mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
105 lines
4.9 KiB
C#
105 lines
4.9 KiB
C#
using System;
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using System.Linq;
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using System.Text;
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using Brigadier.NET;
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using Brigadier.NET.Builder;
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using MinecraftClient.CommandHandler;
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using MinecraftClient.Scripting;
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namespace MinecraftClient.Commands
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{
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public class Debug : Command
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{
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public override string CmdName { get { return "debug"; } }
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public override string CmdUsage { get { return "debug [on|off|state]"; } }
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public override string CmdDesc { get { return Translations.cmd_debug_desc; } }
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public override void RegisterCommand(CommandDispatcher<CmdResult> dispatcher)
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{
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dispatcher.Register(l => l.Literal("help")
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.Then(l => l.Literal(CmdName)
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.Executes(r => GetUsage(r.Source, string.Empty))
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)
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);
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dispatcher.Register(l => l.Literal(CmdName)
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.Executes(r => SetDebugMode(r.Source, true))
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.Then(l => l.Literal("on")
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.Executes(r => SetDebugMode(r.Source, false, true)))
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.Then(l => l.Literal("off")
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.Executes(r => SetDebugMode(r.Source, false, false)))
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.Then(l => l.Literal("state")
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.Executes(r => ShowState(r.Source)))
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.Then(l => l.Literal("_help")
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.Executes(r => GetUsage(r.Source, string.Empty))
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.Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName)))
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);
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}
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private int GetUsage(CmdResult r, string? cmd)
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{
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return r.SetAndReturn(cmd switch
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{
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#pragma warning disable format // @formatter:off
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_ => GetCmdDescTranslated(),
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#pragma warning restore format // @formatter:on
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});
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}
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private int SetDebugMode(CmdResult r, bool flip, bool mode = false)
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{
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McClient handler = CmdResult.currentHandler!;
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if (flip)
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Settings.Config.Logging.DebugMessages = !Settings.Config.Logging.DebugMessages;
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else
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Settings.Config.Logging.DebugMessages = mode;
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handler.Log.DebugEnabled = Settings.Config.Logging.DebugMessages;
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if (Settings.Config.Logging.DebugMessages)
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return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_debug_state_on);
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else
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return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_debug_state_off);
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}
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private int ShowState(CmdResult r)
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{
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McClient handler = CmdResult.currentHandler!;
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var sb = new StringBuilder();
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sb.AppendLine($"§e=== {Translations.cmd_debug_state_header} ===");
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sb.AppendLine($"§7{Translations.cmd_debug_state_server,-10}§f{handler.GetServerHost()}:{handler.GetServerPort()}");
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sb.AppendLine($"§7{Translations.cmd_debug_state_username,-10}§f{handler.GetUsername()}");
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sb.AppendLine($"§7{Translations.cmd_debug_state_protocol,-10}§f{handler.GetProtocolVersion()}");
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sb.AppendLine($"§7{Translations.cmd_debug_state_gamemode,-10}§f{handler.GetGamemode()}");
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sb.AppendLine($"§7{Translations.cmd_debug_state_health,-10}§f{handler.GetHealth():F1}");
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sb.AppendLine($"§7{Translations.cmd_debug_state_food,-10}§f{handler.GetSaturation()}");
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var loc = handler.GetCurrentLocation();
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sb.AppendLine($"§7{Translations.cmd_debug_state_location,-10}§f{loc.X:F2}, {loc.Y:F2}, {loc.Z:F2}");
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sb.AppendLine($"§7{Translations.cmd_debug_state_on_ground,-10}§f{(handler.GetLocalOnGround() ? "true" : "false")}");
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sb.AppendLine($"§7{Translations.cmd_debug_state_tps,-10}§f{handler.GetServerTPS():F1}");
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sb.AppendLine($"§7{Translations.cmd_debug_state_console,-10}§f{(ConsoleIO.Backend?.GetType().Name ?? "null")}");
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var features = new StringBuilder();
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features.Append(handler.GetTerrainEnabled() ? "§aTerrain " : "§8Terrain ");
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features.Append(handler.GetInventoryEnabled() ? "§aInventory " : "§8Inventory ");
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features.Append(handler.GetEntityHandlingEnabled() ? "§aEntity " : "§8Entity ");
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sb.AppendLine($"§7{Translations.cmd_debug_state_features,-10}{features}");
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sb.AppendLine($"§7{Translations.cmd_debug_state_debug,-10}§f{(Settings.Config.Logging.DebugMessages ? "§aON" : "§cOFF")}");
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var bots = handler.GetLoadedChatBots();
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sb.AppendLine($"§7{Translations.cmd_debug_state_bots} ({bots.Count}): §f{string.Join(", ", bots.Select(b => b.GetType().Name))}");
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var players = handler.GetOnlinePlayers();
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sb.AppendLine($"§7{Translations.cmd_debug_state_players,-10}§f{string.Format(Translations.cmd_debug_state_online, players.Length)}");
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handler.Log.Info(sb.ToString());
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return r.SetAndReturn(CmdResult.Status.Done);
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}
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}
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}
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