Minecraft-Console-Client/MinecraftClient/Bots.cs
ORelio d972378f0e Added remote control bot
A bot that can perform operations using /tell commands!
Available commands: exit, reco, script, send.
Closes #7 :)
2014-04-03 00:17:47 +02:00

1004 lines
39 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient
{
///
/// Welcome to the Bot API file !
/// The virtual class "ChatBot" contains anything you need for creating chat bots
/// Inherit from this class while adding your bot class to the namespace "Bots", below.
/// Once your bot is created, simply edit the switch in Program.cs to add the corresponding command-line argument!
///
/// <summary>
/// The virtual class containing anything you need for creating chat bots.
/// </summary>
public abstract class ChatBot
{
public enum DisconnectReason { InGameKick, LoginRejected, ConnectionLost };
#region MinecraftCom Handler for this bot
//Will be automatically set on bot loading, don't worry about this
public void SetHandler(MinecraftCom handler) { this.handler = handler; }
private MinecraftCom handler;
#endregion
/// <summary>
/// Anything you want to initialize your bot, will be called on load by MinecraftCom
/// </summary>
public virtual void Initialize() { }
/// <summary>
/// Will be called every ~100ms (10fps) if loaded in MinecraftCom
/// </summary>
public virtual void Update() { }
/// <summary>
/// Any text sent by the server will be sent here by MinecraftCom
/// </summary>
/// <param name="text">Text from the server</param>
public virtual void GetText(string text) { }
/// <summary>
/// Is called when the client has been disconnected fom the server
/// </summary>
/// <param name="reason">Disconnect Reason</param>
/// <param name="message">Kick message, if any</param>
/// <returns>Return TRUE if the client is about to restart</returns>
public virtual bool OnDisconnect(DisconnectReason reason, string message) { return false; }
#region ToolBox
/// <summary>
/// Send text to the server. Can be anything such as chat messages or commands
/// </summary>
/// <param name="text">Text to send to the server</param>
protected void SendText(string text)
{
Console.ForegroundColor = ConsoleColor.DarkGray;
ConsoleIO.WriteLine("BOT:" + text);
handler.SendChatMessage(text);
Console.ForegroundColor = ConsoleColor.Gray;
}
/// <summary>
/// Remove color codes ("§c") from a text message received from the server
/// </summary>
protected static string getVerbatim(string text)
{
if ( String.IsNullOrEmpty(text) )
return String.Empty;
int idx = 0;
var data = new char[text.Length];
for ( int i = 0; i < text.Length; i++ )
if ( text[i] != '§' )
data[idx++] = text[i];
else
i++;
return new string(data, 0, idx);
}
/// <summary>
/// Verify that a string contains only a-z A-Z 0-9 and _ characters.
/// </summary>
protected static bool isValidName(string username)
{
if ( String.IsNullOrEmpty(username) )
return false;
foreach ( char c in username )
if ( !((c >= 'a' && c <= 'z')
|| (c >= 'A' && c <= 'Z')
|| (c >= '0' && c <= '9')
|| c == '_') )
return false;
return true;
}
/// <summary>
/// Returns true is the text passed is a private message sent to the bot
/// </summary>
/// <param name="text">text to test</param>
/// <param name="message">if it's a private message, this will contain the message</param>
/// <param name="sender">if it's a private message, this will contain the player name that sends the message</param>
/// <returns>Returns true if the text is a private message</returns>
protected static bool isPrivateMessage(string text, ref string message, ref string sender)
{
if (text == "") { return false; }
string[] tmp = text.Split(' ');
try
{
//Detect vanilla /tell messages
//Someone whispers to you: message
if (tmp.Length > 2 && tmp[1] == "whispers")
{
message = text.Substring(tmp[0].Length + 18);
sender = tmp[0];
return isValidName(sender);
}
//Detect Essentials (Bukkit) /m messages
//[Someone -> me] message
else if (text[0] == '[' && tmp.Length > 3 && tmp[1] == "->"
&& (tmp[2] == "me]" || tmp[2] == "moi]")) //'me' is replaced by 'moi' in french servers
{
message = text.Substring(tmp[0].Length + 4 + tmp[2].Length + 1);
sender = tmp[0].Substring(1);
if (sender[0] == '~') { sender = sender.Substring(1); }
return isValidName(sender);
}
else return false;
}
catch (IndexOutOfRangeException) { return false; }
}
/// <summary>
/// Returns true is the text passed is a public message written by a player on the chat
/// </summary>
/// <param name="text">text to test</param>
/// <param name="message">if it's message, this will contain the message</param>
/// <param name="sender">if it's message, this will contain the player name that sends the message</param>
/// <returns>Returns true if the text is a chat message</returns>
protected static bool isChatMessage(string text, ref string message, ref string sender)
{
//Detect chat messages
//<Someone> message
//<*Faction Someone> message
//<*Faction Someone>: message
//<*Faction ~Nicknamed>: message
if (text == "") { return false; }
if (text[0] == '<')
{
try
{
text = text.Substring(1);
string[] tmp = text.Split('>');
sender = tmp[0];
message = text.Substring(sender.Length + 2);
if (message.Length > 1 && message[0] == ' ')
{ message = message.Substring(1); }
tmp = sender.Split(' ');
sender = tmp[tmp.Length - 1];
if (sender[0] == '~') { sender = sender.Substring(1); }
return isValidName(sender);
}
catch (IndexOutOfRangeException) { return false; }
}
else return false;
}
/// <summary>
/// Writes some text in the console. Nothing will be sent to the server.
/// </summary>
/// <param name="text">Log text to write</param>
public static void LogToConsole(string text)
{
Console.ForegroundColor = ConsoleColor.DarkGray;
ConsoleIO.WriteLine("[BOT] " + text);
Console.ForegroundColor = ConsoleColor.Gray;
}
/// <summary>
/// Disconnect from the server and restart the program
/// It will unload & reload all the bots and then reconnect to the server
/// </summary>
protected void ReconnectToTheServer() { ReconnectToTheServer(3); }
/// <summary>
/// Disconnect from the server and restart the program
/// It will unload & reload all the bots and then reconnect to the server
/// </summary>
/// <param name="attempts">If connection fails, the client will make X extra attempts</param>
protected void ReconnectToTheServer(int ExtraAttempts)
{
McTcpClient.AttemptsLeft = ExtraAttempts;
Program.Restart();
}
/// <summary>
/// Disconnect from the server and exit the program
/// </summary>
protected void DisconnectAndExit()
{
Program.Exit();
}
/// <summary>
/// Unload the chatbot, and release associated memory.
/// </summary>
protected void UnloadBot()
{
handler.BotUnLoad(this);
}
/// <summary>
/// Send a private message to a player
/// </summary>
/// <param name="player">Player name</param>
/// <param name="message">Message</param>
protected void SendPrivateMessage(string player, string message)
{
SendText("/tell " + player + ' ' + message);
}
/// <summary>
/// Run a script from a file using a Scripting bot
/// </summary>
/// <param name="filename">File name</param>
/// <param name="playername">Player name to send error messages, if applicable</param>
protected void RunScript(string filename, string playername = "")
{
handler.BotLoad(new Bots.Scripting(filename, playername));
}
#endregion
}
namespace Bots
{
/// <summary>
/// Example of message receiving.
/// </summary>
public class TestBot : ChatBot
{
public override void GetText(string text)
{
string message = "";
string username = "";
text = getVerbatim(text);
if (isPrivateMessage(text, ref message, ref username))
{
ConsoleIO.WriteLine("Bot: " + username + " told me : " + message);
}
else if (isChatMessage(text, ref message, ref username))
{
ConsoleIO.WriteLine("Bot: " + username + " said : " + message);
}
}
}
/// <summary>
/// This bot sends a command every 60 seconds in order to stay non-afk.
/// </summary>
public class AntiAFK : ChatBot
{
private int count;
private int timeping;
/// <summary>
/// This bot sends a /ping command every X seconds in order to stay non-afk.
/// </summary>
/// <param name="pingparam">Time amount between each ping (10 = 1s, 600 = 1 minute, etc.)</param>
public AntiAFK(int pingparam)
{
count = 0;
timeping = pingparam;
if (timeping < 10) { timeping = 10; } //To avoid flooding
}
public override void Update()
{
count++;
if (count == timeping)
{
SendText(Settings.AntiAFK_Command);
count = 0;
}
}
}
/// <summary>
/// This bot sends a /list command every X seconds and save the result.
/// </summary>
public class PlayerListLogger : ChatBot
{
private int count;
private int timeping;
private string file;
/// <summary>
/// This bot sends a /list command every X seconds and save the result.
/// </summary>
/// <param name="pingparam">Time amount between each list ping (10 = 1s, 600 = 1 minute, etc.)</param>
public PlayerListLogger(int pingparam, string filetosavein)
{
count = 0;
file = filetosavein;
timeping = pingparam;
if (timeping < 10) { timeping = 10; } //To avoid flooding
}
public override void Update()
{
count++;
if (count == timeping)
{
SendText("/list");
count = 0;
}
}
public override void GetText(string text)
{
if (text.Contains("Joueurs en ligne") || text.Contains("Connected:") || text.Contains("online:"))
{
LogToConsole("Saving Player List");
DateTime now = DateTime.Now;
string TimeStamp = "[" + now.Year + '/' + now.Month + '/' + now.Day + ' ' + now.Hour + ':' + now.Minute + ']';
System.IO.File.AppendAllText(file, TimeStamp + "\n" + getVerbatim(text) + "\n\n");
}
}
}
/// <summary>
/// "Le jeu du Pendu" (Hangman game)
/// </summary>
public class Pendu : ChatBot
{
private int vie = 0;
private int vie_param = 10;
private int compteur = 0;
private int compteur_param = 3000; //5 minutes
private bool running = false;
private bool[] discovered;
private string word = "";
private string letters = "";
private bool English;
/// <summary>
/// "Le jeu du Pendu" (Hangman Game)
/// </summary>
/// <param name="english">if true, the game will be in english. If false, the game will be in french.</param>
public Pendu(bool english)
{
English = english;
}
public override void Update()
{
if (running)
{
if (compteur > 0)
{
compteur--;
}
else
{
SendText(English ? "You took too long to try a letter." : "Temps imparti écoulé !");
SendText(English ? "Game canceled." : "Partie annulée.");
running = false;
}
}
}
public override void GetText(string text)
{
string message = "";
string username = "";
text = getVerbatim(text);
if (isPrivateMessage(text, ref message, ref username))
{
if (Settings.Bots_Owners.Contains(username.ToLower()))
{
switch (message)
{
case "start":
start();
break;
case "stop":
running = false;
break;
default:
break;
}
}
}
else
{
if (running && isChatMessage(text, ref message, ref username))
{
if (message.Length == 1)
{
char letter = message.ToUpper()[0];
if (letter >= 'A' && letter <= 'Z')
{
if (letters.Contains(letter))
{
SendText(English ? ("Letter " + letter + " has already been tried.") : ("Le " + letter + " a déjà été proposé."));
}
else
{
letters += letter;
compteur = compteur_param;
if (word.Contains(letter))
{
for (int i = 0; i < word.Length; i++) { if (word[i] == letter) { discovered[i] = true; } }
SendText(English ? ("Yes, the word contains a " + letter + '!') : ("Le " + letter + " figurait bien dans le mot :)"));
}
else
{
vie--;
if (vie == 0)
{
SendText(English ? "Game Over! :]" : "Perdu ! Partie terminée :]");
SendText(English ? ("The word was: " + word) : ("Le mot était : " + word));
running = false;
}
else SendText(English ? ("The " + letter + "? No.") : ("Le " + letter + " ? Non."));
}
if (running)
{
SendText(English ? ("Mysterious word: " + word_cached + " (lives : " + vie + ")")
: ("Mot mystère : " + word_cached + " (vie : " + vie + ")"));
}
if (winner)
{
SendText(English ? ("Congrats, " + username + '!') : ("Félicitations, " + username + " !"));
running = false;
}
}
}
}
}
}
}
private void start()
{
vie = vie_param;
running = true;
letters = "";
word = chooseword();
compteur = compteur_param;
discovered = new bool[word.Length];
SendText(English ? "Hangman v1.0 - By ORelio" : "Pendu v1.0 - Par ORelio");
SendText(English ? ("Mysterious word: " + word_cached + " (lives : " + vie + ")")
: ("Mot mystère : " + word_cached + " (vie : " + vie + ")"));
SendText(English ? ("Try some letters ... :)") : ("Proposez une lettre ... :)"));
}
private string chooseword()
{
if (System.IO.File.Exists(English ? Settings.Hangman_FileWords_EN : Settings.Hangman_FileWords_FR))
{
string[] dico = System.IO.File.ReadAllLines(English ? Settings.Hangman_FileWords_EN : Settings.Hangman_FileWords_FR);
return dico[new Random().Next(dico.Length)];
}
else
{
LogToConsole(English ? "File not found: " + Settings.Hangman_FileWords_EN : "Fichier introuvable : " + Settings.Hangman_FileWords_FR);
return English ? "WORDSAREMISSING" : "DICOMANQUANT";
}
}
private string word_cached
{
get
{
string printed = "";
for (int i = 0; i < word.Length; i++)
{
if (discovered[i])
{
printed += word[i];
}
else printed += '_';
}
return printed;
}
}
private bool winner
{
get
{
for (int i = 0; i < discovered.Length; i++)
{
if (!discovered[i])
{
return false;
}
}
return true;
}
}
}
/// <summary>
/// This bot make the console beep on some specified words. Useful to detect when someone is talking to you, for example.
/// </summary>
public class Alerts : ChatBot
{
private string[] dictionary = new string[0];
private string[] excludelist = new string[0];
public override void Initialize()
{
if (System.IO.File.Exists(Settings.Alerts_MatchesFile))
{
dictionary = System.IO.File.ReadAllLines(Settings.Alerts_MatchesFile);
for (int i = 0; i < dictionary.Length; i++)
{
dictionary[i] = dictionary[i].ToLower();
}
}
else LogToConsole("File not found: " + Settings.Alerts_MatchesFile);
if (System.IO.File.Exists(Settings.Alerts_ExcludesFile))
{
excludelist = System.IO.File.ReadAllLines(Settings.Alerts_ExcludesFile);
for (int i = 0; i < excludelist.Length; i++)
{
excludelist[i] = excludelist[i].ToLower();
}
}
else LogToConsole("File not found : " + Settings.Alerts_ExcludesFile);
}
public override void GetText(string text)
{
text = getVerbatim(text);
string comp = text.ToLower();
foreach (string alert in dictionary)
{
if (comp.Contains(alert))
{
bool ok = true;
foreach (string exclusion in excludelist)
{
if (comp.Contains(exclusion))
{
ok = false;
break;
}
}
if (ok)
{
Console.Beep(); //Text found !
if (ConsoleIO.basicIO) { ConsoleIO.WriteLine(comp.Replace(alert, "§c" + alert + "§r")); } else {
#region Displaying the text with the interesting part highlighted
Console.BackgroundColor = ConsoleColor.DarkGray;
Console.ForegroundColor = ConsoleColor.White;
//Will be used for text displaying
string[] temp = comp.Split(alert.Split(','), StringSplitOptions.RemoveEmptyEntries);
int p = 0;
//Special case : alert in the beginning of the text
string test = "";
for (int i = 0; i < alert.Length; i++)
{
test += comp[i];
}
if (test == alert)
{
Console.BackgroundColor = ConsoleColor.Yellow;
Console.ForegroundColor = ConsoleColor.Red;
for (int i = 0; i < alert.Length; i++)
{
ConsoleIO.Write(text[p]);
p++;
}
}
//Displaying the rest of the text
for (int i = 0; i < temp.Length; i++)
{
Console.BackgroundColor = ConsoleColor.DarkGray;
Console.ForegroundColor = ConsoleColor.White;
for (int j = 0; j < temp[i].Length; j++)
{
ConsoleIO.Write(text[p]);
p++;
}
Console.BackgroundColor = ConsoleColor.Yellow;
Console.ForegroundColor = ConsoleColor.Red;
try
{
for (int j = 0; j < alert.Length; j++)
{
ConsoleIO.Write(text[p]);
p++;
}
}
catch (IndexOutOfRangeException) { }
}
Console.BackgroundColor = ConsoleColor.Black;
Console.ForegroundColor = ConsoleColor.Gray;
ConsoleIO.Write('\n');
#endregion
}
}
}
}
}
}
/// <summary>
/// This bot saves the received messages in a text file.
/// </summary>
public class ChatLog : ChatBot
{
public enum MessageFilter { AllText, AllMessages, OnlyChat, OnlyWhispers };
private bool dateandtime;
private bool saveOther = true;
private bool saveChat = true;
private bool savePrivate = true;
private string logfile;
/// <summary>
/// This bot saves the messages received in the specified file, with some filters and date/time tagging.
/// </summary>
/// <param name="file">The file to save the log in</param>
/// <param name="filter">The kind of messages to save</param>
/// <param name="AddDateAndTime">Add a date and time before each message</param>
public ChatLog(string file, MessageFilter filter, bool AddDateAndTime)
{
dateandtime = AddDateAndTime;
logfile = file;
switch (filter)
{
case MessageFilter.AllText:
saveOther = true;
savePrivate = true;
saveChat = true;
break;
case MessageFilter.AllMessages:
saveOther = false;
savePrivate = true;
saveChat = true;
break;
case MessageFilter.OnlyChat:
saveOther = false;
savePrivate = false;
saveChat = true;
break;
case MessageFilter.OnlyWhispers:
saveOther = false;
savePrivate = true;
saveChat = false;
break;
}
}
public static MessageFilter str2filter(string filtername)
{
switch (filtername.ToLower())
{
case "all": return MessageFilter.AllText;
case "messages": return MessageFilter.AllMessages;
case "chat": return MessageFilter.OnlyChat;
case "private": return MessageFilter.OnlyWhispers;
default: return MessageFilter.AllText;
}
}
public override void GetText(string text)
{
text = getVerbatim(text);
string sender = "";
string message = "";
if (saveChat && isChatMessage(text, ref message, ref sender))
{
save("Chat " + sender + ": " + message);
}
else if (savePrivate && isPrivateMessage(text, ref message, ref sender))
{
save("Private " + sender + ": " + message);
}
else if (saveOther)
{
save("Other: " + text);
}
}
private void save(string tosave)
{
if (dateandtime)
{
int day = DateTime.Now.Day, month = DateTime.Now.Month;
int hour = DateTime.Now.Hour, minute = DateTime.Now.Minute, second = DateTime.Now.Second;
string D = day < 10 ? "0" + day : "" + day;
string M = month < 10 ? "0" + month : "" + day;
string Y = "" + DateTime.Now.Year;
string h = hour < 10 ? "0" + hour : "" + hour;
string m = minute < 10 ? "0" + minute : "" + minute;
string s = second < 10 ? "0" + second : "" + second;
tosave = "" + D + '-' + M + '-' + Y + ' ' + h + ':' + m + ':' + s + ' ' + tosave;
}
System.IO.FileStream stream = new System.IO.FileStream(logfile, System.IO.FileMode.OpenOrCreate);
System.IO.StreamWriter writer = new System.IO.StreamWriter(stream);
stream.Seek(0, System.IO.SeekOrigin.End);
writer.WriteLine(tosave);
writer.Dispose();
stream.Close();
}
}
/// <summary>
/// This bot automatically re-join the server if kick message contains predefined string (Server is restarting ...)
/// </summary>
public class AutoRelog : ChatBot
{
private string[] dictionary = new string[0];
private int attempts;
private int delay;
/// <summary>
/// This bot automatically re-join the server if kick message contains predefined string
/// </summary>
/// <param name="DelayBeforeRelog">Delay before re-joining the server (in seconds)</param>
/// <param name="retries">Number of retries if connection fails (-1 = infinite)</param>
public AutoRelog(int DelayBeforeRelog, int retries)
{
attempts = retries;
if (attempts == -1) { attempts = int.MaxValue; }
McTcpClient.AttemptsLeft = attempts;
delay = DelayBeforeRelog;
if (delay < 1) { delay = 1; }
}
public override void Initialize()
{
McTcpClient.AttemptsLeft = attempts;
if (System.IO.File.Exists(Settings.AutoRelog_KickMessagesFile))
{
dictionary = System.IO.File.ReadAllLines(Settings.AutoRelog_KickMessagesFile);
for (int i = 0; i < dictionary.Length; i++)
{
dictionary[i] = dictionary[i].ToLower();
}
}
else LogToConsole("File not found: " + Settings.AutoRelog_KickMessagesFile);
}
public override bool OnDisconnect(DisconnectReason reason, string message)
{
message = getVerbatim(message);
string comp = message.ToLower();
foreach (string msg in dictionary)
{
if (comp.Contains(msg))
{
LogToConsole("Waiting " + delay + " seconds before reconnecting...");
System.Threading.Thread.Sleep(delay * 1000);
McTcpClient.AttemptsLeft = attempts;
ReconnectToTheServer();
return true;
}
}
return false;
}
}
/// <summary>
/// Runs a list of commands
/// Usage: bot:scripting:filename
/// Script must be placed in the config directory
/// </summary>
public class Scripting : ChatBot
{
private string file;
private string[] lines = new string[0];
private int sleepticks = 10;
private int sleepticks_interval = 10;
private int nextline = 0;
private string owner;
public Scripting(string filename)
{
file = filename;
}
public Scripting(string filename, string ownername)
:this(filename)
{
if (ownername != "")
owner = ownername;
}
public override void Initialize()
{
//Load the given file from the startup parameters
//Automatically look in subfolders and try to add ".txt" file extension
string[] files = new string[]
{
file,
file + ".txt",
"scripts\\" + file,
"scripts\\" + file + ".txt",
"config\\" + file,
"config\\" + file + ".txt",
};
bool file_found = false;
foreach (string possible_file in files)
{
if (System.IO.File.Exists(possible_file))
{
lines = System.IO.File.ReadAllLines(possible_file);
file_found = true;
break;
}
}
if (!file_found)
{
LogToConsole("File not found: '" + file + "'");
if (owner != null)
SendPrivateMessage(owner, "File not found: '" + file + "'");
UnloadBot(); //No need to keep the bot active
}
else if (owner != null)
SendPrivateMessage(owner, "Script '" + file + "' loaded.");
}
public override void Update()
{
if (sleepticks > 0) { sleepticks--; }
else
{
if (nextline < lines.Length) //Is there an instruction left to interpret?
{
string instruction_line = lines[nextline].Trim(); // Removes all whitespaces at start and end of current line
nextline++; //Move the cursor so that the next time the following line will be interpreted
sleepticks = sleepticks_interval; //Used to delay next command sending and prevent from beign kicked for spamming
if (instruction_line.Length > 1)
{
if (instruction_line[0] != '#' && instruction_line[0] != '/' && instruction_line[1] != '/')
{
string instruction_name = instruction_line.Split(' ')[0];
switch (instruction_name.ToLower())
{
case "send":
SendText(instruction_line.Substring(5, instruction_line.Length - 5));
break;
case "wait":
int ticks = 10;
try
{
ticks = Convert.ToInt32(instruction_line.Substring(5, instruction_line.Length - 5));
}
catch { }
sleepticks = ticks;
break;
case "disconnect":
DisconnectAndExit();
break;
case "exit": //Exit bot & stay connected to the server
UnloadBot();
break;
default:
sleepticks = 0; Update(); //Unknown command : process next line immediately
break;
}
}
else { sleepticks = 0; Update(); } //Comment: process next line immediately
}
}
else
{
//No more instructions to interpret
UnloadBot();
}
}
}
}
/// <summary>
/// Allow to perform operations using whispers to the bot
/// </summary>
public class RemoteControl : ChatBot
{
public override void GetText(string text)
{
text = getVerbatim(text);
string command = "", sender = "";
if (isPrivateMessage(text, ref command, ref sender) && Settings.Bots_Owners.Contains(sender.ToLower()))
{
string cmd_name = command.Split(' ')[0];
switch (cmd_name.ToLower())
{
case "exit":
DisconnectAndExit();
break;
case "reco":
ReconnectToTheServer();
break;
case "script":
if (command.Length >= 8)
RunScript(command.Substring(7), sender);
break;
case "send":
if (command.Length >= 6)
SendText(command.Substring(5));
break;
case "help":
if (command.Length >= 6)
{
string help_cmd_name = command.Substring(5).ToLower();
switch (help_cmd_name)
{
case "exit": SendPrivateMessage(sender, "exit: disconnect from the server."); break;
case "reco": SendPrivateMessage(sender, "reco: restart and reconnct to the server."); break;
case "script": SendPrivateMessage(sender, "script <scriptname>: run a script file."); break;
case "send": SendPrivateMessage(sender, "send <text>: send a chat message or command."); break;
case "help": SendPrivateMessage(sender, "help <cmdname>: show brief help about a command."); break;
default: SendPrivateMessage(sender, "help: unknown command '" + help_cmd_name + "'."); break;
}
}
else SendPrivateMessage(sender, "help <cmdname>. Available commands: exit, reco, script, send.");
break;
default:
SendPrivateMessage(sender, "Unknown command '" + cmd_name + "'. Use 'help' for help.");
break;
}
}
}
}
}
}