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Introduce an EntryPreparationState carried on PathNode + A* context so sidewall parkour can explicitly request one or more runway traverses before takeoff instead of silently dropping the move. ParkourFeasibility gains TryGetRequiredStaticEntryRunupSteps + HasPreparedRunup helpers so long descends (major=5, dy=-1) only remain feasible when the preceding node proved the runup. Widen HasDominantAxisRunUp to accept cold-start sprint-jumps within ~3.1-3.5 blocks horizontally so lone overhang / staircase takeoffs stay feasible without a 2-block runway (matches Baritone's MomentumBehavior .ALLOWED contract). Add a runtime SidewallParkourController that implements the corner commitment + wall-hug chain during execution. Extend pathing test fixtures with InitialMomentumTicks, add sidewall accepted/rejected scenarios, and refresh timing + contract baselines to reflect the new planner shapes. Document the design in docs/superpowers/specs and plans. Made-with: Cursor |
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| 2026-04-12-parkour-admissibility-design.md | ||
| 2026-04-12-shared-server-isolated-mcc-sessions-design.md | ||
| 2026-04-12-slab-support-scheme-two-design.md | ||
| 2026-04-13-theory-aligned-pathing-regression-design.md | ||
| 2026-04-18-parkour-worker-pool-design.md | ||
| 2026-04-19-sidewall-runup-precondition-design.md | ||