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Introduce an EntryPreparationState carried on PathNode + A* context so sidewall parkour can explicitly request one or more runway traverses before takeoff instead of silently dropping the move. ParkourFeasibility gains TryGetRequiredStaticEntryRunupSteps + HasPreparedRunup helpers so long descends (major=5, dy=-1) only remain feasible when the preceding node proved the runup. Widen HasDominantAxisRunUp to accept cold-start sprint-jumps within ~3.1-3.5 blocks horizontally so lone overhang / staircase takeoffs stay feasible without a 2-block runway (matches Baritone's MomentumBehavior .ALLOWED contract). Add a runtime SidewallParkourController that implements the corner commitment + wall-hug chain during execution. Extend pathing test fixtures with InitialMomentumTicks, add sidewall accepted/rejected scenarios, and refresh timing + contract baselines to reflect the new planner shapes. Document the design in docs/superpowers/specs and plans. Made-with: Cursor |
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| .. | ||
| Telemetry | ||
| Templates | ||
| ActionTemplateFactory.cs | ||
| IActionTemplate.cs | ||
| PathExecutor.cs | ||
| PathSegment.cs | ||
| PathSegmentBuilder.cs | ||
| PathSegmentManager.cs | ||
| PathTransitionHints.cs | ||
| PathTransitionType.cs | ||
| TransitionBrakingDecision.cs | ||
| TransitionBrakingPlanner.cs | ||
| TransitionInputProfile.cs | ||
| TransitionLookaheadEvaluator.cs | ||