var i = 0; i < AllowedEntitiesType - 1; i++)
AllowedEntitiesIds.Add(DataTypes.ReadNextVarInt(data));
}
}
Dispensable = DataTypes.ReadNextBool(data);
Swappable = DataTypes.ReadNextBool(data);
DamageOnHurt = DataTypes.ReadNextBool(data);
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetVarInt(Slot));
if (EquipSound is not null) data.AddRange(EquipSound.Serialize());
data.AddRange(DataTypes.GetBool(HasModel));
if (HasModel && Model is not null)
data.AddRange(DataTypes.GetString(Model));
data.AddRange(DataTypes.GetBool(HasCameraOverlay));
if (HasCameraOverlay && CameraOverlay is not null)
data.AddRange(DataTypes.GetString(CameraOverlay));
data.AddRange(DataTypes.GetBool(HasAllowedEntities));
if (HasAllowedEntities)
{
data.AddRange(DataTypes.GetVarInt(AllowedEntitiesType));
if (AllowedEntitiesType == 0 && AllowedEntitiesTag is not null)
{
data.AddRange(DataTypes.GetString(AllowedEntitiesTag));
}
else if (AllowedEntitiesIds is not null)
{
foreach (var id in AllowedEntitiesIds)
data.AddRange(DataTypes.GetVarInt(id));
}
}
data.AddRange(DataTypes.GetBool(Dispensable));
data.AddRange(DataTypes.GetBool(Swappable));
data.AddRange(DataTypes.GetBool(DamageOnHurt));
return new Queue<byte>(data);
}
}