Minecraft-Console-Client/MinecraftClient/Pathing/Moves
BruceChen da52aa5c3c pathing: sidewall runup precondition via EntryPreparation
Introduce an EntryPreparationState carried on PathNode + A* context so
sidewall parkour can explicitly request one or more runway traverses
before takeoff instead of silently dropping the move. ParkourFeasibility
gains TryGetRequiredStaticEntryRunupSteps + HasPreparedRunup helpers so
long descends (major=5, dy=-1) only remain feasible when the preceding
node proved the runup.

Widen HasDominantAxisRunUp to accept cold-start sprint-jumps within
~3.1-3.5 blocks horizontally so lone overhang / staircase takeoffs stay
feasible without a 2-block runway (matches Baritone's MomentumBehavior
.ALLOWED contract).

Add a runtime SidewallParkourController that implements the corner
commitment + wall-hug chain during execution.

Extend pathing test fixtures with InitialMomentumTicks, add sidewall
accepted/rejected scenarios, and refresh timing + contract baselines to
reflect the new planner shapes. Document the design in
docs/superpowers/specs and plans.

Made-with: Cursor
2026-04-19 17:03:03 +00:00
..
Impl feat: add sidewall parkour planner support 2026-04-18 16:26:15 +00:00
IMove.cs feat: add Phase 1 core pathfinding architecture 2026-04-12 18:43:32 +00:00
MoveHelper.cs feat: complete Phase 4 McClient integration for A* pathfinding 2026-04-12 18:43:32 +00:00
ParkourFeasibility.cs pathing: sidewall runup precondition via EntryPreparation 2026-04-19 17:03:03 +00:00