Minecraft-Console-Client/MinecraftClient/Pathing/Goals/GoalXZ.cs
BruceChen 1abab20f17 feat: add Phase 1 core pathfinding architecture
Implements the new Baritone-inspired A* pathfinding system:
- Core types: PathNode, PathResult, MoveResult, MoveType, ActionCosts
- BinaryHeapOpenSet min-heap for A* open set
- AStarPathFinder with timeout, cancellation, partial path support
- CalculationContext for thread-safe world state snapshots
- MoveHelper for block passability checks
- IGoal interface + GoalBlock, GoalXZ, GoalNear, GoalComposite
- IMove interface + MoveTraverse, MoveDiagonal, MoveAscend, MoveDescend, MoveClimb
- /pathfind command for testing the new pathfinder

Made-with: Cursor
2026-04-12 18:43:32 +00:00

28 lines
625 B
C#

using System;
namespace MinecraftClient.Pathing.Goals
{
public sealed class GoalXZ : IGoal
{
public int X { get; }
public int Z { get; }
public GoalXZ(int x, int z)
{
X = x;
Z = z;
}
public bool IsInGoal(int x, int y, int z)
=> x == X && z == Z;
public double Heuristic(int x, int y, int z)
{
int dx = Math.Abs(x - X);
int dz = Math.Abs(z - Z);
return GoalBlock.DistanceHeuristic(dx, 0, dz);
}
public override string ToString() => $"GoalXZ({X}, {Z})";
}
}