Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_21_11/PiercingWeaponComponent.cs
Anon de96462659 Fix structured components: audit fixes, codec helpers, and serialize implementations
- Fix 5 class naming typos: Unbrekable->Unbreakable, Blook->Book,
  Omnious->Ominous, FoodComponentComponent->FoodComponent
- Fix IntangibleProjectileComponent: extends EmptyComponent (Unit type)
- Delete dead code JukeBoxPlayableComponent.cs (duplicated)
- Implement proper Serialize() on BlocksAttacksComponent,
  KineticWeaponComponent, PiercingWeaponComponent
- Extract shared SoundEventHolder/HolderSet codec helpers into
  StructuredComponentCodecHelpers
- Add TypedEntityDataComponent/TypedBlockEntityDataComponent base classes
  for 1.21.9+ typed entity data format
- Fix variable name: uses1218AttributeAndEquippableFormats ->
  uses1216AttributeAndEquippableFormats
- Add entity data version gate (1.21.9+) to v1215 registry
- Fix chicken/variant and zombie_nautilus/variant component types
- Fix empty packet hang in Protocol18 ReadNextPacket loop
- Add structured components integration test harness
2026-06-11 21:33:48 +02:00

33 lines
1.5 KiB
C#

using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Components;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_11;
public class PiercingWeaponComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public bool DealsKnockback { get; set; }
public bool Dismounts { get; set; }
public SoundEventHolderData? Sound { get; set; }
public SoundEventHolderData? HitSound { get; set; }
public override void Parse(Queue<byte> data)
{
DealsKnockback = DataTypes.ReadNextBool(data);
Dismounts = DataTypes.ReadNextBool(data);
Sound = StructuredComponentCodecHelpers.ReadOptionalSoundEventHolder(DataTypes, data);
HitSound = StructuredComponentCodecHelpers.ReadOptionalSoundEventHolder(DataTypes, data);
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetBool(DealsKnockback));
data.AddRange(DataTypes.GetBool(Dismounts));
StructuredComponentCodecHelpers.WriteOptionalSoundEventHolder(DataTypes, data, Sound);
StructuredComponentCodecHelpers.WriteOptionalSoundEventHolder(DataTypes, data, HitSound);
return new Queue<byte>(data);
}
}