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https://github.com/MCCTeam/Minecraft-Console-Client
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Theory simulator: - Add 2D side-wall jump physics with yaw sweep for worst-case margin - Generate sidewall theory cases (flat/ascend/descend, wall_offset 0/1) - Add momentum-capabilities.json with band compression and max_reach - Extend models, capabilities, canonical, and renderers for sidewall Full-coverage parkour test suite (tools/test-parkour.py): - Derive test matrix from momentum-capabilities.json - Build linear/neo/ceiling courses via RCON with 7-block clear margin - Use /goto for pathfinding, parse A* and PathMgr log output - Stop-at-first-failure per (family, subfamily, dy, ceil, wo) group - Hierarchical --filter (e.g. linear/flat, ceiling/headhitter/ceil2.5) - Exclude sidewall from default matrix (identical max_reach to linear) Pathing execution fixes: - Align parkour contracts and timing budgets with live test results - Fix jump-entry yaw snapping for grounded handoffs - Template helper and sprint jump template refinements Made-with: Cursor
118 lines
4.9 KiB
C#
118 lines
4.9 KiB
C#
using System;
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using System.Threading;
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using MinecraftClient.Mapping;
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using MinecraftClient.Pathing.Core;
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using MinecraftClient.Pathing.Execution;
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using MinecraftClient.Pathing.Execution.Templates;
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using MinecraftClient.Pathing.Goals;
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using Xunit;
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namespace MinecraftClient.Tests.Pathing.Execution;
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public sealed class LivePathingRegressionTests
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{
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[Fact]
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public void AStar_ThreeByOneRejectionLayout_WithInvalidGoalBlock_RejectsBeforeExecution()
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{
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World world = FlatWorldTestBuilder.CreateStoneFloor(min: 135, max: 148);
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FlatWorldTestBuilder.ClearBox(world, 140, 80, 135, 148, 85, 140);
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// Match the live harness: the raised block is reachable, but the requested goal block is not standable.
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FlatWorldTestBuilder.SetSolid(world, 143, 80, 138);
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var ctx = new CalculationContext(world, allowParkour: true, allowParkourAscend: true);
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var finder = new AStarPathFinder();
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PathResult result = finder.Calculate(
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ctx,
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startX: 141,
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startY: 80,
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startZ: 138,
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new GoalBlock(144, 81, 138),
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CancellationToken.None,
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timeoutMs: 2000);
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Assert.Equal(PathStatus.Failed, result.Status);
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Assert.Empty(PathSegmentBuilder.FromPath(result.Path));
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}
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[Fact]
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public void AStar_RepeatedSingleGapParkourChain_PrefersTwoLongJumpsOverFourShortJumps()
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{
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World world = FlatWorldTestBuilder.CreateStoneFloor(min: 578, max: 590);
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FlatWorldTestBuilder.ClearBox(world, 578, 79, 578, 590, 90, 582);
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FlatWorldTestBuilder.SetSolid(world, 580, 79, 580);
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FlatWorldTestBuilder.SetSolid(world, 582, 79, 580);
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FlatWorldTestBuilder.SetSolid(world, 584, 79, 580);
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FlatWorldTestBuilder.SetSolid(world, 586, 79, 580);
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FlatWorldTestBuilder.SetSolid(world, 588, 79, 580);
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var ctx = new CalculationContext(world, allowParkour: true, allowParkourAscend: true);
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var finder = new AStarPathFinder();
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PathResult result = finder.Calculate(
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ctx,
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startX: 580,
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startY: 80,
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startZ: 580,
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new GoalBlock(588, 80, 580),
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CancellationToken.None,
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timeoutMs: 2000);
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List<PathSegment> segments = PathSegmentBuilder.FromPath(result.Path);
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Assert.Equal(PathStatus.Success, result.Status);
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Assert.Collection(
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segments,
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first =>
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{
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Assert.Equal(MoveType.Parkour, first.MoveType);
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Assert.Equal(new Location(580.5, 80, 580.5), first.Start);
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Assert.Equal(new Location(584.5, 80, 580.5), first.End);
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},
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second =>
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{
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Assert.Equal(MoveType.Parkour, second.MoveType);
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Assert.Equal(new Location(584.5, 80, 580.5), second.Start);
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Assert.Equal(new Location(588.5, 80, 580.5), second.End);
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});
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}
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[Fact]
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public void SprintJumpTemplate_LandingRecoveryIntoTurn_CompletesInsideLandingBlock()
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{
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World world = FlatWorldTestBuilder.CreateStoneFloor(min: 108, max: 126);
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FlatWorldTestBuilder.ClearBox(world, 118, 79, 108, 126, 90, 112);
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FlatWorldTestBuilder.SetSolid(world, 120, 79, 110);
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FlatWorldTestBuilder.SetSolid(world, 122, 79, 110);
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FlatWorldTestBuilder.SetSolid(world, 122, 79, 111);
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FlatWorldTestBuilder.SetSolid(world, 120, 80, 111);
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FlatWorldTestBuilder.SetSolid(world, 120, 81, 111);
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var segment = new PathSegment
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{
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Start = new Location(120.5, 80, 110.5),
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End = new Location(122.5, 80, 110.5),
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MoveType = MoveType.Parkour,
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ExitTransition = PathTransitionType.LandingRecovery,
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ExitHints = new PathTransitionHints(0, 1, 0.0, 0.035, true, true, false, true, 12)
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};
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var next = new PathSegment
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{
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Start = new Location(122.5, 80, 110.5),
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End = new Location(122.5, 80, 111.5),
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MoveType = MoveType.Traverse,
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ExitTransition = PathTransitionType.FinalStop,
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ExitHints = new PathTransitionHints(0, 1, 0.0, 0.03, true, true, false, false, 12)
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};
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var template = new SprintJumpTemplate(segment, next);
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var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
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TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 140, out Location finalPos);
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Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
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Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, segment.End), $"finalPos={finalPos} vel={physics.DeltaMovement}");
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double horizontalSpeed = Math.Sqrt(physics.DeltaMovement.X * physics.DeltaMovement.X + physics.DeltaMovement.Z * physics.DeltaMovement.Z);
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Assert.InRange(horizontalSpeed, 0.0, 0.04);
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}
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}
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