Minecraft-Console-Client/MinecraftClient/Commands/Inventory.cs
Рома Данилов d120001d70
Add Entity.Name & /inventory 0 creative <slot> <itemtype> <count> (#1024)
* Update Program.cs

* Update Entity.cs

Add Entity.Name

* Update Program.cs
* Update Entity.cs

Add break;

* Update Entity.cs

* Update Inventory.cs

Add /inventory 0 creative <slot> <item> <count>

* Update PacketOutgoingType.cs

+ CreativeInventoryAction

* Update Protocol16.cs

+ SendCreativeInventorAction

* Update Protocol18.cs

+ SendCreativeInventorAction

* Update IMinecraftCom.cs

+ SendCreativeInventorAction

* Update McTcpClient.cs

+ DoCreativeInventorAction

* Update ChatBot.cs

+ CreativeInventorAction

* Update McTcpClient.cs
* Update ChatBot.cs
* Update Inventory.cs

Add show count

* Update ChatBot.cs

+ ChatBot fix

* Update Inventory.cs

Inventory update and Fix

* Update Entity.cs
* Update McTcpClient.cs
* Update Program.cs
* Update Protocol16.cs
* Update Protocol18.cs
* Update IMinecraftCom.cs
* Update Entity.cs
2020-05-25 21:16:53 +02:00

159 lines
8.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MinecraftClient.Inventory;
namespace MinecraftClient.Commands
{
class Inventory : Command
{
public override string CMDName { get { return "inventory"; } }
public override string CMDDesc { get { return "inventory <<id>|player|container> <list|close|drop <slot> <1|all>|click <slot> <left|right|middle>|creativegive <slot> <itemtype> <count>>: Interact with inventories"; } }
public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
{
if (handler.GetInventoryEnabled())
{
string[] args = getArgs(command);
if (args.Length >= 1)
{
try
{
int inventoryId;
if (args[0].ToLower() == "player")
{
// player inventory is always ID 0
inventoryId = 0;
}
else if (args[0].ToLower() == "container")
{
List<int> availableIds = handler.GetInventories().Keys.ToList();
availableIds.Remove(0); // remove player inventory ID from list
if (availableIds.Count == 1)
inventoryId = availableIds[0]; // one container, use it
else return "Cannot find container, please retry with explicit ID";
}
else inventoryId = int.Parse(args[0]);
string action = args.Length > 1
? args[1].ToLower()
: "list";
switch (action)
{
case "close":
if (handler.CloseInventory(inventoryId))
return "Closing Inventoy #" + inventoryId;
else return "Failed to close Inventory #" + inventoryId;
case "list":
Container inventory = handler.GetInventory(inventoryId);
if(inventory==null)
return "Inventory #" + inventoryId + " do not exist";
List<string> response = new List<string>();
response.Add("Inventory #" + inventoryId + " - " + inventory.Title + "§8");
foreach (KeyValuePair<int, Item> item in inventory.Items)
{
string displayName = item.Value.DisplayName;
if (String.IsNullOrEmpty(displayName))
response.Add(String.Format(" #{0}: {1} x{2}", item.Key, item.Value.Type, item.Value.Count));
else response.Add(String.Format(" #{0}: {1} x{2} - {3}§8", item.Key, item.Value.Type, item.Value.Count, displayName));
}
if (inventoryId == 0) response.Add("Your selected hotbar is " + (handler.GetCurrentSlot() + 1));
return String.Join("\n", response.ToArray());
case "click":
if (args.Length >= 3)
{
int slot = int.Parse(args[2]);
WindowActionType actionType = WindowActionType.LeftClick;
string keyName = "Left";
if (args.Length >= 4)
{
string b = args[3];
if (b.ToLower()[0] == 'r')
{
actionType = WindowActionType.RightClick;
keyName = "Right";
}
if (b.ToLower()[0] == 'm')
{
actionType = WindowActionType.MiddleClick;
keyName = "Middle";
}
}
handler.DoWindowAction(inventoryId, slot, actionType);
return keyName + " clicking slot " + slot + " in window #" + inventoryId;
}
else return CMDDesc;
case "drop":
if (args.Length >= 3)
{
int slot = int.Parse(args[2]);
// check item exist
if (!handler.GetInventory(inventoryId).Items.ContainsKey(slot))
return "No item in slot #" + slot;
WindowActionType actionType = WindowActionType.DropItem;
if (args.Length >= 4)
{
if (args[3].ToLower() == "all")
{
actionType = WindowActionType.DropItemStack;
}
}
if (handler.DoWindowAction(inventoryId, slot, actionType))
{
if (actionType == WindowActionType.DropItemStack)
return "Dropped whole item stack from slot #" + slot;
else return "Dropped 1 item from slot #" + slot;
}
else
{
return "Failed";
}
}
else return CMDDesc;
case "creativegive":
if (args.Length >= 3)
{
int slot = int.Parse(args[2]);
ItemType ItemType = ItemType.Stone;
if (Enum.TryParse(args[3], out ItemType))
{
int count = int.Parse(args[4]);
Dictionary<string, object> NBT = null;
Item item = new Item((int)ItemType, count, NBT);
if (handler.DoCreativeInventoryAction(slot, item))
{
return "You have received " + ItemType + " x" + count + " in the slot #" + slot;
}
else
{
return "Failed";
}
}
else;
{
return CMDDesc;
}
}
else return CMDDesc;
default:
return CMDDesc;
}
}
catch (FormatException) { return CMDDesc; }
}
else
{
Dictionary<int, Container> inventories = handler.GetInventories();
List<string> response = new List<string>();
response.Add("Inventories:");
foreach (var inventory in inventories)
response.Add(String.Format(" #{0}: {1}", inventory.Key, inventory.Value.Title + "§8"));
response.Add(CMDDesc);
return String.Join("\n", response);
}
}
else return "Please enable inventoryhandling in config to use this command.";
}
}
}