Minecraft-Console-Client/MinecraftClient/Commands/Debug.cs
2026-04-18 06:14:45 +00:00

105 lines
4.9 KiB
C#

using System;
using System.Linq;
using System.Text;
using Brigadier.NET;
using Brigadier.NET.Builder;
using MinecraftClient.CommandHandler;
using MinecraftClient.Scripting;
namespace MinecraftClient.Commands
{
public class Debug : Command
{
public override string CmdName { get { return "debug"; } }
public override string CmdUsage { get { return "debug [on|off|state]"; } }
public override string CmdDesc { get { return Translations.cmd_debug_desc; } }
public override void RegisterCommand(CommandDispatcher<CmdResult> dispatcher)
{
dispatcher.Register(l => l.Literal("help")
.Then(l => l.Literal(CmdName)
.Executes(r => GetUsage(r.Source, string.Empty))
)
);
dispatcher.Register(l => l.Literal(CmdName)
.Executes(r => SetDebugMode(r.Source, true))
.Then(l => l.Literal("on")
.Executes(r => SetDebugMode(r.Source, false, true)))
.Then(l => l.Literal("off")
.Executes(r => SetDebugMode(r.Source, false, false)))
.Then(l => l.Literal("state")
.Executes(r => ShowState(r.Source)))
.Then(l => l.Literal("_help")
.Executes(r => GetUsage(r.Source, string.Empty))
.Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName)))
);
}
private int GetUsage(CmdResult r, string? cmd)
{
return r.SetAndReturn(cmd switch
{
#pragma warning disable format // @formatter:off
_ => GetCmdDescTranslated(),
#pragma warning restore format // @formatter:on
});
}
private int SetDebugMode(CmdResult r, bool flip, bool mode = false)
{
McClient handler = CmdResult.currentHandler!;
if (flip)
Settings.Config.Logging.DebugMessages = !Settings.Config.Logging.DebugMessages;
else
Settings.Config.Logging.DebugMessages = mode;
handler.Log.DebugEnabled = Settings.Config.Logging.DebugMessages;
if (Settings.Config.Logging.DebugMessages)
return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_debug_state_on);
else
return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_debug_state_off);
}
private int ShowState(CmdResult r)
{
McClient handler = CmdResult.currentHandler!;
var sb = new StringBuilder();
sb.AppendLine($"§e=== {Translations.cmd_debug_state_header} ===");
sb.AppendLine($"§7{Translations.cmd_debug_state_server,-10}§f{handler.GetServerHost()}:{handler.GetServerPort()}");
sb.AppendLine($"§7{Translations.cmd_debug_state_username,-10}§f{handler.GetUsername()}");
sb.AppendLine($"§7{Translations.cmd_debug_state_protocol,-10}§f{handler.GetProtocolVersion()}");
sb.AppendLine($"§7{Translations.cmd_debug_state_gamemode,-10}§f{handler.GetGamemode()}");
sb.AppendLine($"§7{Translations.cmd_debug_state_health,-10}§f{handler.GetHealth():F1}");
sb.AppendLine($"§7{Translations.cmd_debug_state_food,-10}§f{handler.GetSaturation()}");
var loc = handler.GetCurrentLocation();
sb.AppendLine($"§7{Translations.cmd_debug_state_location,-10}§f{loc.X:F2}, {loc.Y:F2}, {loc.Z:F2}");
sb.AppendLine($"§7{Translations.cmd_debug_state_on_ground,-10}§f{(handler.GetLocalOnGround() ? "true" : "false")}");
sb.AppendLine($"§7{Translations.cmd_debug_state_tps,-10}§f{handler.GetServerTPS():F1}");
sb.AppendLine($"§7{Translations.cmd_debug_state_console,-10}§f{(ConsoleIO.Backend?.GetType().Name ?? "null")}");
var features = new StringBuilder();
features.Append(handler.GetTerrainEnabled() ? "§aTerrain " : "§8Terrain ");
features.Append(handler.GetInventoryEnabled() ? "§aInventory " : "§8Inventory ");
features.Append(handler.GetEntityHandlingEnabled() ? "§aEntity " : "§8Entity ");
sb.AppendLine($"§7{Translations.cmd_debug_state_features,-10}{features}");
sb.AppendLine($"§7{Translations.cmd_debug_state_debug,-10}§f{(Settings.Config.Logging.DebugMessages ? "§aON" : "§cOFF")}");
var bots = handler.GetLoadedChatBots();
sb.AppendLine($"§7{Translations.cmd_debug_state_bots} ({bots.Count}): §f{string.Join(", ", bots.Select(b => b.GetType().Name))}");
var players = handler.GetOnlinePlayers();
sb.AppendLine($"§7{Translations.cmd_debug_state_players,-10}§f{string.Format(Translations.cmd_debug_state_online, players.Length)}");
handler.Log.Info(sb.ToString());
return r.SetAndReturn(CmdResult.Status.Done);
}
}
}