Minecraft-Console-Client/MinecraftClient/Pathing/Core/PathNode.cs
BruceChen e9b19d3cbb fix: correct PathNode.Pack bit overlap causing hash collisions
The X and Z fields shared bit 36, causing nodes like (1,80,0)
and (0,80,0) to hash to the same value. Fixed by using proper
non-overlapping bit allocation: X in bits 38-63, Z in bits 12-37,
Y in bits 0-11. Added diagnostic logging to pathfind command.

Made-with: Cursor
2026-04-12 18:43:32 +00:00

41 lines
1.1 KiB
C#

namespace MinecraftClient.Pathing.Core
{
/// <summary>
/// A* search node. Stored in the open/closed sets during pathfinding.
/// </summary>
public sealed class PathNode
{
public readonly int X;
public readonly int Y;
public readonly int Z;
public double GCost;
public double HCost;
public double FCost => GCost + HCost;
public PathNode? Parent;
public MoveType MoveUsed;
public int HeapIndex;
public bool IsOpen;
public bool IsClosed;
public PathNode(int x, int y, int z)
{
X = x;
Y = y;
Z = z;
}
public long PackedPosition => Pack(X, Y, Z);
public static long Pack(int x, int y, int z)
{
// 26 bits for X (0..60M), 26 bits for Z (0..60M), 12 bits for Y (-2048..2047)
long px = (long)(x + 30_000_000) & 0x3FFFFFF;
long pz = (long)(z + 30_000_000) & 0x3FFFFFF;
long py = (long)(y + 2048) & 0xFFF;
return (px << 38) | (pz << 12) | py;
}
}
}